mirror of
https://github.com/holub/mame
synced 2025-07-03 00:56:03 +03:00
moved kodb to fcrash.c (which will probably end up being the home of the cps1 bootlegs)
This commit is contained in:
parent
1a05fad1c0
commit
1f7a76abfa
@ -6107,65 +6107,7 @@ ROM_START( kodj )
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ROM_LOAD( "kd19.bin", 0x20000, 0x20000, CRC(92941b80) SHA1(5fa7c2793e6febee54a83042d118ddd4f2b7d127) )
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ROM_END
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/*
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CPU
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1x TS68000CP12 (main)
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1x TPC1020AFN-084C
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1x Z8400BB1-Z80CPU (sound)
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1x YM2151 (sound)
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1x YM3012A (sound)
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1x OKI-M6295 (sound)
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2x LM324N (sound)
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1x TDA2003 (sound)
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1x oscillator 10.0 MHz
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1x oscillator 22.1184 MHz
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ROMs
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1x AM27C512 (1)(sound)
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1x AM27C020 (2)(sound)
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2x AM27C040 (3,4)(main)
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1x Am27C040 (bp)(gfx)
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7x maskrom (ai,bi,ci,di,ap,cp,dp)(gfx)
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1x GAL20V8A (not dumped)
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3x GAL16V8A (not dumped)
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1x PALCE20V8H (not dumped)
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1x GAL20V8S (not dumped)
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Note
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1x JAMMA edge connector
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1x trimmer (volume)
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3x 8 switches dip
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*/
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ROM_START( kodb )
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ROM_REGION( CODE_SIZE, REGION_CPU1, 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "3.ic172", 0x00000, 0x080000, CRC(036dd74c) SHA1(489344e56863429e86b4c362b82d89819c1d6afb) )
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ROM_LOAD16_BYTE( "4.ic171", 0x00001, 0x080000, CRC(3e4b7295) SHA1(3245640bae7d141238051dfe5c7683d05c6d3848) )
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ROM_REGION( 0x400000, REGION_GFX1, 0 )
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ROMX_LOAD( "cp.ic90", 0x000000, 0x80000, CRC(e3b8589e) SHA1(775f97e43cb995b93da40063a1f1e4d73b34437c), ROM_SKIP(7) )
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ROMX_LOAD( "dp.ic89", 0x000001, 0x80000, CRC(3eec9580) SHA1(3d8d0cfbeae077544e514a5eb96cc83f716e494f), ROM_SKIP(7) )
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ROMX_LOAD( "ap.ic88", 0x000002, 0x80000, CRC(fdf5f163) SHA1(271ee96886c958accaca9a82484ab80fe32bd38e), ROM_SKIP(7) )
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ROMX_LOAD( "bp.ic87", 0x000003, 0x80000, CRC(4e1c52b7) SHA1(74570e7d577c999c62203c97b3d449e3b61a678a), ROM_SKIP(7) )
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ROMX_LOAD( "ci.ic91", 0x000004, 0x80000, CRC(22228bc5) SHA1(d48a09ee284d9e4b986f5c3c1c865930f76986e2), ROM_SKIP(7) )
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ROMX_LOAD( "di.ic92", 0x000005, 0x80000, CRC(ab031763) SHA1(5bcd89b1debf029b779aa1bb73b3a572d27154ec), ROM_SKIP(7) )
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ROMX_LOAD( "ai.ic93", 0x000006, 0x80000, CRC(cffbf4be) SHA1(f805bafc855d4a656c055a76eaeb26e36835541e), ROM_SKIP(7) )
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ROMX_LOAD( "bi.ic94", 0x000007, 0x80000, CRC(4a1b43fe) SHA1(7957f45b2862825c9509043c63c7da7108bd251b), ROM_SKIP(7) )
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ROM_REGION( 0x8000, REGION_GFX2, 0 )
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ROM_COPY( REGION_GFX1, 0x000000, 0x000000, 0x8000 ) /* stars */
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ROM_REGION( 0x18000, REGION_CPU2, 0 ) /* 64k for the audio CPU (+banks) */
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ROM_LOAD( "1.ic28", 0x00000, 0x08000, CRC(01cae60c) SHA1(b2cdd883fd859f0b701230831aca1f1a74ad6087) )
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ROM_CONTINUE( 0x10000, 0x08000 )
