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Revised manpages for 0.156
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@ -6,7 +6,7 @@
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.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
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.\"
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.\"
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.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool"
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.TH CASTOOL 1 2014-11-19 0.156 "MESS Generic cassette manipulation tool"
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.\"
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.\"
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.\" NAME chapter
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|
@ -6,7 +6,7 @@
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.\" Ashley T. Howes <debiandev@ashleyhowes.com>, February 2005
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.\" updated by Cesare Falco <c.falco@ubuntu.com>, February 2007
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.\"
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.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager"
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.TH CHDMAN 1 2014-11-19 0.156 "MAME Compressed Hunks of Data (CHD) manager"
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.\"
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.\" NAME chapter
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.SH NAME
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|
@ -6,7 +6,7 @@
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.\" Cesare Falco <c.falco@ubuntu.com>, April 2014
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.\"
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.\"
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.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool"
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.TH FLOPTOOL 1 2014-11-19 0.156 "MESS Generic floppy manipulation tool"
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.\"
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.\"
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.\" NAME chapter
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|
@ -6,7 +6,7 @@
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.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
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.\"
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.\"
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.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool"
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.TH IMGTOOL 1 2014-11-19 0.156 "MESS media image manipulation tool"
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.\"
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.\"
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.\" NAME chapter
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@ -8,7 +8,7 @@
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.\" References
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.\" http://aarongiles.com/?p=159
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.\"
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.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities"
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.TH JEDUTIL 1 2014-11-19 0.156 "MAME JEDEC file utilities"
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.\"
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.\" NAME chapter
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.SH NAME
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@ -47,4 +47,3 @@ Dump logic equations. \fIinputfile\fR can be either a JED or binary file.
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View list of supported devices.
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.SH SEE ALSO
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mame(6), mess(6)
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@ -3,7 +3,7 @@
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.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
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.\" other parameters are allowed: see man(7), man(1)
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.\"
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.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool"
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.TH LDRESAMPLE 1 2014-11-19 0.156 "MAME laserdisc audio manipulation tool"
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.\"
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.\" Please adjust this date whenever revising the manpage.
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.\"
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@ -17,10 +17,8 @@
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.\" .br insert line break
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.\" .sp <n> insert n+1 empty lines
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.\" for manpage-specific macros, see man(7)
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.SH "NAME"
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ldresample \- MAME laserdisc audio manipulation tool
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.SH "SYNOPSIS"
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.B ldresample
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.I source.chd
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@ -30,7 +28,6 @@ ldresample \- MAME laserdisc audio manipulation tool
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.I output.chd
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.B offset
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.B [slope]
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.SH "DESCRIPTION"
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Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data)
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file with frames.
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@ -5,7 +5,7 @@
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.\" Man page created from source and usage information by
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.\" Cesare Falco <c.falco@ubuntu.com>, August 2008
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.\"
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.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker"
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.TH LDVERIFY 1 2014-11-19 0.156 "MAME laserdisc data checker"
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.\"
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.\" NAME chapter
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.SH NAME
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|
@ -13,7 +13,7 @@
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.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
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.\"
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.\"
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.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator"
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.TH MAME 6 2014-11-19 0.156 "MAME \- The Multiple Arcade Machine Emulator"
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.\"
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.\"
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.\" NAME chapter
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@ -172,7 +172,9 @@ limit this list by specifying a specific softwarelistname (without .XML).
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.TP
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.B \-listmidi, \-mlist
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Create a list of list available MIDI I/O devices for use with emulation.
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.TP
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.B \-listnetwork, \-nlist
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List available network adapters.
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.\"
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.\" *******************************************************
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.SS Configuration options
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@ -214,8 +216,9 @@ vector games, you can create a vector.ini with the "effect none" line
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in it, and it will override whatever effect value you have in your
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mame.ini. The default is ON (\-readconfig).
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.TP
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.B \-writeconfig, \-wc
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.B \-[no]writeconfig, \-[no]wc
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Write configuration to \fI[driver]\fR.ini on exit.
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Default is OFF (\-nowriteconfig).
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.\"
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.\" *******************************************************
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.SS Search path options
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@ -397,6 +400,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
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\fIviewname\fP can also be 'auto', which selects the first view with all
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screens present. The default value is 'internal'.
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.TP
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.B \-[no]snapbilinear
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Specify whether snapshot/movie should have bilinear filtering applied.
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Default is ON (\-snapbilinear).
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.TP
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.B \-statename \fIstring
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Describes how MAME should store save state files, relative to the
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state_directory path. \fIstring\fP provides a template that
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@ -476,29 +483,30 @@ game isn't taxing 100% of your CPU resources. This option can potentially
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cause hiccups in performance if other demanding programs are running.
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The default is ON (\-sleep).
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.TP
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.B \-speed
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.B \-speed \fIvalue
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Controls the speed of gameplay, relative to realtime; smaller numbers are
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slower. Default is 1.00.
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.TP
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.B \-refreshspeed, \-rs
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.B \-[no]refreshspeed, \-[no]rs
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Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh
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rate below that of the lowest screen refresh rate.
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Default is OFF (\-norefreshspeed).
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.\"
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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.\" SDL specific
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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.TP
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.B \-multithreading, \-mt
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.B \-[no]multithreading, \-[no]mt
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Enable multithreading; this enables rendering and blitting on a separate
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thread. The default is OFF.
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thread. The default is OFF (\-nomultithreading).
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.TP
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.B \-numprocessors, \-np
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.B \-numprocessors, \-np \fIvalue
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Set number of processors; this overrides the number the system reports.
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.TP
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.B \-sdlvideofps
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Show SDL video performance.
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.B \-[no]sdlvideofps
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Show SDL video performance. Default is OFF (\-nosdlvideofps).
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.TP
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.B \-bench
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.B \-bench \fIvalue
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Benchmark for the given number of emulated seconds;
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implies \-video none \-sound none \-nothrottle.
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.\"
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@ -516,8 +524,8 @@ arcade, turn this option OFF. The default is ON (\-rotate).
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.B \-[no]ror | \-[no]rol
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Rotate the game screen to the right (clockwise) or left (counter\-
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clockwise) relative to either its normal state (if \-rotate is specified)
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or its native state (if \-norotate is specified). The default for both of
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these options is OFF (\-noror \-norol).
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or its native state (if \-norotate is specified).
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Default for both is OFF (\-noror \-norol).
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.TP
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.B \-[no]autoror | \-[no]autorol
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These options are designed for use with pivoting screens that only
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@ -525,12 +533,13 @@ pivot in a single direction. If your screen only pivots clockwise,
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use \-autorol to ensure that the game will fill the screen either
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horizontally or vertically in one of the directions you can handle.
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If your screen only pivots counter\-clockwise, use \-autoror.
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Default for both is OFF (\-noautoror \-noautorol).
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.TP
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.B \-[no]flipx \-[no]flipy
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Flip (mirror) the game screen either horizontally (\-flipx) or
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vertically (\-flipy). The flips are applied after the \-rotate and
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\-ror/\-rol options are applied. The default for both of these options
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is OFF (\-noflipx \-noflipy).
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\-ror/\-rol options are applied.
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Default for both is OFF (\-noflipx \-noflipy).
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.\"
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.\" *******************************************************
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.SS Artwork options
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@ -612,7 +621,7 @@ Minimum screen eigth. The default value is 240.
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Enables antialiased line rendering for vector games. The default is ON
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(\-antialias).
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.TP
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.B \-beam \fIwidth
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.B \-beam \fIvalue
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Sets the width of the vectors. This is a scaling factor against the
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standard vector width. A value of 1.0 will keep the default vector line
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width. Smaller values will reduce the width, and larger values will
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@ -659,33 +668,34 @@ start MAME. If it is turned off, the window will start out at the
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smallest supported size. This option only has an effect when the
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\-window option is used. The default is ON (\-maximize).
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.TP
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.B \-keepaspect, \-ka
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.B \-[no]keepaspect, \-[no]ka
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Forces the correct aspect ratio. This means when you're resizing the window
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in windowed mode the actual game image will resize in discrete steps to
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maintain the proper shape of the game graphics. If you turn this off you can
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resize the window to anything you like and get funny squishing and stretching.
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The same applies for full\-screen. Default is ON (\-keepaspect).
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.TP
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.B \-unevenstretch, \-ues
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.B \-[no]unevenstretch, \-[no]ues
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Allow non\-integer stretch factors. Video purists should stay far, far away
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from this option, while everyone else will be happy to know that it lets you
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fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
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.TP
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.B \-effect
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.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
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Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
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.TP
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.B \-centerh
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.B \-[no]centerh
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Center horizontally within the view area. Default is ON (\-centerh).
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.TP
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.B \-centerv
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.B \-[no]centerv
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Center vertically within the view area. Default is ON (\-centerv).
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.TP
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.B \-waitvsync
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.B \-[no]waitvsync, \-[no]vs
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Enable waiting for the start of VBLANK before flipping screens;
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reduces tearing effects.
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reduces tearing effects. Default is OFF (\-nowaitvsync).
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.TP
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.B \-syncrefresh
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.B \-[no]syncrefresh, \-[no]srf
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Enable using the start of VBLANK for throttling instead of the game time.
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Default is OFF (\-nosyncrefresh).
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.\"
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.\" *******************************************************
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.SS Software video rendering subsystem options
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@ -697,7 +707,7 @@ Enable using the start of VBLANK for throttling instead of the game time.
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All the options in this group are available only with softare video
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rendering subsystem, i.e \fB\-video soft\fR.
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.TP
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.B \-prescale
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.B \-prescale\fR [\fIvalue\fR]
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Scale screen rendering by this amount in software. Default is 1.
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.TP
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.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
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@ -727,30 +737,31 @@ Default is NONE.
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All the options in this group are available only with OpenGL video
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rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR.
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.TP
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.B \-filter, \-glfilter, \-flt
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.B \-[no]filter, \-[no]glfilter, \-[no]flt
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Enable bilinear filtering on screen output. Default is ON (\-filter).
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.TP
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.B \-prescale
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.B \-prescale\fR [\fIvalue\fR]
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Scale screen rendering by this amount in software. Default is 1.
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.TP
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.B \-gl_forcepow2texture
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Force power of two textures. Default is NO.
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.B \-[no]gl_forcepow2texture
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Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
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.TP
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.B \-gl_notexturerect
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Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
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(set this to 0) if corruption occurs in OpenGL mode, at cost of some
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performance loss.
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.B \-[no]gl_notexturerect
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Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
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corruption occurs in OpenGL mode, at cost of some performance
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loss. Default is ON (\-gl_notexturerect).
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.TP
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.B \-gl_vbo
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.B \-[no]gl_vbo
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Enable OpenGL VBO, if available, for a performance increase.
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Default is ON: turn off (set this to 0) if corruption occurs.
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Turn off if corruption occurs. Default is ON (\-gl_vbo).
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.TP
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.B \-gl_pbo
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.B \-[no]gl_pbo
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Enable OpenGL PBO, if available, for a performance increase.
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Default is ON: turn off (set this to 0) if corruption occurs.
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Turn off if corruption occurs. Default is ON (\-gl_pbo).
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.TP
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.B \-gl_glsl
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.B \-[no]gl_glsl
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Enable OpenGL GLSL, if available, for a performance increase.
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Default is OFF (\-nogl_glsl).
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.TP
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.B \-gl_glsl_filter \fIvalue
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Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
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@ -805,10 +816,10 @@ Preferred view for the first|second|third|fourth screen.
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Affects full screen mode only. Chooses if MAME can try to change the screen
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resolution (color depth is normally left alone) when in full\-screen mode. If
|
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it's off, you always get your desktop resolution in full\-screen mode (which can
|
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be useful for LCDs).
|
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be useful for LCDs). Default is OFF (\-noswitchres).
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.TP
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.B \-useallheads
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Split full screen image across monitors.
|
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.B \-[no]useallheads
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Split full screen image across monitors. Default is OFF (\-nouseallheads).
|
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.\"
|
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.\" *******************************************************
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.SS Sound options
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@ -930,14 +941,15 @@ the maximum range. This option expects a float in the range of 0.0 to
|
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1.0, where 0 is the center of the joystick and 1 is the outer limit.
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The default is 0.85.
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.TP
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.B \-natural, \-nat
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.B \-[no]natural, \-[no]nat
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Allows user to specify whether or not to use a natural keyboard.
|
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This allows you to start your game or system in a 'native' mode, depending
|
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on your region, allowing compatibility for non\-"QWERTY" style keyboards.
|
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The default is OFF (\-nonatural).
|
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.TP
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.B \-joystick_contradictory
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.B \-[no]joystick_contradictory, \-[no]joy_contradictory
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Enable contradictory direction digital joystick input at the same time.
|
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Default is OFF (\-nojoystick_contradictory).
|
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.TP
|
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.B \-coin_impulse \fItime
|
||||
Set coin impulse time. A negative value for \fItime\fR disables the impulse;
|
||||
@ -949,9 +961,9 @@ set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
|
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.B \-uimodekey, \-umk
|
||||
Specifies the key used to toggle between full and partial UI mode.
|
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.TP
|
||||
.B \-keymap
|
||||
.B \-[no]keymap
|
||||
Enable keymap for non\-QWERTY keyboards. Used in conjunction with
|
||||
\fB\-keymap_file\fR.
|
||||
\fB\-keymap_file\fR. Default is OFF (\-nokeymap).
