mirror of
https://github.com/holub/mame
synced 2025-04-16 21:44:32 +03:00
Merge pull request #1333 from johnparker007/sc4_layoutas_a-h
Scorpion 4: Add 35x layouts (D-H)
This commit is contained in:
commit
2101fe044e
@ -43,6 +43,11 @@
|
||||
#include "bfm_sc4.lh"
|
||||
#include "sc4_dmd.lh"
|
||||
|
||||
#include "sc4dnd.lh"
|
||||
#include "sc4dndtp.lh"
|
||||
#include "sc4dnddw.lh"
|
||||
|
||||
// MFME2MAME layouts:
|
||||
#include "sc4acesh.lh"
|
||||
#include "sc4bantm.lh"
|
||||
#include "sc4bedcl.lh"
|
||||
@ -79,11 +84,43 @@
|
||||
#include "sc4monot.lh"
|
||||
#include "sc4mspid.lh"
|
||||
|
||||
#include "sc4dayltf.lh"
|
||||
#include "sc4deepi.lh"
|
||||
#include "sc4derby.lh"
|
||||
#include "sc4dmineb.lh"
|
||||
#include "sc4drubyb.lh"
|
||||
#include "sc4duckqa.lh"
|
||||
#include "sc4dyna.lh"
|
||||
#include "sc4eascsc.lh"
|
||||
#include "sc4emmerc.lh"
|
||||
#include "sc4fastfb.lh"
|
||||
#include "sc4fd7tha.lh"
|
||||
#include "sc4fever.lh"
|
||||
#include "sc4fire.lh"
|
||||
#include "sc4fpitcb.lh"
|
||||
#include "sc4ftopib.lh"
|
||||
#include "sc4fullt.lh"
|
||||
#include "sc4fwpcs.lh"
|
||||
#include "sc4gaga.lh"
|
||||
#include "sc4gball.lh"
|
||||
#include "sc4gd.lh"
|
||||
#include "sc4gdclb.lh"
|
||||
#include "sc4ggdlxf.lh"
|
||||
#include "sc4gldcl.lh"
|
||||
#include "sc4gslam.lh"
|
||||
#include "sc4gx.lh"
|
||||
#include "sc4hdd.lh"
|
||||
#include "sc4hi5.lh"
|
||||
#include "sc4hilo.lh"
|
||||
#include "sc4himi.lh"
|
||||
#include "sc4hissa.lh"
|
||||
#include "sc4holyw.lh"
|
||||
#include "sc4hotpr.lh"
|
||||
#include "sc4hotwd.lh"
|
||||
#include "sc4hyde.lh"
|
||||
#include "sc4sprng.lh"
|
||||
|
||||
|
||||
#include "sc4dnd.lh"
|
||||
#include "sc4dndtp.lh"
|
||||
#include "sc4dnddw.lh"
|
||||
|
||||
|
||||
/*
|
||||
@ -26449,10 +26486,10 @@ INPUT_PORTS_START( sc4deepi ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2099 DEEP IMPACT DIMP SOUNDS DEEP IMPACT
|
||||
GAMEL( 200?, sc4deepi ,0, sc4_5reel, sc4deepi, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4deepia ,sc4deepi, sc4_5reel, sc4deepi, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4deepib ,sc4deepi, sc4_5reel, sc4deepi, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4deepid ,sc4deepi, sc4_5reel, sc4deepi, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4deepi ,0, sc4_5reel, sc4deepi, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4deepi )
|
||||
GAMEL( 200?, sc4deepia ,sc4deepi, sc4_5reel, sc4deepi, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4deepi )
|
||||
GAMEL( 200?, sc4deepib ,sc4deepi, sc4_5reel, sc4deepi, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4deepi )
|
||||
GAMEL( 200?, sc4deepid ,sc4deepi, sc4_5reel, sc4deepi, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4deepi )
|
||||
|
||||
|
||||
|
||||
@ -26613,8 +26650,8 @@ INPUT_PORTS_START( sc4duckq ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2519 THEDUCKSOFHAZZARD V1.0 DUCKSOFHAZZARDSND DUCKS OF HAZZARD
|
||||
GAMEL( 200?, sc4duckq ,0, sc4_4reel_alt, sc4duckq, sc4_state, sc4duckq, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4duckqa ,sc4duckq, sc4_4reel_alt, sc4duckq, sc4_state, sc4duckq, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4duckq ,0, sc4_4reel_alt, sc4duckq, sc4_state, sc4duckq, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4duckqa )
|
||||
GAMEL( 200?, sc4duckqa ,sc4duckq, sc4_4reel_alt, sc4duckq, sc4_state, sc4duckq, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4duckqa )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4eascs)
|
||||
@ -26680,18 +26717,18 @@ INPUT_PORTS_START( sc4eascs ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1326 CASINO EASY STREAK PR1326 EASY STREAK SOUNDS11 (actually expects PR1326_CAS_EASY_STREAK_SOUNDS11 ? )
|
||||
GAMEL( 200?, sc4eascs ,0, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsa ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsb ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsc ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsd ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascse ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsf ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsg ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsh ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsi ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsj ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascsk ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4eascs ,0, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsa ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsb ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsc ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsd ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascse ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsf ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsg ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsh ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsi ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsj ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
GAMEL( 200?, sc4eascsk ,sc4eascs, sc4_3reel, sc4eascs, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4eascsc )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4fastf)
|
||||
@ -26751,10 +26788,10 @@ INPUT_PORTS_START( sc4fastf ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2071 FAST 'N' FURIOUS FNF SOUNDS FAST 'N' FURIOUS
|
||||
GAMEL( 200?, sc4fastf ,0, sc4_200_4rb, sc4fastf, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fastfa ,sc4fastf, sc4_200_4rb, sc4fastf, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fastfb ,sc4fastf, sc4_200_4rb, sc4fastf, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fastfc ,sc4fastf, sc4_200_4rb, sc4fastf, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fastf ,0, sc4_200_4rb, sc4fastf, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fastfb )
|
||||
GAMEL( 200?, sc4fastfa ,sc4fastf, sc4_200_4rb, sc4fastf, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fastfb )
|
||||
GAMEL( 200?, sc4fastfb ,sc4fastf, sc4_200_4rb, sc4fastf, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4fastfb )
|
||||
GAMEL( 200?, sc4fastfc ,sc4fastf, sc4_200_4rb, sc4fastf, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4fastfb )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4ffru)
|
||||
@ -26867,8 +26904,8 @@ INPUT_PORTS_START( sc4fire ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2082 FIRE POWER FPOW SOUNDS FIRE POWER
|
||||
