s4.cpp: WIP. Added outputs, fixed match digit.

This commit is contained in:
Robbbert 2021-12-16 04:57:46 +11:00
parent a5acda1a60
commit 1cfa8d91fb
3 changed files with 318 additions and 249 deletions

View File

@ -391,6 +391,7 @@ void s3_state::machine_start()
save_item(NAME(m_strobe));
save_item(NAME(m_row));
save_item(NAME(m_data_ok));
save_item(NAME(m_lamp_data));
save_item(NAME(m_game));
}

View File

@ -2,31 +2,32 @@
// copyright-holders:Robbbert
/***********************************************************************************
PINBALL
Williams System 4
PINBALL
Williams System 4
Phoenix and Pokerino are listed as System 4 systems, but use System 3 ROMs.
They have been moved to s3.cpp, and are working there.
Differences to system 3:
- Use 4020 instead of NE556 for IRQ circuit
- Use 6802 instead of 6800+6875.
- Soundcard does more sounds, and uses 6808.
The "Shuffle" games consist of a flat board with an air-driven puck and 10
bowling pins. You must push the puck as if it was a bowling ball, and score
strikes and spares. Since the maximum score is 300, the displays have 4 digits
and 6 can play. They will most likely be split off to a separate driver.
Phoenix and Pokerino are listed as System 4 systems, but use System 3 ROMs.
They have been moved to s3.cpp, and are working there.
The "Shuffle" games consist of a flat board with an air-driven puck and 10
bowling pins. You must push the puck as if it was a bowling ball, and score
strikes and spares. Since the maximum score is 300, the displays have 4 digits
and 6 can play. They will most likely be split off to a separate driver.
Each game has its own switches, you need to know the outhole and slam-tilt ones.
Note that T is also a tilt, but it may take 3 hits to activate it.
When first used, game appears frozen (the score should alternate). Press F3 to fix.
Game Outhole Tilt
------------------------------------
Flash O I
Stellar Wars X
TriZone X ]
Time Warp X E
Pressing NUM-8 will select a different set of sounds.
Status:
- flash, trizn, trmwp, stlwr are playable.
ToDo:
- Shuffle games: need a layout, and don't work.
- Shuffle games: need a layout, and no manuals found. Press 6 to insert coin,
press 9 to start. Some keys make noises. / key steps to next frame.
************************************************************************************/
@ -36,7 +37,9 @@ ToDo:
#include "cpu/m6800/m6800.h"
#include "machine/6821pia.h"
#include "machine/timer.h"
#include "machine/clock.h"
#include "machine/input_merger.h"
#include "machine/ripple_counter.h"
#include "sound/dac.h"
#include "speaker.h"
@ -51,16 +54,18 @@ public:
s4_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_mainirq(*this, "mainirq")
, m_pia22(*this, "pia22")
, m_pia24(*this, "pia24")
, m_pia28(*this, "pia28")
, m_pia30(*this, "pia30")
, m_digits(*this, "digit%u", 0U)
, m_leds(*this, "led%u", 0U)
, m_swarray(*this, "SW.%u", 0U)
, m_dips(*this, "DS%u", 1U)
{
}
, m_4020(*this, "4020")
, m_io_keyboard(*this, "X%d", 0U)
, m_dips(*this, "DS%d", 1U)
, m_digits(*this, "digit%d", 0U)
, m_leds(*this, "led%d", 0U)
, m_io_outputs(*this, "out%d", 0U)
{ }
void s4(machine_config &config);
@ -70,22 +75,20 @@ protected:
virtual void machine_start() override;
virtual void machine_reset() override;
required_device<cpu_device> m_maincpu;
required_device<pia6821_device> m_pia22;
required_device<pia6821_device> m_pia24;
required_device<pia6821_device> m_pia28;
required_device<pia6821_device> m_pia30;
private:
void dig0_w(uint8_t data);
void dig1_w(uint8_t data);
void lamp0_w(uint8_t data);
void lamp1_w(uint8_t data);
void sol0_w(uint8_t data);
void sol1_chimes_w(uint8_t data);
uint8_t dips_r();
uint8_t switch_r();
void switch_w(uint8_t data);
void dig0_w(u8 data);
void dig1_w(u8 data);
void lamp0_w(u8 data);
void lamp1_w(u8 data);
void sol0_w(u8 data);
u8 dips_r();
u8 switch_r();
void switch_w(u8 data);
void clockcnt_w(u16 data);
u8 m_strobe = 0;
u8 m_row = 0;
bool m_data_ok = 0;
u8 m_lamp_data = 0;
bool m_irq_in_progress = 0;
