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https://github.com/holub/mame
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Cleanup in the bgfx aisle, nw
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@ -1,22 +1,121 @@
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// blit.json: A simple texture-to-target copy.
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//
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//============================================================
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{
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// blend (required): The blend state for this effect.
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"blend": {
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// equation (optional): What equation to perform on the source and destination blend values.
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// values: "add", "sub", "revSub", "min", "max"
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// default: "add"
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//
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// "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub"
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"equation": "add",
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// blend function parameters (optional): What factors to use in the blend function when calculating the final pixel.
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// values: "0", "1", "srcColor", "1-srcColor", "dstColor", "1-dstColor", "srcAlpha", "1-srcAlpha", "dstAlpha", "1-dstAlpha"
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// defaults (srcColor, srcAlpha): "1"
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// defaults (dstColor, dstAlpha): "0"
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//
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// "zero", "one", "invSrcColor", "invDstColor", "invSrcAlpha", and "invDstAlpha" are provided as aliases for "0", "1", "1-srcColor", "1-dstColor", "1-srcAlpha", and "1-dstAlpha"
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"srcColor": "1",
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"dstColor": "0",
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"srcAlpha": "1",
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"dstAlpha": "0"
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},
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// depth (required): The depth state for this effect.
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"depth": {
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"function": "always"
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// function (optional): The depth function to use when drawing.
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// values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always"
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// default: "always"
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"function": "always",
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// writeenable (optional): Whether to store Z-buffer data.
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// values: true, false
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// default: false
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"writeenable": false
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},
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"cull": { "mode": "none" },
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// cull (required): The cull mode for this effect.
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"cull": {
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// mode (optional): What winding, if any, to cull.
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// values: "none", "cw", "ccw"
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// default: "ccw"
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//
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// "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw"
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"mode": "none"
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},
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// write (required): Write enable for color and alpha channels.
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"write": {
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"rgb": "true",
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"alpha": "true"
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// rgb (optional): Whether to store color data when drawing.
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// values: true, false
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// default: false
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"rgb": true,
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// alpha (optional): Whether to store alpha data when drawing.
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// values: true, false
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// default: false
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"alpha": true
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},
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// vertex (required): The vertex shader to use when drawing.
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// value: A string containing the name of a shader file to use, minus the extension.
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"vertex": "vs_blit",
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// pixel/fragment (required): The pixel or fragment shader to use when drawing.
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// value: A string containing the name of a shader file to use, minus the extension.
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"fragment": "fs_blit",
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"uniforms": [
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{ "name": "s_tex", "type": "int", "values": [ 1.0 ] }
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// uniforms (required): The list of uniforms for this effect. Can be empty, but must exist.
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"uniforms": [
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{
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// name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader.
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// value: A string containing the name of the uniform as described above.
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//
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// NOTE: Some names correspond to special values that will be automatically filled by the BGFX
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// code if they are used by the shader. These names are:
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// "u_screen_dims"
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// The dimensions of the first texture input if present, otherwise the dimensions of the output window.
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// Valid values: xy
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// "u_inv_screen_dims"
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// The reciprocal of u_screen_dims.
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// Valid values: xy
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// "u_source_dims"
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// The size, in pixels, of the screen texture incoming to the chain.
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// Valid values: xy
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// "u_rotation_type"
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// This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270.
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// Valid values: x
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// "u_swap_xy"
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// Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false.
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// Valid values: x
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// "u_quad_dims"
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// The dimensions, in pixels, occupied by this one screen primitive itself in the output window.
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// Valid values: xy
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// "u_tex_sizeN"
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// The dimensions, in pixels, of the texture in input pair N. Starts at 0.
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// valid values: xy
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"name": "s_tex",
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// type (required): The type of the uniform.
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// values: "int", "vec4", "mat3", "mat4"
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//
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// Note: "int" should only be used for samplers.
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"type": "int",
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// values (required): The array of numbers with which to initialize the uniform.
