mirror of
https://github.com/holub/mame
synced 2025-04-24 09:20:02 +03:00
New NOT WORKING Machine Added
---------- Quiz Kid Racer [hap, Sean Riddle]
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2e0763b4e7
commit
20da1a5203
@ -25,6 +25,7 @@
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#include "funrlgl.lh"
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#include "h2hbaskb.lh"
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#include "lightfgt.lh" // clickable
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#include "qkracer.lh"
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//#include "hh_cop400_test.lh" // common test-layout - use external artwork
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@ -497,8 +498,7 @@ public:
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void einvaderc_state::prepare_display()
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{
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// D0-D2 are 7segs
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for (int y = 0; y < 3; y++)
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m_display_segmask[y] = 0x7f;
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set_display_segmask(7, 0x7f);
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// update display
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uint8_t l = BITSWAP8(m_l,7,6,0,1,2,3,4,5);
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@ -1148,6 +1148,129 @@ MACHINE_CONFIG_END
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/***************************************************************************
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National Semiconductor QuizKid Racer (COP420 version)
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* COP420 MCU label COP420-NPG/N
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***************************************************************************/
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class qkracer_state : public hh_cop400_state
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{
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public:
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qkracer_state(const machine_config &mconfig, device_type type, const char *tag)
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: hh_cop400_state(mconfig, type, tag)
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{ }
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void prepare_display();
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DECLARE_WRITE8_MEMBER(write_d);
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DECLARE_WRITE8_MEMBER(write_g);
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DECLARE_WRITE8_MEMBER(write_l);
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DECLARE_READ8_MEMBER(read_in);
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DECLARE_WRITE_LINE_MEMBER(write_sk);
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};
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// handlers
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void qkracer_state::prepare_display()
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{
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set_display_segmask(0xff, 0x7f);
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display_matrix(7, 9, m_l, (m_d | m_g << 4 | m_sk << 8) ^ 0xff);
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}
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WRITE8_MEMBER(qkracer_state::write_d)
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{
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// D: select digit, D3: input mux high bit
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m_inp_mux = (m_inp_mux & 0xf) | (data << 1 & 0x10);
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m_d = data;
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prepare_display();
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}
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WRITE8_MEMBER(qkracer_state::write_g)
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{
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// G: select digit, input mux
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m_inp_mux = (m_inp_mux & 0x10) | (data & 0xf);
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m_g = data;
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prepare_display();
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}
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WRITE8_MEMBER(qkracer_state::write_l)
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{
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// L0-L6: digit segment data
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m_l = data & 0x7f;
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prepare_display();
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}
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READ8_MEMBER(qkracer_state::read_in)
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{
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// IN: multiplexed inputs
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return read_inputs(5) & 0xf;
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}
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WRITE_LINE_MEMBER(qkracer_state::write_sk)
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{
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// SK: green led
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m_sk = state;
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prepare_display();
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}
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// config
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static INPUT_PORTS_START( qkracer )
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PORT_START("IN.0") // G0 port IN
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE)
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PORT_START("IN.1") // G1 port IN
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY)
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PORT_START("IN.2") // G2 port IN
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-")
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PORT_START("IN.3") // G3 port IN
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("Slow")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Fast")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+")
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PORT_START("IN.4") // D3 port IN
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Amateur")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Pro")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Complex")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Tables")
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INPUT_PORTS_END
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static MACHINE_CONFIG_START( qkracer, qkracer_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", COP420, 1000000) // approximation - RC osc. R=47K, C=100pf
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MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, false) // guessed
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MCFG_COP400_WRITE_D_CB(WRITE8(qkracer_state, write_d))
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MCFG_COP400_WRITE_G_CB(WRITE8(qkracer_state, write_g))
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MCFG_COP400_WRITE_L_CB(WRITE8(qkracer_state, write_l))
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MCFG_COP400_READ_IN_CB(READ8(qkracer_state, read_in))
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MCFG_COP400_WRITE_SK_CB(WRITELINE(qkracer_state, write_sk))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1))
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MCFG_DEFAULT_LAYOUT(layout_qkracer)
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/* no sound! */
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MACHINE_CONFIG_END
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/***************************************************************************
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Game driver(s)
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@ -1202,6 +1325,12 @@ ROM_START( bship82 )
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ROM_END
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ROM_START( qkracer )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "cop420-npg_n", 0x0000, 0x0400, CRC(17f8e538) SHA1(23d1a1819e6ba552d8da83da2948af1cf5b13d5b) )
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ROM_END
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/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
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CONS( 1979, ctstein, 0, 0, ctstein, ctstein, driver_device, 0, "Castle Toy", "Einstein (Castle Toy)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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@ -1217,5 +1346,7 @@ CONS( 1980, plus1, 0, 0, plus1, plus1, driver_device, 0, "Mil
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CONS( 1981, lightfgt, 0, 0, lightfgt, lightfgt, driver_device, 0, "Milton Bradley", "Lightfight", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1982, bship82, bship, 0, bship82, bship82, driver_device, 0, "Milton Bradley", "Electronic Battleship (1982 version)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
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CONS( 1978, qkracer, 0, 0, qkracer, qkracer, driver_device, 0, "National Semiconductor", "QuizKid Racer (COP420 version)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_NOT_WORKING )
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// ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction
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// with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc.
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68
src/mame/layout/qkracer.lay
Normal file
68
src/mame/layout/qkracer.lay
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@ -0,0 +1,68 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<!-- define elements -->
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<element name="digit" defstate="0">
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<led7seg><color red="1.0" green="0.3" blue="0.2" /></led7seg>
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</element>
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<element name="seg_rect" defstate="0">
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<rect state="1"><color red="1.0" green="0.3" blue="0.2" /></rect>
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<rect state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></rect>
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</element>
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<element name="seg_x1" defstate="0">
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<text string="/" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
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<text string="/" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
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</element>
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<element name="seg_x2" defstate="0">
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<text string="\" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
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<text string="\" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
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</element>
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<!-- build screen -->
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<view name="Internal Layout">
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<bounds left="0" right="100" top="0" bottom="15" />
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<bezel name="digit0" element="digit">
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<bounds x="0" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit1" element="digit">
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<bounds x="10" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit2" element="digit">
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<bounds x="20" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit3" element="digit">
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<bounds x="30" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit4" element="digit">
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<bounds x="40" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit5" element="digit">
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<bounds x="50" y="3.5" width="10" height="15" />
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</bezel>
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<bezel name="digit6" element="digit">
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<bounds x="60" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit7" element="digit">
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<bounds x="70" y="0" width="10" height="15" />
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</bezel>
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<!-- math symbols custom digit -->
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<!-- TODO -->
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<!--
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<bezel name="2.0" element="seg_rect"><bounds x="21.5" y="7.25" width="7" height="0.5" /></bezel>
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<bezel name="2.0" element="seg_x1"><bounds x="24" y="-0.5" width="5" height="7.5" /></bezel>
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<bezel name="2.0" element="seg_x1"><bounds x="21" y="7" width="5" height="7.5" /></bezel>
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<bezel name="2.0" element="seg_x2"><bounds x="21" y="-0.5" width="5" height="7.5" /></bezel>
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<bezel name="2.0" element="seg_x2"><bounds x="24" y="7" width="5" height="7.5" /></bezel>
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-->
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</view>
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</mamelayout>
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@ -14195,6 +14195,7 @@ funrlgl // Mattel
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h2hbaskb // Coleco
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lightfgt // Milton Bradley
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plus1 // Milton Bradley
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qkracer // National Semiconductor
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@source:hh_hmcs40.cpp
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alnattck // Coleco
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