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https://github.com/holub/mame
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gts80.c : placeholder
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vendored
@ -6660,6 +6660,7 @@ src/mame/layout/gp_1.lay svneol=native#text/xml
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src/mame/layout/gp_2.lay svneol=native#text/xml
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src/mame/layout/grchamp.lay svneol=native#text/xml
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src/mame/layout/gridiron.lay svneol=native#text/xml
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src/mame/layout/gts80.lay svneol=native#text/plain
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src/mame/layout/gunchamp.lay svneol=native#text/xml
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src/mame/layout/gunchamps.lay svneol=native#text/xml
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src/mame/layout/gunfight.lay svneol=native#text/xml
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@ -11,19 +11,27 @@ ToDO:
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************************************************************************************************************/
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#include "emu.h"
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#include "machine/genpin.h"
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#include "cpu/m6502/m6502.h"
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#include "machine/6532riot.h"
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#include "gts80.lh"
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class gts80_state : public driver_device
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class gts80_state : public genpin_class
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{
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public:
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gts80_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag)
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: genpin_class(mconfig, type, tag)
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, m_maincpu(*this, "maincpu")
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{ }
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DECLARE_DRIVER_INIT(gts80);
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DECLARE_READ8_MEMBER(port1a_r);
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DECLARE_READ8_MEMBER(port2a_r);
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DECLARE_WRITE8_MEMBER(port1b_w);
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DECLARE_WRITE8_MEMBER(port2a_w);
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DECLARE_WRITE8_MEMBER(port2b_w);
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DECLARE_WRITE8_MEMBER(port3a_w);
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DECLARE_WRITE8_MEMBER(port3b_w);
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private:
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virtual void machine_reset();
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required_device<cpu_device> m_maincpu;
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@ -45,6 +53,38 @@ ADDRESS_MAP_END
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static INPUT_PORTS_START( gts80 )
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INPUT_PORTS_END
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READ8_MEMBER( gts80_state::port1a_r )
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{
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return 0xff;
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}
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READ8_MEMBER( gts80_state::port2a_r )
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{
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return 0xff;
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}
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WRITE8_MEMBER( gts80_state::port1b_w )
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{
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}
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WRITE8_MEMBER( gts80_state::port2a_w )
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{
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//printf("A:%X ",data);
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}
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WRITE8_MEMBER( gts80_state::port2b_w )
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{
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//printf("B:%X ",data);
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}
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WRITE8_MEMBER( gts80_state::port3a_w )
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{
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}
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WRITE8_MEMBER( gts80_state::port3b_w )
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{
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}
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void gts80_state::machine_reset()
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{
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}
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@ -58,25 +98,33 @@ static MACHINE_CONFIG_START( gts80_s, gts80_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", M6502, 850000) // xtal frequency not shown
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MCFG_CPU_PROGRAM_MAP(gts80_map)
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/* Video */
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MCFG_DEFAULT_LAYOUT(layout_gts80)
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/* Devices */
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MCFG_DEVICE_ADD("riot1", RIOT6532, 850000)
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//MCFG_RIOT6532_IN_PA_CB(READ8(gts80_state, port1a_r))
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MCFG_RIOT6532_IN_PA_CB(READ8(gts80_state, port1a_r)) // sw_r
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//MCFG_RIOT6532_OUT_PA_CB(WRITE8(gts80_state, port1a_w))
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//MCFG_RIOT6532_IN_PB_CB(READ8(gts80_state, port1b_r))
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//MCFG_RIOT6532_OUT_PB_CB(WRITE8(gts80_state, port1b_w))
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MCFG_RIOT6532_OUT_PB_CB(WRITE8(gts80_state, port1b_w)) // sw_w
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MCFG_RIOT6532_IRQ_CB(INPUTLINE("maincpu", M6502_IRQ_LINE))
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MCFG_DEVICE_ADD("riot2", RIOT6532, 850000)
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//MCFG_RIOT6532_IN_PA_CB(READ8(gts80_state, port2a_r))
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//MCFG_RIOT6532_OUT_PA_CB(WRITE8(gts80_state, port2a_w))
