mirror of
https://github.com/holub/mame
synced 2025-04-22 08:22:15 +03:00
Tidy more whitespace
This commit is contained in:
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d75af79a2f
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1e5c5c9fae
@ -64,7 +64,7 @@ CIRCUIT_LAYOUT( breakout )
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CHIP("S2", DIPSWITCH, &dipswitch2_desc)
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CHIP("S3", DIPSWITCH, &dipswitch3_desc)
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CHIP("S4", DIPSWITCH, &dipswitch4_desc)
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SOLVER(Solver, 48000)
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PARAM(Solver.ACCURACY, 1e-7) // works and is sufficient
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//CHIP("CLOCK", CLOCK_14_318_MHZ)
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@ -80,7 +80,7 @@ CIRCUIT_LAYOUT( breakout )
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CHIP("C36", CAPACITOR, &c36_desc)
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CHIP("C37", CAPACITOR, &c37_desc)
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CHIP("PAD_EN_BUF", BUFFER, &pad_en_buf_desc)
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CHIP("A3", 7474)
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CHIP("A4", 7408)
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CHIP("A5", 7400)
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@ -105,7 +105,7 @@ CIRCUIT_LAYOUT( breakout )
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CHIP("C7", 9316)
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CHIP("C8", 9316)
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CHIP("C9", 555_Mono, &c9_555_desc)
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CHIP("D2", 7432)
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CHIP("D3", 7474)
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CHIP("D4", 9316)
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@ -208,11 +208,11 @@ CIRCUIT_LAYOUT( breakout )
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CHIP("COIN1", COIN_INPUT)
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//CHIP("COIN2", COIN_INPUT)
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CHIP("START", START_INPUT)
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CHIP("SERVE", BUTTONS1_INPUT)
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//TODO: coin2 and start 2
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VIDEO(breakout)
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@ -256,7 +256,7 @@ CIRCUIT_LAYOUT( breakout )
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#define H64 "K2", 3
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#define H128 "K2", 6
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//#define V1
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//#define V1
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#define V2 "M3", 3
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#define V4 "M3", 6
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#define V8 "M3", 11
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@ -274,10 +274,10 @@ CIRCUIT_LAYOUT( breakout )
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#define BSYNC "J1", 15
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#define BSYNC_n "J1", 14
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#define BALL "D7", 6
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#define BALL "D7", 6
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#define BALL_DISPLAY "A4", 6
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#define PLAYFIELD "H4", 3
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#define SCORE "D3", 5
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#define PLAYFIELD "H4", 3
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#define SCORE "D3", 5
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#define VERT_TRIG_n "H1", 8
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#define CLOCK "H1", 11
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@ -292,7 +292,7 @@ CIRCUIT_LAYOUT( breakout )
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#define COIN "L9", 6
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#define COIN1_n "F8", 5
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#define COIN2_n "H9", 5
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#define COIN2_n "H9", 5
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#define CREDIT_1_OR_2 "L9", 3
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#define CREDIT_1_OR_2_n "F9", 8
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#define CREDIT2 "F9", 6
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@ -306,7 +306,7 @@ CIRCUIT_LAYOUT( breakout )
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#define P2_CONDITIONAL "H1", 3
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#define P2_CONDITIONAL_dash "H7", 8
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#define PLAYER_2 "B4", 14
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#define PLAYER_2 "B4", 14
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#define PLAYER_2_n "M9", 8
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#define START_GAME "D8", 6
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@ -317,24 +317,24 @@ CIRCUIT_LAYOUT( breakout )
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#define BG1 "K8", 8
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#define BG2_n "K8", 5
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#define BG2 "K8", 6
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#define FREE_GAME_TONE "N7", 3
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#define BONUS_COIN "L9", 11
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//#define Q "E9", 6
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#define LAT_Q "E9", 6
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#define Q_n "LATCH", 3
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#define SBD_n "D2", 11
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#define PLAY_CP "D2", 8
