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Some layouts need more scales on the same texture
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@ -339,7 +339,7 @@ private:
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void get_scaled(u32 dwidth, u32 dheight, render_texinfo &texinfo, render_primitive_list &primlist, u32 flags = 0);
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const rgb_t *get_adjusted_palette(render_container &container, u32 &out_length);
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static constexpr int MAX_TEXTURE_SCALES = 20;
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static constexpr int MAX_TEXTURE_SCALES = 100;
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// a scaled_texture contains a single scaled entry for a texture
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struct scaled_texture
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