DECLARE_WRITE_LINE_MEMBER(pia22_ca2_w) { } //ST5
DECLARE_WRITE_LINE_MEMBER(pia22_cb2_w) { } //ST-solenoids enable
DECLARE_WRITE_LINE_MEMBER(pia24_ca2_w) { } //ST2
@ -94,18 +97,24 @@ private:
DECLARE_WRITE_LINE_MEMBER(pia28_cb2_w) { } //ST6
DECLARE_WRITE_LINE_MEMBER(pia30_ca2_w) { } //ST4
DECLARE_WRITE_LINE_MEMBER(pia30_cb2_w) { } //ST3
TIMER_DEVICE_CALLBACK_MEMBER(irq);
void s4_main_map(address_map &map);
DECLARE_WRITE_LINE_MEMBER(irq_w);
void main_map(address_map &map);
required_device<cpu_device> m_maincpu;
required_device<input_merger_device> m_mainirq;
required_device<pia6821_device> m_pia22;
required_device<pia6821_device> m_pia24;
required_device<pia6821_device> m_pia28;
required_device<pia6821_device> m_pia30;
required_device<ripple_counter_device> m_4020;
required_ioport_array<8> m_io_keyboard;
required_ioport_array<2> m_dips;
output_finder<32> m_digits;
output_finder<2> m_leds;
required_ioport_array<8> m_swarray;
required_ioport_array<2> m_dips;
output_finder<80> m_io_outputs; // 16 solenoids + 64 lamps
uint8_t m_t_c;
uint8_t m_strobe;
uint8_t m_switch_col;
bool m_data_ok;
private:
void sol1_w(u8 data);
};
@ -124,23 +133,19 @@ public:
DECLARE_INPUT_CHANGED_MEMBER(audio_nmi);
protected:
private:
virtual void machine_start() override;
u8 sound_r();
void s4a_sol1_w(u8 data);
u8 m_sound_data = 0;
void audio_map(address_map &map);
required_device<cpu_device> m_audiocpu;
required_device<pia6821_device> m_pias;
private:
uint8_t sound_r();
void s4a_sol1_w(uint8_t data);
void s4_audio_map(address_map &map);
required_ioport m_io_snd;
uint8_t m_sound_data;
};
void s4_state::s4_main_map(address_map &map)
void s4_state::main_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0000, 0x00ff).ram();
@ -149,90 +154,87 @@ void s4_state::s4_main_map(address_map &map)
map(0x2400, 0x2403).rw(m_pia24, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // lamps
map(0x2800, 0x2803).rw(m_pia28, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // display
map(0x3000, 0x3003).rw(m_pia30, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // inputs
map(0x6000, 0x7fff).rom().region("roms", 0);
map(0x6000, 0x7fff).rom().region("maincpu", 0);
}
void s4a_state::s4_audio_map(address_map &map)
void s4a_state::audio_map(address_map &map)
{
map.global_mask(0x0fff);
map(0x0000, 0x00ff).ram();
map(0x0400, 0x0403).rw(m_pias, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // sounds
map(0x0800, 0x0fff).rom().region("audioroms", 0);
map(0x0800, 0x0fff).rom().region("audiocpu", 0);
}
static INPUT_PORTS_START( s4 )
PORT_START("SW.0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER )
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Plumb Tilt") // 3 touches before it tilts
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("High Score Reset")
PORT_START("SW.1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP10")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP11")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP12")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP13")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP14")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP15")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP16")
PORT_START("SW.2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP17")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP18")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP19")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP20")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP21")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP22")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP23")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP24")
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP25")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP26")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP27")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP28")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP29")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP30")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP31")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP32")
