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Update docs a bit. Turn off debugger by default.
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@ -274,7 +274,7 @@ Configuration options
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- mame.ini
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- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME
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parses mame060.ini here)
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- mamed.ini (if this is a debug build, i.e. mamed.exe)
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- debug.ini (if the debugger is enabled)
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- vector.ini (for vector games only)
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- <driver>.ini (based on the source filename of the driver)
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- <parent>.ini (for clones only, may be called recursively)
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@ -940,10 +940,9 @@ Debugging options
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-[no]debug
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Activates the integrated debugger. This is available only if the
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program is compiled with MAME_DEBUG defined. By default, the debugger
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is entered by pressing the tilde (~) key during emulation. It is also
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entered immediately at startup. The default is ON (-debug).
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Activates the integrated debugger. By default, the debugger is entered
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by pressing the tilde (~) key during emulation. It is also entered
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immediately at startup. The default is OFF (-nodebug).
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-debugscript <filename>
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@ -149,7 +149,7 @@ const options_entry mame_core_options[] =
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{ "log", "0", OPTION_BOOLEAN, "generate an error.log file" },
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{ "verbose;v", "0", OPTION_BOOLEAN, "display additional diagnostic information" },
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{ "update_in_pause", "0", OPTION_BOOLEAN, "keep calling video updates while in pause" },
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{ "debug;d", "1", OPTION_BOOLEAN, "enable/disable debugger" },
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{ "debug;d", "0", OPTION_BOOLEAN, "enable/disable debugger" },
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{ "debugscript", NULL, 0, "script for debugger" },
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/* misc options */
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