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// value: A JSON array containin the correct amount of numbers to initialize a uniform of the
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// above-specified type. The following size rules should be followed:
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// "int": 1 float
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// "vec4": 4 floats
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// "mat3": 9 floats
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// "mat4": 16 floats
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"values": [ 1.0 ]
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}
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]
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}
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@ -1,3 +1,10 @@
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz,ImJezze
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//============================================================
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//
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// color.json: Color aberration shader for CRT simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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@ -11,8 +18,8 @@
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_color",
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"fragment": "fs_color",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz,ImJezze
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//============================================================
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//
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// deconverge.json: Electron-gun misalignment shader for CRT
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// simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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@ -11,14 +19,14 @@
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_deconverge",
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"fragment": "fs_deconverge",
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"uniforms": [
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{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
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{ "name": "u_tex_size0", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
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{ "name": "u_source_size", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
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{ "name": "u_converge_red", "type": "vec4", "values": [ 0.5, 0.0, 0.0, 0.0 ] },
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{ "name": "u_converge_green", "type": "vec4", "values": [ 0.0, 0.5, 0.0, 0.0 ] },
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{ "name": "u_converge_blue", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz,ImJezze
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//============================================================
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//
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// defocus.json: Foucs adjustment shader for CRT simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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@ -11,8 +18,8 @@
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_defocus",
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"fragment": "fs_defocus",
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// license:BSD-3-Clause
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// copyright-holders:ImJezze
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//============================================================
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//
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// distortion.json: Output distortion shader for CRT
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// simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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@ -11,8 +19,8 @@
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_distortion",
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"fragment": "fs_distortion",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// gui_add.json: Generic additive-blend shader for GUI
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// elements.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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"srcColor": "srcAlpha",
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"srcColor": "srcalpha",
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"dstColor": "1",
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"srcAlpha": "srcAlpha",
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"srcAlpha": "srcalpha",
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"dstAlpha": "1"
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},
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"depth": {
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@ -11,8 +19,8 @@
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_gui",
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"fragment": "fs_gui",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// gui_blend.json: Generic modulate-blend shader for GUI
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// elements.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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"srcColor": "srcAlpha",
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"dstColor": "1-srcAlpha",
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"srcAlpha": "srcAlpha",
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"dstAlpha": "1-srcAlpha"
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"srcColor": "srcalpha",
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"dstColor": "1-srcalpha",
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"srcAlpha": "srcalpha",
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"dstAlpha": "1-srcalpha"
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},
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"depth": {
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"function": "always"
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_gui",
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"fragment": "fs_gui",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// gui_multiply.json: Generic multiplicative blend shader
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// for GUI elements.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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"srcColor": "dstColor",
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"srcColor": "dstcolor",
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"dstColor": "0",
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"srcAlpha": "dstAlpha",
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"srcAlpha": "dstalpha",
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"dstAlpha": "0"
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},
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"depth": {
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@ -11,8 +19,8 @@
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_gui",
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"fragment": "fs_gui",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// gui_opaque.json: Generic opaque shader for GUI elements.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_gui",
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"fragment": "fs_gui",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz,ImJezze
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//============================================================
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//
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// ntsc_decode.json: Composite NTSC decoder shader for CRT
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// simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_ntsc_decode",
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"fragment": "fs_ntsc_decode",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz,ImJezze
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//============================================================
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//
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// ntsc_encode.json: Composite NTSC encoder shader for CRT
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// simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_ntsc_encode",
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"fragment": "fs_ntsc_encode",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz,ImJezze
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//============================================================
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//
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// phosphor.json: Phosphor persistence shader for CRT
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// simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_phosphor",
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"fragment": "fs_phosphor",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz,ImJezze
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//============================================================
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//
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// post.json: Scanline, hum-bar, shadow-mask, and final
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// color convolution shader for CRT simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_post",
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"fragment": "fs_post",
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// license:BSD-3-Clause
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// copyright-holders:ImJezze
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//============================================================
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//
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// prescale.json: Unfiltered upscale shader for CRT
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// simulation.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_prescale",
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"fragment": "fs_prescale",
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// screen_add.json: Shader used when drawing a final
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// post-processed screen image to the output window with
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// additive blending.