GAMEL( 200?, sc4fire ,0, sc4_4reel_alt, sc4fire, sc4_state, sc4fire, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4firea ,sc4fire, sc4_4reel_alt, sc4fire, sc4_state, sc4fire, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fire ,0, sc4_4reel_alt, sc4fire, sc4_state, sc4fire, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fire )
|
||||
GAMEL( 200?, sc4firea ,sc4fire, sc4_4reel_alt, sc4fire, sc4_state, sc4fire, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fire )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4frenz)
|
||||
@ -26995,19 +27032,19 @@ INPUT_PORTS_START( sc4ftopi ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2027 FRUITOPIA FRUITOPIASND FRUITOPIA
|
||||
GAMEL( 200?, sc4ftopi ,0, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopia ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopib ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopic ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopi ,0, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
GAMEL( 200?, sc4ftopia ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
GAMEL( 200?, sc4ftopib ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
GAMEL( 200?, sc4ftopic ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
// PR2027 FRUITOPIA_17/04/03 V1.1 FRUITOPIASND FRUITOPIA
|
||||
GAMEL( 200?, sc4ftopif ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopii ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopif ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
GAMEL( 200?, sc4ftopii ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
// PR2027 FRUITOPIA V2.1 FRUITOPIASND FRUITOPIA
|
||||
GAMEL( 200?, sc4ftopid ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopig ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopid ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
GAMEL( 200?, sc4ftopig ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
// PR2027 FRUITOPIA V2.2 FRUITOPIASND FRUITOPIA
|
||||
GAMEL( 200?, sc4ftopie ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopih ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ftopie ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
GAMEL( 200?, sc4ftopih ,sc4ftopi, sc4_4reel_alt, sc4ftopi, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4ftopib )
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4fullt)
|
||||
{
|
||||
@ -27062,20 +27099,20 @@ INPUT_PORTS_START( sc4fullt ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2537 FULL THROTTLE 011 FULLTHROTTLESND FULL THROTTLE
|
||||
GAMEL( 200?, sc4fullt ,0, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fulltb ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fullt ,0, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
GAMEL( 200?, sc4fulltb ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
// PR2537 FULL THROTTLE 041 FULLTHROTTLESND FULL THROTTLE
|
||||
GAMEL( 200?, sc4fullta ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fulltc ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fullta ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
GAMEL( 200?, sc4fulltc ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
// PR2537 FULL THROTTLE 012 FULLTHROTTLESND FULL THROTTLE
|
||||
GAMEL( 200?, sc4fulltd ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fulltg ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fulltd ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
GAMEL( 200?, sc4fulltg ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
// PR2537 FULL THROTTLE 042 FULLTHROTTLESND FULL THROTTLE
|
||||
GAMEL( 200?, sc4fullte ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fullth ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fullte ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
GAMEL( 200?, sc4fullth ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
// R2537 FULL THROTTLE 013 FULLTHROTTLESND FULL THROTTLE
|
||||
GAMEL( 200?, sc4fulltf ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fullti ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fulltf ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
GAMEL( 200?, sc4fullti ,sc4fullt, sc4_5reel, sc4fullt, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fullt )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4ziggy)
|
||||
@ -27209,8 +27246,8 @@ INPUT_PORTS_START( sc4gldcl ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2292 CLUB GLADIATOR CLUB GLADIATOR CLUB CLUB GLAD SOUNDS CLUB GLADIATOR
|
||||
GAMEL( 200?, sc4gldcl ,0, sc4_5reel, sc4gldcl, sc4_state, sc4gldcl, ROT0, "QPS","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gldcla ,sc4gldcl, sc4_5reel, sc4gldcl, sc4_state, sc4gldcl, ROT0, "QPS","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gldcl ,0, sc4_5reel, sc4gldcl, sc4_state, sc4gldcl, ROT0, "QPS","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4gldcl )
|
||||
GAMEL( 200?, sc4gldcla ,sc4gldcl, sc4_5reel, sc4gldcl, sc4_state, sc4gldcl, ROT0, "QPS","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4gldcl )
|
||||
|
||||
|
||||
|
||||
@ -27615,16 +27652,16 @@ INPUT_PORTS_END
|
||||
// GGDX
|
||||
// these were in the golden game sets
|
||||
// PR2201 GOLDEN X GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX
|
||||
GAMEL( 200?, sc4ggdlx ,0, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ggdlxc ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
|
||||
GAMEL( 200?, sc4ggdlx ,0, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 1)", MACHINE_FLAGS, layout_sc4ggdlxf )
|
||||
GAMEL( 200?, sc4ggdlxc ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 2)", MACHINE_FLAGS, layout_sc4ggdlxf )// ^^
|
||||
// PR2201 GOLDEN X GOLDEN GAME DLX MAZ GXDX SOUNDS GOLDEN X
|
||||
GAMEL( 200?, sc4ggdlxa ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ggdlxb ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 4)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
|
||||
GAMEL( 200?, sc4ggdlxd ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 5)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
|
||||
GAMEL( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 6)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
|
||||
GAMEL( 200?, sc4ggdlxa ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 3)", MACHINE_FLAGS, layout_sc4ggdlxf )
|
||||
GAMEL( 200?, sc4ggdlxb ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 4)", MACHINE_FLAGS, layout_sc4ggdlxf )// ^^
|
||||
GAMEL( 200?, sc4ggdlxd ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 5)", MACHINE_FLAGS, layout_sc4ggdlxf )// ^^
|
||||
