match previous sprite position, real y coordinate has 7 subtracted from the work area so 248 should be 241.

This commit is contained in:
smf- 2021-12-10 23:50:23 +00:00
parent 49e74235fe
commit 1cfbe410c9

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@ -154,20 +154,7 @@ void shaolins_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
int flipx = !(m_spriteram[offs + 0] & 0x40);
int flipy = m_spriteram[offs + 0] & 0x80;
int sx = m_spriteram2[offs + 0];
// alignment with door enemy apperances & falling gaps
//int sy = 255 - m_spriteram[offs + 1];
int sy = 240 - m_spriteram[offs + 1];
// done in SW
#if 0
if (flip_screen())
{
sx = 240 - sx;
sy = 248 - sy;
flipx = !flipx;
flipy = !flipy;
}
#endif
int sy = 241 - m_spriteram[offs + 1];
m_gfxdecode->gfx(1)->transmask(bitmap,cliprect,
code, color,