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ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
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ROM_LOAD( "2.ic19", 0x00000, 0x40000, CRC(a2db1575) SHA1(1a4a29e4b045af50700adf1665697feab12cc234) )
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ROM_END
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/* B-Board 91635B */
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ROM_START( captcomm )
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@ -8582,7 +8524,6 @@ GAME( 1991, wonder3, 3wonders, cps1_10MHz, 3wonders, cps1, ROT0, "Capcom"
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GAME( 1991, kod, 0, cps1_10MHz, kod, cps1, ROT0, "Capcom", "The King of Dragons (World 910711)" , 0) // "ETC"
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GAME( 1991, kodu, kod, cps1_10MHz, kodj, cps1, ROT0, "Capcom", "The King of Dragons (US 910910)", 0 )
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GAME( 1991, kodj, kod, cps1_10MHz, kodj, cps1, ROT0, "Capcom", "The King of Dragons (Japan 910805)", 0 )
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GAME( 1991, kodb, kod, cps1_10MHz, kod, cps1, ROT0, "Capcom", "The King of Dragons (bootleg)", GAME_NOT_WORKING ) // 910731 "ETC"
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GAME( 1991, captcomm, 0, cps1_10MHz, captcomm, cps1, ROT0, "Capcom", "Captain Commando (World 911014)" , 0) // "OTHER COUNTRY"
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GAME( 1991, captcomu, captcomm, cps1_10MHz, captcomm, cps1, ROT0, "Capcom", "Captain Commando (US 910928)", 0 )
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GAME( 1991, captcomj, captcomm, cps1_10MHz, captcomm, cps1, ROT0, "Capcom", "Captain Commando (Japan 911202)", 0 )
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@ -1,4 +1,4 @@
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/* Final Crash */
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/* Final Crash & other CPS1 bootlegs */
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/*
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@ -123,7 +123,12 @@ static void fcrash_update_transmasks(void)
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static void fcrash_render_sprites(running_machine *machine, bitmap_t *bitmap,const rectangle *cliprect)
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{
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int pos;
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int base=0x50c8/2; // and 10c8/2 for the buffer?
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int base=0x50c8/2;
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// sprite base registers need hooking up properly.. on fcrash it is NOT cps1_cps_a_regs[0]
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// on kodb, it might still be, unless that's just a leftover and it writes somewhere else too
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// if (cps1_cps_a_regs[0] & 0x00ff) base=0x10c8/2;
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// printf("cps1_cps_a_regs %04x\n", cps1_cps_a_regs[0]);
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for (pos=0x1ffc;pos>=0x0000;pos-=4)
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{
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@ -269,6 +274,76 @@ static VIDEO_UPDATE( fcrash )
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return 0;
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}
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// doesn't have the scroll offsets like fcrash
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static VIDEO_UPDATE( kodb )
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{
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int layercontrol,l0,l1,l2,l3;
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int videocontrol=cps1_cps_a_regs[0x22/2];
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flip_screen_set(videocontrol & 0x8000);
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layercontrol = cps1_cps_b_regs[0x20/2];
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/* Get video memory base registers */
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cps1_get_video_base();
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/* Build palette */
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fcrash_build_palette(screen->machine);
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fcrash_update_transmasks();
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tilemap_set_scrollx(cps1_bg_tilemap[0],0,cps1_scroll1x);
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tilemap_set_scrolly(cps1_bg_tilemap[0],0,cps1_scroll1y);
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if (videocontrol & 0x01) /* linescroll enable */
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{
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int scrly=-cps1_scroll2y;
