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polyplay: fixed SIO for real... (nw)
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@ -18,10 +18,7 @@
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TODO:
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- check PIO PortB wiring in real machines
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- write some own code for the ZRE-PP to find the SIO in address space and then do something cool with it :)
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- get other rom versions and games
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- document the light-organ related stuff
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NOTES:
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@ -87,7 +84,7 @@ i/o ports:
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- Revision 2 -
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80 - 83 ZRE-PP UB857D (Z80 CTC)
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84 - 87 ZRE-PP UB855D (Z80 PIO)
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?? - ?? ZRE-PP UB8560D (Z80 SIO)
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88 - 8B ZRE-PP UB8560D (Z80 SIO)
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read:
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83 CTC COUNT 3 (IN1)
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@ -125,9 +122,7 @@ I currently haven't figured out how the I/O port handling for the book-
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mark system works.
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Uniquely the Poly-Play has a light organ which totally confuses you whilst
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playing the automaton. Bits 1-5 of PORTB control the organ but it's not
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emulated now. ;) (An external artwork file could be created that simulates
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this.)
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playing the automaton. Bits 0-2 of PORTB control the organ.
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***************************************************************************/
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@ -268,7 +263,7 @@ ADDRESS_MAP_END
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static ADDRESS_MAP_START( polyplay_io_zrepp, AS_IO, 8, polyplay_state )
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AM_IMPORT_FROM(polyplay_io_zre)
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// AM_RANGE(0x88, 0x8b) AM_DEVREADWRITE(Z80SIO_TAG, z80sio_device, read, write)
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AM_RANGE(0x88, 0x8b) AM_DEVREADWRITE(Z80SIO_TAG, z80sio_device, cd_ba_r, cd_ba_w)
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ADDRESS_MAP_END
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static INPUT_PORTS_START( polyplay )
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