Fix potential crash when using pillarbox default.lay but not specifying 3 shader chains

This commit is contained in:
therealmogminer@gmail.com 2016-05-27 15:38:45 +02:00
parent f263110d93
commit 20cc49bf61

View File

@ -299,10 +299,13 @@ void chain_manager::process_screen_quad(uint32_t view, uint32_t screen, render_p
if (any_targets_rebuilt)
{
for (bgfx_chain* chain : m_screen_chains)
{
if (chain != nullptr)
{
chain->repopulate_targets();
}
}
}
bgfx_chain* chain = screen_chain(screen);
chain->process(prim, view, screen, m_textures, window, bgfx_util::get_blend_state(PRIMFLAG_GET_BLENDMODE(prim->flags)));
@ -451,10 +454,13 @@ uint32_t chain_manager::handle_screen_chains(uint32_t view, render_primitive *st
if (any_targets_rebuilt)
{
for (bgfx_chain* chain : m_screen_chains)
{
if (chain != nullptr)
{
chain->repopulate_targets();
}
}
}
process_screen_quad(view + used_views, screen_index, prim, window);
used_views += screen_chain(screen_index)->applicable_passes();