GAMEL( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 6)", MACHINE_FLAGS, layout_sc4ggdlxf )// ^^
|
||||
// PR2201 GOLDEN GAME DELUXE GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX
|
||||
GAMEL( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 8)", MACHINE_FLAGS, layout_bfm_sc4 )// ^^
|
||||
GAMEL( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 7)", MACHINE_FLAGS, layout_sc4ggdlxf )
|
||||
GAMEL( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4ggdlx, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 8)", MACHINE_FLAGS, layout_sc4ggdlxf )// ^^
|
||||
|
||||
|
||||
|
||||
@ -27819,18 +27856,18 @@ INPUT_PORTS_START( sc4himi ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2999 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY
|
||||
GAMEL( 200?, sc4himi ,0, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himic ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himif ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himig ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himih ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himii ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himi ,0, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4himi )
|
||||
GAMEL( 200?, sc4himic ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4himi )
|
||||
GAMEL( 200?, sc4himif ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4himi )
|
||||
GAMEL( 200?, sc4himig ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4himi )
|
||||
GAMEL( 200?, sc4himih ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4himi )
|
||||
GAMEL( 200?, sc4himii ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4himi )
|
||||
// PR2119 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY
|
||||
GAMEL( 200?, sc4himia ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himie ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himia ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4himi )
|
||||
GAMEL( 200?, sc4himie ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4himi )
|
||||
// PR2067 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY
|
||||
GAMEL( 200?, sc4himib ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himid ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4himib ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4himi )
|
||||
GAMEL( 200?, sc4himid ,sc4himi, sc4_4reel_alt, sc4himi, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4himi )
|
||||
|
||||
|
||||
|
||||
@ -27897,14 +27934,14 @@ INPUT_PORTS_START( sc4hi5 ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1003 HIGH FIVE PR1003 HIGH FIVE SOUNDS11
|
||||
GAMEL( 200?, sc4hi5 ,0, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hi5b ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hi5d ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hi5f ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hi5a ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hi5c ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hi5e ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hi5g ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hi5 ,0, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4hi5 )
|
||||
GAMEL( 200?, sc4hi5b ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4hi5 )
|
||||
GAMEL( 200?, sc4hi5d ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4hi5 )
|
||||
GAMEL( 200?, sc4hi5f ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4hi5 )
|
||||
GAMEL( 200?, sc4hi5a ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4hi5 )
|
||||
GAMEL( 200?, sc4hi5c ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4hi5 )
|
||||
GAMEL( 200?, sc4hi5e ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4hi5 )
|
||||
GAMEL( 200?, sc4hi5g ,sc4hi5, sc4_4reel, sc4hi5, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4hi5 )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4sprng)
|
||||
@ -27959,7 +27996,7 @@ INPUT_PORTS_START( sc4sprng ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2066 HIGHLY SPRUNG HIGH SOUNDS HIGHLY SPRUNG
|
||||
GAMEL( 200?, sc4sprng ,0, sc4_4reel_alt, sc4sprng, sc4_state, sc4sprng, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4sprng ,0, sc4_4reel_alt, sc4sprng, sc4_state, sc4sprng, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", MACHINE_FLAGS, layout_sc4sprng )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4hilo)
|
||||
@ -28038,18 +28075,18 @@ INPUT_PORTS_START( sc4hilo ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1013 HILOWATHA PR1013 HILOWATHA SOUNDS11
|
||||
GAMEL( 200?, sc4hilo ,0, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hiloa ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hilob ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hiloc ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hilod ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hiloe ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hilof ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hilog ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hiloh ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hiloi ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hiloj ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hilok ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hilo ,0, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hiloa ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hilob ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hiloc ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hilod ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hiloe ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hilof ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hilog ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hiloh ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hiloi ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hiloj ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
GAMEL( 200?, sc4hilok ,sc4hilo, sc4_200_4ra, sc4hilo, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4hilo )
|
||||
|
||||
|
||||
|
||||
@ -37672,12 +37709,12 @@ INPUT_PORTS_START( sc4dmine ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11
|
||||
GAMEL( 200?, sc4dmine ,0, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dminea ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dmineb ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dminec ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dmined ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dminee ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dmine ,0, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4dmineb )
