model2.cpp: sgt24h & overrev inputs (nw)

This commit is contained in:
angelosa 2018-02-28 16:40:24 +01:00
parent 9eecf67871
commit 20da3ec09e

View File

@ -247,7 +247,7 @@ uint32_t model2_state::copro_fifoout_pop(address_space &space,uint32_t offset, u
m_maincpu->spin_until_time(attotime::from_usec(25)); m_maincpu->spin_until_time(attotime::from_usec(25));
// fix ld rN, (rN) case, ask desert, pltkids, zerogun ... // fix ld rN, (rN) case, ask desert, pltkids, zerogun ...
return 0x00884000; return 0x00884000+offset*4;
} }
r = m_copro_fifoout_data[m_copro_fifoout_rpos++]; r = m_copro_fifoout_data[m_copro_fifoout_rpos++];
@ -1874,13 +1874,11 @@ static INPUT_PORTS_START( srallyc )
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("GEAR 4") PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("GEAR 4")
PORT_START("IN3") PORT_START("IN3")
//PORT_BIT(0xff, 0x00, IPT_AD_STICK_Y) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_REVERSE PORT_NAME("Handle (Drive)")
PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN4") PORT_START("IN4")
PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("ANA0") // steer PORT_START("ANA0") // steer
PORT_BIT(0xff, 0x80, IPT_PADDLE ) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_BIT(0xff, 0x80, IPT_PADDLE ) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_PLAYER(1)
@ -1891,6 +1889,32 @@ static INPUT_PORTS_START( srallyc )
PORT_BIT(0xff, 0x00, IPT_PEDAL2 ) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_BIT(0xff, 0x00, IPT_PEDAL2 ) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_PLAYER(1)
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( sgt24h )
PORT_INCLUDE( srallyc )
PORT_MODIFY("IN2")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("View Button")
PORT_BIT(0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN )
// notice that these are exclusive inputs, also if bit 6 or 7 are enabled then shifting doesn't work
// (i.e. they probably took the gearbox device and modded over it)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Shift Up")
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Shift Down")
PORT_BIT(0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_MODIFY("GEARS")
PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( overrev )
PORT_INCLUDE( sgt24h )
PORT_MODIFY("IN2")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("View 1 Button")
// optional, enableable when hardware type isn't in "normal (2in1)" mode
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("View 2 Button")
INPUT_PORTS_END
static INPUT_PORTS_START( vcop2 ) static INPUT_PORTS_START( vcop2 )
PORT_START("IN0") PORT_START("IN0")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_COIN1) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_COIN1)
@ -6155,10 +6179,10 @@ GAME( 1996, lastbrnx, 0, model2b, model2, model2b_state, 0,
GAME( 1996, lastbrnxu, lastbrnx, model2b, model2, model2b_state, 0, ROT0, "Sega", "Last Bronx (USA, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1996, lastbrnxu, lastbrnx, model2b, model2, model2b_state, 0, ROT0, "Sega", "Last Bronx (USA, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1996, lastbrnxj, lastbrnx, model2b, model2, model2b_state, 0, ROT0, "Sega", "Last Bronx (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1996, lastbrnxj, lastbrnx, model2b, model2, model2b_state, 0, ROT0, "Sega", "Last Bronx (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1996, doa, 0, model2b_0229, model2, model2b_state, doa, ROT0, "Sega", "Dead or Alive (Model 2B, Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1996, doa, 0, model2b_0229, model2, model2b_state, doa, ROT0, "Sega", "Dead or Alive (Model 2B, Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1996, sgt24h, 0, indy500, srallyc, model2b_state, sgt24h, ROT0, "Jaleco", "Super GT 24h", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1996, sgt24h, 0, indy500, sgt24h, model2b_state, sgt24h, ROT0, "Jaleco", "Super GT 24h", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1996, dynabb, 0, model2b, dynabb, model2b_state, 0, ROT0, "Sega", "Dynamite Baseball", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1996, dynabb, 0, model2b, dynabb, model2b_state, 0, ROT0, "Sega", "Dynamite Baseball", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, dynabb97, 0, model2b, dynabb, model2b_state, 0, ROT0, "Sega", "Dynamite Baseball 97 (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, dynabb97, 0, model2b, dynabb, model2b_state, 0, ROT0, "Sega", "Dynamite Baseball 97 (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, overrevb, overrev, indy500, srallyc, model2b_state, 0, ROT0, "Jaleco", "Over Rev (Model 2B, Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, overrevb, overrev, indy500, overrev, model2b_state, 0, ROT0, "Jaleco", "Over Rev (Model 2B, Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, zerogun, 0, model2b_5881, model2, model2b_state, zerogun, ROT0, "Psikyo", "Zero Gunner (Export, Model 2B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, zerogun, 0, model2b_5881, model2, model2b_state, zerogun, ROT0, "Psikyo", "Zero Gunner (Export, Model 2B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, zerogunj, zerogun, model2b_5881, model2, model2b_state, zerogun, ROT0, "Psikyo", "Zero Gunner (Japan, Model 2B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, zerogunj, zerogun, model2b_5881, model2, model2b_state, zerogun, ROT0, "Psikyo", "Zero Gunner (Japan, Model 2B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1998, dynamcopb, dynamcop, model2b_5881, model2, model2b_state, 0, ROT0, "Sega", "Dynamite Cop (Export, Model 2B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1998, dynamcopb, dynamcop, model2b_5881, model2, model2b_state, 0, ROT0, "Sega", "Dynamite Cop (Export, Model 2B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
@ -6173,7 +6197,7 @@ GAME( 1996, stcca, stcc, stcc, model2, model2c_state, 0,
GAME( 1996, waverunr, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Wave Runner (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1996, waverunr, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Wave Runner (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, bel, 0, model2c, bel, model2c_state, 0, ROT0, "Sega / EPL Productions", "Behind Enemy Lines", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, bel, 0, model2c, bel, model2c_state, 0, ROT0, "Sega / EPL Productions", "Behind Enemy Lines", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, hotd, 0, model2c, vcop2, model2c_state, 0, ROT0, "Sega", "The House of the Dead", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, hotd, 0, model2c, vcop2, model2c_state, 0, ROT0, "Sega", "The House of the Dead", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, overrev, 0, overrev2c, srallyc, model2c_state, 0, ROT0, "Jaleco", "Over Rev (Model 2C, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, overrev, 0, overrev2c, overrev, model2c_state, 0, ROT0, "Jaleco", "Over Rev (Model 2C, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, rascot2, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Royal Ascot II", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, rascot2, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Royal Ascot II", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, segawski, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Sega Water Ski (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, segawski, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Sega Water Ski (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, topskatr, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Top Skater (Export, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) GAME( 1997, topskatr, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Top Skater (Export, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )