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https://github.com/holub/mame
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From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, August 09, 2009 8:39 AM To: submit@mamedev.org Subject: depthch overlay Hi, Attached diff for 0133u1 adds a simple color overlay for Depthcharge based on http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1701&image=1 , clone subhunt is excluded since that's a different cab and no good photos were found. Related mametesters bug: http://www.mametesters.org/view.php?id=2858 hap ________________________________________
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@ -2620,6 +2620,7 @@ src/mame/layout/crusnexo.lay svneol=native#text/plain
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src/mame/layout/darius.lay svneol=native#text/plain
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src/mame/layout/dblaxle.lay svneol=native#text/plain
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src/mame/layout/deadeye.lay svneol=native#text/plain
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src/mame/layout/depthch.lay svneol=native#text/plain
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src/mame/layout/dlair.lay svneol=native#text/plain
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src/mame/layout/drwho.lay svneol=native#text/plain
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src/mame/layout/elecyoyo.lay svneol=native#text/plain
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@ -2686,6 +2687,7 @@ src/mame/layout/snookr10.lay svneol=native#text/plain
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src/mame/layout/solarq.lay svneol=native#text/plain
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src/mame/layout/sos.lay svneol=native#text/plain
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src/mame/layout/spacewin.lay -text svneol=native#plain/text
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src/mame/layout/spacwalk.lay svneol=native#text/plain
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src/mame/layout/sspeedr.lay svneol=native#text/plain
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src/mame/layout/stactics.lay svneol=native#text/plain
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src/mame/layout/starcas.lay svneol=native#text/plain
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@ -56,6 +56,8 @@
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#include "cpu/i8085/i8085.h"
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#include "vicdual.h"
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#include "depthch.lh"
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/*************************************
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@ -3218,8 +3220,8 @@ ROM_END
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*
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*************************************/
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GAME( 1977, depthch, 0, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge", GAME_IMPERFECT_SOUND )
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GAME( 1977, depthcho, depthch, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge (older)", GAME_IMPERFECT_SOUND )
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GAMEL(1977, depthch, 0, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge", GAME_IMPERFECT_SOUND, layout_depthch )
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GAMEL(1977, depthcho, depthch, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge (older)", GAME_IMPERFECT_SOUND, layout_depthch )
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GAME( 1977, subhunt, depthch, depthch, depthch, 0, ROT0, "Taito", "Sub Hunter", GAME_IMPERFECT_SOUND )
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GAME( 1977, safari, 0, safari, safari, 0, ROT0, "Gremlin", "Safari", GAME_NO_SOUND )
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GAME( 1978, frogs, 0, frogs, frogs, 0, ROT0, "Gremlin", "Frogs", GAME_IMPERFECT_SOUND )
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18
src/mame/layout/depthch.lay
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18
src/mame/layout/depthch.lay
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@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds left="0" top="0" right="256" bottom="224" />
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<color red="0.27" green="0.53" blue="0.8" />
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</rect>
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</element>
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<view name="Color Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay name="overlay" element="overlay">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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</mamelayout>
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57
src/mame/layout/spacwalk.lay
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57
src/mame/layout/spacwalk.lay
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@ -0,0 +1,57 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds left="0" top="0" right="260" bottom="224" />
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<color red="1" green="1" blue="1" />
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</rect>
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<rect>
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<bounds left="0" top="158" right="131" bottom="181" />
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<color red="0.2" green="0.5" blue="1" />
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</rect>
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<rect>
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<bounds left="131" top="158" right="260" bottom="181" />
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<color red="0" green="0.9" blue="0.5" />
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</rect>
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<rect>
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<bounds left="0" top="181" right="131" bottom="207" />
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<color red="0" green="0.9" blue="0.5" />
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</rect>
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<rect>
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<bounds left="131" top="181" right="260" bottom="207" />
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<color red="0.2" green="0.5" blue="1" />
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</rect>
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<rect>
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<bounds left="0" top="207" right="47" bottom="224" />
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<color red="0.2" green="0.5" blue="1" />
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</rect>
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<rect>
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<bounds left="47" top="207" right="122" bottom="224" />
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<color red="1" green="1" blue="0.25" />
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</rect>
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<rect>
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<bounds left="122" top="207" right="141" bottom="224" />
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<color red="1" green="0.2" blue="0.15" />
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</rect>
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<rect>
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<bounds left="141" top="207" right="218" bottom="224" />
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<color red="1" green="1" blue="0.25" />
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</rect>
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<rect>
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<bounds left="218" top="207" right="260" bottom="224" />
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<color red="0" green="0.9" blue="0.5" />
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</rect>
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</element>
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<view name="Color Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay name="overlay" element="overlay">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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</mamelayout>
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@ -1822,6 +1822,8 @@ $(DRIVERS)/tx1.o: $(LAYOUT)/buggybjr.lh \
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$(DRIVERS)/undrfire.o: $(LAYOUT)/cbombers.lh
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$(DRIVERS)/vicdual.o: $(LAYOUT)/depthch.lh
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$(DRIVERS)/videopin.o: $(LAYOUT)/videopin.lh
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$(DRIVERS)/videopkr.o: $(LAYOUT)/videopkr.lh \
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