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https://github.com/holub/mame
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s7.c : Warlok, Time Fantasy, Laser Cue marked as working.
Most games have sound. 5 other games are mostly playable.
This commit is contained in:
parent
f0267388e4
commit
1ee7c41651
@ -444,8 +444,8 @@ static MACHINE_CONFIG_START( s6a, s6a_state )
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MCFG_PIA_WRITEPA_HANDLER(DEVWRITE8("dac", dac_device, write_unsigned8))
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MCFG_PIA_CA2_HANDLER(DEVWRITELINE("hc55516", hc55516_device, digit_w))
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MCFG_PIA_CB2_HANDLER(DEVWRITELINE("hc55516", hc55516_device, clock_w))
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MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("audiocpu", m6802_cpu_device, irq_line))
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MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("audiocpu", m6802_cpu_device, irq_line))
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MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("audiocpu", m6808_cpu_device, irq_line))
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MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("audiocpu", m6808_cpu_device, irq_line))
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MACHINE_CONFIG_END
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@ -2,15 +2,44 @@
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// copyright-holders:Robbbert
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/****************************************************************************************
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PINBALL
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Williams System 7
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PINBALL
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Williams System 7
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When first started, it shows the game number and stops. Press F3 to initialise the
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nvram. In theory you can then press the diagnostic buttons; or you then enter coins
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and start playing.
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Each game has its own switches, you need to know the outhole and slam-tilt ones.
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Note that T is also a tilt, but it may take 3 hits to activate it.
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A number of games are multiball therefore they either cannot start or the outhole
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is ineffective/unknown. All games can coin up.
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Game Outhole Tilt Notes
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----------------------------------------------------------------------------------
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Black Knight Cannot start
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Firepower II Cannot start
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Defender Cannot start
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Pharoah Cannot start
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Starlight Cannot start
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Cosmic Gunfight Freezes when 1 pressed
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Thunderball Speech is mixed up
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Barracora No sound, cannot start
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Solar Fire No sound, cannot start
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Warlok X Works
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Laser Cue X Works
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Time Fantasy Up Q Works
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Varkon Mostly works
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Jungle Lord Q Mostly works
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Joust Does something? Not a normal pinball
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Hyperball Does something? Not a normal pinball
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Status of games:
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- Inputs don't work so unable to play.
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- Display works.
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- Sound test works.
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ToDo:
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- Diagnostic buttons do not work
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- Some games have an additional alphanumeric display; not emulated as yet.
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*****************************************************************************************/
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@ -54,6 +83,8 @@ public:
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DECLARE_READ8_MEMBER(dips_r);
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DECLARE_READ8_MEMBER(switch_r);
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DECLARE_WRITE8_MEMBER(switch_w);
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DECLARE_READ8_MEMBER(nvram_r);
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DECLARE_WRITE8_MEMBER(nvram_w);
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DECLARE_READ_LINE_MEMBER(pia21_ca1_r);
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DECLARE_READ_LINE_MEMBER(pia28_ca1_r);
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DECLARE_READ_LINE_MEMBER(pia28_cb1_r);
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@ -72,13 +103,17 @@ public:
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DECLARE_INPUT_CHANGED_MEMBER(audio_nmi);
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DECLARE_INPUT_CHANGED_MEMBER(diag_ca1);
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DECLARE_INPUT_CHANGED_MEMBER(diag_cb1);
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DECLARE_INPUT_CHANGED_MEMBER(diag_coin);
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DECLARE_MACHINE_RESET(s7);
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private:
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UINT8 m_t_c;
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UINT8 m_sound_data;
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UINT8 m_strobe;
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UINT8 m_kbdrow;
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UINT8 m_nvram[0x100];