|
||||
.TP
|
||||
.B \-keymap_file \fIkeymap_file\fR
|
||||
Specifies the full path to the keymap file to be used. A few
|
||||
@ -964,8 +976,9 @@ in a different order on the next boot, MAME will still see the joystick
|
||||
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
|
||||
Default is 'auto'.
|
||||
.TP
|
||||
.B \-sixaxis
|
||||
.B \-[no]sixaxis
|
||||
Use special handling for PS3 Sixaxis controllers.
|
||||
Default is OFF (\-nosixaxis).
|
||||
.TP
|
||||
.B \-lightgun_index[1\-8]
|
||||
Map lightgun to specific index in MAME.
|
||||
@ -1018,11 +1031,12 @@ is OFF (\-nolog).
|
||||
Displays internal diagnostic information. This information is very
|
||||
useful for debugging problems with your configuration. \fBIMPORTANT\fP: when
|
||||
reporting bugs, please run with mame \-verbose and include the resulting
|
||||
information. The default is off (\-noverbose).
|
||||
information. The default is OFF (\-noverbose).
|
||||
.TP
|
||||
.B \-update_in_pause
|
||||
.B \-[no]update_in_pause
|
||||
Enables updating the screen bitmap while the game is paused. This is
|
||||
useful for debuggin in some scenarios (and gets in the way in others).
|
||||
Default is OFF (\-noupdate_in_pause).
|
||||
.TP
|
||||
.B \-[no]debug, \-[no]d
|
||||
Activates the integrated debugger. By default, the debugger is entered
|
||||
@ -1045,11 +1059,17 @@ Default is OFF (\-nooslog).
|
||||
.SS Misc options
|
||||
.\" *******************************************************
|
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.TP
|
||||
.B \-drc
|
||||
Enable DRC cpu core if available. Enabled by default.
|
||||
.B \-[no]drc
|
||||
Enable DRC cpu core if available. Default is ON (\-drc).
|
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.TP
|
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.B \-drc_use_c
|
||||
Force DRC use C backend.
|
||||
.B \-[no]drc_use_c
|
||||
Force DRC use C backend. Default is OFF (\-nodrc_use_c).
|
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.TP
|
||||
.B \-[no]drc_log_uml
|
||||
Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
|
||||
.TP
|
||||
.B \-[no]drc_log_native
|
||||
Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
|
||||
.TP
|
||||
.B \-bios \fIbiosname
|
||||
Specifies the specific BIOS to use with the current game, for game
|
||||
@ -1074,11 +1094,11 @@ the OSD\-determined default font).
|
||||
.B \-ramsize, \-ram
|
||||
Size of RAM (if supported by driver).
|
||||
.TP
|
||||
.B \-confirm_quit
|
||||
Display confirm quit screen on exit. Default is true.
|
||||
.B \-[no]confirm_quit
|
||||
Display confirm quit screen on exit. Default is ON (\-confirm_quit).
|
||||
.TP
|
||||
.B \-ui_mouse
|
||||
Display UI mouse cursor.
|
||||
.B \-[no]ui_mouse
|
||||
Display UI mouse cursor. Default is OFF (\-noui_mouse).
|
||||
.TP
|
||||
.B \-autoboot_command, \-ab \fIcommand
|
||||
Command string to execute after machine boot (in quotes ""). To issue
|
||||
@ -1087,15 +1107,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was
|
||||
typed prior as a command. Example:
|
||||
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
|
||||
.TP
|
||||
.B \-autoboot_delay \fR[\fIseconds\fP]
|
||||
.B \-autoboot_delay \fR[\fIvalue\fP]
|
||||
Timer delay (in seconds) to trigger command execution on autoboot.
|
||||
Default is 2.
|
||||
.TP
|
||||
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
|
||||
File containing scripting to execute after machine boot.
|
||||
.TP
|
||||
.B \-http
|
||||
Enable local http server. Disabled by default.
|
||||
.B \-[no]http
|
||||
Enable local http server. Default is OFF (\-nohttp).
|
||||
.TP
|
||||
.B \-http_port \fIport
|
||||
Internal webserver listener port.
|
||||
@ -1103,13 +1123,13 @@ Internal webserver listener port.
|
||||
.B \-http_path \fIpath
|
||||
Path to web files. Default is /usr/share/games/mess/web.
|
||||
.TP
|
||||
.B \-console
|
||||
Enable emulator LUA console.
|
||||
.B \-[no]console
|
||||
Enable emulator LUA console. Default is OFF (\-noconsole).