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//
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//============================================================
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{
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"blend": {
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"equation": "add",
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"srcColor": "srcAlpha",
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"srcColor": "srcalpha",
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"dstColor": "1",
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"srcAlpha": "srcAlpha",
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"srcAlpha": "srcalpha",
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"dstAlpha": "1"
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},
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"depth": {
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},
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"cull": { "mode": "none" },
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"write": {
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"rgb": "true",
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"alpha": "true"
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"rgb": true,
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"alpha": true
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},
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"vertex": "vs_screen",
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"fragment": "fs_screen",
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@ -1,18 +1,27 @@
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// screen_blend.json: Shader used when drawing a final
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// post-processed screen image to the output window with
|
||||
// modulate blending.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcAlpha",
|
||||
"dstColor": "1-srcAlpha",
|
||||
"srcAlpha": "srcAlpha",
|
||||
"dstAlpha": "1-srcAlpha"
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": "true",
|
||||
"alpha": "true"
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "vs_screen",
|
||||
"fragment": "fs_screen",
|
||||
|
@ -1,9 +1,18 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// screen_multiply.json: Shader used when drawing a final
|
||||
// post-processed screen image to the output window with
|
||||
// multiply blending.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "dstColor",
|
||||
"srcColor": "dstcolor",
|
||||
"dstColor": "0",
|
||||
"srcAlpha": "dstAlpha",
|
||||
"srcAlpha": "dstalpha",
|
||||
"dstAlpha": "0"
|
||||
},
|
||||
"depth": {
|
||||
@ -11,8 +20,8 @@
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": "true",
|
||||
"alpha": "true"
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "vs_screen",
|
||||
"fragment": "fs_screen",
|
||||
|
@ -1,18 +1,27 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// screen_opaque.json: Shader used when drawing a final
|
||||
// post-processed screen image to the output window with
|
||||
// no blending.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcAlpha",
|
||||
"dstColor": "1-srcAlpha",
|
||||
"srcAlpha": "srcAlpha",
|
||||
"dstAlpha": "1-srcAlpha"
|
||||
"srcColor": "1",
|
||||
"dstColor": "0",
|
||||
"srcAlpha": "1",
|
||||
"dstAlpha": "0"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": "true",
|
||||
"alpha": "true"
