New NOT WORKING Machine Added

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Quiz Kid Racer [hap, Sean Riddle]
This commit is contained in:
hap 2016-12-18 18:30:54 +01:00
parent 2e0763b4e7
commit 20da1a5203
3 changed files with 202 additions and 2 deletions

View File

@ -25,6 +25,7 @@
#include "funrlgl.lh"
#include "h2hbaskb.lh"
#include "lightfgt.lh" // clickable
#include "qkracer.lh"
//#include "hh_cop400_test.lh" // common test-layout - use external artwork
@ -497,8 +498,7 @@ public:
void einvaderc_state::prepare_display()
{
// D0-D2 are 7segs
for (int y = 0; y < 3; y++)
m_display_segmask[y] = 0x7f;
set_display_segmask(7, 0x7f);
// update display
uint8_t l = BITSWAP8(m_l,7,6,0,1,2,3,4,5);
@ -1148,6 +1148,129 @@ MACHINE_CONFIG_END
/***************************************************************************
National Semiconductor QuizKid Racer (COP420 version)
* COP420 MCU label COP420-NPG/N
***************************************************************************/
class qkracer_state : public hh_cop400_state
{
public:
qkracer_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_cop400_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE8_MEMBER(write_d);
DECLARE_WRITE8_MEMBER(write_g);
DECLARE_WRITE8_MEMBER(write_l);
DECLARE_READ8_MEMBER(read_in);
DECLARE_WRITE_LINE_MEMBER(write_sk);
};
// handlers
void qkracer_state::prepare_display()
{
set_display_segmask(0xff, 0x7f);
display_matrix(7, 9, m_l, (m_d | m_g << 4 | m_sk << 8) ^ 0xff);
}
WRITE8_MEMBER(qkracer_state::write_d)
{
// D: select digit, D3: input mux high bit
m_inp_mux = (m_inp_mux & 0xf) | (data << 1 & 0x10);
m_d = data;
prepare_display();
}
WRITE8_MEMBER(qkracer_state::write_g)
{
// G: select digit, input mux
m_inp_mux = (m_inp_mux & 0x10) | (data & 0xf);
m_g = data;
prepare_display();
}
WRITE8_MEMBER(qkracer_state::write_l)
{
// L0-L6: digit segment data
m_l = data & 0x7f;
prepare_display();
}
READ8_MEMBER(qkracer_state::read_in)
{
// IN: multiplexed inputs
return read_inputs(5) & 0xf;
}
WRITE_LINE_MEMBER(qkracer_state::write_sk)
{
// SK: green led
m_sk = state;
prepare_display();
}
// config
static INPUT_PORTS_START( qkracer )
PORT_START("IN.0") // G0 port IN
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE)
PORT_START("IN.1") // G1 port IN
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY)
PORT_START("IN.2") // G2 port IN
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-")
PORT_START("IN.3") // G3 port IN
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("Slow")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Fast")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+")
PORT_START("IN.4") // D3 port IN
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Amateur")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Pro")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Complex")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Tables")
INPUT_PORTS_END
static MACHINE_CONFIG_START( qkracer, qkracer_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", COP420, 1000000) // approximation - RC osc. R=47K, C=100pf
MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, false) // guessed
MCFG_COP400_WRITE_D_CB(WRITE8(qkracer_state, write_d))
MCFG_COP400_WRITE_G_CB(WRITE8(qkracer_state, write_g))
MCFG_COP400_WRITE_L_CB(WRITE8(qkracer_state, write_l))
MCFG_COP400_READ_IN_CB(READ8(qkracer_state, read_in))
MCFG_COP400_WRITE_SK_CB(WRITELINE(qkracer_state, write_sk))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_qkracer)
/* no sound! */
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
@ -1202,6 +1325,12 @@ ROM_START( bship82 )
ROM_END
ROM_START( qkracer )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "cop420-npg_n", 0x0000, 0x0400, CRC(17f8e538) SHA1(23d1a1819e6ba552d8da83da2948af1cf5b13d5b) )
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
CONS( 1979, ctstein, 0, 0, ctstein, ctstein, driver_device, 0, "Castle Toy", "Einstein (Castle Toy)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
@ -1217,5 +1346,7 @@ CONS( 1980, plus1, 0, 0, plus1, plus1, driver_device, 0, "Mil
CONS( 1981, lightfgt, 0, 0, lightfgt, lightfgt, driver_device, 0, "Milton Bradley", "Lightfight", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1982, bship82, bship, 0, bship82, bship82, driver_device, 0, "Milton Bradley", "Electronic Battleship (1982 version)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
CONS( 1978, qkracer, 0, 0, qkracer, qkracer, driver_device, 0, "National Semiconductor", "QuizKid Racer (COP420 version)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_NOT_WORKING )
// ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction
// with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc.

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@ -0,0 +1,68 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="digit" defstate="0">
<led7seg><color red="1.0" green="0.3" blue="0.2" /></led7seg>
</element>
<element name="seg_rect" defstate="0">
<rect state="1"><color red="1.0" green="0.3" blue="0.2" /></rect>
<rect state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></rect>
</element>
<element name="seg_x1" defstate="0">
<text string="/" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
<text string="/" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
</element>
<element name="seg_x2" defstate="0">
<text string="\" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
<text string="\" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
</element>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="0" right="100" top="0" bottom="15" />
<bezel name="digit0" element="digit">
<bounds x="0" y="0" width="10" height="15" />
</bezel>
<bezel name="digit1" element="digit">
<bounds x="10" y="0" width="10" height="15" />
</bezel>
<bezel name="digit2" element="digit">
<bounds x="20" y="0" width="10" height="15" />
</bezel>
<bezel name="digit3" element="digit">
<bounds x="30" y="0" width="10" height="15" />
</bezel>
<bezel name="digit4" element="digit">
<bounds x="40" y="0" width="10" height="15" />
</bezel>
<bezel name="digit5" element="digit">
<bounds x="50" y="3.5" width="10" height="15" />
</bezel>
<bezel name="digit6" element="digit">
<bounds x="60" y="0" width="10" height="15" />
</bezel>
<bezel name="digit7" element="digit">
<bounds x="70" y="0" width="10" height="15" />
</bezel>
<!-- math symbols custom digit -->
<!-- TODO -->
<!--
<bezel name="2.0" element="seg_rect"><bounds x="21.5" y="7.25" width="7" height="0.5" /></bezel>
<bezel name="2.0" element="seg_x1"><bounds x="24" y="-0.5" width="5" height="7.5" /></bezel>
<bezel name="2.0" element="seg_x1"><bounds x="21" y="7" width="5" height="7.5" /></bezel>
<bezel name="2.0" element="seg_x2"><bounds x="21" y="-0.5" width="5" height="7.5" /></bezel>
<bezel name="2.0" element="seg_x2"><bounds x="24" y="7" width="5" height="7.5" /></bezel>
-->
</view>
</mamelayout>

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@ -14195,6 +14195,7 @@ funrlgl // Mattel
h2hbaskb // Coleco
lightfgt // Milton Bradley
plus1 // Milton Bradley
qkracer // National Semiconductor
@source:hh_hmcs40.cpp
alnattck // Coleco