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_UP)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN)
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP33")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP34")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP35")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP36")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP37")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP38")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP39")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("INP40")
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP41")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP42")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP43")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP44")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP45")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("INP46")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("INP47")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("INP48")
PORT_START("SW.6")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SW.7")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("X6") // used by stlwr
PORT_START("X7") // not used
PORT_START("DIAGS")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_4_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s4_state, main_nmi, 1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Advance") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Manual/Auto") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Enter") PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_0_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s4_state, main_nmi, 1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Advance") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Manual/Auto") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Enter") PORT_CODE(KEYCODE_ENTER_PAD)
PORT_START("DS1")
PORT_DIPNAME( 0xf0, 0xf0, "Data units" )
@ -298,25 +300,86 @@ static INPUT_PORTS_START( s4a )
PORT_INCLUDE(s4)
PORT_START("SND")
PORT_BIT( 0xbf, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Music") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Music") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
PORT_MODIFY("DIAGS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_1_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s4a_state, audio_nmi, 1)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_9_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s4a_state, audio_nmi, 1)
INPUT_PORTS_END
static INPUT_PORTS_START( flash )
PORT_INCLUDE(s4a)
PORT_MODIFY("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP09")
PORT_MODIFY("X5")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) // Playfield tilt
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
INPUT_PORTS_END
static INPUT_PORTS_START( trizn )
PORT_INCLUDE(s4a)
PORT_MODIFY("X4")
PORT_BIT( 0xfa, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X5")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( tmwrp )
PORT_INCLUDE(s4a)
PORT_MODIFY("X5")
PORT_BIT( 0xf4, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( stlwr )
PORT_INCLUDE(s4a)
PORT_MODIFY("X1")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X4")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X6")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP50")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP51")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP52")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("INP53")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("INP54")
INPUT_PORTS_END
void s4_state::clockcnt_w(u16 data)
{
if (data >= 1536)
m_mainirq->in_set<0>();
if (BIT(data, 5) && m_irq_in_progress)
m_4020->reset_w(1);
else
m_4020->reset_w(0);
}
void s4_state::machine_start()