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#define PLGM2_n "F7", 7
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#define PLGM2_n "F7", 7
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#define VB_HIT_n "A5", 6
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#define SERVE_n "SERVE", 1
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#define SERVE_WAIT "A3", 9
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#define SERVE_WAIT_n "A3", 8
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#define SERVE_WAIT_n "A3", 8
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#define BRICK_DISPLAY "E3", 1
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#define BRICK_DISPLAY "E3", 1
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#define BRICK_HIT "E6", 5
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#define BRICK_HIT_n "E6", 6
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@ -401,14 +401,14 @@ CIRCUIT_LAYOUT( breakout )
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#define FPD1_n "F3", 9
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#define FPD2 "F3", 6
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#define FPD2_n "F3", 7
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#define COUNT "N7", 11
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#define COUNT_1 "N7", 8
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#define COUNT_2 "N7", 6
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#define ATTRACT "E6", 8
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#define ATTRACT_n "E6", 9
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#define BRICK_SOUND "B8", 14
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#define P_HIT_SOUND "B7", 12
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#define VB_HIT_SOUND "B7", 11
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@ -416,7 +416,7 @@ CIRCUIT_LAYOUT( breakout )
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#define LH_SIDE "J3", 13
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#define RH_SIDE "H2", 3
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#define TOP_BOUND "K4", 6
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// CONNECTION(CREDIT_1_OR_2, "CREDIT_LIGHT1", 1)
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// CONNECTION(CREDIT2, "CREDIT_LIGHT2", 1)
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// CONNECTION(SERVE_WAIT_n, "SERVE_LIGHT", 1)
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@ -540,7 +540,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(P2_CONDITIONAL, "M2", 7)
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CONNECTION(GND, "M2", 4)
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CONNECTION(GND, "M2", 16)
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CONNECTION("M2", 14, "N2", 13)
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CONNECTION(V16_d, "N2", 10)
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CONNECTION(V32_d, "N2", 8)
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@ -608,7 +608,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(P, "K1", 10)
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CONNECTION(CLOCK, "K1", 2)
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CONNECTION("L1", 15, "K1", 7)
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CONNECTION(P, "L1", 1)
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CONNECTION(P, "L1", 3)
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CONNECTION(GND, "L1", 4)
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@ -631,7 +631,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("M1", 15, "H2", 5)
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CONNECTION("L1", 15, "H2", 4)
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CONNECTION(V128_d, "N4", 5)
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CONNECTION(V64_d, "N4", 3)
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CONNECTION(V32_d, "N4", 4)
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@ -648,7 +648,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("L1", 15, "M1", 7)
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CONNECTION("K1", 15, "M1", 10)
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//9312 circuit
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CONNECTION(PLAYER_2, "M9", 9)
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CONNECTION(BALL_A, "C5", 5)
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@ -758,7 +758,7 @@ CIRCUIT_LAYOUT( breakout )
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//PADDLES
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CONNECTION(ATTRACT_n, "B2", 4)
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CONNECTION("B2", 3, "E9", 13)
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CONNECTION(PLAYER_2_n, "M3", 9)
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CONNECTION(V128, "M3", 10)
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@ -810,7 +810,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(P, "D4", 10)
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CONNECTION("C3", 11, "D4", 7)
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CONNECTION(VSYNC_n, "D4", 1)
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CONNECTION("D4", 15, "E4", 10)
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CONNECTION("H7", 6, "E4", 9)
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CONNECTION("C9", 3, "H7", 5)
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@ -839,14 +839,14 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(V32_d, "J2", 9)
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CONNECTION("J2", 8, "C2", 10)
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CONNECTION("C2", 6, "C2", 9)
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//SCORE
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CONNECTION(SCI_n, "D3", 4)
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CONNECTION(GND, "D3", 2)
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CONNECTION(GND, "D3", 3)
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CONNECTION(GND, "D3", 1)
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//PLAYER2_CONDITIONAL
