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fcombat: update note
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@ -13,10 +13,12 @@ TS 2004.10.22.
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TODO:
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- fix colours (sprites, bg), not many PCB references online
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sprites: player char and soldiers are correct, explosions probably also ok,
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a lot of other sprite colors still look bad
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bg: 16 levels, each has a different color. 1st level should be green bg,
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with black at the bottom part
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sprites: maybe they are correct? player ufo is ok, soldiers are ok,
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explosions probably ok, helicopters ok, kidnapper ufo ok
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bg: 16 levels, each has a different color, from photos:
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- 1st level: green,black?,?,?
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- 8th level(visible at bottom of 1st level): black,darkred,grey,white
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More levels on the flyer, but might not be the final version of the game.
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- cocktail mode doesn't work right
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@ -272,7 +274,7 @@ u32 fcombat_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, co
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const int flags = m_spriteram[i + 0];
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int y = 256 - m_spriteram[i + 1];
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int code = m_spriteram[i + 2] + ((flags & 0x20) << 3);
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int x = m_spriteram[i + 3] * 2 + (flags & 0x01) + 56;
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int x = m_spriteram[i + 3] * 2 + (flags & 0x01) + 52;
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int xflip = flags & 0x80;
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int yflip = flags & 0x40;
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