diff --git a/src/mame/drivers/namcos22.cpp b/src/mame/drivers/namcos22.cpp index 5341791d58f..9fdb6eeeed2 100644 --- a/src/mame/drivers/namcos22.cpp +++ b/src/mame/drivers/namcos22.cpp @@ -35,7 +35,6 @@ * - alpha blended sprite/poly with priority over alpha blended text doesn't work right (see dirtdash countdown when you start at jungle level) * - ss22 poly translucency is probably more limited than currently emulated, not supporting stacked layers * - there's a sprite limit per scanline, eg. timecris submarine explosion smoke partially erases sprites on real hardware - * - cybrcomm arrows(black part) should be below textlayer when a messagebox pops up * - cybrcycc speed dial needle is missing * - global offset is wrong in non-super22 servicemode video test, and above that, it flickers in acedrvrw, victlapw * - dirtdash polys are broken at the start section of the mountain level, maybe bad rom? diff --git a/src/mame/video/namcos22.cpp b/src/mame/video/namcos22.cpp index ef5a609be03..834c59bc149 100644 --- a/src/mame/video/namcos22.cpp +++ b/src/mame/video/namcos22.cpp @@ -127,7 +127,7 @@ void namcos22_renderer::renderscanline_uvi_full(int32_t scanline, const extent_t } dest[x] = rgb.to_rgba(); - primap[x] |= prioverchar; + primap[x] = (primap[x] & ~1) | prioverchar; u += du; v += dv; @@ -171,7 +171,7 @@ void namcos22_renderer::renderscanline_uvi_full(int32_t scanline, const extent_t rgb.scale_imm_and_clamp(shade << 2); dest[x] = rgb.to_rgba(); - primap[x] |= prioverchar; + primap[x] = (primap[x] & ~1) | prioverchar; u += du; v += dv; @@ -221,7 +221,7 @@ void namcos22_renderer::renderscanline_sprite(int32_t scanline, const extent_t & } dest[x] = rgb.to_rgba(); - primap[x] |= prioverchar; + primap[x] = (primap[x] & ~1) | prioverchar; } x_index += dx; }