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https://github.com/holub/mame
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Provided color prom to Cow Race [Tomasz Slanina, Angelo Salese]
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89c7a72ebe
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@ -28,7 +28,9 @@ static WRITE8_HANDLER( cowrace_colorram_w )
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static TILE_GET_INFO( get_tile_info )
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static TILE_GET_INFO( get_tile_info )
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{
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{
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UINT16 code = videoram[ tile_index ] + (colorram[ tile_index ] << 8) ;
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UINT16 code = videoram[ tile_index ] + (colorram[ tile_index ] << 8) ;
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SET_TILE_INFO(1, code & 0x1ff, 0, TILE_FLIPYX( 0 ));;
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UINT8 color = 0;//(colorram[ tile_index ] & 0x3e)>>1;
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SET_TILE_INFO(1, code & 0x1ff, color, TILE_FLIPYX( 0 ));;
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}
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}
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static VIDEO_START( cowrace )
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static VIDEO_START( cowrace )
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@ -36,12 +38,11 @@ static VIDEO_START( cowrace )
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tmap = tilemap_create( machine, get_tile_info, tilemap_scan_rows,
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tmap = tilemap_create( machine, get_tile_info, tilemap_scan_rows,
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8,8, 0x20,0x20 );
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8,8, 0x20,0x20 );
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tilemap_set_transparent_pen(tmap, 0);
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// tilemap_set_transparent_pen(tmap, 0);
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}
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}
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static VIDEO_UPDATE( cowrace )
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static VIDEO_UPDATE( cowrace )
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{
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{
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bitmap_fill(bitmap,cliprect,0);
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tilemap_draw(bitmap,cliprect, tmap, 0, 0);
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tilemap_draw(bitmap,cliprect, tmap, 0, 0);
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return 0;
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return 0;
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}
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}
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@ -124,16 +125,15 @@ static const gfx_layout layout8x8x2 =
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8*8
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8*8
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};
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};
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/* seems more suitable with 2bpp?*/
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static const gfx_layout layout16x16x4 =
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static const gfx_layout layout16x16x4 =
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{
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{
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16,16,
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16,16,
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RGN_FRAC(1,4),
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RGN_FRAC(1,2),
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4,
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2,
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{
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{
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RGN_FRAC(0,4),
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RGN_FRAC(0,2),
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RGN_FRAC(1,4),
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RGN_FRAC(1,2),
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RGN_FRAC(2,4),
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RGN_FRAC(3,4)
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},
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},
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{ 16*8+0,16*8+1,16*8+2,16*8+3,16*8+4,16*8+5,16*8+6,16*8+7,0,1,2,3,4,5,6,7 },
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{ 16*8+0,16*8+1,16*8+2,16*8+3,16*8+4,16*8+5,16*8+6,16*8+7,0,1,2,3,4,5,6,7 },
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{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 },
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{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 },
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@ -141,8 +141,8 @@ static const gfx_layout layout16x16x4 =
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};
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};
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static GFXDECODE_START( cowrace )
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static GFXDECODE_START( cowrace )
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GFXDECODE_ENTRY( "gfx1", 0x000000, layout16x16x4, 0, 0x1 )
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GFXDECODE_ENTRY( "gfx1", 0x000000, layout16x16x4, 0, 0x40 )
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GFXDECODE_ENTRY( "gfx2", 0x000000, layout8x8x2, 0, 0x1 )
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GFXDECODE_ENTRY( "gfx2", 0x000000, layout8x8x2, 0, 0x40 )
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GFXDECODE_END
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GFXDECODE_END
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static INPUT_PORTS_START( cowrace )
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static INPUT_PORTS_START( cowrace )
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@ -162,6 +162,31 @@ static const ym2203_interface ym2203_interface_1 =
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NULL
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NULL
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};
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};
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/* format might be wrong */
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static PALETTE_INIT(cowrace)
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{
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int bit0, bit1, bit2 , r, g, b;
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int i;
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for (i = 0; i < 0x200; ++i)
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{
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bit0 = 0;
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bit1 = (color_prom[0] >> 0) & 0x01;
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bit2 = (color_prom[0] >> 1) & 0x01;
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r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
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bit0 = (color_prom[0] >> 2) & 0x01;
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bit1 = (color_prom[0] >> 3) & 0x01;
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bit2 = (color_prom[0] >> 4) & 0x01;
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g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
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bit0 = (color_prom[0] >> 5) & 0x01;
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bit1 = (color_prom[0] >> 6) & 0x01;
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bit2 = (color_prom[0] >> 7) & 0x01;
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b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
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palette_set_color(machine, i, MAKE_RGB(r, g, b));
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color_prom++;
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}
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}
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static MACHINE_DRIVER_START( cowrace )
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static MACHINE_DRIVER_START( cowrace )
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@ -187,7 +212,8 @@ static MACHINE_DRIVER_START( cowrace )
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MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0, 256-1)
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MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0, 256-1)
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MDRV_GFXDECODE(cowrace)
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MDRV_GFXDECODE(cowrace)
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MDRV_PALETTE_LENGTH(0x1000)
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MDRV_PALETTE_LENGTH(0x400)
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MDRV_PALETTE_INIT(cowrace)
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MDRV_VIDEO_START(cowrace)
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MDRV_VIDEO_START(cowrace)
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MDRV_VIDEO_UPDATE(cowrace)
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MDRV_VIDEO_UPDATE(cowrace)
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@ -223,6 +249,9 @@ ROM_START( cowrace )
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ROM_REGION( 0x20000, "oki", 0 )
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ROM_REGION( 0x20000, "oki", 0 )
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ROM_LOAD( "u4.bin", 0x00000, 0x20000, CRC(f92a3ab5) SHA1(fc164492793597eadb8a50154410936edb74fa23) )
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ROM_LOAD( "u4.bin", 0x00000, 0x20000, CRC(f92a3ab5) SHA1(fc164492793597eadb8a50154410936edb74fa23) )
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ROM_REGION( 0x20000, "proms", 0 )
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ROM_LOAD( "u149.bin", 0x00000, 0x200, CRC(f41a5eca) SHA1(797f2d95d4e00f96e5a99604935810e1add59689) )
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ROM_END
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ROM_END
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GAME( 2000, cowrace, kingdrby, cowrace, cowrace, 0, ROT0, "bootleg", "Cow Race (hack of King Derby)", GAME_NOT_WORKING )
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GAME( 2000, cowrace, kingdrby, cowrace, cowrace, 0, ROT0, "bootleg", "Cow Race (hack of King Derby)", GAME_NOT_WORKING | GAME_WRONG_COLORS )
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