|
||||
GAMEL( 200?, sc4dminea ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4dmineb )
|
||||
GAMEL( 200?, sc4dmineb ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4dmineb )
|
||||
GAMEL( 200?, sc4dminec ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4dmineb )
|
||||
GAMEL( 200?, sc4dmined ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4dmineb )
|
||||
GAMEL( 200?, sc4dminee ,sc4dmine, sc4_5reel, sc4dmine, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4dmineb )
|
||||
|
||||
|
||||
|
||||
@ -37990,10 +38027,10 @@ INPUT_PORTS_START( sc4emmer ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2313 EMMERDALE EMMR SOUNDS EMMERDALE
|
||||
GAMEL( 200?, sc4emmer ,0, sc4_4reel_alt, sc4emmer, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4emmera ,sc4emmer, sc4_4reel_alt, sc4emmer, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4emmerb ,sc4emmer, sc4_4reel_alt, sc4emmer, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4emmerc ,sc4emmer, sc4_4reel_alt, sc4emmer, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4emmer ,0, sc4_4reel_alt, sc4emmer, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4emmerc )
|
||||
GAMEL( 200?, sc4emmera ,sc4emmer, sc4_4reel_alt, sc4emmer, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4emmerc )
|
||||
GAMEL( 200?, sc4emmerb ,sc4emmer, sc4_4reel_alt, sc4emmer, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4emmerc )
|
||||
GAMEL( 200?, sc4emmerc ,sc4emmer, sc4_4reel_alt, sc4emmer, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4emmerc )
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4evol)
|
||||
{
|
||||
@ -38357,14 +38394,14 @@ INPUT_PORTS_START( sc4gd ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1016 GOLD DIGGER PR1016 GOLD DIGGER SOUNDS11
|
||||
GAMEL( 200?, sc4gd ,0, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gda ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdb ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdc ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdd ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gde ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdf ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdg ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gd ,0, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4gd )
|
||||
GAMEL( 200?, sc4gda ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4gd )
|
||||
GAMEL( 200?, sc4gdb ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4gd )
|
||||
GAMEL( 200?, sc4gdc ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4gd )
|
||||
GAMEL( 200?, sc4gdd ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4gd )
|
||||
GAMEL( 200?, sc4gde ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4gd )
|
||||
GAMEL( 200?, sc4gdf ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4gd )
|
||||
GAMEL( 200?, sc4gdg ,sc4gd, sc4_200_4r, sc4gd, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4gd )
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4gdclb)
|
||||
{
|
||||
@ -38427,18 +38464,18 @@ INPUT_PORTS_START( sc4gdclb ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1137 CLUB GOLD DIGGER PR1137 GOLDD CL SOUNDS11
|
||||
GAMEL( 200?, sc4gdclb ,0, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclba ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbb ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbc ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbd ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbe ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbf ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbg ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbh ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbi ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbj ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclbk ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gdclb ,0, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclba ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbb ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbc ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbd ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbe ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbf ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbg ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbh ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbi ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbj ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
GAMEL( 200?, sc4gdclbk ,sc4gdclb, sc4_200_std, sc4gdclb, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4gdclb )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4gball)
|
||||
@ -38507,10 +38544,10 @@ INPUT_PORTS_END
|
||||
|
||||
// this is a football themed game... completely different to golden balls casino
|
||||
// PR1604 AWP GOLDEN BALLS PR1604 GOLDEN BALLS SOUNDS12 GOLDEN BALLS S.SITE
|
||||
GAMEL( 200?, sc4gball ,0, sc4_4reel_alt, sc4gball, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gballa ,sc4gball, sc4_4reel_alt, sc4gball, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gballb ,sc4gball, sc4_4reel_alt, sc4gball, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gballc ,sc4gball, sc4_4reel_alt, sc4gball, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gball ,0, sc4_4reel_alt, sc4gball, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4gball )
|
||||
GAMEL( 200?, sc4gballa ,sc4gball, sc4_4reel_alt, sc4gball, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4gball )
|
||||
GAMEL( 200?, sc4gballb ,sc4gball, sc4_4reel_alt, sc4gball, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4gball )
|
||||
GAMEL( 200?, sc4gballc ,sc4gball, sc4_4reel_alt, sc4gball, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4gball )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4gunp)
|
||||
@ -38873,14 +38910,14 @@ INPUT_PORTS_START( sc4hiss ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2176 HISSING QUID VIPA SOUNDS HISSING QUID
|
||||
GAMEL( 200?, sc4hiss ,0, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hissa ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hissb ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hissc ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hissd ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hisse ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hissf ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hissg ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hiss ,0, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4hissa )
