Revised manpages for 0.156

This commit is contained in:
Cesare Falco 2014-11-20 09:18:51 +01:00
parent bad44fc227
commit 22f3179585
11 changed files with 184 additions and 130 deletions

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@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
.\"
.\"
.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool"
.TH CASTOOL 1 2014-11-19 0.156 "MESS Generic cassette manipulation tool"
.\"
.\"
.\" NAME chapter

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@ -6,7 +6,7 @@
.\" Ashley T. Howes <debiandev@ashleyhowes.com>, February 2005
.\" updated by Cesare Falco <c.falco@ubuntu.com>, February 2007
.\"
.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager"
.TH CHDMAN 1 2014-11-19 0.156 "MAME Compressed Hunks of Data (CHD) manager"
.\"
.\" NAME chapter
.SH NAME

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@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, April 2014
.\"
.\"
.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool"
.TH FLOPTOOL 1 2014-11-19 0.156 "MESS Generic floppy manipulation tool"
.\"
.\"
.\" NAME chapter

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@ -6,7 +6,7 @@
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
.\"
.\"
.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool"
.TH IMGTOOL 1 2014-11-19 0.156 "MESS media image manipulation tool"
.\"
.\"
.\" NAME chapter

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@ -8,7 +8,7 @@
.\" References
.\" http://aarongiles.com/?p=159
.\"
.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities"
.TH JEDUTIL 1 2014-11-19 0.156 "MAME JEDEC file utilities"
.\"
.\" NAME chapter
.SH NAME
@ -47,4 +47,3 @@ Dump logic equations. \fIinputfile\fR can be either a JED or binary file.
View list of supported devices.
.SH SEE ALSO
mame(6), mess(6)

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@ -3,7 +3,7 @@
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.\"
.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool"
.TH LDRESAMPLE 1 2014-11-19 0.156 "MAME laserdisc audio manipulation tool"
.\"
.\" Please adjust this date whenever revising the manpage.
.\"
@ -17,10 +17,8 @@
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH "NAME"
ldresample \- MAME laserdisc audio manipulation tool
.SH "SYNOPSIS"
.B ldresample
.I source.chd
@ -30,7 +28,6 @@ ldresample \- MAME laserdisc audio manipulation tool
.I output.chd
.B offset
.B [slope]
.SH "DESCRIPTION"
Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data)
file with frames.

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@ -5,7 +5,7 @@
.\" Man page created from source and usage information by
.\" Cesare Falco <c.falco@ubuntu.com>, August 2008
.\"
.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker"
.TH LDVERIFY 1 2014-11-19 0.156 "MAME laserdisc data checker"
.\"
.\" NAME chapter
.SH NAME