{
genpin_class::machine_start();
m_io_outputs.resolve();
m_digits.resolve();
m_leds.resolve();
m_strobe = 0;
save_item(NAME(m_irq_in_progress));
save_item(NAME(m_strobe));
save_item(NAME(m_row));
save_item(NAME(m_data_ok));
save_item(NAME(m_lamp_data));
}
void s4a_state::machine_start()
{
s4_state::machine_start();
save_item(NAME(m_sound_data));
}
void s4_state::machine_reset()
{
m_t_c = 0;
genpin_class::machine_reset();
for (u8 i = 0; i < m_io_outputs.size(); i++)
m_io_outputs[i] = 0;
m_irq_in_progress = 0;
}
INPUT_CHANGED_MEMBER( s4_state::main_nmi )
@ -333,69 +396,70 @@ INPUT_CHANGED_MEMBER( s4a_state::audio_nmi )
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
void s4_state::sol0_w(uint8_t data)
{
if (BIT(data, 4))
m_samples->start(2, 5); // outhole
}
void s4_state::sol1_chimes_w(uint8_t data)
void s4_state::sol0_w(u8 data)
{
if (BIT(data, 0))
m_samples->start(1, 1); // 10 chime
m_samples->start(5, 5); // outhole
for (u8 i = 0; i < 8; i++)
m_io_outputs[i] = BIT(data, i);
}
void s4_state::sol1_w(u8 data)
{
if (BIT(data, 0))
m_samples->start(3, 3); // 10 chime
if (BIT(data, 1))
m_samples->start(2, 2); // 100 chime
if (BIT(data, 2))
m_samples->start(3, 3); // 1000 chime
m_samples->start(1, 1); // 1000 chime
if (BIT(data, 3))
m_samples->start(1, 4); // 10k chime
m_samples->start(4, 4); // 10k chime
if (BIT(data, 5))
m_samples->start(0, 6); // knocker
for (u8 i = 0; i < 8; i++)
m_io_outputs[8U+i] = BIT(data, i);
}
void s4a_state::s4a_sol1_w(uint8_t data)
void s4a_state::s4a_sol1_w(u8 data)
{
uint8_t sound_data = m_io_snd->read(); // 0xff or 0xbf
if (BIT(data, 0))
sound_data &= 0xfe;
u8 sound_data = m_io_snd->read() | (data & 0x1f);
if (BIT(data, 1))
sound_data &= 0xfd;
if (BIT(data, 2))
sound_data &= 0xfb;
if (BIT(data, 3))
sound_data &= 0xf7;
if (BIT(data, 4))
sound_data &= 0xef;
bool cb1 = ((sound_data & 0xbf) != 0xbf);
bool cb1 = (sound_data & 0x1f);
if (cb1)
m_sound_data = sound_data;
m_sound_data = ~sound_data;
m_pias->cb1_w(cb1);
if (BIT(data, 5))
m_samples->start(0, 6); // knocker
for (u8 i = 0; i < 8; i++)
m_io_outputs[8U+i] = BIT(data, i);
}
void s4_state::lamp0_w(uint8_t data)
void s4_state::lamp0_w(u8 data)
{
m_maincpu->set_input_line(M6800_IRQ_LINE, CLEAR_LINE);
m_mainirq->in_clear<0>();
m_lamp_data = data ^ 0xff;
}
void s4_state::lamp1_w(uint8_t data)
void s4_state::lamp1_w(u8 data)
{
// find out which row is active
for (u8 i = 0; i < 8; i++)
if (BIT(data, i))
for (u8 j = 0; j < 8; j++)
m_io_outputs[16U+i*8U+j] = BIT(m_lamp_data, j);
}
uint8_t s4_state::dips_r()
u8 s4_state::dips_r()
{
if (BIT(ioport("DIAGS")->read(), 4))
return m_dips[BIT(~m_strobe, 1)]->read() << (BIT(m_strobe, 0) ? 4 : 0);
@ -403,7 +467,7 @@ uint8_t s4_state::dips_r()
return 0xff;
}
void s4_state::dig0_w(uint8_t data)
void s4_state::dig0_w(u8 data)
{
m_strobe = data & 15;
m_data_ok = true;
@ -411,9 +475,9 @@ void s4_state::dig0_w(uint8_t data)
m_leds[1] = !BIT(data, 5);
}
void s4_state::dig1_w(uint8_t data)
void s4_state::dig1_w(u8 data)
{
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // MC14558
static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // MC14558
if (m_data_ok)
{
m_digits[m_strobe+16] = patterns[data&15];
@ -422,44 +486,38 @@ void s4_state::dig1_w(uint8_t data)
m_data_ok = false;
}
uint8_t s4_state::switch_r()
u8 s4_state::switch_r()
{
uint8_t retval = 0xff;
// scan all 8 input columns, since multiple can be selected at once
for (int i = 0; i < 7; i++)
{
if (m_switch_col & (1<<i))
retval &= m_swarray[i]->read();
}
return ~retval;
u8 data = 0;
// there's hardware for 8 rows, but machines use 7 max
for (u8 i = 0; i < 7; i++)
if (BIT(m_row, i))
data |= m_io_keyboard[i]->read();
return data;
}
void s4_state::switch_w(uint8_t data)
void s4_state::switch_w(u8 data)
{
// this drives the pulldown 7406 quad open collector inverters at IC17 and IC18, each inverter drives one column of the switch matrix low
// it is possible for multiple columns to be enabled at once, this is handled in switch_r above.