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "vs_screen",
|
||||
"fragment": "fs_screen",
|
||||
|
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2
makefile
2
makefile
@ -1560,7 +1560,7 @@ shaders: bgfx-tools
|
||||
-$(call MKDIR,build/bgfx/shaders/gles)
|
||||
-$(call MKDIR,build/bgfx/shaders/glsl)
|
||||
-$(call MKDIR,build/bgfx/shaders/metal)
|
||||
$(SILENT) $(MAKE) -C $(SRC)/osd/modules/render/bgfx rebuild
|
||||
$(SILENT) $(MAKE) -C $(SRC)/osd/modules/render/bgfx/shaders rebuild
|
||||
|
||||
#-------------------------------------------------
|
||||
# Translation
|
||||
|
@ -14,8 +14,8 @@ const blend_reader::string_to_enum blend_reader::EQUATION_NAMES[blend_reader::EQ
|
||||
{ "add", BGFX_STATE_BLEND_EQUATION_ADD },
|
||||
{ "sub", BGFX_STATE_BLEND_EQUATION_SUB },
|
||||
{ "subtract", BGFX_STATE_BLEND_EQUATION_SUB },
|
||||
{ "revSub", BGFX_STATE_BLEND_EQUATION_REVSUB },
|
||||
{ "revSubtract", BGFX_STATE_BLEND_EQUATION_REVSUB },
|
||||
{ "revsub", BGFX_STATE_BLEND_EQUATION_REVSUB },
|
||||
{ "revsubtract", BGFX_STATE_BLEND_EQUATION_REVSUB },
|
||||
{ "min", BGFX_STATE_BLEND_EQUATION_MIN },
|
||||
{ "max", BGFX_STATE_BLEND_EQUATION_MAX }
|
||||
};
|
||||
@ -25,18 +25,18 @@ const blend_reader::string_to_enum blend_reader::FUNCTION_NAMES[blend_reader::FU
|
||||
{ "zero", BGFX_STATE_BLEND_ZERO },
|
||||
{ "1", BGFX_STATE_BLEND_ONE },
|
||||
{ "one", BGFX_STATE_BLEND_ONE },
|
||||
{ "srcColor", BGFX_STATE_BLEND_SRC_COLOR },
|
||||
{ "1-srcColor", BGFX_STATE_BLEND_INV_SRC_COLOR },
|
||||
{ "invSrcColor", BGFX_STATE_BLEND_INV_SRC_COLOR },
|
||||
{ "dstColor", BGFX_STATE_BLEND_DST_COLOR },
|
||||
{ "1-dstColor", BGFX_STATE_BLEND_INV_DST_COLOR },
|
||||
{ "invDstColor", BGFX_STATE_BLEND_INV_DST_COLOR },
|
||||
{ "srcAlpha", BGFX_STATE_BLEND_SRC_ALPHA },
|
||||
{ "1-srcAlpha", BGFX_STATE_BLEND_INV_SRC_ALPHA },
|
||||
{ "invSrcAlpha", BGFX_STATE_BLEND_INV_SRC_ALPHA },
|
||||
{ "dstAlpha", BGFX_STATE_BLEND_DST_ALPHA },
|
||||
{ "1-dstAlpha", BGFX_STATE_BLEND_INV_DST_ALPHA },
|
||||
{ "invDstAlpha", BGFX_STATE_BLEND_INV_DST_ALPHA }
|
||||
{ "srccolor", BGFX_STATE_BLEND_SRC_COLOR },
|
||||
{ "1-srccolor", BGFX_STATE_BLEND_INV_SRC_COLOR },
|
||||
{ "invsrccolor", BGFX_STATE_BLEND_INV_SRC_COLOR },
|
||||
{ "dstcolor", BGFX_STATE_BLEND_DST_COLOR },
|
||||
{ "1-dstcolor", BGFX_STATE_BLEND_INV_DST_COLOR },
|
||||
{ "invdstcolor", BGFX_STATE_BLEND_INV_DST_COLOR },
|
||||
{ "srcalpha", BGFX_STATE_BLEND_SRC_ALPHA },
|
||||
{ "1-srcalpha", BGFX_STATE_BLEND_INV_SRC_ALPHA },
|
||||
{ "invsrcalpha", BGFX_STATE_BLEND_INV_SRC_ALPHA },
|
||||
{ "dstalpha", BGFX_STATE_BLEND_DST_ALPHA },
|
||||
{ "1-dstalpha", BGFX_STATE_BLEND_INV_DST_ALPHA },
|
||||
{ "invdstalpha", BGFX_STATE_BLEND_INV_DST_ALPHA }
|
||||
};
|
||||
|
||||
uint64_t blend_reader::read_from_value(const Value& value)
|
||||
|
@ -4,8 +4,8 @@
|
||||
//
|
||||
// chainmanager.cpp - BGFX shader chain manager
|
||||
//
|
||||
// Maintains a string-to-entry lookup of BGFX shader effect
|
||||
// chains, defined by chain.h and read by chainreader.h
|
||||
// Provides loading for BGFX shader effect chains, defined
|
||||
// by chain.h and read by chainreader.h
|
||||
//
|
||||
//============================================================
|
||||
|
||||
@ -60,7 +60,7 @@ bgfx_chain* chain_manager::load_chain(std::string name, running_machine& machine
|
||||
data[size] = 0;
|
||||
|
||||
Document document;
|
||||
document.Parse<0>(data);
|
||||
document.Parse<kParseCommentsFlag>(data);
|
||||
|
||||
delete [] data;
|
||||
|
||||
|