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@ -13,7 +13,7 @@
.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
.\"
.\"
.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator"
.TH MAME 6 2014-11-19 0.156 "MAME \- The Multiple Arcade Machine Emulator"
.\"
.\"
.\" NAME chapter
@ -172,7 +172,9 @@ limit this list by specifying a specific softwarelistname (without .XML).
.TP
.B \-listmidi, \-mlist
Create a list of list available MIDI I/O devices for use with emulation.
.TP
.B \-listnetwork, \-nlist
List available network adapters.
.\"
.\" *******************************************************
.SS Configuration options
@ -214,8 +216,9 @@ vector games, you can create a vector.ini with the "effect none" line
in it, and it will override whatever effect value you have in your
mame.ini. The default is ON (\-readconfig).
.TP
.B \-writeconfig, \-wc
.B \-[no]writeconfig, \-[no]wc
Write configuration to \fI[driver]\fR.ini on exit.
Default is OFF (\-nowriteconfig).
.\"
.\" *******************************************************
.SS Search path options
@ -397,6 +400,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
\fIviewname\fP can also be 'auto', which selects the first view with all
screens present. The default value is 'internal'.
.TP
.B \-[no]snapbilinear
Specify whether snapshot/movie should have bilinear filtering applied.
Default is ON (\-snapbilinear).
.TP
.B \-statename \fIstring
Describes how MAME should store save state files, relative to the
state_directory path. \fIstring\fP provides a template that
@ -476,29 +483,30 @@ game isn't taxing 100% of your CPU resources. This option can potentially
cause hiccups in performance if other demanding programs are running.
The default is ON (\-sleep).
.TP
.B \-speed
.B \-speed \fIvalue
Controls the speed of gameplay, relative to realtime; smaller numbers are
slower. Default is 1.00.
.TP
.B \-refreshspeed, \-rs
.B \-[no]refreshspeed, \-[no]rs
Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh
rate below that of the lowest screen refresh rate.
Default is OFF (\-norefreshspeed).
.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-multithreading, \-mt
.B \-[no]multithreading, \-[no]mt
Enable multithreading; this enables rendering and blitting on a separate
thread. The default is OFF.
thread. The default is OFF (\-nomultithreading).
.TP
.B \-numprocessors, \-np
.B \-numprocessors, \-np \fIvalue
Set number of processors; this overrides the number the system reports.
.TP
.B \-sdlvideofps
Show SDL video performance.
.B \-[no]sdlvideofps
Show SDL video performance. Default is OFF (\-nosdlvideofps).
.TP
.B \-bench
.B \-bench \fIvalue
Benchmark for the given number of emulated seconds;
implies \-video none \-sound none \-nothrottle.
.\"
@ -516,8 +524,8 @@ arcade, turn this option OFF. The default is ON (\-rotate).
.B \-[no]ror | \-[no]rol
Rotate the game screen to the right (clockwise) or left (counter\-
clockwise) relative to either its normal state (if \-rotate is specified)
or its native state (if \-norotate is specified). The default for both of
these options is OFF (\-noror \-norol).
or its native state (if \-norotate is specified).
Default for both is OFF (\-noror \-norol).
.TP
.B \-[no]autoror | \-[no]autorol
These options are designed for use with pivoting screens that only
@ -525,12 +533,13 @@ pivot in a single direction. If your screen only pivots clockwise,
use \-autorol to ensure that the game will fill the screen either
horizontally or vertically in one of the directions you can handle.
If your screen only pivots counter\-clockwise, use \-autoror.
Default for both is OFF (\-noautoror \-noautorol).
.TP
.B \-[no]flipx \-[no]flipy
Flip (mirror) the game screen either horizontally (\-flipx) or
vertically (\-flipy). The flips are applied after the \-rotate and
\-ror/\-rol options are applied. The default for both of these options
is OFF (\-noflipx \-noflipy).
\-ror/\-rol options are applied.
Default for both is OFF (\-noflipx \-noflipy).
.\"
.\" *******************************************************
.SS Artwork options
@ -612,7 +621,7 @@ Minimum screen eigth. The default value is 240.
Enables antialiased line rendering for vector games. The default is ON
(\-antialias).
.TP
.B \-beam \fIwidth
.B \-beam \fIvalue
Sets the width of the vectors. This is a scaling factor against the
standard vector width. A value of 1.0 will keep the default vector line