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CONNECTION(PLAYER_2, "H7", 10)
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CONNECTION(GND, "S2", 1)
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@ -874,7 +874,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(PLAYER_2, "M6", 7)
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CONNECTION(COUNT_2, "M6", 2)
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CONNECTION(START_GAME_n, "M6", 1)
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CONNECTION("M6", 15, "L6", 10)
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CONNECTION(PLAYER_2, "L6", 7)
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CONNECTION(COUNT_2, "L6", 2)
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@ -884,7 +884,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(RAM_PLAYER1, "H6", 7)
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CONNECTION(COUNT_1, "H6", 2)
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CONNECTION(START_GAME_n, "H6", 1)
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CONNECTION("H6", 15, "J6", 10)
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CONNECTION(RAM_PLAYER1, "J6", 7)
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CONNECTION(COUNT_1, "J6", 2)
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@ -917,7 +917,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("N8", 9, "N9", 11)
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CONNECTION(P, "N9", 15)
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CONNECTION(P, "N9", 5)
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CONNECTION(COUNT, "N9", 4)
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CONNECTION(START_GAME, "N9", 14)
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CONNECTION(H8_n, "N9", 1)
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@ -991,7 +991,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(CKBH, "H1", 12)
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CONNECTION("F1", 14, "H1", 13)
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CONNECTION("F1", 15, "E1", 5)
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CONNECTION(P, "F1", 1)
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CONNECTION(P, "F1", 7)
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CONNECTION(P, "F1", 10)
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@ -1029,7 +1029,7 @@ CIRCUIT_LAYOUT( breakout )
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// Coin Circuit
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CONNECTION("COIN1", 1, "F9", 13)
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CONNECTION(CSW1, "F9", 11)
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//CONNECTION("F9", 10, "F9", 13) //TODO: causes lots of bouncing, commented out since this trace is not implemented in gotcha
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@ -1044,7 +1044,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(V64I, "F8", 3)
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CONNECTION("F8", 9, "F8", 2)
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CONNECTION(CSW1, "F8", 4)
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CONNECTION("F8", 6, "H8", 12)
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CONNECTION(P, "H8", 10)
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CONNECTION(V16_d, "H8", 11)
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@ -1063,7 +1063,7 @@ CIRCUIT_LAYOUT( breakout )
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//COIN2 circuit
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//CONNECTION("COIN2", 1, "F9", 1)
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CONNECTION(GND, "F9", 1) //TODO: coin2 not implemented
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CONNECTION(CSW2, "F9", 3)
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CONNECTION(CSW2, "H9", 10)
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CONNECTION("F9", 4, "H9", 12)
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@ -1073,7 +1073,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("H9", 9, "H9", 2)
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CONNECTION(CSW2, "H9", 4)
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CONNECTION(P, "H9", 1)
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CONNECTION(P, "H8", 4)
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CONNECTION("H9", 6, "H8", 2)
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CONNECTION(V16_d, "H8", 3)
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@ -1179,7 +1179,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(P, "D3", 12)
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CONNECTION(START_GAME, "D3", 11)
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CONNECTION(SERVE_n, "D3", 13)
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//Playfield
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CONNECTION(LH_SIDE, "H3", 1)
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CONNECTION(TOP_BOUND, "H3", 13)
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@ -1187,7 +1187,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("H3", 12, "H4", 2)
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CONNECTION("E1", 2, "C36", 1)
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CONNECTION("C36", 2, "H4", 1)
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CONNECTION(BALL_DISPLAY, "A5", 10)
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CONNECTION(PSYNC, "A5", 9)
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CONNECTION(BSYNC, "C3", 2)
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@ -1200,7 +1200,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("C5", 12, "A5", 2)
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CONNECTION(BSYNC, "A5", 5)
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CONNECTION(VSYNC, "A5", 4)
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CONNECTION("C5", 12, "A5", 13)
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CONNECTION("A5", 3, "A5", 12)
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@ -1213,7 +1213,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("C4", 6, "A6", 12)