m_switch_col = data;
m_row = data;
}
uint8_t s4a_state::sound_r()
u8 s4a_state::sound_r()
{
return m_sound_data;
}
TIMER_DEVICE_CALLBACK_MEMBER( s4_state::irq )
WRITE_LINE_MEMBER( s4_state::irq_w )
{
if (m_t_c > 0x70)
m_maincpu->set_input_line(M6800_IRQ_LINE, ASSERT_LINE);
else
m_t_c++;
m_irq_in_progress = state;
m_maincpu->set_input_line(M6802_IRQ_LINE, state ? ASSERT_LINE : CLEAR_LINE);
}
void s4_state::s4(machine_config &config)
{
// basic machine hardware
M6800(config, m_maincpu, 3580000);
m_maincpu->set_addrmap(AS_PROGRAM, &s4_state::s4_main_map);
TIMER(config, "irq").configure_periodic(FUNC(s4_state::irq), attotime::from_hz(250));
M6802(config, m_maincpu, 3580000); // Divided by 4 internally
m_maincpu->set_addrmap(AS_PROGRAM, &s4_state::main_map);
// Video
config.set_default_layout(layout_s4);
@ -470,19 +528,19 @@ void s4_state::s4(machine_config &config)
// Devices
PIA6821(config, m_pia22, 0);
m_pia22->writepa_handler().set(FUNC(s4_state::sol0_w));
m_pia22->writepb_handler().set(FUNC(s4_state::sol1_chimes_w));
m_pia22->writepb_handler().set(FUNC(s4_state::sol1_w));
m_pia22->ca2_handler().set(FUNC(s4_state::pia22_ca2_w));
m_pia22->cb2_handler().set(FUNC(s4_state::pia22_cb2_w));
m_pia22->irqa_handler().set_inputline(m_maincpu, M6800_IRQ_LINE);
m_pia22->irqb_handler().set_inputline(m_maincpu, M6800_IRQ_LINE);
m_pia22->irqa_handler().set(m_mainirq, FUNC(input_merger_device::in_w<1>));
m_pia22->irqb_handler().set(m_mainirq, FUNC(input_merger_device::in_w<2>));
PIA6821(config, m_pia24, 0);
m_pia24->writepa_handler().set(FUNC(s4_state::lamp0_w));
m_pia24->writepb_handler().set(FUNC(s4_state::lamp1_w));
m_pia24->ca2_handler().set(FUNC(s4_state::pia24_ca2_w));
m_pia24->cb2_handler().set(FUNC(s4_state::pia24_cb2_w));
m_pia24->irqa_handler().set_inputline(m_maincpu, M6800_IRQ_LINE);
m_pia24->irqb_handler().set_inputline(m_maincpu, M6800_IRQ_LINE);
m_pia24->irqa_handler().set(m_mainirq, FUNC(input_merger_device::in_w<3>));
m_pia24->irqb_handler().set(m_mainirq, FUNC(input_merger_device::in_w<4>));
PIA6821(config, m_pia28, 0);
m_pia28->readpa_handler().set(FUNC(s4_state::dips_r));
@ -493,8 +551,8 @@ void s4_state::s4(machine_config &config)
m_pia28->writepb_handler().set(FUNC(s4_state::dig1_w));
m_pia28->ca2_handler().set(FUNC(s4_state::pia28_ca2_w));
m_pia28->cb2_handler().set(FUNC(s4_state::pia28_cb2_w));
m_pia28->irqa_handler().set_inputline(m_maincpu, M6800_IRQ_LINE);
m_pia28->irqb_handler().set_inputline(m_maincpu, M6800_IRQ_LINE);
m_pia28->irqa_handler().set(m_mainirq, FUNC(input_merger_device::in_w<5>));
m_pia28->irqb_handler().set(m_mainirq, FUNC(input_merger_device::in_w<6>));
PIA6821(config, m_pia30, 0);
m_pia30->readpa_handler().set(FUNC(s4_state::switch_r));
@ -502,10 +560,18 @@ void s4_state::s4(machine_config &config)
m_pia30->writepb_handler().set(FUNC(s4_state::switch_w));
m_pia30->ca2_handler().set(FUNC(s4_state::pia30_ca2_w));
m_pia30->cb2_handler().set(FUNC(s4_state::pia30_cb2_w));
m_pia30->irqa_handler().set_inputline(m_maincpu, M6800_IRQ_LINE);
m_pia30->irqb_handler().set_inputline(m_maincpu, M6800_IRQ_LINE);
m_pia30->irqa_handler().set(m_mainirq, FUNC(input_merger_device::in_w<7>));
m_pia30->irqb_handler().set(m_mainirq, FUNC(input_merger_device::in_w<8>));
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
INPUT_MERGER_ANY_HIGH(config, m_mainirq).output_handler().set(FUNC(s4_state::irq_w));
RIPPLE_COUNTER(config, m_4020);
m_4020->set_stages(14); // Using Q5,Q8,Q9
m_4020->count_out_cb().set(FUNC(s4_state::clockcnt_w));
CLOCK(config, "rclock", 3580000/4).signal_handler().set(m_4020, FUNC(ripple_counter_device::clock_w));
}
void s4a_state::s4a(machine_config &config)
@ -516,7 +582,7 @@ void s4a_state::s4a(machine_config &config)
// Add the soundcard
M6808(config, m_audiocpu, 3580000);
m_audiocpu->set_addrmap(AS_PROGRAM, &s4a_state::s4_audio_map);
m_audiocpu->set_addrmap(AS_PROGRAM, &s4a_state::audio_map);
SPEAKER(config, "speaker").front_center();
MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5);
@ -524,8 +590,10 @@ void s4a_state::s4a(machine_config &config)
PIA6821(config, m_pias, 0);