width. Smaller values will reduce the width, and larger values will
@ -659,33 +668,34 @@ start MAME. If it is turned off, the window will start out at the
smallest supported size. This option only has an effect when the
\-window option is used. The default is ON (\-maximize).
.TP
.B \-keepaspect, \-ka
.B \-[no]keepaspect, \-[no]ka
Forces the correct aspect ratio. This means when you're resizing the window
in windowed mode the actual game image will resize in discrete steps to
maintain the proper shape of the game graphics. If you turn this off you can
resize the window to anything you like and get funny squishing and stretching.
The same applies for full\-screen. Default is ON (\-keepaspect).
.TP
.B \-unevenstretch, \-ues
.B \-[no]unevenstretch, \-[no]ues
Allow non\-integer stretch factors. Video purists should stay far, far away
from this option, while everyone else will be happy to know that it lets you
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
.TP
.B \-effect
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.TP
.B \-centerh
.B \-[no]centerh
Center horizontally within the view area. Default is ON (\-centerh).
.TP
.B \-centerv
.B \-[no]centerv
Center vertically within the view area. Default is ON (\-centerv).
.TP
.B \-waitvsync
.B \-[no]waitvsync, \-[no]vs
Enable waiting for the start of VBLANK before flipping screens;
reduces tearing effects.
reduces tearing effects. Default is OFF (\-nowaitvsync).
.TP
.B \-syncrefresh
.B \-[no]syncrefresh, \-[no]srf
Enable using the start of VBLANK for throttling instead of the game time.
Default is OFF (\-nosyncrefresh).
.\"
.\" *******************************************************
.SS Software video rendering subsystem options
@ -697,7 +707,7 @@ Enable using the start of VBLANK for throttling instead of the game time.
All the options in this group are available only with softare video
rendering subsystem, i.e \fB\-video soft\fR.
.TP
.B \-prescale
.B \-prescale\fR [\fIvalue\fR]
Scale screen rendering by this amount in software. Default is 1.
.TP
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
@ -727,30 +737,31 @@ Default is NONE.
All the options in this group are available only with OpenGL video
rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR.
.TP
.B \-filter, \-glfilter, \-flt
.B \-[no]filter, \-[no]glfilter, \-[no]flt
Enable bilinear filtering on screen output. Default is ON (\-filter).
.TP
.B \-prescale
.B \-prescale\fR [\fIvalue\fR]
Scale screen rendering by this amount in software. Default is 1.
.TP
.B \-gl_forcepow2texture
Force power of two textures. Default is NO.
.B \-[no]gl_forcepow2texture
Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
.TP
.B \-gl_notexturerect
Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
(set this to 0) if corruption occurs in OpenGL mode, at cost of some
performance loss.
.B \-[no]gl_notexturerect
Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
corruption occurs in OpenGL mode, at cost of some performance
loss. Default is ON (\-gl_notexturerect).
.TP
.B \-gl_vbo
.B \-[no]gl_vbo
Enable OpenGL VBO, if available, for a performance increase.
Default is ON: turn off (set this to 0) if corruption occurs.
Turn off if corruption occurs. Default is ON (\-gl_vbo).
.TP
.B \-gl_pbo
.B \-[no]gl_pbo
Enable OpenGL PBO, if available, for a performance increase.
Default is ON: turn off (set this to 0) if corruption occurs.
Turn off if corruption occurs. Default is ON (\-gl_pbo).
.TP
.B \-gl_glsl
.B \-[no]gl_glsl
Enable OpenGL GLSL, if available, for a performance increase.
Default is OFF (\-nogl_glsl).
.TP
.B \-gl_glsl_filter \fIvalue
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
@ -805,10 +816,10 @@ Preferred view for the first|second|third|fourth screen.
Affects full screen mode only. Chooses if MAME can try to change the screen
resolution (color depth is normally left alone) when in full\-screen mode. If
it's off, you always get your desktop resolution in full\-screen mode (which can
be useful for LCDs).
be useful for LCDs). Default is OFF (\-noswitchres).
.TP
.B \-useallheads
Split full screen image across monitors.
.B \-[no]useallheads
Split full screen image across monitors. Default is OFF (\-nouseallheads).
.\"
.\" *******************************************************
.SS Sound options
@ -930,14 +941,15 @@ the maximum range. This option expects a float in the range of 0.0 to