|
||||
GAMEL( 200?, sc4hissa ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4hissa )
|
||||
GAMEL( 200?, sc4hissb ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4hissa )
|
||||
GAMEL( 200?, sc4hissc ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4hissa )
|
||||
GAMEL( 200?, sc4hissd ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4hissa )
|
||||
GAMEL( 200?, sc4hisse ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4hissa )
|
||||
GAMEL( 200?, sc4hissf ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4hissa )
|
||||
GAMEL( 200?, sc4hissg ,sc4hiss, sc4_200_4r, sc4hiss, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4hissa )
|
||||
|
||||
|
||||
|
||||
@ -39104,14 +39141,14 @@ INPUT_PORTS_START( sc4hotwd ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1311 HOT WAD PR1311 HOT WAD SOUNDS11
|
||||
GAMEL( 200?, sc4hotwd ,0, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotwda ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotwd ,0, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4hotwd )
|
||||
GAMEL( 200?, sc4hotwda ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4hotwd )
|
||||
// PAY UNIT ERR 17
|
||||
// PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 2 HOT WAD S.SITE
|
||||
GAMEL( 200?, sc4hotwdb ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotwdc ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotwdd ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotwde ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotwdb ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4hotwd )
|
||||
GAMEL( 200?, sc4hotwdc ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4hotwd )
|
||||
GAMEL( 200?, sc4hotwdd ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4hotwd )
|
||||
GAMEL( 200?, sc4hotwde ,sc4hotwd, sc4_4reel_alt, sc4hotwd, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4hotwd )
|
||||
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4celeb)
|
||||
@ -43578,12 +43615,12 @@ INPUT_PORTS_START( sc4derby ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1006 DEMOLITION DERBY PR1006 DEMDERBY SOUNDS11
|
||||
GAMEL( 200?, sc4derby ,0, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4derbya ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4derbyb ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4derbyc ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4derbyd ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4derbye ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4derby ,0, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4derby )
|
||||
GAMEL( 200?, sc4derbya ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4derby )
|
||||
GAMEL( 200?, sc4derbyb ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4derby )
|
||||
GAMEL( 200?, sc4derbyc ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4derby )
|
||||
GAMEL( 200?, sc4derbyd ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4derby )
|
||||
GAMEL( 200?, sc4derbye ,sc4derby, sc4_200_5r, sc4derby, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4derby )
|
||||
|
||||
INPUT_PORTS_START( sc4dbldm ) // this structure is generated
|
||||
PORT_INCLUDE( sc4_base )
|
||||
@ -43682,8 +43719,8 @@ INPUT_PORTS_START( sc4dyna ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR1104 DYNAMITE PR1104 DYNAMITE SOUNDS11
|
||||
GAMEL( 200?, sc4dyna ,0, sc4, sc4dyna, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dynaa ,sc4dyna, sc4, sc4dyna, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dyna ,0, sc4, sc4dyna, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4dyna )
|
||||
GAMEL( 200?, sc4dynaa ,sc4dyna, sc4, sc4dyna, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4dyna )
|
||||
|
||||
INPUT_PORTS_START( sc4easy ) // this structure is generated
|
||||
PORT_INCLUDE( sc4_base )
|
||||
@ -43965,16 +44002,16 @@ INPUT_PORTS_END
|
||||
|
||||
// we have FEVER SOUNDS12 but it accepts those?
|
||||
// PR1007 FEVER PR1007 FEVER SOUNDS11
|
||||
GAMEL( 200?, sc4fever ,0, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fevera ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4feverb ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4feverc ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4feverd ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fevere ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4feverf ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4feverg ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4feverh ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4feverk ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fever ,0, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4fevera ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4feverb ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4feverc ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4feverd ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4fevere ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4feverf ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4feverg ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4feverh ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
GAMEL( 200?, sc4feverk ,sc4fever, sc4_200_alta, sc4fever, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS_NOSOUND, layout_sc4fever )
|
||||
|
||||
|
||||
|
||||
@ -46502,11 +46539,11 @@ INPUT_PORTS_END
|
||||
|
||||
// gives an 'init comms' countdown
|
||||
// PR1439 DIAMONDS & RUBIES PR1436 TRIPLE CASINO SOUNDS11
|
||||
GAMEL( 200?, sc4druby ,0, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4drubya ,sc4druby, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4drubyb ,sc4druby, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 3)", MACHINE_FLAGS, layout_bfm_sc4 ) // incomplete pairing
|
||||
GAMEL( 200?, sc4drubyc ,sc4druby, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4drubyd ,sc4druby, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4druby ,0, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 1)", MACHINE_FLAGS, layout_sc4drubyb )
|
||||
GAMEL( 200?, sc4drubya ,sc4druby, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 2)", MACHINE_FLAGS, layout_sc4drubyb )
|
||||
GAMEL( 200?, sc4drubyb ,sc4druby, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 3)", MACHINE_FLAGS, layout_sc4drubyb ) // incomplete pairing
|
||||
GAMEL( 200?, sc4drubyc ,sc4druby, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 4)", MACHINE_FLAGS, layout_sc4drubyb )