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int i;
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int otheroffs;
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tilemap_set_scroll_rows(cps1_bg_tilemap[1],1024);
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otheroffs = cps1_cps_a_regs[CPS1_ROWSCROLL_OFFS];
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for (i = 0;i < 256;i++)
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tilemap_set_scrollx(cps1_bg_tilemap[1],(i - scrly) & 0x3ff,cps1_scroll2x + cps1_other[(i + otheroffs) & 0x3ff]);
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}
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else
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{
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tilemap_set_scroll_rows(cps1_bg_tilemap[1],1);
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tilemap_set_scrollx(cps1_bg_tilemap[1],0,cps1_scroll2x);
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}
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tilemap_set_scrolly(cps1_bg_tilemap[1],0,cps1_scroll2y);
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tilemap_set_scrollx(cps1_bg_tilemap[2],0,cps1_scroll3x);
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tilemap_set_scrolly(cps1_bg_tilemap[2],0,cps1_scroll3y);
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/* turn all tilemaps on regardless of settings in get_video_base() */
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/* write a custom get_video_base for this bootleg hardware? */
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tilemap_set_enable(cps1_bg_tilemap[0],1);
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tilemap_set_enable(cps1_bg_tilemap[1],1);
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tilemap_set_enable(cps1_bg_tilemap[2],1);
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/* Blank screen */
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fillbitmap(bitmap,0xbff,cliprect);
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fillbitmap(priority_bitmap,0,cliprect);
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l0 = (layercontrol >> 0x06) & 03;
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l1 = (layercontrol >> 0x08) & 03;
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l2 = (layercontrol >> 0x0a) & 03;
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l3 = (layercontrol >> 0x0c) & 03;
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fcrash_render_layer(screen->machine,bitmap,cliprect,l0,0);
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if (l1 == 0) fcrash_render_high_layer(bitmap,cliprect,l0);
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fcrash_render_layer(screen->machine,bitmap,cliprect,l1,0);
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if (l2 == 0) fcrash_render_high_layer(bitmap,cliprect,l1);
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fcrash_render_layer(screen->machine,bitmap,cliprect,l2,0);
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if (l3 == 0) fcrash_render_high_layer(bitmap,cliprect,l2);
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fcrash_render_layer(screen->machine,bitmap,cliprect,l3,0);
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return 0;
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}
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static ADDRESS_MAP_START( fcrash_map, ADDRESS_SPACE_PROGRAM, 16 )
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@ -299,6 +374,24 @@ static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( kodb_map, ADDRESS_SPACE_PROGRAM, 16 )
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AM_RANGE(0x000000, 0x3fffff) AM_ROM
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AM_RANGE(0x800000, 0x800007) AM_READ(cps1_in1_r) /* Player input ports */
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/* forgottn, willow, cawing, nemo, varth read from 800010. Probably debug input leftover from development */
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AM_RANGE(0x800018, 0x80001f) AM_READ(cps1_dsw_r) /* System input ports / Dip Switches */
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AM_RANGE(0x800020, 0x800021) AM_READNOP /* ? Used by Rockman ? not mapped according to PAL */
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AM_RANGE(0x800030, 0x800037) AM_WRITE(cps1_coinctrl_w)
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/* Forgotten Worlds has dial controls on B-board mapped at 800040-80005f. See DRIVER_INIT */
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AM_RANGE(0x800100, 0x80013f) AM_WRITE(cps1_cps_a_w) AM_BASE(&cps1_cps_a_regs) /* CPS-A custom */
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AM_RANGE(0x800140, 0x80017f) AM_READWRITE(cps1_cps_b_r, cps1_cps_b_w) AM_BASE(&cps1_cps_b_regs) /* CPS-B custom */
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// AM_RANGE(0x800180, 0x800187) AM_WRITE(cps1_soundlatch_w) /* Sound command */
