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Re-organization on top (nw)
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@ -23,7 +23,6 @@
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Sega Naomi is Dreamcast based Arcade hardware.
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Compatibility list (as per 26-jun-2013)
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- sfz3ugd: currently dies at disclaimer screen (regression);
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- sprtjam: garbage on initial attract mode screen (regression).
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- puyofev: hangs after pressing start (bp 0C03F490, similar if not same snippet as Tetris 4d on DC).
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- vtennisg: crashes after stage screen.
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@ -43,7 +42,6 @@ Compatibility list (as per 26-jun-2013)
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0C046608: NOP
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(24-jun-2016)
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- shangril: swapped mahjong inputs (M -> N, C -> B etc.)
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TODO (general):
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- all games that uses YUV just updates one frame then dies, why?
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@ -83,11 +81,15 @@ TODO (game-specific):
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- Giant Gram 2: no VMU emulation;
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- Gun Survivor 2: crashes during game loading;
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- Lupin the Shooting: "com. error between Naomi BD and i/o BD" after some secs. of gameplay;
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- Monkey Ball: asserts when attempts to load the gameplay;
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- marstv: locks up during anchor talking (does same in Demul);
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- marstv: missing graphics at stage select, renderer fault or something else?
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- Monkey Ball: asserts when attempts to load a stage;
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- Oinori-Daimyoujin Matsuri: reports "B. RAM error" in test mode, inputs doesn't seem to work after that point;
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- OutTrigger: crashes on naomibd_r();
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- Ringout 4x4: needs cabinet set to 4p, moans about not having two jamma i/o boards;
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- Super Major League '99: attract mode/gameplay bogusly have stop-motions from time to time;
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- sfz3ugd: currently dies at disclaimer screen (regression);
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- shangril: swapped mahjong inputs (M -> N, C -> B etc.);
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- The House of the Dead 2: game uses an earlier PVR so it has extra gfx issues;
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- The Typing of the Dead: missing keyboard inputs, doesn't enter into attract/test mode anymore (JVS issue);
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- Virtua Tennis: dies when accessing the gameplay or the attract mode (PVR or SH-4 bug, most likely);
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