@ -4,8 +4,8 @@
|
||||
//
|
||||
// chainmanager.h - BGFX shader chain manager
|
||||
//
|
||||
// Maintains a string-to-entry lookup of BGFX shader
|
||||
// effect chains, defined by chain.h and read by chainreader.h
|
||||
// Provides loading for BGFX shader effect chains, defined
|
||||
// by chain.h and read by chainreader.h
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -11,9 +11,11 @@
|
||||
#include "cullreader.h"
|
||||
|
||||
const cull_reader::string_to_enum cull_reader::MODE_NAMES[cull_reader::MODE_COUNT] = {
|
||||
{ "none", 0 },
|
||||
{ "cw", BGFX_STATE_CULL_CW },
|
||||
{ "ccw", BGFX_STATE_CULL_CCW }
|
||||
{ "none", 0 },
|
||||
{ "cw", BGFX_STATE_CULL_CW },
|
||||
{ "clockwise", BGFX_STATE_CULL_CW },
|
||||
{ "ccw", BGFX_STATE_CULL_CCW },
|
||||
{ "counterclockwise", BGFX_STATE_CULL_CCW }
|
||||
};
|
||||
|
||||
uint64_t cull_reader::read_from_value(const Value& value)
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
static uint64_t read_from_value(const Value& value);
|
||||
|
||||
private:
|
||||
static const int MODE_COUNT = 3;
|
||||
static const int MODE_COUNT = 5;
|
||||
static const string_to_enum MODE_NAMES[MODE_COUNT];
|
||||
};
|
||||
|
||||
|
@ -27,7 +27,7 @@ uint64_t depth_reader::read_from_value(const Value& value, std::string prefix)
|
||||
if (value.HasMember("writeenable"))
|
||||
{
|
||||
if (!READER_CHECK(value["writeenable"].IsBool(), (prefix + "Value 'writeenable' must be a boolean\n").c_str())) return 0;
|
||||
write_enable = value["writeenable"].GetBool() ? BGFX_STATE_DEPTH_WRITE: 0;
|
||||
write_enable = value["writeenable"].GetBool() ? BGFX_STATE_DEPTH_WRITE : 0;
|
||||
}
|
||||
|
||||
uint64_t function = get_enum_from_value(value, "function", BGFX_STATE_DEPTH_TEST_ALWAYS, FUNCTION_NAMES, FUNCTION_COUNT);
|
||||
|
@ -2,7 +2,7 @@
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// effect.cpp - BGFX shader material to be applied to a mesh
|
||||
// effect.h - BGFX shader material to be applied to a mesh
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -68,7 +68,7 @@ bgfx_effect* effect_manager::load_effect(std::string name)
|
||||
data[size] = 0;
|
||||
|
||||
Document document;
|
||||
document.Parse<0>(data);
|
||||
document.Parse<kParseCommentsFlag>(data);
|
||||
|
||||
delete [] data;
|
||||
|
||||
@ -85,7 +85,7 @@ bgfx_effect* effect_manager::load_effect(std::string name)
|
||||
printf("Unable to load effect %s\n", path.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
m_effects[name] = effect;
|
||||
|
||||
return effect;
|
||||
|
@ -1,9 +1,8 @@
|
||||
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// frameparameter.cpp - Frame-based dynamic shader param
|
||||
// frameparameter.h - Frame-based dynamic shader param
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// inputpair.h - BGFX sampler-and-texture pair
|
||||
// inputpair.cpp - BGFX sampler-and-texture pair
|
||||
//
|
||||
// Keeps track of the texture which is bound to the sampler
|
||||
// which is bound to the specified stage index.
|
||||
|
@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Samplers
|
||||
SAMPLER2D(s_tex, 0);
|
@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
|
||||
// Color Convolution Effect
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// User-supplied
|
||||
uniform vec4 u_red_ratios;
|
@ -6,7 +6,7 @@ $input v_color0, v_texcoord0, v_texcoord1, v_texcoord2
|
||||
// Deconvergence Effect
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Samplers
|
||||
SAMPLER2D(s_tex, 0);
|