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// AM_RANGE(0x800188, 0x80018f) AM_WRITE(cps1_soundlatch2_w) /* Sound timer fade */
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AM_RANGE(0x8001c0, 0x8001ff) AM_READWRITE(cps1_cps_b_r, cps1_cps_b_w) /* mirror (SF2 revision "E" US 910228) */
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AM_RANGE(0x900000, 0x92ffff) AM_RAM_WRITE(cps1_gfxram_w) AM_BASE(&cps1_gfxram) AM_SIZE(&cps1_gfxram_size) /* SF2CE executes code from here */
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AM_RANGE(0xff0000, 0xffffff) AM_RAM
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ADDRESS_MAP_END
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#define CPS1_COINAGE_1 \
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) \
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PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \
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@ -319,6 +412,61 @@ ADDRESS_MAP_END
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PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) \
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PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
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#define CPS1_COINAGE_2(diploc) \
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION(diploc ":1,2,3") \
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PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \
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PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) \
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PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) \
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PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) \
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) \
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) \
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) \
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PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
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#define CPS1_COINAGE_3(diploc) \
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(diploc ":1,2,3") \
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PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) \
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PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) \
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PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) \
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PORT_DIPSETTING( 0x00, "2 Coins/1 Credit (1 to continue)" ) \
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PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) \
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) \
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) \
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) \
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PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(diploc ":4,5,6") \
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PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) \
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PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \
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PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) ) \
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PORT_DIPSETTING( 0x00, "2 Coins/1 Credit (1 to continue)" ) \
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PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) \
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) \
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PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) \
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PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
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#define CPS1_DIFFICULTY_1(diploc) \
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PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(diploc ":1,2,3") \
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PORT_DIPSETTING( 0x07, "1 (Easiest)" ) \
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PORT_DIPSETTING( 0x06, "2" ) \
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PORT_DIPSETTING( 0x05, "3" ) \
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PORT_DIPSETTING( 0x04, "4 (Normal)" ) \
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PORT_DIPSETTING( 0x03, "5" ) \
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PORT_DIPSETTING( 0x02, "6" ) \
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PORT_DIPSETTING( 0x01, "7" ) \
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PORT_DIPSETTING( 0x00, "8 (Hardest)" )
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#define CPS1_DIFFICULTY_2(diploc) \