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.\" SDL specific
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.TP
|
||||
.B \-watchdog
|
||||
.B \-watchdog \fIvalue
|
||||
Specifies a number of seconds after which MAME should automatically exit
|
||||
if it detects that the emulation has locked up.
|
||||
.\"
|
||||
|
@ -16,7 +16,7 @@
|
||||
.\" http://www.mess.org/
|
||||
.\"
|
||||
.\"
|
||||
.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)"
|
||||
.TH MESS 6 2014-11-19 0.156 "The Multiple Emulator Super System (MESS)"
|
||||
.\"
|
||||
.\"
|
||||
.\" NAME chapter
|
||||
@ -191,6 +191,9 @@ limit this list by specifying a specific softwarelistname (without .XML).
|
||||
.TP
|
||||
.B \-listmidi, \-mlist
|
||||
List available MIDI I/O devices.
|
||||
.TP
|
||||
.B \-listnetwork, \-nlist
|
||||
List available network adapters.
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Configuration options
|
||||
@ -219,8 +222,9 @@ note this sometimes resolves to the same of the source driver
|
||||
The settings in the later ini's override those in the earlier ini's.
|
||||
The default is ON (\-readconfig).
|
||||
.TP
|
||||
.B \-writeconfig, \-wc
|
||||
.B \-[no]writeconfig, \-[no]wc
|
||||
Write configuration to \fI[driver]\fR.ini on exit.
|
||||
Default is OFF (\-nowriteconfig).
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Search path options
|
||||
@ -412,6 +416,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
|
||||
\fIviewname\fP can also be 'auto', which selects the first view with all
|
||||
screens present. The default value is 'internal'.
|
||||
.TP
|
||||
.B \-[no]snapbilinear
|
||||
Specify whether snapshot/movie should have bilinear filtering applied.
|
||||
Default is ON (\-snapbilinear).
|
||||
.TP
|
||||
.B \-statename \fIstring
|
||||
Describes how MESS should store save state files, relative to the
|
||||
state_directory path. \fIstring\fP provides a template that
|
||||
@ -496,27 +504,32 @@ system isn't taxing 100% of your CPU resources. This option can potentially
|
||||
cause hiccups in performance if other demanding programs are running.
|
||||
The default is ON (\-sleep).
|
||||
.TP
|
||||
.B \-speed
|
||||
.B \-speed \fIvalue
|
||||
Controls the speed of gameplay, relative to realtime; smaller numbers are
|
||||
slower. Default is 1.00.
|
||||
.TP
|
||||
.B \-refreshspeed, \-rs
|
||||
.B \-[no]refreshspeed, \-[no]rs
|
||||
Automatically adjusts the \-speed parameter to keep the effective refresh
|
||||
rate below that of the lowest screen refresh rate.
|
||||
Default is OFF (\-norefreshspeed).
|
||||
.\"
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.\" SDL specific
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.TP
|
||||
.B \-multithreading, \-mt
|
||||
.B \-[no]multithreading, \-[no]mt
|
||||
Enable multithreading; this enables rendering and blitting on a separate
|
||||
thread. The default is OFF.
|
||||
thread. The default is OFF (\-nomultithreading).
|
||||
.TP
|
||||
.B \-numprocessors, \-np
|
||||
.B \-numprocessors, \-np \fIvalue
|
||||
Set number of processors; this overrides the number the system reports.
|
||||
.TP
|
||||
.B \-sdlvideofps
|
||||
Show SDL video performance.
|
||||
.B \-[no]sdlvideofps
|
||||
Show SDL video performance. Default is OFF (\-nosdlvideofps).
|
||||
.TP
|
||||
.B \-bench \fIvalue
|
||||
Benchmark for the given number of emulated seconds;
|
||||
implies \-video none \-sound none \-nothrottle.
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Rotation options
|
||||
@ -532,8 +545,8 @@ have, turn this option off. The default is ON (\-rotate).
|
||||
.B \-[no]ror \-[no]rol
|
||||
Rotate the system screen to the right (clockwise) or left
|
||||
(counter\-clockwise) relative to either its normal state (if \-rotate
|
||||
is specified) or its native state (if \-norotate is specified). The
|
||||
default for both of these options is OFF (\-noror \-norol).
|
||||
is specified) or its native state (if \-norotate is specified).
|
||||
Default for both is OFF (\-noror \-norol).
|
||||
.TP
|
||||
.B \-[no]autoror \-[no]autorol
|
||||
These options are designed for use with pivoting screens that only
|
||||
@ -541,12 +554,13 @@ pivot in a single direction. If your screen only pivots clockwise,
|
||||
use \-autorol to ensure that the system will fill the screen either
|
||||
horizontally or vertically in one of the directions you can handle.
