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https://github.com/holub/mame
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New machines marked as NOT_WORKING
---------------------------------- Tsururin Kun [Phil Bennett]
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@ -5,6 +5,17 @@
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konmedal.cpp: Konami Z80 based medal games
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konmedal.cpp: Konami Z80 based medal games
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Driver by R. Belmont, MetalliC
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Driver by R. Belmont, MetalliC
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Konami PWB 451847A boards
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Tsururin Kun (つるりんくん) (GR901)
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Main CPU: Z80
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Sound: uPD7759C
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Konami Custom chips:
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K052109 (tilemaps)
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K051962 (tilemaps)
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K051649 (sound)
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Konami PWB 452093A boards
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Konami PWB 452093A boards
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Mario Roulette
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Mario Roulette
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@ -64,6 +75,9 @@ Konami PWB 402218 boards
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#include "screen.h"
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#include "screen.h"
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#include "speaker.h"
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#include "speaker.h"
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namespace {
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class konmedal_state : public driver_device
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class konmedal_state : public driver_device
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{
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{
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public:
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public:
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@ -95,6 +109,12 @@ public:
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void shuri_init();
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void shuri_init();
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void mario_init();
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void mario_init();
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void fuusen_init();
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void fuusen_init();
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protected:
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virtual void machine_start() override;
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virtual void machine_reset() override;
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virtual void video_start() override;
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private:
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private:
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void konmedal_palette(palette_device &palette) const;
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void konmedal_palette(palette_device &palette) const;
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void medal_nvram_init(nvram_device &nvram, void *base, size_t size);
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void medal_nvram_init(nvram_device &nvram, void *base, size_t size);
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@ -133,9 +153,6 @@ private:
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void medal_main(address_map &map);
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void medal_main(address_map &map);
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void shuriboy_main(address_map &map);
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void shuriboy_main(address_map &map);
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virtual void machine_start() override;
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virtual void machine_reset() override;
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virtual void video_start() override;
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void machine_start_common();
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void machine_start_common();
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_maincpu;
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@ -618,6 +635,70 @@ static INPUT_PORTS_START( slimekun )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
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INPUT_PORTS_END
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INPUT_PORTS_END
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static INPUT_PORTS_START( tsururin )
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PORT_INCLUDE( shuriboy )
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// PORT_MODIFY("IN1") // TODO: verify when game works. Test mode test all bits but doesn't show what they do
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// PORT_MODIFY("IN2") // TODO: verify when game works. Test mode test all bits but doesn't show what they do
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR (Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // TODO: verify when game works. 1 coin 0 plays in test mode (???)
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PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
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PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR (Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) // TODO: verify when game works. 1 coin 0 plays in test mode (???)
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PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
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PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") // named 'Retire' in test screen
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PORT_DIPSETTING( 0x00, "2" )
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PORT_DIPSETTING( 0x01, "3" )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") // no description in test screen
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPNAME( 0x0c, 0x0c, "Rate of Win" ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x00, "20%" )
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PORT_DIPSETTING( 0x04, "30%" )