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CONNECTION(BP_HIT_n, "A6", 11)
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CONNECTION(P, "A6", 13)
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CONNECTION("A5", 3, "A6", 4)
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CONNECTION(V16_d, "A6", 2)
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CONNECTION(VB_HIT_n, "A6", 3)
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@ -1241,7 +1241,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("B5", 6, "C5", 11)
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CONNECTION("B5", 7, "C5", 9)
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CONNECTION(SU_n, "B5", 11)
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CONNECTION(P, "B5", 15)
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CONNECTION(P, "B5", 1)
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@ -1326,7 +1326,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(P, "F4", 2)
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CONNECTION("E4", 3, "F4", 3)
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CONNECTION(START_GAME1_n, "F4", 1)
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CONNECTION(P, "F4", 10)
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CONNECTION(P, "F4", 12)
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CONNECTION("E4", 6, "F4", 11)
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@ -1339,8 +1339,8 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(P, "F3", 3)
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CONNECTION(P, "F3", 13)
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//CREDIT_COUNTER
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CONNECTION(BONUS_COIN, "E7", 8)
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CONNECTION(COIN, "E7", 9)
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@ -1364,7 +1364,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("L8", 6, "M8", 10)
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CONNECTION("L8", 2, "M8", 11)
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CONNECTION("L8", 3, "M9", 13)
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CONNECTION(CREDIT2_n, "F9", 5)
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CONNECTION(CREDIT2_n, "L9", 2)
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CONNECTION("M9", 12, "L9", 1)
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@ -1402,11 +1402,11 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION(BALL_C, "S4", 2)
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CONNECTION("S4", 3, "A4", 1)
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CONNECTION("A4", 3, "C37", 1)
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CONNECTION(SERVE_WAIT_n, "A4", 5)
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CONNECTION(BALL, "A4", 4)
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// Ball Circuit
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// Ball Circuit
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// Video Summing
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@ -1428,7 +1428,7 @@ CIRCUIT_LAYOUT( breakout )
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CONNECTION("VIDEO", Video::HBLANK_PIN, HSYNC)
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CONNECTION("VIDEO", Video::VBLANK_PIN, "E3", 10)
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// Audio Summing
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CONNECTION("AUDIO", 1, "B9", 11)
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@ -263,7 +263,7 @@ void vrc4373_device::dma_transfer(int which)
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m_cpu_regs[NREG_DMA_CPAR] += 0x4;
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m_cpu_regs[NREG_DMA_REM]--;
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}
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}
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}
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// CPU I/F
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READ32_MEMBER (vrc4373_device::cpu_if_r)
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{
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@ -347,13 +347,13 @@ WRITE32_MEMBER(vrc4373_device::cpu_if_w)
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case NREG_DMACR1:
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case NREG_DMACR2:
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// Start when DMA_GO bit is set
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if (!(oldData & DMA_GO) && (data & DMA_GO)) {
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if (!(oldData & DMA_GO) && (data & DMA_GO)) {
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int which = (offset-NREG_DMACR1)>>3;
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// Check to see DMA is not already started
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if (!(data&DMA_BUSY)) {
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// Set counts and address
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m_cpu_regs[NREG_DMA_CPAR] = m_cpu_regs[NREG_DMAPCI1+which*0xC];
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m_cpu_regs[NREG_DMA_CMAR] = m_cpu_regs[NREG_DMAMAR1+which*0xC];
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m_cpu_regs[NREG_DMA_CMAR] = m_cpu_regs[NREG_DMAMAR1+which*0xC];
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m_cpu_regs[NREG_DMA_REM] = (data & DMA_BLK_SIZE)>>2;
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m_cpu_regs[NREG_DMACR1+which*0xc] |= DMA_BUSY;
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// Start the transfer
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@ -94,9 +94,9 @@ TIMER_DEVICE_CALLBACK_MEMBER(es1373_device::es_timer_callback)
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// The initalized is to signal that inital buffer has been written
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if (m_dac2.buf_count<=m_dac2.buf_size && m_dac2.initialized) {
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// Send data to sound???