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(diploc ":1,2,3") \
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PORT_DIPSETTING( 0x04, "1 (Easiest)" ) \
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PORT_DIPSETTING( 0x05, "2" ) \
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PORT_DIPSETTING( 0x06, "3" ) \
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PORT_DIPSETTING( 0x07, "4 (Normal)" ) \
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PORT_DIPSETTING( 0x03, "5" ) \
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PORT_DIPSETTING( 0x02, "6" ) \
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PORT_DIPSETTING( 0x01, "7" ) \
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PORT_DIPSETTING( 0x00, "8 (Hardest)" )
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static INPUT_PORTS_START( fcrash )
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PORT_START_TAG("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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@ -404,6 +552,99 @@ static INPUT_PORTS_START( fcrash )
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INPUT_PORTS_END
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static INPUT_PORTS_START( kodb )
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PORT_START_TAG("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
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PORT_SERVICE_NO_TOGGLE( 0x40, IP_ACTIVE_LOW )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START_TAG("DSWA")
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CPS1_COINAGE_2( "SW(A)" )
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PORT_DIPNAME( 0x08, 0x08, "Coin Slots" ) PORT_DIPLOCATION("SW(A):4")
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPSETTING( 0x08, "3" )
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PORT_DIPNAME( 0x10, 0x10, "Play Mode" ) PORT_DIPLOCATION("SW(A):5")
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PORT_DIPSETTING( 0x00, "2 Players" )
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PORT_DIPSETTING( 0x10, "3 Players" )
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PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW(A):6" )
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PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW(A):7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW(A):8" )
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PORT_START_TAG("DSWB")
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CPS1_DIFFICULTY_1( "SW(B)" )
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PORT_DIPNAME( 0x38, 0x38, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW(B):4,5,6")
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PORT_DIPSETTING( 0x30, "1" )
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PORT_DIPSETTING( 0x38, "2" )
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PORT_DIPSETTING( 0x28, "3" )
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PORT_DIPSETTING( 0x20, "4" )
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PORT_DIPSETTING( 0x18, "5" )
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PORT_DIPSETTING( 0x10, "6" )
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PORT_DIPSETTING( 0x08, "7" )
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PORT_DIPSETTING( 0x00, "8" )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW(B):7,8")
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PORT_DIPSETTING( 0x80, "80k and every 400k" )
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PORT_DIPSETTING( 0xc0, "100k and every 450k" )
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PORT_DIPSETTING( 0x40, "160k and every 450k" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
|
||||
PORT_START_TAG("DSWC")
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW(C):1" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW(C):2" )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW(C):3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "Freeze" ) PORT_DIPLOCATION("SW(C):4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW(C):5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW(C):6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW(C):7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Game Mode") PORT_DIPLOCATION("SW(C):8")
|
||||
PORT_DIPSETTING( 0x80, "Game" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Test ) )
|
||||
|
||||
PORT_START_TAG("IN1")
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
|
||||
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
|
||||
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
|
||||
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
|
||||
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
|
||||
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_START_TAG("IN2") /* Player 3 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static const struct MSM5205interface msm5205_interface1 =