m_pias->readpb_handler().set(FUNC(s4a_state::sound_r));
m_pias->writepa_handler().set("dac", FUNC(dac_byte_interface::data_w));
m_pias->irqa_handler().set_inputline(m_audiocpu, M6808_IRQ_LINE);
m_pias->irqb_handler().set_inputline(m_audiocpu, M6808_IRQ_LINE);
m_pias->irqa_handler().set("audioirq", FUNC(input_merger_device::in_w<1>));
m_pias->irqb_handler().set("audioirq", FUNC(input_merger_device::in_w<2>));
INPUT_MERGER_ANY_HIGH(config, "audioirq").output_handler().set_inputline(m_audiocpu, M6808_IRQ_LINE);
}
@ -533,32 +601,32 @@ void s4a_state::s4a(machine_config &config)
/ Flash - Sys.4 (Game #486)
/-------------------------------*/
ROM_START(flash_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(287f12d6) SHA1(ede0c5b0ea2586d8bdf71ecadbd9cc8552bd6934))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
ROM_START(flash_l2)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom2.716", 0x0000, 0x0800, CRC(b7c2e4c7) SHA1(00ea34900af679b1b7e2698f4aa2fc9703d54cf2))
ROM_LOAD("yellow1.716", 0x1000, 0x0800, CRC(d251738c) SHA1(65ddbf5c36e429243331a4c5d2339df87a8a7f64))
ROM_LOAD("yellow2.716", 0x1800, 0x0800, CRC(5049326d) SHA1(3b2f4ea054962bf4ba41d46663b7d3d9a77590ef))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
ROM_START(flash_t1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(287f12d6) SHA1(ede0c5b0ea2586d8bdf71ecadbd9cc8552bd6934))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2a.716", 0x1800, 0x0800, CRC(16621eec) SHA1(14e1cf5f7227860a3219b2b79fa66dcf252dce98))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
@ -566,22 +634,22 @@ ROM_END
/ Tri Zone - Sys.4 (Game #487)
/-------------------------------*/
ROM_START(trizn_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(757091c5) SHA1(00dac6c19b08d2528ea293619c4a39499a1a02c2))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
ROM_START(trizn_t1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(757091c5) SHA1(00dac6c19b08d2528ea293619c4a39499a1a02c2))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2a.716", 0x1800, 0x0800, CRC(16621eec) SHA1(14e1cf5f7227860a3219b2b79fa66dcf252dce98))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
@ -589,32 +657,32 @@ ROM_END
/ Time Warp - Sys.4 (Game #489)
/-------------------------------*/
ROM_START(tmwrp_l3)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("twarp_l3.716", 0x0000, 0x0800, CRC(1234710a) SHA1(a33e9edb79b6ea4c5982d28a55289897f82b7b3c))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
ROM_START(tmwrp_l2)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(b168df09) SHA1(d4c97714636ce51be2e5f8cc5af89e10a2f82ac7))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
ROM_START(tmwrp_t2)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(b168df09) SHA1(d4c97714636ce51be2e5f8cc5af89e10a2f82ac7))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2a.716", 0x1800, 0x0800, CRC(16621eec) SHA1(14e1cf5f7227860a3219b2b79fa66dcf252dce98))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
@ -622,12 +690,12 @@ ROM_END
/ Stellar Wars - Sys.4 (Game #490)
/-------------------------------*/
ROM_START(stlwr_l2)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(874e7ef7) SHA1(271aeac2a0e61cb195811ae2e8d908cb1ab45874))
ROM_LOAD("yellow1.716", 0x1000, 0x0800, CRC(d251738c) SHA1(65ddbf5c36e429243331a4c5d2339df87a8a7f64))
ROM_LOAD("yellow2.716", 0x1800, 0x0800, CRC(5049326d) SHA1(3b2f4ea054962bf4ba41d46663b7d3d9a77590ef))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
@ -639,12 +707,12 @@ ROM_END
/ Pompeii (Shuffle)
/----------------------------*/
ROM_START(pomp_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(0f069ac2) SHA1(d651d49cdb50cf444e420241a1f9ed48c878feee))
ROM_LOAD("b_ic20.716", 0x1000, 0x0800, CRC(c6f8e3b1) SHA1(cb78d42e1265162132a1ab2320148b6857106b0e))
ROM_LOAD("b_ic17.716", 0x1800, 0x0800, CRC(cfc2518a) SHA1(5e99e40dcb7e178137db8d7d7d6da82ba87130fa))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("soundx.716", 0x0000, 0x0800, CRC(539d64fb) SHA1(ff0d09c8d7c65e1072691b5b9e4fcaa3f38d67e8))
ROM_END
@ -652,12 +720,12 @@ ROM_END
/ Aristocrat (Shuffle) same roms as Pompeii