|
||||
GAMEL( 200?, sc4drubyd ,sc4druby, sc4, sc4druby, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 5)", MACHINE_FLAGS, layout_sc4drubyb )
|
||||
|
||||
|
||||
/****************************************************************************************************************************************************************************************************************/
|
||||
@ -48672,10 +48709,10 @@ INPUT_PORTS_START( sc4hyde ) // this structure is generated
|
||||
INPUT_PORTS_END
|
||||
|
||||
// PR2036 HYDE & STREAK HYDE SOUNDS HYDE & STREAK
|
||||
GAMEL( 200?, sc4hyde ,0, sc4, sc4hyde, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hydea ,sc4hyde, sc4, sc4hyde, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hydeb ,sc4hyde, sc4, sc4hyde, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hydec ,sc4hyde, sc4, sc4hyde, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hyde ,0, sc4, sc4hyde, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4hyde )
|
||||
GAMEL( 200?, sc4hydea ,sc4hyde, sc4, sc4hyde, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4hyde )
|
||||
GAMEL( 200?, sc4hydeb ,sc4hyde, sc4, sc4hyde, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4hyde )
|
||||
GAMEL( 200?, sc4hydec ,sc4hyde, sc4, sc4hyde, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4hyde )
|
||||
|
||||
INPUT_PORTS_START( sc4rtclb ) // this structure is generated
|
||||
PORT_INCLUDE( sc4_base )
|
||||
@ -49209,13 +49246,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gslam)
|
||||
}
|
||||
|
||||
// PR6934 GRAND SLAM PR6934 SLM2 SOUNDS11 GRAND SLAM
|
||||
GAMEL( 200?, sc4gslam ,0, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gslama ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gslamb ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gslamc ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gslamd ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gslame ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gslamf ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gslam ,0, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4gslam )
|
||||
GAMEL( 200?, sc4gslama ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4gslam )
|
||||
GAMEL( 200?, sc4gslamb ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4gslam )
|
||||
GAMEL( 200?, sc4gslamc ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4gslam )
|
||||
GAMEL( 200?, sc4gslamd ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4gslam )
|
||||
GAMEL( 200?, sc4gslame ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4gslam )
|
||||
GAMEL( 200?, sc4gslamf ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4gslam )
|
||||
|
||||
|
||||
|
||||
@ -49240,17 +49277,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hotpr)
|
||||
}
|
||||
|
||||
// PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 HOT PROPERTY
|
||||
GAMEL( 200?, sc4hotpr ,0, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotprb ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotprd ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotpre ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotpra ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotprc ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hotpr ,0, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4hotpr )
|
||||
GAMEL( 200?, sc4hotprb ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4hotpr )
|
||||
GAMEL( 200?, sc4hotprd ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4hotpr )
|
||||
GAMEL( 200?, sc4hotpre ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4hotpr )
|
||||
GAMEL( 200?, sc4hotpra ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 1)", MACHINE_FLAGS, layout_sc4hotpr )
|
||||
GAMEL( 200?, sc4hotprc ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 2)", MACHINE_FLAGS, layout_sc4hotpr )
|
||||
// is this some kind of reworked / licensed version of Hot Property?
|
||||
// PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 $$ CASH 'N' BURN
|
||||
GAMEL( 200?, sc4cburn ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4cburn ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4hotpr )
|
||||
// PR6911 HOT PROPERTY V4.0 PR6911 HOT PROPERTY SOUNDS11 $ CASH 'N' BURN
|
||||
GAMEL( 200?, sc4cburna ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4cburna ,sc4hotpr, sc4_4reel, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4hotpr )
|
||||
|
||||
|
||||
|
||||
@ -49509,21 +49546,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4daylt)
|
||||
|
||||
|
||||
// PR6801 DAYLIGHT ROBBERY PR6801 DAYLIGHT SOUNDS
|
||||
GAMEL( 200?, sc4daylt ,0, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4daylta ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltb ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltc ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltg ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4daylth ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4daylti ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltj ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4daylt ,0, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4daylta ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4dayltb ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4dayltc ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4dayltg ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4daylth ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4daylti ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4dayltj ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
// PR4601 DAYLIGHT ROBBERY SP98 PR6801 DAYLIGHT SOUNDS
|
||||
GAMEL( 200?, sc4dayltd ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4daylte ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltf ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltk ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltl ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltm ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4dayltd ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4daylte ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4dayltf ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4dayltk ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4dayltl ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
GAMEL( 200?, sc4dayltm ,sc4daylt, sc4_4reel_200, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4dayltf )
|
||||
|
||||
|
||||
|
||||