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bool m_data_ok;
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bool m_memprotect;
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virtual void machine_start();
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_audiocpu;
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required_device<dac_device> m_dac;
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@ -93,8 +128,10 @@ private:
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static ADDRESS_MAP_START( s7_main_map, AS_PROGRAM, 8, s7_state )
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ADDRESS_MAP_GLOBAL_MASK(0x7fff)
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AM_RANGE(0x0000, 0x01ff) AM_RAM AM_SHARE("nvram")
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AM_RANGE(0x0200, 0x13ff) AM_RAM
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AM_RANGE(0x0000, 0x00ff) AM_RAM AM_MIRROR(0x1000)
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AM_RANGE(0x0100, 0x01ff) AM_READWRITE(nvram_r,nvram_w)
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AM_RANGE(0x0200, 0x03ff) AM_RAM AM_MIRROR(0x1000)
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AM_RANGE(0x1100, 0x11ff) AM_RAM
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AM_RANGE(0x2100, 0x2103) AM_DEVREADWRITE("pia21", pia6821_device, read, write) // sound+solenoids
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AM_RANGE(0x2200, 0x2203) AM_DEVREADWRITE("pia22", pia6821_device, read, write) // solenoids
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AM_RANGE(0x2400, 0x2403) AM_DEVREADWRITE("pia24", pia6821_device, read, write) // lamps
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@ -114,17 +151,17 @@ static INPUT_PORTS_START( s7 )
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("X1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT ) // pendulum tilt
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) // 2-player start
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START ) // 1-player start
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT ) // slam tilt
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) // high score reset
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PORT_START("X2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
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@ -148,7 +185,7 @@ static INPUT_PORTS_START( s7 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
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@ -187,8 +224,9 @@ static INPUT_PORTS_START( s7 )
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PORT_START("DIAGS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, s7_state, audio_nmi, 1)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_F2) PORT_CHANGED_MEMBER(DEVICE_SELF, s7_state, main_nmi, 1)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Advance") PORT_CODE(KEYCODE_0) PORT_CHANGED_MEMBER(DEVICE_SELF, s7_state, diag_ca1, 1)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_9) PORT_CHANGED_MEMBER(DEVICE_SELF, s7_state, diag_cb1, 1)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Advance") PORT_CODE(KEYCODE_0) PORT_CHANGED_MEMBER(DEVICE_SELF, s7_state, diag_ca1, 0)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_9) PORT_CHANGED_MEMBER(DEVICE_SELF, s7_state, diag_cb1, 0) PORT_TOGGLE
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Coin Door") PORT_CODE(KEYCODE_8) PORT_CHANGED_MEMBER(DEVICE_SELF, s7_state, diag_coin, 1) PORT_TOGGLE
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PORT_START("DSW0")
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PORT_DIPNAME( 0x01, 0x01, "SW01" )
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@ -243,11 +281,6 @@ static INPUT_PORTS_START( s7 )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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INPUT_PORTS_END
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MACHINE_RESET_MEMBER( s7_state, s7 )
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{
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m_t_c = 0;
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}
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INPUT_CHANGED_MEMBER( s7_state::main_nmi )
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{
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// Diagnostic button sends a pulse to NMI pin
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@ -264,14 +297,17 @@ INPUT_CHANGED_MEMBER( s7_state::audio_nmi )
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INPUT_CHANGED_MEMBER( s7_state::diag_ca1 )
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{
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// if (newval==CLEAR_LINE)
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m_pia28->ca1_w(!newval);
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m_pia28->ca1_w(oldval); // newval inverted by ic5, so use oldval
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}
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INPUT_CHANGED_MEMBER( s7_state::diag_cb1 )
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{
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// if (newval==CLEAR_LINE)
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m_pia28->cb1_w(!newval);
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m_pia28->cb1_w(oldval); // newval inverted by ic5, so use oldval
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}
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INPUT_CHANGED_MEMBER( s7_state::diag_coin )
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{
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m_memprotect = newval;
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}
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WRITE8_MEMBER( s7_state::sol2_w )
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@ -287,21 +323,7 @@ WRITE8_MEMBER( s7_state::sol3_w )
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WRITE8_MEMBER( s7_state::sound_w )
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{
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UINT8 sound_data = ioport("SND")->read();
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if (BIT(data, 0))
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sound_data &= 0xfe;
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if (BIT(data, 1))
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sound_data &= 0xfd;
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if (BIT(data, 2))
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sound_data &= 0xfb;
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if (BIT(data, 3))
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sound_data &= 0xf7;
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if (BIT(data, 4))
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sound_data &= 0xef;
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UINT8 sound_data = (ioport("SND")->read() & 0xe0) | (data & 0x1f);
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bool cb1 = ((sound_data & 0x9f) != 0x9f);
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@ -368,7 +390,7 @@ READ8_MEMBER( s7_state::switch_r )
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{
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char kbdrow[8];
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sprintf(kbdrow,"X%X",m_kbdrow);
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return ioport(kbdrow)->read();
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return ioport(kbdrow)->read() ^ 0xff; // comes in through inverter buffers
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}
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WRITE8_MEMBER( s7_state::switch_w )
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@ -376,12 +398,25 @@ WRITE8_MEMBER( s7_state::switch_w )
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m_kbdrow = data;
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}
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READ8_MEMBER( s7_state::nvram_r )
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{
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return m_nvram[offset] | 0xf0;
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}
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WRITE8_MEMBER( s7_state::nvram_w )
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{
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if ((m_memprotect) && (offset > 0x7f))
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{}
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else
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m_nvram[offset] = data;
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}
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READ8_MEMBER( s7_state::dac_r )
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{
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return m_sound_data;
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}
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TIMER_DEVICE_CALLBACK_MEMBER( s7_state::irq)
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TIMER_DEVICE_CALLBACK_MEMBER( s7_state::irq )
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{
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if (m_t_c > 0x70)
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m_maincpu->set_input_line(M6800_IRQ_LINE, ASSERT_LINE);
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@ -389,9 +424,21 @@ TIMER_DEVICE_CALLBACK_MEMBER( s7_state::irq)
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m_t_c++;
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}
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void s7_state::machine_start()
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{
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m_memprotect = 0;
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save_item(NAME(m_nvram));
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machine().device<nvram_device>("nvram")->set_base(m_nvram, sizeof(m_nvram));
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}
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MACHINE_RESET_MEMBER( s7_state, s7 )
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{
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m_t_c = 0;
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}
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static MACHINE_CONFIG_START( s7, s7_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", M6808, 4000000)
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MCFG_CPU_ADD("maincpu", M6808, 3580000)
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MCFG_CPU_PROGRAM_MAP(s7_main_map)
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MCFG_TIMER_DRIVER_ADD_PERIODIC("irq", s7_state, irq, attotime::from_hz(250))
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MCFG_MACHINE_RESET_OVERRIDE(s7_state, s7)
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@ -404,7 +451,8 @@ static MACHINE_CONFIG_START( s7, s7_state )
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/* Devices */
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MCFG_DEVICE_ADD("pia21", PIA6821, 0)
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MCFG_PIA_READPA_HANDLER(READ8(s7_state, dac_r))
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MCFG_PIA_READPA_HANDLER(CONSTANT(0xff))
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MCFG_PIA_READPB_HANDLER(CONSTANT(0x3f))
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MCFG_PIA_WRITEPA_HANDLER(WRITE8(s7_state, sound_w))
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MCFG_PIA_WRITEPB_HANDLER(WRITE8(s7_state, sol2_w))
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MCFG_PIA_CA2_HANDLER(WRITELINE(s7_state, pia21_ca2_w))
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@ -450,7 +498,7 @@ static MACHINE_CONFIG_START( s7, s7_state )
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MCFG_NVRAM_ADD_0FILL("nvram")
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/* Add the soundcard */
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MCFG_CPU_ADD("audiocpu", M6808, 4000000)
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MCFG_CPU_ADD("audiocpu", M6808, 3580000)
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MCFG_CPU_PROGRAM_MAP(s7_audio_map)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("dac", DAC, 0)
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@ -462,6 +510,8 @@ static MACHINE_CONFIG_START( s7, s7_state )
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MCFG_DEVICE_ADD("pias", PIA6821, 0)
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MCFG_PIA_READPB_HANDLER(READ8(s7_state, dac_r))
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MCFG_PIA_WRITEPA_HANDLER(DEVWRITE8("dac", dac_device, write_unsigned8))
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MCFG_PIA_WRITEPB_HANDLER(NULL)
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MCFG_PIA_READCA1_HANDLER(VCC)
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MCFG_PIA_CA2_HANDLER(DEVWRITELINE("hc55516", hc55516_device, digit_w))
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MCFG_PIA_CB2_HANDLER(DEVWRITELINE("hc55516", hc55516_device, clock_w))
