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SDL: fix OS X compile with non-official SDL [R. Belmont, based on a patch by Fernando Lemos]
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@ -45,8 +45,8 @@
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#define APIENTRY
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#endif
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#include "GL/gl.h"
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#include "GL/glext.h"
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
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#endif
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@ -478,7 +478,7 @@ else
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INCPATH += `sdl-config --cflags | sed 's:/SDL::'`
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CCOMFLAGS += -DNO_SDL_GLEXT
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# Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m
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LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread
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LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread -framework OpenGL
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DEFS += -DMACOSX_USE_LIBSDL
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endif # MACOSX_USE_LIBSDL
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