cclimber/ckong sprite X was off by 1

This commit is contained in:
Michaël Banaan Ananas 2010-06-22 15:33:31 +00:00
parent 85e497f35d
commit 1c35606044

View File

@ -554,6 +554,46 @@ static void cclimber_draw_sprites(bitmap_t *bitmap, const rectangle *cliprect, c
{
int offs;
/* draw the sprites -- note that it is important to draw them exactly in this
order, to have the correct priorities. */
for (offs = 0x1c; offs >= 0; offs -= 4)
{
int x = cclimber_spriteram[offs + 3] + 1;
/* x + 1 is evident in cclimber and ckong. It looks worse,
but it has been confirmed on several PCBs. */
int y = 240 - cclimber_spriteram[offs + 2];
int code = ((cclimber_spriteram[offs + 1] & 0x10) << 3) |
((cclimber_spriteram[offs + 1] & 0x20) << 1) |
( cclimber_spriteram[offs + 0] & 0x3f);
int color = cclimber_spriteram[offs + 1] & 0x0f;
int flipx = cclimber_spriteram[offs + 0] & 0x40;
int flipy = cclimber_spriteram[offs + 0] & 0x80;
if (CCLIMBER_FLIP_X)
{
x = 242 - x;
flipx = !flipx;
}
if (CCLIMBER_FLIP_Y)
{
y = 240 - y;
flipy = !flipy;
}
drawgfx_transpen(bitmap, cliprect, gfx, code, color, flipx, flipy, x, y, 0);
}
}
static void toprollr_draw_sprites(bitmap_t *bitmap, const rectangle *cliprect, const gfx_element *gfx)
{
int offs;
/* draw the sprites -- note that it is important to draw them exactly in this
order, to have the correct priorities. */
for (offs = 0x1c; offs >= 0; offs -= 4)
@ -667,13 +707,13 @@ VIDEO_UPDATE( yamato )
if ((cclimber_bigsprite_control[0] & 0x01))
{
cclimber_draw_bigsprite(bitmap, cliprect);
cclimber_draw_sprites(bitmap, cliprect, screen->machine->gfx[1]);
toprollr_draw_sprites(bitmap, cliprect, screen->machine->gfx[1]);
}
/* draw the "big sprite" over the regular sprites */
else
{
cclimber_draw_sprites(bitmap, cliprect, screen->machine->gfx[1]);
toprollr_draw_sprites(bitmap, cliprect, screen->machine->gfx[1]);
cclimber_draw_bigsprite(bitmap, cliprect);
}
@ -750,7 +790,7 @@ VIDEO_UPDATE( toprollr )
/* draw the "big sprite" over the regular sprites */
if ((cclimber_bigsprite_control[1] & 0x20))
{
cclimber_draw_sprites(bitmap, &scroll_area_clip, screen->machine->gfx[1]);
toprollr_draw_sprites(bitmap, &scroll_area_clip, screen->machine->gfx[1]);
toprollr_draw_bigsprite(bitmap, &scroll_area_clip);
}
@ -758,7 +798,7 @@ VIDEO_UPDATE( toprollr )
else
{
toprollr_draw_bigsprite(bitmap, &scroll_area_clip);
cclimber_draw_sprites(bitmap, &scroll_area_clip, screen->machine->gfx[1]);
toprollr_draw_sprites(bitmap, &scroll_area_clip, screen->machine->gfx[1]);
}
tilemap_mark_all_tiles_dirty(pf_tilemap);