Fixed audio in Space Duel as per MT#7808

This commit is contained in:
Scott Stone 2020-12-05 09:41:31 -05:00
parent a17c42be6e
commit 1fa29c1f78

View File

@ -460,8 +460,8 @@ void bwidow_state::spacduel_map(address_map &map)
map(0x0e00, 0x0e00).w(FUNC(bwidow_state::irq_ack_w)); // interrupt acknowledge
map(0x0e80, 0x0e80).w(FUNC(bwidow_state::earom_control_w));
map(0x0f00, 0x0f3f).w(FUNC(bwidow_state::earom_write));
map(0x1000, 0x10ff).rw("pokey1", FUNC(pokey_device::read), FUNC(pokey_device::write));
map(0x1400, 0x14ff).rw("pokey2", FUNC(pokey_device::read), FUNC(pokey_device::write));
map(0x1000, 0x13ff).rw("pokey1", FUNC(pokey_device::read), FUNC(pokey_device::write));
map(0x1400, 0x17ff).rw("pokey2", FUNC(pokey_device::read), FUNC(pokey_device::write));
map(0x2000, 0x27ff).ram(); // vector RAM
map(0x2800, 0x3fff).rom(); // vector ROM
map(0x4000, 0xffff).rom();