1.0, where 0 is the center of the joystick and 1 is the outer limit.
The default is 0.85.
.TP
.B \-natural, \-nat
.B \-[no]natural, \-[no]nat
Allows user to specify whether or not to use a natural keyboard.
This allows you to start your game or system in a 'native' mode, depending
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
The default is OFF (\-nonatural).
.TP
.B \-joystick_contradictory
.B \-[no]joystick_contradictory, \-[no]joy_contradictory
Enable contradictory direction digital joystick input at the same time.
Default is OFF (\-nojoystick_contradictory).
.TP
.B \-coin_impulse \fItime
Set coin impulse time. A negative value for \fItime\fR disables the impulse;
@ -949,9 +961,9 @@ set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
.B \-uimodekey, \-umk
Specifies the key used to toggle between full and partial UI mode.
.TP
.B \-keymap
.B \-[no]keymap
Enable keymap for non\-QWERTY keyboards. Used in conjunction with
\fB\-keymap_file\fR.
\fB\-keymap_file\fR. Default is OFF (\-nokeymap).
.TP
.B \-keymap_file \fIkeymap_file\fR
Specifies the full path to the keymap file to be used. A few
@ -964,8 +976,9 @@ in a different order on the next boot, MAME will still see the joystick
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
Default is 'auto'.
.TP
.B \-sixaxis
.B \-[no]sixaxis
Use special handling for PS3 Sixaxis controllers.
Default is OFF (\-nosixaxis).
.TP
.B \-lightgun_index[1\-8]
Map lightgun to specific index in MAME.
@ -1018,11 +1031,12 @@ is OFF (\-nolog).
Displays internal diagnostic information. This information is very
useful for debugging problems with your configuration. \fBIMPORTANT\fP: when
reporting bugs, please run with mame \-verbose and include the resulting
information. The default is off (\-noverbose).
information. The default is OFF (\-noverbose).
.TP
.B \-update_in_pause
.B \-[no]update_in_pause
Enables updating the screen bitmap while the game is paused. This is
useful for debuggin in some scenarios (and gets in the way in others).
Default is OFF (\-noupdate_in_pause).
.TP
.B \-[no]debug, \-[no]d
Activates the integrated debugger. By default, the debugger is entered
@ -1045,11 +1059,17 @@ Default is OFF (\-nooslog).
.SS Misc options
.\" *******************************************************
.TP
.B \-drc
Enable DRC cpu core if available. Enabled by default.
.B \-[no]drc
Enable DRC cpu core if available. Default is ON (\-drc).
.TP
.B \-drc_use_c
Force DRC use C backend.
.B \-[no]drc_use_c
Force DRC use C backend. Default is OFF (\-nodrc_use_c).
.TP
.B \-[no]drc_log_uml
Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
.TP
.B \-[no]drc_log_native
Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
.TP
.B \-bios \fIbiosname
Specifies the specific BIOS to use with the current game, for game
@ -1074,11 +1094,11 @@ the OSD\-determined default font).
.B \-ramsize, \-ram
Size of RAM (if supported by driver).
.TP
.B \-confirm_quit
Display confirm quit screen on exit. Default is true.
.B \-[no]confirm_quit
Display confirm quit screen on exit. Default is ON (\-confirm_quit).
.TP
.B \-ui_mouse
Display UI mouse cursor.
.B \-[no]ui_mouse
Display UI mouse cursor. Default is OFF (\-noui_mouse).
.TP
.B \-autoboot_command, \-ab \fIcommand
Command string to execute after machine boot (in quotes ""). To issue
@ -1087,15 +1107,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was
typed prior as a command. Example:
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
.TP
.B \-autoboot_delay \fR[\fIseconds\fP]
.B \-autoboot_delay \fR[\fIvalue\fP]
Timer delay (in seconds) to trigger command execution on autoboot.
Default is 2.
.TP
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
File containing scripting to execute after machine boot.
.TP
.B \-http
Enable local http server. Disabled by default.
.B \-[no]http
Enable local http server. Default is OFF (\-nohttp).
.TP
.B \-http_port \fIport
Internal webserver listener port.
@ -1103,13 +1123,13 @@ Internal webserver listener port.
.B \-http_path \fIpath
Path to web files. Default is /usr/share/games/mess/web.
.TP
.B \-console
Enable emulator LUA console.
.B \-[no]console
Enable emulator LUA console. Default is OFF (\-noconsole).
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-watchdog
.B \-watchdog \fIvalue
Specifies a number of seconds after which MAME should automatically exit
if it detects that the emulation has locked up.
.\"