|
||||
If your screen only pivots counter\-clockwise, use \-autoror.
|
||||
Default for both is OFF (\-noautoror \-noautorol).
|
||||
.TP
|
||||
.B \-[no]flipx \-[no]flipy
|
||||
Flip (mirror) the system screen either horizontally (\-flipx) or
|
||||
vertically (\-flipy). The flips are applied after the \-rotate and
|
||||
\-ror/\-rol options are applied. The default for both of these options
|
||||
is OFF (\-noflipx \-noflipy).
|
||||
\-ror/\-rol options are applied.
|
||||
Default for both is OFF (\-noflipx \-noflipy).
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Artwork options
|
||||
@ -613,6 +627,12 @@ toward white. The default is 1.0.
|
||||
.B \-pause_brightness \fIvalue
|
||||
This controls the brightness level when MESS is paused. The default
|
||||
value is 0.65.
|
||||
.TP
|
||||
.B \-minimum_width \fIvalue
|
||||
Minimum screen width. The default value is 320.
|
||||
.TP
|
||||
.B \-minimum_height \fIvalue
|
||||
Minimum screen eigth. The default value is 240.
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Vector rendering options
|
||||
@ -622,7 +642,7 @@ value is 0.65.
|
||||
Enables antialiased line rendering for vector systems. The default is ON
|
||||
(\-antialias).
|
||||
.TP
|
||||
.B \-beam \fIwidth
|
||||
.B \-beam \fIvalue
|
||||
Sets the width of the vectors. This is a scaling factor against the
|
||||
standard vector width. A value of 1.0 will keep the default vector line
|
||||
width. Smaller values will reduce the width, and larger values will
|
||||
@ -669,30 +689,34 @@ start MESS. If it is turned off, the window will start out at the
|
||||
smallest supported size. This option only has an effect when the
|
||||
\-window option is used. The default is ON (\-maximize).
|
||||
.TP
|
||||
.B \-keepaspect, \-ka
|
||||
.B \-[no]keepaspect, \-[no]ka
|
||||
Forces the correct aspect ratio. This means when you're resizing the window
|
||||
in windowed mode the actual system image will resize in discrete steps to
|
||||
maintain the proper shape of the system graphics. If you turn this off you can
|
||||
resize the window to anything you like and get funny squishing and stretching.
|
||||
The same applies for full\-screen. Default is ON (\-keepaspect).
|
||||
.TP
|
||||
.B \-unevenstretch, \-ues
|
||||
.B \-[no]unevenstretch, \-[no]ues
|
||||
Allow non\-integer stretch factors. Video purists should stay far, far away
|
||||
from this option, while everyone else will be happy to know that it lets you
|
||||
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
|
||||
.TP
|
||||
.B \-effect none\fR|\fIfilename
|
||||
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
|
||||
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
||||
.TP
|
||||
.B \-centerh
|
||||
.B \-[no]centerh
|
||||
Center horizontally within the view area. Default is ON (\-centerh).
|
||||
.TP
|
||||
.B \-centerv
|
||||
.B \-[no]centerv
|
||||
Center vertically within the view area. Default is ON (\-centerv).
|
||||
.TP
|
||||
.B \-waitvsync
|
||||
.B \-[no]waitvsync, \-[no]vs
|
||||
Enable waiting for the start of VBLANK before flipping screens;
|
||||
reduces tearing effects.
|
||||
reduces tearing effects. Default is OFF (\-nowaitvsync).
|
||||
.TP
|
||||
.B \-[no]syncrefresh, \-[no]srf
|
||||
Enable using the start of VBLANK for throttling instead of the game time.
|
||||
Default is OFF (\-nosyncrefresh).
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Software video rendering subsystem options
|
||||
@ -703,7 +727,7 @@ reduces tearing effects.
|
||||
All the options in this group are available only with softare video
|
||||
rendering subsystem (\-video soft).
|
||||
.TP
|
||||
.B \-prescale \fIvalue
|
||||
.B \-prescale\fR [\fIvalue\fR]
|
||||
Scale screen rendering by this amount in software. Default is 1.
|
||||
.TP
|
||||
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
|
||||
@ -732,27 +756,28 @@ Default is NONE.
|
||||
All the options in this group are available only with OpenGL video
|
||||
rendering subsystem (\-video opengl or \-video opengl16).
|
||||
.TP
|
||||
.B \-filter, \-glfilter, \-flt
|
||||
.B \-[no]filter, \-[no]glfilter, \-[no]flt
|
||||
Enable bilinear filtering on screen output. Default is ON (\-filter).