@ -49561,19 +49598,19 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fpitc)
|
||||
}
|
||||
|
||||
// PR7119 FEVER_PITCH PR7119 FEVER PITCH SOUNDS11
|
||||
GAMEL( 200?, sc4fpitc ,0, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitca ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitcb ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitcd ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitce ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitcf ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitch ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitci ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitcj ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitck ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitc ,0, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitca ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitcb ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitcd ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitce ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitcf ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitch ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitci ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitcj ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitck ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
// these 2 fail to show anything
|
||||
GAMEL( 200?, sc4fpitcc ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitcg ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fpitcc ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
GAMEL( 200?, sc4fpitcg ,sc4fpitc, sc4_4reel, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4fpitcb )
|
||||
|
||||
|
||||
|
||||
@ -49599,13 +49636,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fwp)
|
||||
|
||||
|
||||
// PR2016 WAYSPAYS PR2016,5WAYSPAYS, FWAY SOUNDS 5 WAYS PAYS
|
||||
GAMEL( 200?, sc4fwp ,0, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fwpa ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fwpb ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fwpc ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fwpcs ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 ) // marked as 'casino'
|
||||
GAMEL( 200?, sc4fwpcsa ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fwpcsb ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4fwp ,0, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4fwpcs )
|
||||
GAMEL( 200?, sc4fwpa ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4fwpcs )
|
||||
GAMEL( 200?, sc4fwpb ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4fwpcs )
|
||||
GAMEL( 200?, sc4fwpc ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4fwpcs )
|
||||
GAMEL( 200?, sc4fwpcs ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4fwpcs ) // marked as 'casino'
|
||||
GAMEL( 200?, sc4fwpcsa ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4fwpcs )
|
||||
GAMEL( 200?, sc4fwpcsb ,sc4fwp, sc4_4reel, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4fwpcs )
|
||||
|
||||
|
||||
|
||||
@ -49705,16 +49742,16 @@ GAMEL( 200?, sc4bonbxj ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4bonbx, RO
|
||||
GAMEL( 200?, sc4bonbxk ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4bonbxl ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
// PR7036 GOLDEN X BARX SOUNDS (these were listed as Golden X Casino but seem to be Bar X / Bonus Bar X)
|
||||
GAMEL( 200?, sc4gx ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gxcasa ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gxcasb ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gxcasc ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gxcasd ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gx ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 1)", MACHINE_FLAGS, layout_sc4gx )
|
||||
GAMEL( 200?, sc4gxcasa ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 2)", MACHINE_FLAGS, layout_sc4gx )
|
||||
GAMEL( 200?, sc4gxcasb ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 3)", MACHINE_FLAGS, layout_sc4gx )
|
||||
GAMEL( 200?, sc4gxcasc ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 4)", MACHINE_FLAGS, layout_sc4gx )
|
||||
GAMEL( 200?, sc4gxcasd ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 5)", MACHINE_FLAGS, layout_sc4gx )
|
||||
// PR7036GOLDEN X BARX SOUNDS GOLDEN
|
||||
GAMEL( 200?, sc4gxcase ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gxcasf ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gxa ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 8)", MACHINE_FLAGS, layout_bfm_sc4 ) // wasn't marked as Casino
|
||||
GAMEL( 200?, sc4gxb ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 9)", MACHINE_FLAGS, layout_bfm_sc4 ) // wasn't marked as Casino
|
||||
GAMEL( 200?, sc4gxcase ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 6)", MACHINE_FLAGS, layout_sc4gx )
|
||||
GAMEL( 200?, sc4gxcasf ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 7)", MACHINE_FLAGS, layout_sc4gx )
|
||||
GAMEL( 200?, sc4gxa ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 8)", MACHINE_FLAGS, layout_sc4gx ) // wasn't marked as Casino
|
||||
GAMEL( 200?, sc4gxb ,sc4bonbx, sc4_3reel_200, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 9)", MACHINE_FLAGS, layout_sc4gx ) // wasn't marked as Casino
|
||||
|
||||
|
||||
|
||||
@ -49874,10 +49911,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gag)
|
||||
|
||||
// the (PR7019, GRAN) sets requires 3:2 and 3:3 ON to boot, (PR7019, GRAB) I'm not sure
|
||||
// PR7019 GRAB A GRANNY GRANNY SOUNDS
|
||||
GAMEL( 200?, sc4gag ,0, sc4_4reel, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gagb ,sc4gag, sc4_4reel, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gaga ,sc4gag, sc4_4reel, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gagc ,sc4gag, sc4_4reel, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4gag ,0, sc4_4reel, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4gaga )
|
||||
GAMEL( 200?, sc4gagb ,sc4gag, sc4_4reel, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4gaga )
|
||||
GAMEL( 200?, sc4gaga ,sc4gag, sc4_4reel, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4gaga )
|
||||
GAMEL( 200?, sc4gagc ,sc4gag, sc4_4reel, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4gaga )
|
||||
|
||||
|
||||
|
||||
@ -49901,10 +49938,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4holyw)
|
||||
}
|
||||
|
||||
// PR7115 HOLLYWOOD PR7115 HOLLYWOOD SOUNDS11
|
||||