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// sound = m_sound_cache[chan.buf_rptr]
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if (0 && LOG_ES)
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logerror("%X: DAC2 buf_count: %i buf_size: %X buf_rptr: %X buf_wptr: %X\n", machine().device("maincpu")->safe_pc(),
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// sound = m_sound_cache[chan.buf_rptr]
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if (0 && LOG_ES)
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logerror("%X: DAC2 buf_count: %i buf_size: %X buf_rptr: %X buf_wptr: %X\n", machine().device("maincpu")->safe_pc(),
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m_dac2.buf_count, m_dac2.buf_size, m_dac2.buf_rptr, m_dac2.buf_wptr);
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if (m_dac2.buf_count==m_dac2.buf_size) {
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if (m_dac2.int_en) {
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@ -122,8 +122,8 @@ TIMER_DEVICE_CALLBACK_MEMBER(es1373_device::es_timer_callback)
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}
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if (m_adc.enable) {
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if (m_adc.buf_count<=m_adc.buf_size) {
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if (LOG_ES)
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logerror("%s: ADC buf_count: %i buf_size: %i buf_rptr: %i buf_wptr: %i\n", machine().describe_context(),
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if (LOG_ES)
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logerror("%s: ADC buf_count: %i buf_size: %i buf_rptr: %i buf_wptr: %i\n", machine().describe_context(),
|
||||
m_adc.buf_count, m_adc.buf_size, m_adc.buf_rptr, m_adc.buf_wptr);
|
||||
if (m_adc.int_en && m_adc.buf_count==m_adc.buf_size) {
|
||||
m_es_regs[ES_INT_CS_STATUS] |= ICSTATUS_ADC_INT_MASK;
|
||||
|
@ -406,7 +406,7 @@ void tms5220_device::register_for_save_states()
|
||||
save_item(NAME(m_digital_select));
|
||||
|
||||
save_item(NAME(m_io_ready));
|
||||
|
||||
|
||||
save_item(NAME(m_true_timing));
|
||||
|
||||
save_item(NAME(m_rs_ws));
|
||||
|
@ -899,7 +899,7 @@ static const struct game_keys keys_table[] =
|
||||
{ "sfz2alj", { 0x99450c88,0xa00a2c4d }, 0x100000 }, // 0C80 8E73 9110 cmpi.l #$8E739110,D0
|
||||
{ "sfz2alh", { 0x95f15b7c,0x200c08c6 }, 0x100000 }, // 0C80 8E73 9110 cmpi.l #$8E739110,D0
|
||||
{ "sfz2alb", { 0x73cd4a28,0xff83af1c }, 0x100000 }, // 0C80 8E73 9110 cmpi.l #$8E739110,D0
|
||||
{ "spf2t", { 0xdde26f09,0x55821ee7 }, 0x040000 }, // 0C80 3039 9819 cmpi.l #$30399819,D0
|
||||
{ "spf2t", { 0xdde26f09,0x55821ee7 }, 0x040000 }, // 0C80 3039 9819 cmpi.l #$30399819,D0
|
||||
{ "spf2tu", { 0x706a8750,0x7d0fc185 }, 0x040000 }, // 0C80 3039 9819 cmpi.l #$30399819,D0
|
||||
{ "spf2xj", { 0xb12c835a,0xe90976ff }, 0x040000 }, // 0C80 3039 9819 cmpi.l #$30399819,D0
|
||||
{ "spf2ta", { 0x9c48e1ab,0xd60f34fb }, 0x040000 }, // 0C80 3039 9819 cmpi.l #$30399819,D0
|
||||
|
@ -141,12 +141,12 @@ void m107_state::video_start()
|
||||
}
|
||||
|
||||
m_buffered_spriteram = auto_alloc_array_clear(machine(), UINT16, 0x1000/2);
|
||||
|
||||
|
||||
save_item(NAME(m_sprite_display));
|
||||
save_item(NAME(m_raster_irq_position));
|
||||
save_item(NAME(m_control));
|
||||
save_pointer(NAME(m_buffered_spriteram), 0x1000/2);
|
||||
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
save_item(NAME(m_pf_layer[i].vram_base), i);
|
||||
|
@ -178,7 +178,7 @@ VIDEO_START_MEMBER(m72_state,poundfor)
|
||||
m_bg_tilemap->set_scrolldx(6,0);
|
||||
m_fg_tilemap->set_scrolldy(-128,-128);
|
||||
m_bg_tilemap->set_scrolldy(-128,-128);
|
||||
|
||||
|
||||
save_item(NAME(m_prev));
|
||||
save_item(NAME(m_diff));
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ void mainsnk_state::video_start()
|
||||
|
||||
m_bg_tilemap->set_scrolldx(16, 16);
|
||||
m_bg_tilemap->set_scrolldy(8, 8);
|
||||
|
||||
|
||||
save_item(NAME(m_bg_tile_offset));
|
||||
}
|
||||
|
||||
|
@ -371,7 +371,7 @@ void niyanpai_state::video_start()
|
||||
m_clut[2] = auto_alloc_array(machine(), UINT8, 0x1000);
|
||||
m_nb19010_busyflag = 1;
|
||||
m_blitter_timer = timer_alloc(TIMER_BLITTER);
|
||||
|
||||
|
||||
save_item(NAME(m_scrollx));
|
||||
save_item(NAME(m_scrolly));
|
||||
save_item(NAME(m_blitter_destx));
|
||||
|
@ -68,7 +68,7 @@ void portrait_state::video_start()
|
||||
m_foreground = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(portrait_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32 );
|
||||
|
||||
m_foreground->set_transparent_pen(7);
|
||||
|
||||
|
||||
save_item(NAME(m_scroll));
|
||||
}
|
||||
|
||||
|
@ -168,7 +168,7 @@ void powerins_state::video_start()
|
||||
m_tilemap_1->set_scroll_rows(1);
|
||||
m_tilemap_1->set_scroll_cols(1);
|
||||
m_tilemap_1->set_transparent_pen(15);
|
||||
|
||||
|
||||
save_item(NAME(m_tile_bank));
|
||||
}
|
||||
|
||||
|
@ -363,7 +363,7 @@ void stactics_state::video_start()
|
||||
m_shot_arrive = 0;
|
||||
m_beam_state = 0;
|
||||
m_old_beam_state = 0;
|
||||
|
||||
|
||||
save_item(NAME(m_y_scroll_d));
|
||||
save_item(NAME(m_y_scroll_e));
|
||||
save_item(NAME(m_y_scroll_f));
|
||||
|
@ -136,7 +136,7 @@ void thepit_state::video_start()
|
||||
m_dummy_tile = auto_alloc_array_clear(machine(), UINT8, 8*8);
|
||||
|
||||
m_graphics_bank = 0; /* only used in intrepid */
|
||||
|
||||
|
||||
save_item(NAME(m_graphics_bank));
|
||||
save_item(NAME(m_flip_x));
|
||||
save_item(NAME(m_flip_y));
|
||||
|
@ -78,7 +78,7 @@ void tunhunt_state::video_start()
|
||||
|
||||
m_fg_tilemap->set_transparent_pen(0);
|
||||
m_fg_tilemap->set_scrollx(0, 64);
|
||||
|
||||
|
||||
save_item(NAME(m_control));
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user