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MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("audiocpu", m6808_cpu_device, irq_line))
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@ -803,26 +853,26 @@ ROM_END
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GAME( 1980, bk_l4, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Black Knight (L-4)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1980, bk_f4, bk_l4, s7, s7, driver_device, 0, ROT0, "Williams", "Black Knight (L-4, French speech)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1980, bk_l3, bk_l4, s7, s7, driver_device, 0, ROT0, "Williams", "Black Knight (L-3)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1980, csmic_l1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Cosmic Gunfight (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1981, jngld_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Jungle Lord (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1981, jngld_l1, jngld_l2, s7, s7, driver_device, 0, ROT0, "Williams", "Jungle Lord (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1981, pharo_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Pharaoh (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1980, bk_l4, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Black Knight (L-4)", GAME_MECHANICAL | GAME_NOT_WORKING )
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GAME( 1980, bk_f4, bk_l4, s7, s7, driver_device, 0, ROT0, "Williams", "Black Knight (L-4, French speech)", GAME_MECHANICAL | GAME_NOT_WORKING )
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GAME( 1980, bk_l3, bk_l4, s7, s7, driver_device, 0, ROT0, "Williams", "Black Knight (L-3)", GAME_MECHANICAL | GAME_NOT_WORKING )
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GAME( 1980, csmic_l1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Cosmic Gunfight (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING )
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GAME( 1981, jngld_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Jungle Lord (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING )
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GAME( 1981, jngld_l1, jngld_l2, s7, s7, driver_device, 0, ROT0, "Williams", "Jungle Lord (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING )
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GAME( 1981, pharo_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Pharaoh (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING )
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GAME( 1981, solar_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Solar Fire (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1982, thund_p1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Thunderball (P-1)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1982, thund_p2, thund_p1, s7, s7, driver_device, 0, ROT0, "Williams", "Thunderball (P-2)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1982, thund_p3, thund_p1, s7, s7, driver_device, 0, ROT0, "Williams", "Thunderball (P-3)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
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GAME( 1981, hypbl_l4, 0, s7, s7, driver_device, 0, ROT0, "Williams", "HyperBall (L-4)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
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GAME( 1981, hypbl_l2, hypbl_l4, s7, s7, driver_device, 0, ROT0, "Williams", "HyperBall (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1982, thund_p1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Thunderball (P-1)", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, thund_p2, thund_p1, s7, s7, driver_device, 0, ROT0, "Williams", "Thunderball (P-2)", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1982, thund_p3, thund_p1, s7, s7, driver_device, 0, ROT0, "Williams", "Thunderball (P-3)", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1981, hypbl_l4, 0, s7, s7, driver_device, 0, ROT0, "Williams", "HyperBall (L-4)", GAME_MECHANICAL | GAME_NOT_WORKING )
|
||||
GAME( 1981, hypbl_l2, hypbl_l4, s7, s7, driver_device, 0, ROT0, "Williams", "HyperBall (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING )
|
||||
GAME( 1981, barra_l1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Barracora (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1982, vrkon_l1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Varkon (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1982, tmfnt_l5, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Time Fantasy (L-5)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1982, wrlok_l3, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Warlok (L-3)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1982, dfndr_l4, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Defender (L-4)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1983, jst_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Joust (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1983, jst_l1, jst_l2, s7, s7, driver_device, 0, ROT0, "Williams", "Joust (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1983, lsrcu_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Laser Cue (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1983, fpwr2_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Firepower II (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1984, strlt_l1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Star Light (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING | GAME_NO_SOUND)
|
||||
GAME( 1982, vrkon_l1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Varkon (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING )
|
||||
GAME( 1982, tmfnt_l5, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Time Fantasy (L-5)", GAME_MECHANICAL )
|
||||
GAME( 1982, wrlok_l3, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Warlok (L-3)", GAME_MECHANICAL )
|
||||
GAME( 1982, dfndr_l4, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Defender (L-4)", GAME_MECHANICAL | GAME_NOT_WORKING )
|
||||
GAME( 1983, jst_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Joust (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING )
|
||||
GAME( 1983, jst_l1, jst_l2, s7, s7, driver_device, 0, ROT0, "Williams", "Joust (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING )
|
||||
GAME( 1983, lsrcu_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Laser Cue (L-2)", GAME_MECHANICAL )
|
||||
GAME( 1983, fpwr2_l2, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Firepower II (L-2)", GAME_MECHANICAL | GAME_NOT_WORKING )
|
||||
GAME( 1984, strlt_l1, 0, s7, s7, driver_device, 0, ROT0, "Williams", "Star Light (L-1)", GAME_MECHANICAL | GAME_NOT_WORKING )
|
||||
|
Loading…
Reference in New Issue
Block a user