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@ -16,7 +16,7 @@
.\" http://www.mess.org/
.\"
.\"
.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)"
.TH MESS 6 2014-11-19 0.156 "The Multiple Emulator Super System (MESS)"
.\"
.\"
.\" NAME chapter
@ -191,6 +191,9 @@ limit this list by specifying a specific softwarelistname (without .XML).
.TP
.B \-listmidi, \-mlist
List available MIDI I/O devices.
.TP
.B \-listnetwork, \-nlist
List available network adapters.
.\"
.\" *******************************************************
.SS Configuration options
@ -219,8 +222,9 @@ note this sometimes resolves to the same of the source driver
The settings in the later ini's override those in the earlier ini's.
The default is ON (\-readconfig).
.TP
.B \-writeconfig, \-wc
.B \-[no]writeconfig, \-[no]wc
Write configuration to \fI[driver]\fR.ini on exit.
Default is OFF (\-nowriteconfig).
.\"
.\" *******************************************************
.SS Search path options
@ -412,6 +416,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
\fIviewname\fP can also be 'auto', which selects the first view with all
screens present. The default value is 'internal'.
.TP
.B \-[no]snapbilinear
Specify whether snapshot/movie should have bilinear filtering applied.
Default is ON (\-snapbilinear).
.TP
.B \-statename \fIstring
Describes how MESS should store save state files, relative to the
state_directory path. \fIstring\fP provides a template that
@ -496,27 +504,32 @@ system isn't taxing 100% of your CPU resources. This option can potentially
cause hiccups in performance if other demanding programs are running.
The default is ON (\-sleep).
.TP
.B \-speed
.B \-speed \fIvalue
Controls the speed of gameplay, relative to realtime; smaller numbers are
slower. Default is 1.00.
.TP
.B \-refreshspeed, \-rs
.B \-[no]refreshspeed, \-[no]rs
Automatically adjusts the \-speed parameter to keep the effective refresh
rate below that of the lowest screen refresh rate.
Default is OFF (\-norefreshspeed).
.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-multithreading, \-mt
.B \-[no]multithreading, \-[no]mt
Enable multithreading; this enables rendering and blitting on a separate
thread. The default is OFF.
thread. The default is OFF (\-nomultithreading).
.TP
.B \-numprocessors, \-np
.B \-numprocessors, \-np \fIvalue
Set number of processors; this overrides the number the system reports.
.TP
.B \-sdlvideofps
Show SDL video performance.
.B \-[no]sdlvideofps
Show SDL video performance. Default is OFF (\-nosdlvideofps).
.TP
.B \-bench \fIvalue
Benchmark for the given number of emulated seconds;
implies \-video none \-sound none \-nothrottle.
.\"
.\" *******************************************************
.SS Rotation options
@ -532,8 +545,8 @@ have, turn this option off. The default is ON (\-rotate).
.B \-[no]ror \-[no]rol
Rotate the system screen to the right (clockwise) or left
(counter\-clockwise) relative to either its normal state (if \-rotate
is specified) or its native state (if \-norotate is specified). The
default for both of these options is OFF (\-noror \-norol).
is specified) or its native state (if \-norotate is specified).
Default for both is OFF (\-noror \-norol).
.TP
.B \-[no]autoror \-[no]autorol
These options are designed for use with pivoting screens that only
@ -541,12 +554,13 @@ pivot in a single direction. If your screen only pivots clockwise,
use \-autorol to ensure that the system will fill the screen either
horizontally or vertically in one of the directions you can handle.
If your screen only pivots counter\-clockwise, use \-autoror.
Default for both is OFF (\-noautoror \-noautorol).
.TP
.B \-[no]flipx \-[no]flipy
Flip (mirror) the system screen either horizontally (\-flipx) or
vertically (\-flipy). The flips are applied after the \-rotate and
\-ror/\-rol options are applied. The default for both of these options
is OFF (\-noflipx \-noflipy).
\-ror/\-rol options are applied.
Default for both is OFF (\-noflipx \-noflipy).
.\"
.\" *******************************************************
.SS Artwork options
@ -613,6 +627,12 @@ toward white. The default is 1.0.
.B \-pause_brightness \fIvalue
This controls the brightness level when MESS is paused. The default
value is 0.65.
.TP
.B \-minimum_width \fIvalue
Minimum screen width. The default value is 320.
.TP
.B \-minimum_height \fIvalue
Minimum screen eigth. The default value is 240.
.\"
.\" *******************************************************
.SS Vector rendering options
