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https://github.com/holub/mame
synced 2025-05-15 18:32:02 +03:00
Fix for previous fix.
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parent
504cee4992
commit
1eb4b23585
16
src/emu/ui.c
16
src/emu/ui.c
@ -723,12 +723,13 @@ void ui_draw_text_full(render_container *container, const char *origs, float x,
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void ui_draw_text_box(render_container *container, const char *text, int justify, float xpos, float ypos, rgb_t backcolor)
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{
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float line_height = ui_get_line_height(container->manager().machine());
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float target_width = 2.0f - ((xpos <= 0.5f) ? xpos : 1.0f - xpos) - 2.0f * UI_BOX_LR_BORDER;
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float max_width = 2.0f * ((xpos <= 0.5f) ? xpos : 1.0f - xpos) - 2.0f * UI_BOX_LR_BORDER;
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float target_width = max_width;
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float target_height = line_height;
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float target_x, target_y;
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float last_target_height = 0;
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do
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while (1)
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{
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/* determine the target location */
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target_x = xpos - 0.5f * target_width;
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@ -745,20 +746,23 @@ void ui_draw_text_box(render_container *container, const char *text, int justify
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target_y = 1.0f - UI_BOX_TB_BORDER - target_height;
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/* compute the multi-line target width/height */
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last_target_height = target_height;
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ui_draw_text_full(container, text, target_x, target_y, target_width + 0.00001,
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ui_draw_text_full(container, text, target_x, target_y, target_width + 0.00001f,
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justify, WRAP_WORD, DRAW_NONE, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, &target_width, &target_height);
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if (target_height > 1.0f - 2.0f * UI_BOX_TB_BORDER)
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target_height = floor((1.0f - 2.0f * UI_BOX_TB_BORDER) / line_height) * line_height;
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} while (target_height != last_target_height);
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/* if we match our last value, we're done */
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if (target_height == last_target_height)
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break;
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last_target_height = target_height;
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}
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/* add a box around that */
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ui_draw_outlined_box(container, target_x - UI_BOX_LR_BORDER,
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target_y - UI_BOX_TB_BORDER,
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target_x + target_width + UI_BOX_LR_BORDER,
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target_y + target_height + UI_BOX_TB_BORDER, backcolor);
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ui_draw_text_full(container, text, target_x, target_y, target_width + 0.00001,
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ui_draw_text_full(container, text, target_x, target_y, target_width + 0.00001f,
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justify, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL);
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}
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