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MCFG_RIOT6532_IN_PA_CB(READ8(gts80_state, port2a_r)) // pa7 - slam tilt
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MCFG_RIOT6532_OUT_PA_CB(WRITE8(gts80_state, port2a_w)) // digit select
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//MCFG_RIOT6532_IN_PB_CB(READ8(gts80_state, port2b_r))
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//MCFG_RIOT6532_OUT_PB_CB(WRITE8(gts80_state, port2b_w))
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MCFG_RIOT6532_OUT_PB_CB(WRITE8(gts80_state, port2b_w)) // seg
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MCFG_RIOT6532_IRQ_CB(INPUTLINE("maincpu", M6502_IRQ_LINE))
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MCFG_DEVICE_ADD("riot3", RIOT6532, 850000)
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//MCFG_RIOT6532_IN_PA_CB(READ8(gts80_state, port3a_r))
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//MCFG_RIOT6532_OUT_PA_CB(WRITE8(gts80_state, port3a_w))
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MCFG_RIOT6532_OUT_PA_CB(WRITE8(gts80_state, port3a_w)) // sol, snd
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//MCFG_RIOT6532_IN_PB_CB(READ8(gts80_state, port3b_r))
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//MCFG_RIOT6532_OUT_PB_CB(WRITE8(gts80_state, port3b_w))
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MCFG_RIOT6532_OUT_PB_CB(WRITE8(gts80_state, port3b_w)) // lamps
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MCFG_RIOT6532_IRQ_CB(INPUTLINE("maincpu", M6502_IRQ_LINE))
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/* Sound */
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MCFG_FRAGMENT_ADD( genpin_audio )
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/* related to src/mame/audio/gottlieb.c */
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// MCFG_IMPORT_FROM(gts80s_s)
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MACHINE_CONFIG_END
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140
src/mame/layout/gts80.lay
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140
src/mame/layout/gts80.lay
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@ -0,0 +1,140 @@
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<!-- GTS80 copied from hankin.lay -->
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<!-- 2014-10-08: Initial version. [Robbbert] -->
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<mamelayout version="2">
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<element name="digit" defstate="0">
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<led14seg>
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<color red="0.0" green="0.75" blue="1.0" />
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</led14seg>
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</element>
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<element name="red_led">
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<disk><color red="1.0" green="0.0" blue="0.0" /></disk>
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</element>
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<element name="background">
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<rect>
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<bounds left="0" top="0" right="1" bottom="1" />
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<color red="0.0" green="0.0" blue="0.0" />
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</rect>
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</element>
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<element name="P0"><text string="Ball / Match"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P1"><text string="Credits"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P3"><text string="Player 1"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P4"><text string="Player 2"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P5"><text string="Player 3"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P6"><text string="Player 4"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<view name="Default Layout">
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<!-- Background -->
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<backdrop element="background">
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<bounds left="0" top="20" right="274" bottom="394" />
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</backdrop>
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<!-- LEDs -->
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<!-- Player 1 Score -->
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<bezel name="digit5" element="digit">
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<bounds left="10" top="45" right="44" bottom="84" />
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</bezel>
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<bezel name="digit4" element="digit">
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<bounds left="54" top="45" right="88" bottom="84" />
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</bezel>
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<bezel name="digit3" element="digit">
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<bounds left="98" top="45" right="132" bottom="84" />
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</bezel>
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<bezel name="digit2" element="digit">
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<bounds left="142" top="45" right="176" bottom="84" />
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</bezel>
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<bezel name="digit1" element="digit">
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<bounds left="186" top="45" right="220" bottom="84" />
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</bezel>
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<bezel name="digit0" element="digit">
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<bounds left="230" top="45" right="264" bottom="84" />
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</bezel>
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<!-- Player 2 Score -->
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<bezel name="digit15" element="digit">
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<bounds left="10" top="105" right="44" bottom="144" />
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</bezel>
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<bezel name="digit14" element="digit">
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<bounds left="54" top="105" right="88" bottom="144" />
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</bezel>
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<bezel name="digit13" element="digit">
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<bounds left="98" top="105" right="132" bottom="144" />
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</bezel>
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<bezel name="digit12" element="digit">
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<bounds left="142" top="105" right="176" bottom="144" />
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</bezel>
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<bezel name="digit11" element="digit">
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<bounds left="186" top="105" right="220" bottom="144" />
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</bezel>
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<bezel name="digit10" element="digit">
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<bounds left="230" top="105" right="264" bottom="144" />
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</bezel>
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<!-- Player 3 Score -->
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<bezel name="digit25" element="digit">
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<bounds left="10" top="165" right="44" bottom="204" />
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</bezel>
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<bezel name="digit24" element="digit">
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<bounds left="54" top="165" right="88" bottom="204" />
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</bezel>
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<bezel name="digit23" element="digit">
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<bounds left="98" top="165" right="132" bottom="204" />
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</bezel>
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<bezel name="digit22" element="digit">
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<bounds left="142" top="165" right="176" bottom="204" />
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</bezel>
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<bezel name="digit21" element="digit">
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<bounds left="186" top="165" right="220" bottom="204" />
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</bezel>
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<bezel name="digit20" element="digit">
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<bounds left="230" top="165" right="264" bottom="204" />
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</bezel>
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<!-- Player 4 Score -->
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<bezel name="digit35" element="digit">
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<bounds left="10" top="225" right="44" bottom="264" />
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</bezel>
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<bezel name="digit34" element="digit">
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<bounds left="54" top="225" right="88" bottom="264" />
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</bezel>
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<bezel name="digit33" element="digit">
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<bounds left="98" top="225" right="132" bottom="264" />
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</bezel>
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<bezel name="digit32" element="digit">
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<bounds left="142" top="225" right="176" bottom="264" />
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</bezel>
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<bezel name="digit31" element="digit">
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<bounds left="186" top="225" right="220" bottom="264" />
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</bezel>
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<bezel name="digit30" element="digit">
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<bounds left="230" top="225" right="264" bottom="264" />
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</bezel>
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<!-- Credits and Balls -->
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<bezel name="digit41" element="digit">
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<bounds left="30" top="345" right="64" bottom="384" />
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</bezel>
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<bezel name="digit40" element="digit">
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<bounds left="69" top="345" right="103" bottom="384" />
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</bezel>
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<bezel name="digit44" element="digit">
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<bounds left="171" top="345" right="205" bottom="384" />
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</bezel>
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<bezel name="digit43" element="digit">
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<bounds left="210" top="345" right="244" bottom="384" />
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</bezel>
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<bezel element="P1"><bounds left="200" right="258" top="330" bottom="342" /></bezel>
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<bezel element="P0"><bounds left="50" right="108" top="330" bottom="342" /></bezel>
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<bezel name="text3" element="P3"><bounds left="100" right="180" top="30" bottom="42" /></bezel>
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<bezel name="text2" element="P4"><bounds left="100" right="180" top="90" bottom="102" /></bezel>
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<bezel name="text1" element="P5"><bounds left="100" right="180" top="150" bottom="162" /></bezel>
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<bezel name="text0" element="P6"><bounds left="100" right="180" top="210" bottom="222" /></bezel>
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<bezel name="led0" element="red_led">
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<bounds left="10" right="25" top="360" bottom="375" /></bezel>
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</view>
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</mamelayout>
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@ -2647,6 +2647,8 @@ $(DRIVERS)/goldnpkr.o: $(LAYOUT)/goldnpkr.lh \
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$(LAYOUT)/pmpoker.lh \
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$(LAYOUT)/upndown.lh
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$(DRIVERS)/gts80.o: $(LAYOUT)/gts80.lh
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$(DRIVERS)/lbeach.o: $(LAYOUT)/lbeach.lh
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$(DRIVERS)/goldstar.o: $(LAYOUT)/goldstar.lh \
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