@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
|
||||
// Defocus Effect
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Autos
|
||||
uniform vec4 u_tex_size0;
|
@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
|
||||
// Distortion Effect
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Autos
|
||||
uniform vec4 u_swap_xy;
|
@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Samplers
|
||||
SAMPLER2D(s_tex, 0);
|
@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
|
||||
// NTSC Decode Effect
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Autos
|
||||
uniform vec4 u_source_dims;
|
@ -8,7 +8,7 @@ $input v_color0, v_texcoord0
|
||||
|
||||
// NB: intentionally wasteful of uniforms in order for easier slider utilization
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Autos
|
||||
uniform vec4 u_source_dims;
|
@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// User-supplied
|
||||
uniform vec4 u_passthrough;
|
@ -6,7 +6,7 @@ $input v_color0, v_texcoord0, v_texcoord1
|
||||
// Defocus Effect
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Autos
|
||||
uniform vec4 u_swap_xy;
|
||||
@ -113,11 +113,11 @@ void main()
|
||||
BaseColor.b = pow(BaseColor.b, u_power.b);
|
||||
|
||||
// Scanline Simulation (may not affect bloom)
|
||||
//if (u_prepare_bloom.x == 0.0)
|
||||
//{
|
||||
if (u_prepare_bloom.x == 0.0)
|
||||
{
|
||||
// Scanline Simulation (may not affect vector screen)
|
||||
//if (u_prepare_vector.x == 0.0 && u_scanline_alpha.x > 0.0f)
|
||||
//{
|
||||
if (u_prepare_vector.x == 0.0 && u_scanline_alpha.x > 0.0f)
|
||||
{
|
||||
float BrightnessOffset = (u_scanline_bright_offset.x * u_scanline_alpha.x);
|
||||
float BrightnessScale = (u_scanline_bright_scale.x * u_scanline_alpha.x) + (1.0 - u_scanline_alpha.x);
|
||||
|
||||
@ -131,19 +131,19 @@ void main()
|
||||
float ScanBrightness = ScanSineScaled * BrightnessScale + BrightnessOffset * BrightnessScale;
|
||||
|
||||
BaseColor.rgb *= mix(vec3(1.0, 1.0, 1.0), vec3(ScanBrightness, ScanBrightness, ScanBrightness), u_scanline_alpha.xxx);
|
||||
//}
|
||||
}
|
||||
|
||||
// Hum Bar Simulation (may not affect vector screen)
|
||||
//if (u_prepare_vector.x == 0.0 && u_humbar_alpha.x > 0.0f)
|
||||
//{
|
||||
//float HumTimeStep = fract(u_time.x * 0.001);
|
||||
//float HumBrightness = 1.0 - fract(BaseCoord.y + HumTimeStep) * u_humbar_alpha.x;
|
||||
//BaseColor.rgb *= HumBrightness;
|
||||
//}
|
||||
//}
|
||||
if (u_prepare_vector.x == 0.0 && u_humbar_alpha.x > 0.0f)
|
||||
{
|
||||
float HumTimeStep = fract(u_time.x * 0.001);
|
||||
float HumBrightness = 1.0 - fract(BaseCoord.y + HumTimeStep) * u_humbar_alpha.x;
|
||||
BaseColor.rgb *= HumBrightness;
|
||||
}
|
||||
}
|
||||
|
||||
//vec4 Output = u_prepare_vector.x > 0.0 ? BaseColor * (v_color0 + vec4(1.0, 1.0, 1.0, 0.0)) : BaseColor * v_color0;
|
||||
//Output.a = 1.0;
|
||||
vec4 Output = u_prepare_vector.x > 0.0 ? BaseColor * (v_color0 + vec4(1.0, 1.0, 1.0, 0.0)) : BaseColor * v_color0;
|
||||
Output.a = 1.0;
|
||||
|
||||
gl_FragColor = vec4(BaseColor.rgb, 1.0);//Output;
|
||||
gl_FragColor = Output;
|
||||
}
|
@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Samplers
|
||||
SAMPLER2D(s_tex, 0);
|
@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Samplers
|
||||
SAMPLER2D(s_tex, 0);
|
@ -1,6 +1,6 @@
|
||||
BGFX_DIR=../../../../../3rdparty/bgfx
|
||||
RUNTIME_DIR=../../../../..
|
||||
BUILD_DIR=../../../../../build
|
||||
BGFX_DIR=../../../../../../3rdparty/bgfx
|
||||
RUNTIME_DIR=../../../../../..