/----------------------------*/
ROM_START(arist_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(0f069ac2) SHA1(d651d49cdb50cf444e420241a1f9ed48c878feee))
ROM_LOAD("b_ic20.716", 0x1000, 0x0800, CRC(c6f8e3b1) SHA1(cb78d42e1265162132a1ab2320148b6857106b0e))
ROM_LOAD("b_ic17.716", 0x1800, 0x0800, CRC(cfc2518a) SHA1(5e99e40dcb7e178137db8d7d7d6da82ba87130fa))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("soundx.716", 0x0000, 0x0800, CRC(539d64fb) SHA1(ff0d09c8d7c65e1072691b5b9e4fcaa3f38d67e8))
ROM_END
@ -665,12 +733,12 @@ ROM_END
/ Topaz (Shuffle)
/----------------------------*/
ROM_START(topaz_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(cb287b10) SHA1(7fb6b6a26237cf85d5e02cf35271231267f90fc1))
ROM_LOAD("b_ic20.716", 0x1000, 0x0800, CRC(c6f8e3b1) SHA1(cb78d42e1265162132a1ab2320148b6857106b0e))
ROM_LOAD("b_ic17.716", 0x1800, 0x0800, CRC(cfc2518a) SHA1(5e99e40dcb7e178137db8d7d7d6da82ba87130fa))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound1.716", 0x0000, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
@ -678,12 +746,12 @@ ROM_END
/ Taurus (Shuffle)
/----------------------------*/
ROM_START(taurs_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(3246e285) SHA1(4f76784ecb5063a49c24795ae61db043a51e2c89))
ROM_LOAD("b_ic20.716", 0x1000, 0x0800, CRC(c6f8e3b1) SHA1(cb78d42e1265162132a1ab2320148b6857106b0e))
ROM_LOAD("b_ic17.716", 0x1800, 0x0800, CRC(cfc2518a) SHA1(5e99e40dcb7e178137db8d7d7d6da82ba87130fa))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("soundx.716", 0x0000, 0x0800, CRC(539d64fb) SHA1(ff0d09c8d7c65e1072691b5b9e4fcaa3f38d67e8))
ROM_END
@ -691,12 +759,12 @@ ROM_END
/ King Tut
/----------------------------*/
ROM_START(kingt_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(54d3280a) SHA1(ca74636e35d2c3e0b3133f89b1ff1233d5d72a5c))
ROM_LOAD("b_ic20.716", 0x1000, 0x0800, CRC(c6f8e3b1) SHA1(cb78d42e1265162132a1ab2320148b6857106b0e))
ROM_LOAD("b_ic17.716", 0x1800, 0x0800, CRC(cfc2518a) SHA1(5e99e40dcb7e178137db8d7d7d6da82ba87130fa))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("soundx.716", 0x0000, 0x0800, CRC(539d64fb) SHA1(ff0d09c8d7c65e1072691b5b9e4fcaa3f38d67e8))
ROM_END
@ -704,12 +772,12 @@ ROM_END
/ Omni (Shuffle)
/----------------------------*/
ROM_START(omni_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("omni-1a.u21", 0x0000, 0x0800, CRC(443bd170) SHA1(cc1ebd72d77ec2014cbd84534380e5ea1f12c022))
ROM_LOAD("b_ic20.716", 0x1000, 0x0800, CRC(c6f8e3b1) SHA1(cb78d42e1265162132a1ab2320148b6857106b0e))
ROM_LOAD("b_ic17.716", 0x1800, 0x0800, CRC(cfc2518a) SHA1(5e99e40dcb7e178137db8d7d7d6da82ba87130fa))
ROM_REGION(0x0800, "audioroms", 0)
ROM_REGION(0x0800, "audiocpu", 0)
ROM_LOAD("sound.716", 0x0000, 0x0800, CRC(db085cbb) SHA1(9a57abbad183ba16b3dba16d16923c3bfc46a0c3))
ROM_END
@ -717,7 +785,7 @@ ROM_END
/ Big Strike (Shuffle)
/----------------------------*/
ROM_START(bstrk_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(323dbcde) SHA1(a75cbb5de97cb9afc1d36e9b6ff593bb482fcf8b))
ROM_LOAD("b_ic20.716", 0x1000, 0x0800, CRC(c6f8e3b1) SHA1(cb78d42e1265162132a1ab2320148b6857106b0e))
ROM_LOAD("b_ic17.716", 0x1800, 0x0800, CRC(cfc2518a) SHA1(5e99e40dcb7e178137db8d7d7d6da82ba87130fa))
@ -727,7 +795,7 @@ ROM_END
/ Triple Strike (Shuffle)
/----------------------------*/
ROM_START(tstrk_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(b034c059) SHA1(76b3926b87b3c137fcaf33021a586827e3c030af))
ROM_LOAD("ic20.716", 0x1000, 0x0800, CRC(f163fc88) SHA1(988b60626f3d4dc8f4a1dbd0c99282418bc53aae))
ROM_LOAD("b_ic17.716", 0x1800, 0x0800, CRC(cfc2518a) SHA1(5e99e40dcb7e178137db8d7d7d6da82ba87130fa))
@ -736,21 +804,21 @@ ROM_END
} // Anonymous namespace