@ -622,7 +642,7 @@ value is 0.65.
Enables antialiased line rendering for vector systems. The default is ON
(\-antialias).
.TP
.B \-beam \fIwidth
.B \-beam \fIvalue
Sets the width of the vectors. This is a scaling factor against the
standard vector width. A value of 1.0 will keep the default vector line
width. Smaller values will reduce the width, and larger values will
@ -669,30 +689,34 @@ start MESS. If it is turned off, the window will start out at the
smallest supported size. This option only has an effect when the
\-window option is used. The default is ON (\-maximize).
.TP
.B \-keepaspect, \-ka
.B \-[no]keepaspect, \-[no]ka
Forces the correct aspect ratio. This means when you're resizing the window
in windowed mode the actual system image will resize in discrete steps to
maintain the proper shape of the system graphics. If you turn this off you can
resize the window to anything you like and get funny squishing and stretching.
The same applies for full\-screen. Default is ON (\-keepaspect).
.TP
.B \-unevenstretch, \-ues
.B \-[no]unevenstretch, \-[no]ues
Allow non\-integer stretch factors. Video purists should stay far, far away
from this option, while everyone else will be happy to know that it lets you
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
.TP
.B \-effect none\fR|\fIfilename
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.TP
.B \-centerh
.B \-[no]centerh
Center horizontally within the view area. Default is ON (\-centerh).
.TP
.B \-centerv
.B \-[no]centerv
Center vertically within the view area. Default is ON (\-centerv).
.TP
.B \-waitvsync
.B \-[no]waitvsync, \-[no]vs
Enable waiting for the start of VBLANK before flipping screens;
reduces tearing effects.
reduces tearing effects. Default is OFF (\-nowaitvsync).
.TP
.B \-[no]syncrefresh, \-[no]srf
Enable using the start of VBLANK for throttling instead of the game time.
Default is OFF (\-nosyncrefresh).
.\"
.\" *******************************************************
.SS Software video rendering subsystem options
@ -703,7 +727,7 @@ reduces tearing effects.
All the options in this group are available only with softare video
rendering subsystem (\-video soft).
.TP
.B \-prescale \fIvalue
.B \-prescale\fR [\fIvalue\fR]
Scale screen rendering by this amount in software. Default is 1.
.TP
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
@ -732,27 +756,28 @@ Default is NONE.
All the options in this group are available only with OpenGL video
rendering subsystem (\-video opengl or \-video opengl16).
.TP
.B \-filter, \-glfilter, \-flt
.B \-[no]filter, \-[no]glfilter, \-[no]flt
Enable bilinear filtering on screen output. Default is ON (\-filter).
.TP
.B \-gl_forcepow2texture
Force power of two textures. Default is NO.
.B \-[no]gl_forcepow2texture
Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
.TP
.B \-gl_notexturerect
Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
(set this to 0) if corruption occurs in OpenGL mode, at cost of some
performance loss.
.B \-[no]gl_notexturerect
Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
corruption occurs in OpenGL mode, at cost of some performance
loss. Default is ON (\-gl_notexturerect).
.TP
.B \-gl_vbo
.B \-[no]gl_vbo
Enable OpenGL VBO, if available, for a performance increase.
Default is ON: turn off (set this to 0) if corruption occurs.
Turn off if corruption occurs. Default is ON (\-gl_vbo).
.TP
.B \-gl_pbo
.B \-[no]gl_pbo
Enable OpenGL PBO, if available, for a performance increase.
Default is ON: turn off (set this to 0) if corruption occurs.
Turn off if corruption occurs. Default is ON (\-gl_pbo).
.TP
.B \-gl_glsl
.B \-[no]gl_glsl
Enable OpenGL GLSL, if available, for a performance increase.
Default is OFF (\-nogl_glsl).
.TP
.B \-gl_glsl_filter \fIvalue
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
@ -808,9 +833,10 @@ Affects full screen mode only. Chooses if MESS can try to change the
screen resolution (color depth is normally left alone) when in
full\-screen mode. If it's off, you always get your desktop resolution
in full\-screen mode (which can be useful for LCDs).
Default is OFF (\-noswitchres).
.TP
.B \-useallheads
Split full screen image across monitors.
.B \-[no]useallheads
Split full screen image across monitors. Default is OFF (\-nouseallhead).
.\"
.\" *******************************************************
.SS Sound options
@ -932,21 +958,25 @@ the maximum range. This option expects a float in the range of 0.0 to
1.0, where 0 is the center of the joystick and 1 is the outer limit.
