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https://github.com/holub/mame
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Register the device post load after the devices are started, in case starting the device causes something (like sound_stream) to register it's own post load [smf]
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@ -320,8 +320,8 @@ void running_machine::start()
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add_notifier(MACHINE_NOTIFY_RESET, machine_notify_delegate(FUNC(running_machine::reset_all_devices), this));
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add_notifier(MACHINE_NOTIFY_RESET, machine_notify_delegate(FUNC(running_machine::reset_all_devices), this));
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add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(running_machine::stop_all_devices), this));
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add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(running_machine::stop_all_devices), this));
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save().register_presave(save_prepost_delegate(FUNC(running_machine::presave_all_devices), this));
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save().register_presave(save_prepost_delegate(FUNC(running_machine::presave_all_devices), this));
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save().register_postload(save_prepost_delegate(FUNC(running_machine::postload_all_devices), this));
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start_all_devices();
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start_all_devices();
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save().register_postload(save_prepost_delegate(FUNC(running_machine::postload_all_devices), this));
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// if we're coming in with a savegame request, process it now
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// if we're coming in with a savegame request, process it now
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const char *savegame = options().state();
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const char *savegame = options().state();
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