|
||||
BUILD_DIR=../../../../../../build
|
||||
|
||||
include $(BGFX_DIR)/scripts/shader.mk
|
||||
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,10 +4,10 @@ $output v_color0, v_texcoord0, v_texcoord1, v_texcoord2
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
// Autos
|
||||
uniform vec4 u_tex_size0;
|
||||
uniform vec4 u_source_size;
|
||||
|
||||
// User-supplied
|
||||
uniform vec4 u_converge_red;
|
||||
@ -23,9 +23,9 @@ void main()
|
||||
|
||||
vec2 half_value = vec2(0.5, 0.5);
|
||||
|
||||
v_texcoord0 = (a_texcoord0 - half_value) * (1.0 + u_radial_converge_red.xy ) + half_value + u_converge_red.xy * (vec2(1.0, 1.0) / u_tex_size0.xy);
|
||||
v_texcoord1 = (a_texcoord0 - half_value) * (1.0 + u_radial_converge_green.xy) + half_value + u_converge_green.xy * (vec2(1.0, 1.0) / u_tex_size0.xy);
|
||||
v_texcoord2 = (a_texcoord0 - half_value) * (1.0 + u_radial_converge_blue.xy ) + half_value + u_converge_blue.xy * (vec2(1.0, 1.0) / u_tex_size0.xy);
|
||||
v_texcoord0 = (a_texcoord0 - half_value) * (1.0 + u_radial_converge_red.xy ) + half_value + u_converge_red.xy * (vec2(1.0, 1.0) / u_source_size.xy);
|
||||
v_texcoord1 = (a_texcoord0 - half_value) * (1.0 + u_radial_converge_green.xy) + half_value + u_converge_green.xy * (vec2(1.0, 1.0) / u_source_size.xy);
|
||||
v_texcoord2 = (a_texcoord0 - half_value) * (1.0 + u_radial_converge_blue.xy ) + half_value + u_converge_blue.xy * (vec2(1.0, 1.0) / u_source_size.xy);
|
||||
|
||||
v_color0 = a_color0;
|
||||
}
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_texcoord1, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
uniform vec4 u_swap_xy;
|
||||
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Dario Manesku
|
||||
|
||||
#include "../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh"
|
||||
|
||||
void main()
|
||||
{
|
@ -12,7 +12,7 @@
|
||||
#include "slider.h"
|
||||
|
||||
const slider_reader::string_to_enum slider_reader::TYPE_NAMES[slider_reader::TYPE_COUNT] = {
|
||||
{ "int_enum", uint64_t(bgfx_slider::slider_type::SLIDER_INT_ENUM) },
|
||||
{ "intenum", uint64_t(bgfx_slider::slider_type::SLIDER_INT_ENUM) },
|
||||
{ "float", uint64_t(bgfx_slider::slider_type::SLIDER_FLOAT) },
|
||||
{ "int", uint64_t(bgfx_slider::slider_type::SLIDER_INT) },
|
||||
{ "color", uint64_t(bgfx_slider::slider_type::SLIDER_COLOR) },
|
||||
@ -24,11 +24,11 @@ const slider_reader::string_to_enum slider_reader::SCREEN_NAMES[slider_reader::S
|
||||
{ "raster", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_RASTER) },
|
||||
{ "vector", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_VECTOR) },
|
||||
{ "crt", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_VECTOR_OR_RASTER) },
|
||||
{ "vector_raster", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_VECTOR_OR_RASTER) },
|
||||
{ "vectorraster", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_VECTOR_OR_RASTER) },
|
||||
{ "lcd", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_LCD) },
|
||||
{ "non_vector", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_LCD_OR_RASTER) },
|
||||
{ "lcd_raster", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_LCD_OR_RASTER) },
|
||||
{ "lcd_vector", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_LCD_OR_VECTOR) },
|
||||
{ "nonvector", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_LCD_OR_RASTER) },
|
||||
{ "lcdraster", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_LCD_OR_RASTER) },
|
||||
{ "lcdvector", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_LCD_OR_VECTOR) },
|
||||
{ "any", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_ANY) },
|
||||
{ "all", uint64_t(bgfx_slider::screen_type::SLIDER_SCREEN_TYPE_ANY) }
|
||||
};
|
||||
|
@ -1,5 +1,12 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//================================================================
|
||||
//
|
||||
// statereader.cpp - Generic functions for reading state from
|
||||
// a JSON file using RapidJSON.
|
||||
//
|
||||
//================================================================
|
||||
|
||||
#include "statereader.h"
|
||||
|
||||
uint64_t state_reader::get_enum_from_value(const Value& value, std::string name, const uint64_t default_value, const string_to_enum* enums, const int count)
|
||||
|
@ -1,5 +1,12 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//================================================================
|
||||
//
|
||||
// statereader.h - Generic functions for reading state from a
|
||||
// JSON file using RapidJSON.
|
||||
//
|
||||
//================================================================
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __DRAWBGFX_STATE_READER__
|
||||
|
@ -2,8 +2,8 @@
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// suppressor.h - Conditionally suppress a bgfx chain entry
|
||||
// from being processed.
|
||||
// suppressor.cpp - Conditionally suppress a bgfx chain entry
|
||||
// from being processed.
