diff --git a/src/mame/drivers/kurukuru.cpp b/src/mame/drivers/kurukuru.cpp index ceda5e2442b..41fc40ba63e 100644 --- a/src/mame/drivers/kurukuru.cpp +++ b/src/mame/drivers/kurukuru.cpp @@ -1,10 +1,9 @@ // license:BSD-3-Clause // copyright-holders:Roberto Fresca, hap -/****************************************************************************** +/*********************************************************************************** KURU KURU PYON PYON - Taiyo Jidoki / Success - + Success / Taiyo Jidoki Driver by Roberto Fresca & hap. @@ -16,7 +15,7 @@ ports, descriptions and a lot of things... :) -******************************************************************************* +************************************************************************************ Technical Notes.... @@ -114,12 +113,16 @@ AB = NEC C1663C 8926B. -******************************************************************************* +************************************************************************************ General Notes.... - The game name could be translated as "Croak Croak Hop Hop" - Kuru is the frog sound, and Pyon is the sound of jumps. + There are at least 4 games in the Pyon Pyon series... + + 1) Pyon Pyon (a marathon game with froggy characters). + 2) Kuru Kuru Pyon Pyon (a kind of slots game with the same froggy characters). + 3) Pyon Pyon Jump (a contents where the same characters try to cross the river jumping on pads). + 4) Sui Sui Pyon Pyon (a swimming competition where the same characters swim with different styles, even walking). Coin 1 (key 5) could be set either as Coin 1 or as Payout button, through a DIP switch. @@ -129,12 +132,19 @@ will be cleared). -******************************************************************************* +************************************************************************************ - * How to play... + Games Notes: + ------------ - Insert tokens (medals)... + * Kuru Kuru Pyon Pyon: + The game name could be translated as "Croak Croak Hop Hop" + Kuru is the frog sound, and Pyon is the sound of jumps. + + How to play... + + Insert tokens (medals). You can bet to any (or all) of the following 5 characters: Bote, Oume, Pyoko, Kunio, and Pyon Pyon. Press start, and the reels start to roll. You'll win if you can get 3 of the choosen character(s) in a row, column or diagonal. @@ -146,8 +156,7 @@ Red tadpoles are a bonus. Once you get one, it will go to the right panel, revealing a number. This number represents the extra credits you won. - - * Bookkeeping... + Bookkeeping... Pressing Bookkeeping key (key 9), you enter the Bookkeeping Mode. There are 2 screens with all the game information like DIP switches and statistics... @@ -168,14 +177,54 @@ Pressing the Bookkeeping key once more, you exit the mode and go back to the game. + ---------------------------------------------------------------------------------- -******************************************************************************* + * Pyon Pyon Jump: + + The game name could be translated as "Hop Hop Jump" + Pyon is the sound of jumps. + + How to play... + + Insert tokens (medals). + You can bet to any (or all) of the following 5 characters: Boketa, Kunio, Pyon-Pyon, + Pyokorin and Botechin. Press start, and the river's pads start to roll. You'll win + if your character gets the three pads to jump to the other side of the river. + + There is also a bonus game with a black tadpole rounding some pads with extra credits. + you'll get the extra credits marked in the pad where the tadpole stopped. + + Bookkeeping... + + Pressing Bookkeeping key (key 9), you enter the Bookkeeping Mode. There are + 2 screens with all the game information like DIP switches and statistics... + + 1st screen... + + - [Left panel]: All the DIP switches parameters. + + - [Right panel]: Bet and Win totals, 100Y/10Y/medal IN/OUT, total of games, + won, loss, won by paid range, and 'omake' (extra/bonus). + + 2nd screen (press Bookkeeping key again)... + + - Win distribution by character + (Boketa, Kunio, Pyon-Pyon, Pyokorin and Botechin). + + - Bet distribution (1, 2, 3, 4, 5~10) + + - Omake (bonus) distribution (games total, win games, loss games) + + Pressing the Bookkeeping key once more, you exit the mode and go back to the game. + + +************************************************************************************ ADPCM Samples.... There are 14 samples in the system. - 00: "Boterin" + 00: "Botechin" 01: 02: "Hakase" ("professor") 03: "Pyokorin" @@ -190,8 +239,7 @@ 12: Bang sound for the tadpoles landing in the right panel. 13: Sound effect for reels when running. - -******************************************************************************/ +***********************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" @@ -491,11 +539,11 @@ static INPUT_PORTS_START( kurukuru ) /* bits d0-d3 are JAMMA top side pins 20,21,22,23, bits d4-d7 are JAMMA bottom side pins 20,21,22,23 so that's player 1 left/right/button1/button2 then player 2 left/right/button1/button2 */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("1st (Bote)") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("1st (Bote/Botechin)") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("2nd (Oume)") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("3rd (Pyoko)") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("3rd (Pyoko/Pyokorin)") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("4th (Kunio)") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("5th (Pyon Pyon)") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("5th (Pyon-Pyon)") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_NAME("Unknown A0h - bit5") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_NAME("Unknown A0h - bit6") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )