fcombat: update note

This commit is contained in:
hap 2022-10-17 02:46:58 +02:00
parent 48eee89e3c
commit 1c5f09cdd3

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@ -13,10 +13,12 @@ TS 2004.10.22.
TODO:
- fix colours (sprites, bg), not many PCB references online
sprites: player char and soldiers are correct, explosions probably also ok,
a lot of other sprite colors still look bad
bg: 16 levels, each has a different color. 1st level should be green bg,
with black at the bottom part
sprites: maybe they are correct? player ufo is ok, soldiers are ok,
explosions probably ok, helicopters ok, kidnapper ufo ok
bg: 16 levels, each has a different color, from photos:
- 1st level: green,black?,?,?
- 8th level(visible at bottom of 1st level): black,darkred,grey,white
More levels on the flyer, but might not be the final version of the game.
- cocktail mode doesn't work right
@ -272,7 +274,7 @@ u32 fcombat_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, co
const int flags = m_spriteram[i + 0];
int y = 256 - m_spriteram[i + 1];
int code = m_spriteram[i + 2] + ((flags & 0x20) << 3);
int x = m_spriteram[i + 3] * 2 + (flags & 0x01) + 56;
int x = m_spriteram[i + 3] * 2 + (flags & 0x01) + 52;
int xflip = flags & 0x80;
int yflip = flags & 0x40;