GAMEL( 200?, sc4holyw ,0, sc4_4reel, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4holywb ,sc4holyw, sc4_4reel, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4holywa ,sc4holyw, sc4_4reel, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4holywc ,sc4holyw, sc4_4reel, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4holyw ,0, sc4_4reel, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4holyw )
|
||||
GAMEL( 200?, sc4holywb ,sc4holyw, sc4_4reel, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4holyw )
|
||||
GAMEL( 200?, sc4holywa ,sc4holyw, sc4_4reel, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4holyw )
|
||||
GAMEL( 200?, sc4holywc ,sc4holyw, sc4_4reel, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4holyw )
|
||||
|
||||
|
||||
|
||||
@ -51061,14 +51098,14 @@ GAMEL( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag
|
||||
GAMEL( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
|
||||
// PR7016 HICKORY DICKORY DOSH HICKORY SOUNDS
|
||||
GAMEL( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4hdd )
|
||||
GAMEL( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4hdd )
|
||||
GAMEL( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4hdd )
|
||||
// PR7045 HICKORY DICKORY DOSH HICKORY SOUNDS
|
||||
GAMEL( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4hdd )
|
||||
GAMEL( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4hdd )
|
||||
GAMEL( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4hdd )
|
||||
GAMEL( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4hdd )
|
||||
|
||||
|
||||
// // does NOT want 'WILD SOUNDS' from 'PR7065 WET 'N' WILD'
|
||||
|
10056
src/mame/layout/sc4dayltf.lay
Normal file
10056
src/mame/layout/sc4dayltf.lay
Normal file
File diff suppressed because it is too large
Load Diff
8058
src/mame/layout/sc4deepi.lay
Normal file
8058
src/mame/layout/sc4deepi.lay
Normal file
File diff suppressed because it is too large
Load Diff
8278
src/mame/layout/sc4derby.lay
Normal file
8278
src/mame/layout/sc4derby.lay
Normal file
File diff suppressed because it is too large
Load Diff
8221
src/mame/layout/sc4dmineb.lay
Normal file
8221
src/mame/layout/sc4dmineb.lay
Normal file
File diff suppressed because it is too large
Load Diff
5327
src/mame/layout/sc4drubyb.lay
Normal file
5327
src/mame/layout/sc4drubyb.lay
Normal file
File diff suppressed because it is too large
Load Diff
10025
src/mame/layout/sc4duckqa.lay
Normal file
10025
src/mame/layout/sc4duckqa.lay
Normal file
File diff suppressed because it is too large
Load Diff
7618
src/mame/layout/sc4dyna.lay
Normal file
7618
src/mame/layout/sc4dyna.lay
Normal file
File diff suppressed because it is too large
Load Diff
5157
src/mame/layout/sc4eascsc.lay
Normal file
5157
src/mame/layout/sc4eascsc.lay
Normal file
File diff suppressed because it is too large
Load Diff
9919
src/mame/layout/sc4emmerc.lay
Normal file
9919
src/mame/layout/sc4emmerc.lay
Normal file
File diff suppressed because it is too large
Load Diff
9480
src/mame/layout/sc4fastfb.lay
Normal file
9480
src/mame/layout/sc4fastfb.lay
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
9010
src/mame/layout/sc4fever.lay
Normal file
9010
src/mame/layout/sc4fever.lay
Normal file
File diff suppressed because it is too large
Load Diff
7716
src/mame/layout/sc4fire.lay
Normal file
7716
src/mame/layout/sc4fire.lay
Normal file
File diff suppressed because it is too large
Load Diff
7762
src/mame/layout/sc4fpitcb.lay
Normal file
7762
src/mame/layout/sc4fpitcb.lay
Normal file
File diff suppressed because it is too large
Load Diff
9101
src/mame/layout/sc4ftopib.lay
Normal file
9101
src/mame/layout/sc4ftopib.lay
Normal file
File diff suppressed because it is too large
Load Diff
8568
src/mame/layout/sc4fullt.lay
Normal file
8568
src/mame/layout/sc4fullt.lay
Normal file
File diff suppressed because it is too large
Load Diff
5359
src/mame/layout/sc4fwpcs.lay
Normal file
5359
src/mame/layout/sc4fwpcs.lay
Normal file
File diff suppressed because it is too large
Load Diff
7252
src/mame/layout/sc4gaga.lay
Normal file
7252
src/mame/layout/sc4gaga.lay
Normal file
File diff suppressed because it is too large
Load Diff
8279
src/mame/layout/sc4gball.lay
Normal file
8279
src/mame/layout/sc4gball.lay
Normal file
File diff suppressed because it is too large
Load Diff
9454
src/mame/layout/sc4gd.lay
Normal file
9454
src/mame/layout/sc4gd.lay
Normal file
File diff suppressed because it is too large
Load Diff
8596
src/mame/layout/sc4gdclb.lay
Normal file
8596
src/mame/layout/sc4gdclb.lay
Normal file
File diff suppressed because it is too large
Load Diff
4977
src/mame/layout/sc4ggdlxf.lay
Normal file
4977
src/mame/layout/sc4ggdlxf.lay
Normal file
File diff suppressed because it is too large
Load Diff
9885
src/mame/layout/sc4gldcl.lay
Normal file
9885
src/mame/layout/sc4gldcl.lay
Normal file
File diff suppressed because it is too large
Load Diff
6728
src/mame/layout/sc4gslam.lay
Normal file
6728
src/mame/layout/sc4gslam.lay
Normal file
File diff suppressed because it is too large
Load Diff
5008
src/mame/layout/sc4gx.lay
Normal file
5008
src/mame/layout/sc4gx.lay
Normal file
File diff suppressed because it is too large
Load Diff
8512
src/mame/layout/sc4hdd.lay
Normal file
8512
src/mame/layout/sc4hdd.lay
Normal file
File diff suppressed because it is too large
Load Diff
7654
src/mame/layout/sc4hi5.lay
Normal file
7654
src/mame/layout/sc4hi5.lay
Normal file
File diff suppressed because it is too large
Load Diff
8390
src/mame/layout/sc4hilo.lay
Normal file
8390
src/mame/layout/sc4hilo.lay
Normal file
File diff suppressed because it is too large
Load Diff
7716
src/mame/layout/sc4himi.lay
Normal file
7716
src/mame/layout/sc4himi.lay
Normal file
File diff suppressed because it is too large
Load Diff
9264
src/mame/layout/sc4hissa.lay
Normal file
9264
src/mame/layout/sc4hissa.lay
Normal file
File diff suppressed because it is too large
Load Diff
8502
src/mame/layout/sc4holyw.lay
Normal file
8502
src/mame/layout/sc4holyw.lay
Normal file
File diff suppressed because it is too large
Load Diff
8633
src/mame/layout/sc4hotpr.lay
Normal file
8633
src/mame/layout/sc4hotpr.lay
Normal file
File diff suppressed because it is too large
Load Diff
8179
src/mame/layout/sc4hotwd.lay
Normal file
8179
src/mame/layout/sc4hotwd.lay
Normal file
File diff suppressed because it is too large
Load Diff
8990
src/mame/layout/sc4hyde.lay
Normal file
8990
src/mame/layout/sc4hyde.lay
Normal file
File diff suppressed because it is too large
Load Diff
9035
src/mame/layout/sc4sprng.lay
Normal file
9035
src/mame/layout/sc4sprng.lay
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user