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Fixed bug 3263 (PolyPlay crash due to wrong CPU tag)
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@ -356,7 +356,7 @@ ROM_END
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static TIMER_CALLBACK( polyplay_timer_callback )
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{
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cputag_set_input_line_and_vector(machine, "audiocpu", 0, HOLD_LINE, 0x4c);
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cputag_set_input_line_and_vector(machine, "maincpu", 0, HOLD_LINE, 0x4c);
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}
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/* game driver */
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