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not worth mention: snes.c: fixed DSP3 init
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@ -1101,6 +1101,7 @@ static void dsp3_init( running_machine *machine )
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UINT32 i;
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UINT8 *dspin = memory_region(machine, "addons");
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dsp3_Reset();
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// expand the DSP-3 data ROM
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for (i = 0; i < 2048; i += 2)
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