|
||||
{
|
||||
@ -467,6 +708,46 @@ static MACHINE_DRIVER_START( fcrash )
|
||||
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
|
||||
MACHINE_DRIVER_END
|
||||
|
||||
static MACHINE_DRIVER_START( kodb )
|
||||
|
||||
/* basic machine hardware */
|
||||
MDRV_CPU_ADD_TAG("main", M68000, 10000000)
|
||||
MDRV_CPU_PROGRAM_MAP(kodb_map,0)
|
||||
MDRV_CPU_VBLANK_INT("main", cps1_interrupt)
|
||||
|
||||
// MDRV_CPU_ADD_TAG("sound", Z80, 3579545)
|
||||
/* audio CPU */
|
||||
// MDRV_CPU_PROGRAM_MAP(sub_map,0)
|
||||
|
||||
/* video hardware */
|
||||
MDRV_SCREEN_ADD("main", RASTER)
|
||||
MDRV_SCREEN_REFRESH_RATE(60)
|
||||
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
|
||||
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
|
||||
MDRV_SCREEN_SIZE(64*8, 32*8)
|
||||
MDRV_SCREEN_VISIBLE_AREA(8*8, (64-8)*8-1, 2*8, 30*8-1 )
|
||||
|
||||
MDRV_GFXDECODE(cps1)
|
||||
MDRV_PALETTE_LENGTH(0xc00)
|
||||
|
||||
MDRV_VIDEO_START(cps1)
|
||||
MDRV_VIDEO_EOF(cps1)
|
||||
MDRV_VIDEO_UPDATE(kodb)
|
||||
|
||||
/* sound hardware */
|
||||
// MDRV_SPEAKER_STANDARD_MONO("mono")
|
||||
|
||||
// MDRV_SOUND_ADD_TAG("2151", YM2151, 3579545)
|
||||
// MDRV_SOUND_CONFIG(ym2151_interface)
|
||||
// MDRV_SOUND_ROUTE(0, "mono", 0.35)
|
||||
// MDRV_SOUND_ROUTE(1, "mono", 0.35)
|
||||
|
||||
// MDRV_SOUND_ADD_TAG("okim", OKIM6295, 1000000)
|
||||
// MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // pin 7 can be changed by the game code, see f006 on z80
|
||||
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
|
||||
MACHINE_DRIVER_END
|
||||
|
||||
|
||||
|
||||
ROM_START( fcrash )
|
||||
ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* 68000 code */
|
||||
@ -505,4 +786,65 @@ ROM_START( fcrash )
|
||||
ROM_RELOAD( 0x10000, 0x20000 )
|
||||
ROM_END
|
||||
|
||||
GAME( 1990, fcrash, ffight, fcrash, fcrash, cps1, ROT0, "Playmark, bootleg [Capcom]", "Final Crash (World, bootleg)", 0 )
|
||||
/*
|
||||
CPU
|
||||
|
||||
1x TS68000CP12 (main)
|
||||
1x TPC1020AFN-084C
|
||||
1x Z8400BB1-Z80CPU (sound)
|
||||
1x YM2151 (sound)
|
||||
1x YM3012A (sound)
|
||||
1x OKI-M6295 (sound)
|
||||
2x LM324N (sound)
|
||||
1x TDA2003 (sound)
|
||||
1x oscillator 10.0 MHz
|
||||
1x oscillator 22.1184 MHz
|
||||
|
||||
ROMs
|
||||
|
||||
1x AM27C512 (1)(sound)
|
||||
1x AM27C020 (2)(sound)
|
||||
2x AM27C040 (3,4)(main)
|
||||
1x Am27C040 (bp)(gfx)
|
||||
7x maskrom (ai,bi,ci,di,ap,cp,dp)(gfx)
|
||||
1x GAL20V8A (not dumped)
|
||||
3x GAL16V8A (not dumped)
|
||||
1x PALCE20V8H (not dumped)
|
||||
1x GAL20V8S (not dumped)
|
||||
|
||||
Note
|
||||
|
||||
1x JAMMA edge connector
|
||||
1x trimmer (volume)
|
||||
3x 8 switches dip
|
||||
|
||||
*/
|
||||
|
||||
ROM_START( kodb )
|
||||
ROM_REGION( 0x400000, REGION_CPU1, 0 ) /* 68000 code */
|
||||
ROM_LOAD16_BYTE( "3.ic172", 0x00000, 0x080000, CRC(036dd74c) SHA1(489344e56863429e86b4c362b82d89819c1d6afb) )
|
||||
ROM_LOAD16_BYTE( "4.ic171", 0x00001, 0x080000, CRC(3e4b7295) SHA1(3245640bae7d141238051dfe5c7683d05c6d3848) )
|
||||
|
||||
ROM_REGION( 0x400000, REGION_GFX1, 0 )
|
||||
ROMX_LOAD( "cp.ic90", 0x000000, 0x80000, CRC(e3b8589e) SHA1(775f97e43cb995b93da40063a1f1e4d73b34437c), ROM_SKIP(7) )
|
||||
ROMX_LOAD( "dp.ic89", 0x000001, 0x80000, CRC(3eec9580) SHA1(3d8d0cfbeae077544e514a5eb96cc83f716e494f), ROM_SKIP(7) )
|
||||
ROMX_LOAD( "ap.ic88", 0x000002, 0x80000, CRC(fdf5f163) SHA1(271ee96886c958accaca9a82484ab80fe32bd38e), ROM_SKIP(7) )
|
||||
ROMX_LOAD( "bp.ic87", 0x000003, 0x80000, CRC(4e1c52b7) SHA1(74570e7d577c999c62203c97b3d449e3b61a678a), ROM_SKIP(7) )
|
||||
ROMX_LOAD( "ci.ic91", 0x000004, 0x80000, CRC(22228bc5) SHA1(d48a09ee284d9e4b986f5c3c1c865930f76986e2), ROM_SKIP(7) )
|
||||
ROMX_LOAD( "di.ic92", 0x000005, 0x80000, CRC(ab031763) SHA1(5bcd89b1debf029b779aa1bb73b3a572d27154ec), ROM_SKIP(7) )
|
||||
ROMX_LOAD( "ai.ic93", 0x000006, 0x80000, CRC(cffbf4be) SHA1(f805bafc855d4a656c055a76eaeb26e36835541e), ROM_SKIP(7) )
|
||||
ROMX_LOAD( "bi.ic94", 0x000007, 0x80000, CRC(4a1b43fe) SHA1(7957f45b2862825c9509043c63c7da7108bd251b), ROM_SKIP(7) )
|
||||
|
||||
ROM_REGION( 0x8000, REGION_GFX2, 0 )
|
||||
ROM_COPY( REGION_GFX1, 0x000000, 0x000000, 0x8000 ) /* stars */
|
||||
|
||||
ROM_REGION( 0x18000, REGION_CPU2, 0 ) /* 64k for the audio CPU (+banks) */
|
||||
ROM_LOAD( "1.ic28", 0x00000, 0x08000, CRC(01cae60c) SHA1(b2cdd883fd859f0b701230831aca1f1a74ad6087) )
|
||||
ROM_CONTINUE( 0x10000, 0x08000 )
|
||||
|
||||
ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
|
||||
ROM_LOAD( "2.ic19", 0x00000, 0x40000, CRC(a2db1575) SHA1(1a4a29e4b045af50700adf1665697feab12cc234) )
|
||||
ROM_END
|
||||
|
||||
GAME( 1990, fcrash, ffight, fcrash, fcrash, cps1, ROT0, "[Capcom] (Playmark bootleg)", "Final Crash (bootleg of Final Fight)", 0 )
|
||||
GAME( 1991, kodb, kod, kodb, kodb, cps1, ROT0, "[Capcom] (Playmark bootleg)", "The King of Dragons (bootleg)", GAME_NOT_WORKING | GAME_NO_SOUND ) // 910731 "ETC"
|
||||
|
Loading…
Reference in New Issue
Block a user