|
||||
.TP
|
||||
.B \-gl_forcepow2texture
|
||||
Force power of two textures. Default is NO.
|
||||
.B \-[no]gl_forcepow2texture
|
||||
Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
|
||||
.TP
|
||||
.B \-gl_notexturerect
|
||||
Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
|
||||
(set this to 0) if corruption occurs in OpenGL mode, at cost of some
|
||||
performance loss.
|
||||
.B \-[no]gl_notexturerect
|
||||
Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
|
||||
corruption occurs in OpenGL mode, at cost of some performance
|
||||
loss. Default is ON (\-gl_notexturerect).
|
||||
.TP
|
||||
.B \-gl_vbo
|
||||
.B \-[no]gl_vbo
|
||||
Enable OpenGL VBO, if available, for a performance increase.
|
||||
Default is ON: turn off (set this to 0) if corruption occurs.
|
||||
Turn off if corruption occurs. Default is ON (\-gl_vbo).
|
||||
.TP
|
||||
.B \-gl_pbo
|
||||
.B \-[no]gl_pbo
|
||||
Enable OpenGL PBO, if available, for a performance increase.
|
||||
Default is ON: turn off (set this to 0) if corruption occurs.
|
||||
Turn off if corruption occurs. Default is ON (\-gl_pbo).
|
||||
.TP
|
||||
.B \-gl_glsl
|
||||
.B \-[no]gl_glsl
|
||||
Enable OpenGL GLSL, if available, for a performance increase.
|
||||
Default is OFF (\-nogl_glsl).
|
||||
.TP
|
||||
.B \-gl_glsl_filter \fIvalue
|
||||
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
|
||||
@ -808,9 +833,10 @@ Affects full screen mode only. Chooses if MESS can try to change the
|
||||
screen resolution (color depth is normally left alone) when in
|
||||
full\-screen mode. If it's off, you always get your desktop resolution
|
||||
in full\-screen mode (which can be useful for LCDs).
|
||||
Default is OFF (\-noswitchres).
|
||||
.TP
|
||||
.B \-useallheads
|
||||
Split full screen image across monitors.
|
||||
.B \-[no]useallheads
|
||||
Split full screen image across monitors. Default is OFF (\-nouseallhead).
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Sound options
|
||||
@ -932,21 +958,25 @@ the maximum range. This option expects a float in the range of 0.0 to
|
||||
1.0, where 0 is the center of the joystick and 1 is the outer limit.
|
||||
The default is 0.85.
|
||||
.TP
|
||||
.B \-natural, \-nat
|
||||
.B \-[no]natural, \-[no]nat
|
||||
Allows user to specify whether or not to use a natural keyboard.
|
||||
This allows you to start your game or system in a 'native' mode, depending
|
||||
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
|
||||
The default is OFF (\-nonatural).
|
||||
.TP
|
||||
.B \-[no]joystick_contradictory, \-[no]joy_contradictory
|
||||
Enable contradictory direction digital joystick input at the same time.
|
||||
Default is OFF (\-nojoystick_contradictory).
|
||||
.TP
|
||||
.B \-uimodekey, \-umk
|
||||
Specifies the key used to toggle between full and partial UI mode.
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.\" SDL specific
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.TP
|
||||
.B \-keymap
|
||||
.B \-[no]keymap
|
||||
Enable keymap for non\-QWERTY keyboards. Used in conjunction
|
||||
with \fB\-keymap_file\fR.
|
||||
with \fB\-keymap_file\fR. Default is OFF (\-nokeymap).
|
||||
.TP
|
||||
.B \-keymap_file \fIkeymap_file
|
||||
Specifies the full path to the keymap file to be used. A few
|
||||
@ -959,8 +989,9 @@ in a different order on the next boot, MESS will still see the joystick
|
||||
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
|
||||
Default is 'auto'.
|
||||
.TP
|
||||
.B \-sixaxis
|
||||
.B \-[no]sixaxis
|
||||
Use special handling for PS3 Sixaxis controllers.
|
||||
Default is OFF (\-nosixaxis).
|
||||
.TP
|
||||
.B \-lightgun_index[1\-8]
|
||||
Map lightgun to specific index in MESS.
|
||||
@ -1016,9 +1047,10 @@ useful for debugging problems with your configuration.
|
||||
Please use the \-verbose option and include the resulting information
|
||||
when reporting bugs. The default is OFF (\-noverbose).