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PORT_DIPSETTING( 0x08, "40%" )
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PORT_DIPSETTING( 0x0c, "50%" )
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PORT_DIPNAME( 0x30, 0x30, "Play Timer" ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x30, "30 sec" )
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PORT_DIPSETTING( 0x20, "37 sec" )
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PORT_DIPSETTING( 0x10, "45 sec" )
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PORT_DIPSETTING( 0x00, "52 sec" )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Service_Mode ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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void konmedal_state::machine_start_common()
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void konmedal_state::machine_start_common()
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{
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{
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@ -1148,8 +1229,31 @@ ROM_START( tsupenta )
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ROM_LOAD( "002a10.3e", 0x000300, 0x000100, CRC(5f539e58) SHA1(bd11037f11b0b141a53101e750ebe67f6f790ca7) )
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ROM_LOAD( "002a10.3e", 0x000300, 0x000100, CRC(5f539e58) SHA1(bd11037f11b0b141a53101e750ebe67f6f790ca7) )
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ROM_END
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ROM_END
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ROM_START( tsururin )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "901e01.e6", 0x000000, 0x010000, CRC(f8e931ad) SHA1(5ec604a6d1a6e5b7308133b1c3295909764c32b5) )
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// Konami PWB 452093A boards (TMNT tilemaps)
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ROM_REGION( 0x20000, "k052109", 0 ) // tilemaps
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ROM_LOAD32_BYTE( "901c03.j4", 0x00000, 0x08000, CRC(a6e6ecf9) SHA1(3e8ab015f536c5ea6e37dace9d6536a5f1e1bef0) )
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ROM_LOAD32_BYTE( "901c04.j6", 0x00001, 0x08000, CRC(2511bbb8) SHA1(05826fdf2dc80132c1fc3fcdbbeabd824aa4ecf7) )
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ROM_LOAD32_BYTE( "901c05.j8", 0x00002, 0x08000, CRC(c52b7906) SHA1(4373ca9d5dae65176c7ece5b442ba865f4acd73a) )
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ROM_LOAD32_BYTE( "901c06.j9", 0x00003, 0x08000, CRC(5092009e) SHA1(1d12d52b73c402aa71a0ed659b3e05c736fc8e37) )
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ROM_REGION( 0x200000, "upd", 0 )
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ROM_LOAD( "901c02.j16", 0x000000, 0x010000, CRC(3dd33d80) SHA1(6dad858bbea285b9693bd3a80788c0ff59efb3bf) )
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ROM_REGION( 0x400, "proms", ROMREGION_ERASE00 )
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ROM_LOAD( "901c07.a3", 0x000000, 0x000100, CRC(446cbb60) SHA1(4d0028dadb6a75e6c2f864bbd3cdc807423ff8e7) )
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ROM_LOAD( "901c08.c3", 0x000100, 0x000100, CRC(132ea3a8) SHA1(7fa4438b578ed050006f1bc2a6cbb3aca5338c49) )
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ROM_LOAD( "901c09.c4", 0x000200, 0x000100, CRC(855e23b1) SHA1(02e2ba80accfe3b1f2ed4ed66b92d37c97182ee4) )
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ROM_LOAD( "901c10.d3", 0x000300, 0x000100, CRC(5f539e58) SHA1(bd11037f11b0b141a53101e750ebe67f6f790ca7) ) // same as slimekun and tsupenta
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ROM_END
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} // Anonymous namespace
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// Konami PWB 451847A and PWB 452093A boards (TMNT tilemaps)
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GAME( 1990, tsururin, 0, tsupenta, tsururin, konmedal_state, mario_init, ROT0, "Konami", "Tsururin Kun", MACHINE_SUPPORTS_SAVE|MACHINE_NOT_WORKING) // resets after start up test. Does it need a custom nvram init?
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GAME( 1991, slimekun, 0, tsupenta, slimekun, konmedal_state, mario_init, ROT0, "Konami", "Slime Kun", MACHINE_SUPPORTS_SAVE|MACHINE_NOT_WORKING)
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GAME( 1991, slimekun, 0, tsupenta, slimekun, konmedal_state, mario_init, ROT0, "Konami", "Slime Kun", MACHINE_SUPPORTS_SAVE|MACHINE_NOT_WORKING)
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GAME( 1991, mariorou, 0, mariorou, mario, konmedal_state, mario_init, ROT0, "Konami", "Mario Roulette", MACHINE_SUPPORTS_SAVE)
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GAME( 1991, mariorou, 0, mariorou, mario, konmedal_state, mario_init, ROT0, "Konami", "Mario Roulette", MACHINE_SUPPORTS_SAVE)
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GAME( 1991, tsupenta, 0, tsupenta, tsupenta, konmedal_state, mario_init, ROT0, "Konami", "Tsurikko Penta", MACHINE_SUPPORTS_SAVE)
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GAME( 1991, tsupenta, 0, tsupenta, tsupenta, konmedal_state, mario_init, ROT0, "Konami", "Tsurikko Penta", MACHINE_SUPPORTS_SAVE)
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@ -19123,12 +19123,13 @@ konin //
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buttobi
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buttobi
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ddboy
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ddboy
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ddboya
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ddboya
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shuriboy
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fuusenpn
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fuusenpn
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tsukande
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mariorou
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mariorou
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tsupenta
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shuriboy
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slimekun
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slimekun
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tsukande
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tsupenta
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tsururin
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@source:konmedal68k.cpp
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@source:konmedal68k.cpp
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dobouchn
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dobouchn
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