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dcs.c: added missing save state, fixes dram reload problems in blitz11 and wargods (nw)
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@ -927,6 +927,7 @@ void dcs2_audio_device::device_start()
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if (m_dram_in_mb != 0)
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{
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m_sounddata = auto_alloc_array(machine(), UINT16, m_dram_in_mb << (20-1));
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save_pointer(NAME(m_sounddata), m_dram_in_mb << (20-1));
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m_sounddata_words = (m_dram_in_mb << 20) / 2;
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}
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else
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