|
||||
.TP
|
||||
.B \-update_in_pause
|
||||
.B \-[no]update_in_pause
|
||||
Enables updating the screen bitmap while the system is paused. This is
|
||||
useful for debuggin in some scenarios (and gets in the way in others).
|
||||
Default is OFF (\-noupdate_in_pause).
|
||||
.TP
|
||||
.B \-[no]debug, \-[no]d
|
||||
Activates the integrated debugger. By default, the debugger is entered
|
||||
@ -1041,11 +1073,17 @@ Default is OFF (\-nooslog).
|
||||
.SS Misc options
|
||||
.\" *******************************************************
|
||||
.TP
|
||||
.B \-drc
|
||||
Enable DRC cpu core if available. Enabled by default.
|
||||
.B \-[no]drc
|
||||
Enable DRC cpu core if available. Default is ON (\-drc).
|
||||
.TP
|
||||
.B \-drc_use_c
|
||||
Force DRC use C backend.
|
||||
.B \-[no]drc_use_c
|
||||
Force DRC use C backend. Default is OFF (\-nodrc_use_c).
|
||||
.TP
|
||||
.B \-[no]drc_log_uml
|
||||
Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
|
||||
.TP
|
||||
.B \-[no]drc_log_native
|
||||
Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
|
||||
.TP
|
||||
.B \-bios \fIbiosname
|
||||
Specifies the specific BIOS to use with the current system, for
|
||||
@ -1070,11 +1108,11 @@ the OSD\-determined default font).
|
||||
.B \-ramsize, \-ram
|
||||
Size of RAM (if supported by driver).
|
||||
.TP
|
||||
.B \-confirm_quit
|
||||
Display confirm quit screen on exit.
|
||||
.B \-[no]confirm_quit
|
||||
Display confirm quit screen on exit. Default is ON (\-confirm_quit).
|
||||
.TP
|
||||
.B \-ui_mouse
|
||||
Display UI mouse cursor.
|
||||
.B \-[no]ui_mouse
|
||||
Display UI mouse cursor. Default is OFF (\-noui_mouse).
|
||||
.TP
|
||||
.B \-autoboot_command, \-ab \fIcommand
|
||||
Command string to execute after machine boot (in quotes ""). To issue
|
||||
@ -1083,15 +1121,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was
|
||||
typed prior as a command. Example:
|
||||
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
|
||||
.TP
|
||||
.B \-autoboot_delay \fR[\fIseconds\fP]
|
||||
.B \-autoboot_delay \fR[\fIvalue\fP]
|
||||
Timer delay (in seconds) to trigger command execution on autoboot.
|
||||
Default is 2.
|
||||
.TP
|
||||
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
|
||||
File containing scripting to execute after machine boot.
|
||||
.TP
|
||||
.B \-http
|
||||
Enable local http server. Disabled by default.
|
||||
.B \-[no]http
|
||||
Enable local http server. Default is OFF (\-nohttp).
|
||||
.TP
|
||||
.B \-http_port \fIport
|
||||
Internal webserver listener port.
|
||||
@ -1099,13 +1137,13 @@ Internal webserver listener port.
|
||||
.B \-http_path \fIpath
|
||||
Path to web files. Default is /usr/share/games/mess/web.
|
||||
.TP
|
||||
.B \-console
|
||||
Enable emulator LUA console.
|
||||
.B \-[no]console
|
||||
Enable emulator LUA console. Default is OFF (\-noconsole).
|
||||
.TP
|
||||
.B \-newui, \-nu
|
||||
Use the new MESS UI.
|
||||
.TP
|
||||
.B \-watchdog
|
||||
.B \-watchdog \fIvalue
|
||||
Specifies a number of seconds after which MESS should automatically exit
|
||||
if it detects that the emulation has locked up.
|
||||
.\"
|
||||
|
@ -9,7 +9,7 @@
|
||||
.\" References
|
||||
.\" http://www.mame.net/mamefaq.html
|
||||
.\"
|
||||
.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool"
|
||||
.TH ROMCMP 1 2014-11-19 0.156 "MAME romset checking tool"
|
||||
.\"
|
||||
.\" NAME chapter
|
||||
.SH NAME
|
||||
|
@ -5,7 +5,7 @@
|
||||
.\" Man page created from source and usage information
|
||||
.\" Cesare Falco <c.falco@ubuntu.com>, February 2007
|
||||
.\"
|
||||
.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner"
|
||||
.TH TESTKEYS 1 2014-11-19 0.156 "MAME SDL keycode scanner"
|
||||
.\"
|
||||
.\" NAME chapter
|
||||
.SH NAME
|
||||
|
Loading…
Reference in New Issue
Block a user