The default is 0.85.
.TP
.B \-natural, \-nat
.B \-[no]natural, \-[no]nat
Allows user to specify whether or not to use a natural keyboard.
This allows you to start your game or system in a 'native' mode, depending
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
The default is OFF (\-nonatural).
.TP
.B \-[no]joystick_contradictory, \-[no]joy_contradictory
Enable contradictory direction digital joystick input at the same time.
Default is OFF (\-nojoystick_contradictory).
.TP
.B \-uimodekey, \-umk
Specifies the key used to toggle between full and partial UI mode.
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-keymap
.B \-[no]keymap
Enable keymap for non\-QWERTY keyboards. Used in conjunction
with \fB\-keymap_file\fR.
with \fB\-keymap_file\fR. Default is OFF (\-nokeymap).
.TP
.B \-keymap_file \fIkeymap_file
Specifies the full path to the keymap file to be used. A few
@ -959,8 +989,9 @@ in a different order on the next boot, MESS will still see the joystick
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
Default is 'auto'.
.TP
.B \-sixaxis
.B \-[no]sixaxis
Use special handling for PS3 Sixaxis controllers.
Default is OFF (\-nosixaxis).
.TP
.B \-lightgun_index[1\-8]
Map lightgun to specific index in MESS.
@ -1016,9 +1047,10 @@ useful for debugging problems with your configuration.
Please use the \-verbose option and include the resulting information
when reporting bugs. The default is OFF (\-noverbose).
.TP
.B \-update_in_pause
.B \-[no]update_in_pause
Enables updating the screen bitmap while the system is paused. This is
useful for debuggin in some scenarios (and gets in the way in others).
Default is OFF (\-noupdate_in_pause).
.TP
.B \-[no]debug, \-[no]d
Activates the integrated debugger. By default, the debugger is entered
@ -1041,11 +1073,17 @@ Default is OFF (\-nooslog).
.SS Misc options
.\" *******************************************************
.TP
.B \-drc
Enable DRC cpu core if available. Enabled by default.
.B \-[no]drc
Enable DRC cpu core if available. Default is ON (\-drc).
.TP
.B \-drc_use_c
Force DRC use C backend.
.B \-[no]drc_use_c
Force DRC use C backend. Default is OFF (\-nodrc_use_c).
.TP
.B \-[no]drc_log_uml
Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
.TP
.B \-[no]drc_log_native
Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
.TP
.B \-bios \fIbiosname
Specifies the specific BIOS to use with the current system, for
@ -1070,11 +1108,11 @@ the OSD\-determined default font).
.B \-ramsize, \-ram
Size of RAM (if supported by driver).
.TP
.B \-confirm_quit
Display confirm quit screen on exit.
.B \-[no]confirm_quit
Display confirm quit screen on exit. Default is ON (\-confirm_quit).
.TP
.B \-ui_mouse
Display UI mouse cursor.
.B \-[no]ui_mouse
Display UI mouse cursor. Default is OFF (\-noui_mouse).
.TP
.B \-autoboot_command, \-ab \fIcommand
Command string to execute after machine boot (in quotes ""). To issue
@ -1083,15 +1121,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was
typed prior as a command. Example:
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
.TP
.B \-autoboot_delay \fR[\fIseconds\fP]
.B \-autoboot_delay \fR[\fIvalue\fP]
Timer delay (in seconds) to trigger command execution on autoboot.
Default is 2.
.TP
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
File containing scripting to execute after machine boot.
.TP
.B \-http
Enable local http server. Disabled by default.
.B \-[no]http
Enable local http server. Default is OFF (\-nohttp).
.TP
.B \-http_port \fIport
Internal webserver listener port.
@ -1099,13 +1137,13 @@ Internal webserver listener port.
.B \-http_path \fIpath
Path to web files. Default is /usr/share/games/mess/web.
.TP
.B \-console
Enable emulator LUA console.
.B \-[no]console
Enable emulator LUA console. Default is OFF (\-noconsole).
.TP
.B \-newui, \-nu
Use the new MESS UI.
.TP
.B \-watchdog
.B \-watchdog \fIvalue
Specifies a number of seconds after which MESS should automatically exit
if it detects that the emulation has locked up.
.\"

View File

@ -9,7 +9,7 @@
.\" References
.\" http://www.mame.net/mamefaq.html
.\"
.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool"
.TH ROMCMP 1 2014-11-19 0.156 "MAME romset checking tool"
.\"
.\" NAME chapter
.SH NAME

View File

@ -5,7 +5,7 @@
.\" Man page created from source and usage information
.\" Cesare Falco <c.falco@ubuntu.com>, February 2007
.\"
.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner"
.TH TESTKEYS 1 2014-11-19 0.156 "MAME SDL keycode scanner"
.\"
.\" NAME chapter
.SH NAME