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
//============================================================
|
||||
//
|
||||
// suppressor.h - Conditionally suppress a bgfx chain entry
|
||||
// from being processed.
|
||||
// from being processed.
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -4,8 +4,8 @@
|
||||
//
|
||||
// targetmanager.cpp - BGFX render target manager
|
||||
//
|
||||
// Maintains a string-to-entry mapping for any registered
|
||||
// render targets.
|
||||
// Maintains a per-screen string-to-entry mapping for any
|
||||
// registered render targets.
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -4,8 +4,8 @@
|
||||
//
|
||||
// targetmanager.h - BGFX render target manager
|
||||
//
|
||||
// Maintains a string-to-entry mapping for any registered
|
||||
// render targets.
|
||||
// Maintains a per-screen string-to-entry mapping for any
|
||||
// registered render targets.
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// texturehandleprovider.h
|
||||
// texturehandleprovider.h - base class for any class that
|
||||
// can potentially return information about a texture handle
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// timeparameter.cpp - Time-based dynamic shader param
|
||||
// timeparameter.h - Time-based dynamic shader param
|
||||
//
|
||||
//============================================================
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// valueuniform.cpp - BGFX shader chain fixed uniform
|
||||
// valueuniform.h - BGFX shader chain fixed uniform
|
||||
//
|
||||
// Represents the mapping between a fixed value and a chain
|
||||
// shader uniform for a given entry
|
||||
|
@ -1,26 +1,18 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// cullreader.h - BGFX alpha/color write state JSON reader
|
||||
//
|
||||
//============================================================
|
||||
|
||||
#include <bgfx/bgfx.h>
|
||||
|
||||
#include "writereader.h"
|
||||
|
||||
const write_reader::string_to_enum write_reader::RGB_NAMES[write_reader::RGB_COUNT] = {
|
||||
{ "true", BGFX_STATE_RGB_WRITE },
|
||||
{ "false", 0 },
|
||||
{ "1", BGFX_STATE_RGB_WRITE },
|
||||
{ "0", 0 }
|
||||
};
|
||||
|
||||
const write_reader::string_to_enum write_reader::ALPHA_NAMES[write_reader::ALPHA_COUNT] = {
|
||||
{ "true", BGFX_STATE_ALPHA_WRITE },
|
||||
{ "false", 0 },
|
||||
{ "1", BGFX_STATE_ALPHA_WRITE },
|
||||
{ "0", 0 }
|
||||
};
|
||||
|
||||
uint64_t write_reader::read_from_value(const Value& value)
|
||||
{
|
||||
uint64_t rgb = get_enum_from_value(value, "rgb", 0, RGB_NAMES, RGB_COUNT);
|
||||
uint64_t alpha = get_enum_from_value(value, "alpha", 0, ALPHA_NAMES, ALPHA_COUNT);
|
||||
uint64_t rgb = get_bool(value, "rgb", false) ? BGFX_STATE_RGB_WRITE : 0;
|
||||
uint64_t alpha = get_bool(value, "alpha", false) ? BGFX_STATE_ALPHA_WRITE : 0;
|
||||
return rgb | alpha;
|
||||
}
|
||||
|
@ -1,5 +1,11 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// cullreader.h - BGFX alpha/color write state JSON reader
|
||||
//
|
||||
//============================================================
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __DRAWBGFX_WRITE_READER__
|
||||
@ -10,12 +16,6 @@
|
||||
class write_reader : public state_reader {
|
||||
public:
|
||||
static uint64_t read_from_value(const Value& value);
|
||||
|
||||
private:
|
||||
static const int RGB_COUNT = 4;
|
||||
static const int ALPHA_COUNT = 4;
|
||||
static const string_to_enum RGB_NAMES[RGB_COUNT];
|
||||
static const string_to_enum ALPHA_NAMES[ALPHA_COUNT];
|
||||
};
|
||||
|
||||
#endif // __DRAWBGFX_WRITE_READER__
|
||||
|
Loading…
Reference in New Issue
Block a user