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blockch: add notes
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@ -10,12 +10,14 @@ Hardware notes:
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- NEC 8228, 2*NEC 8255C
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- 4KB ROM (4*MB8518)
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- 256 bytes SRAM(2*MB8101), 1KB SRAM(2*M58754S)
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- 1bpp bitmap + ball sprite
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- 1bpp bitmap + ball sprite, paddle sprite
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- discrete sound
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- 15 switches (not the usual small dipswitches, but separate large switches)
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TODO:
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- paddle sprite and missing (presumed) ball vs paddle collision detection
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- missing paddle position read (or maybe ball vs paddle collision detection)
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- interrupts are wrong, it looks like it expects IN.2 0x40 to be low for a while before the 2nd irq
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- is mirror(0x08) on the PPIs correct? it reads from 0x1c what may be paddle related too
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- video timing is wrong
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- identify remaining switches
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- the flyer photo shows a green screen, assumed to be an overlay on a B&W CRT
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@ -113,8 +115,13 @@ u32 blockch_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, co
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// draw paddle
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// TODO: preliminary
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int py = m_inputs[3]->read();
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if (cliprect.contains(py, 10))
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bitmap.pix(py, 10) = rgb_t::white();
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int px[2] = { 186, 46 };
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for (int y = py; y < (py + 20); y++)
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for (int i = 0; i < 2; i++)
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for (int x = px[i]; x < (px[i] + 2); x++)
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if (cliprect.contains(x, y))
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bitmap.pix(y, x) = rgb_t::white();
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return 0;
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}
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@ -224,7 +231,7 @@ static INPUT_PORTS_START( blockch )
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PORT_DIPNAME( 0x10, 0x10, "Unknown 2_10" )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x10, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x00, "Unknown 2_20" )
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PORT_DIPNAME( 0x20, 0x00, "Unknown 2_20" ) // collision related?
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
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@ -233,7 +240,7 @@ static INPUT_PORTS_START( blockch )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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PORT_START("IN.3")
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PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0)
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PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_SENSITIVITY(40) PORT_KEYDELTA(10) PORT_CENTERDELTA(0)
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INPUT_PORTS_END
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