New NOT_WORKING machine added

---------
Game & Watch: Mario's Cement Factory [hap, Sean Riddle]
This commit is contained in:
hap 2017-04-24 04:18:45 +02:00
parent 0ec9e8bb64
commit 1c5c8f712e
2 changed files with 80 additions and 10 deletions

View File

@ -6,7 +6,7 @@
TODO:
- svg lcd screen backdrop (not supported in core)
- svg lcd screen for dm53, jr55
- svg lcd screen for dm53, jr55, ml102
***************************************************************************/
@ -543,10 +543,10 @@ public:
static INPUT_PORTS_START( dm53 )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_START("IN.1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
@ -604,13 +604,13 @@ public:
static INPUT_PORTS_START( jr55 )
PORT_START("IN.0")
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_START("IN.1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_START("IN.2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
@ -645,6 +645,65 @@ MACHINE_CONFIG_END
/***************************************************************************
Nintendo Game & Watch: Mario's Cement Factory (model ML-102)
* Sharp SM510 label ML-102 298D (die label CMS54C, KMS577)
***************************************************************************/
class ml102_state : public hh_sm510_state
{
public:
ml102_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_sm510_state(mconfig, type, tag)
{
m_inp_lines = 2;
}
};
// config
static INPUT_PORTS_START( ml102 )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
INPUT_PORTS_END
static MACHINE_CONFIG_START( ml102, ml102_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", SM510, XTAL_32_768kHz)
MCFG_SM510_WRITE_SEGA_CB(WRITE16(hh_sm510_state, lcd_segment_w))
MCFG_SM510_WRITE_SEGB_CB(WRITE16(hh_sm510_state, lcd_segment_w))
MCFG_SM510_WRITE_SEGBS_CB(WRITE16(hh_sm510_state, lcd_segment_w))
MCFG_SM510_READ_K_CB(READ8(hh_sm510_state, input_r))
MCFG_SM510_WRITE_S_CB(WRITE8(hh_sm510_state, input_w))
MCFG_SM510_WRITE_R_CB(WRITE8(hh_sm510_state, piezo_r1_w))
MCFG_DEFAULT_LAYOUT(layout_hh_sm510_test)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Nintendo Game & Watch: Boxing (model BX-301)
@ -854,6 +913,15 @@ ROM_START( gnw_jr55 )
ROM_END
ROM_START( gnw_ml102 )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "ml102_cms54c_kms577", 0x0000, 0x1000, CRC(9792fb45) SHA1(5f84c34f4a8ece3abbf6573bb7b7d26f75f5530a) )
ROM_REGION( 100000, "svg", 0)
ROM_LOAD( "gnw_ml102.svg", 0, 100000, NO_DUMP )
ROM_END
ROM_START( gnw_bx301 )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "bx301_kms73b_kms744.program", 0x0000, 0x1000, CRC(0fdf0303) SHA1(0b791c9d4874e9534d0a9b7a8968ce02fe4bee96) )
@ -882,6 +950,7 @@ CONS( 1989, kloneran, 0, 0, kloneran, kloneran, driver_device, 0, "Kon
CONS( 1982, gnw_dm53, 0, 0, dm53, dm53, driver_device, 0, "Nintendo", "Game & Watch: Mickey & Donald", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
CONS( 1983, gnw_jr55, 0, 0, jr55, jr55, driver_device, 0, "Nintendo", "Game & Watch: Donkey Kong II", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
CONS( 1983, gnw_ml102, 0, 0, ml102, ml102, driver_device, 0, "Nintendo", "Game & Watch: Mario's Cement Factory", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
CONS( 1984, gnw_bx301, 0, 0, bx301, bx301, driver_device, 0, "Nintendo", "Game & Watch: Boxing", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
CONS( 1984, nupogodi, 0, 0, nupogodi, nupogodi, driver_device, 0, "Elektronika", "Nu, pogodi!", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )

View File

@ -14429,6 +14429,7 @@ uspbball // US Games
gnw_bx301 // Nintendo
gnw_dm53 // Nintendo
gnw_jr55 // Nintendo
gnw_ml102 // Nintendo
kcontra // Konami
kgradius // Konami
kloneran // Konami