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More cleanups on top (nw)
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@ -22,26 +22,6 @@
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Sega Naomi is Dreamcast based Arcade hardware.
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Compatibility list (as per 26-jun-2013)
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- sprtjam: garbage on initial attract mode screen (regression).
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- puyofev: hangs after pressing start (bp 0C03F490, similar if not same snippet as Tetris 4d on DC).
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- vtennisg: crashes after stage screen.
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(25-mar-2015)
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- sl2007:
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0C04697A: MOV.L @($28,R14),R0 ;8c167734
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0C04697C: TST R0,R0
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0C04697E: BT $0C046998
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0C046980: BRA $0C046990
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0C04698E: BT $0C046998
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0C046990: MOV.L @($28,R14),R3
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0C046992: MOV #$FD,R5
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0C046994: JSR R3
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0C046608: NOP
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0C04660A: BRA $0C04660A ;tight loops there, NOP-ing this opcode makes to go further, perhaps not supposed to go here in the first place?
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0C046608: NOP
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(24-jun-2016)
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TODO (general):
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- all games that uses YUV just updates one frame then dies, why?
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@ -86,14 +66,28 @@ TODO (game-specific):
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- Monkey Ball: asserts when attempts to load a stage;
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- Oinori-Daimyoujin Matsuri: reports "B. RAM error" in test mode, inputs doesn't seem to work after that point;
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- OutTrigger: crashes on naomibd_r();
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- puyofev: hangs after pressing start (bp 0C03F490, similar if not same snippet as Tetris 4d on DC).
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- Ringout 4x4: needs cabinet set to 4p, moans about not having two jamma i/o boards;
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- Super Major League '99: attract mode/gameplay bogusly have stop-motions from time to time;
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- sfz3ugd: currently dies at disclaimer screen (regression);
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- shangril: swapped mahjong inputs (M -> N, C -> B etc.);
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- sprtjam: garbage on initial attract mode screen (regression).
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- The House of the Dead 2: game uses an earlier PVR so it has extra gfx issues;
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- The Typing of the Dead: missing keyboard inputs, doesn't enter into attract/test mode anymore (JVS issue);
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- Virtua Tennis: dies when accessing the gameplay or the attract mode (PVR or SH-4 bug, most likely);
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- vtennisg: crashes after stage screen or the attract mode (PVR or SH-4 bug, most likely);
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- World Kicks (both sets): "NAOMIM2: unhandled board write a0800600, 0000" after Naomi logo
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- sl2007:
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0C04697A: MOV.L @($28,R14),R0 ;8c167734
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0C04697C: TST R0,R0
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0C04697E: BT $0C046998
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0C046980: BRA $0C046990
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0C04698E: BT $0C046998
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0C046990: MOV.L @($28,R14),R3
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0C046992: MOV #$FD,R5
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0C046994: JSR R3
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0C046608: NOP
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0C04660A: BRA $0C04660A ;tight loops there, NOP-ing this opcode makes to go further, perhaps not supposed to go here in the first place?
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0C046608: NOP
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---------------------------------------------------------------------------------------------------------------------------------------------------
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Guru's Readmes
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