diff --git a/src/osd/windows/d3dhlsl.c b/src/osd/windows/d3dhlsl.c index 61065ae979c..983b1a77fb3 100644 --- a/src/osd/windows/d3dhlsl.c +++ b/src/osd/windows/d3dhlsl.c @@ -2503,7 +2503,7 @@ render_target* shaders::get_vector_target() #if HLSL_VECTOR if (!vector_enable) { - return false; + return NULL; } renderer *d3d = (renderer *)window->drawdata;