GAME( 1979, flash_l2, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, flash_l1, flash_l2, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, flash_t1, flash_l2, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, T-1) Ted Estes", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1978, trizn_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Tri Zone (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1978, trizn_t1, trizn_l1, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Tri Zone (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, tmwrp_l3, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, tmwrp_l2, tmwrp_l3, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, tmwrp_t2, tmwrp_l3, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, T-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, stlwr_l2, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Stellar Wars (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, flash_l2, 0, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, L-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, flash_l1, flash_l2, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, flash_t1, flash_l2, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, T-1) Ted Estes", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1978, trizn_l1, 0, s4a, trizn, s4a_state, empty_init, ROT0, "Williams", "Tri Zone (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1978, trizn_t1, trizn_l1, s4a, trizn, s4a_state, empty_init, ROT0, "Williams", "Tri Zone (T-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, tmwrp_l3, 0, s4a, tmwrp, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, L-3)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, tmwrp_l2, tmwrp_l3, s4a, tmwrp, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, L-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, tmwrp_t2, tmwrp_l3, s4a, tmwrp, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, T-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, stlwr_l2, 0, s4a, stlwr, s4a_state, empty_init, ROT0, "Williams", "Stellar Wars (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1978, pomp_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Pompeii (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME( 1978, arist_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Aristocrat (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME( 1978, topaz_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Topaz (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME( 1979, taurs_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Taurus (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME( 1979, kingt_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "King Tut (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
GAME( 1980, omni_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Omni (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME( 1983, bstrk_l1, 0, s4, s4, s4_state, empty_init, ROT0, "Williams", "Big Strike (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME( 1983, tstrk_l1, 0, s4, s4, s4_state, empty_init, ROT0, "Williams", "Triple Strike (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME( 1978, pomp_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Pompeii (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1978, arist_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Aristocrat (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1978, topaz_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Topaz (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, taurs_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Taurus (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, kingt_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "King Tut (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, omni_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Omni (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1983, bstrk_l1, 0, s4, s4, s4_state, empty_init, ROT0, "Williams", "Big Strike (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1983, tstrk_l1, 0, s4, s4, s4_state, empty_init, ROT0, "Williams", "Triple Strike (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )

View File

@ -69,7 +69,7 @@ copyright-holders:Robbbert
<element name="digit15" ref="digit">
<bounds left="54" top="345" right="88" bottom="384" />
</element>
<element name="digit8" ref="digit">
<element name="digit6" ref="digit">
<bounds left="186" top="345" right="220" bottom="384" />
</element>
<element name="digit7" ref="digit">