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Changed setname documentation to reflect previous name changes (no whatsnew)
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@ -109,14 +109,14 @@ Notes:
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she wears a bikini. If the "nudity" switch is on, after 6000 points she's
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she wears a bikini. If the "nudity" switch is on, after 6000 points she's
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topless and every 10000 points she's nude.
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topless and every 10000 points she's nude.
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- The only difference between 'warpwarr' and 'warpwar2' is the copyright
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- The only difference between 'warpwarpr' and 'warpwarpr2' is the copyright
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string on the first screen (when the scores are displayed) :
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string on the first screen (when the scores are displayed) :
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* 'warpwarr' : "(c) 1981 ROCK-OLA MFG.CORP." (text stored at 0x33ff to 0x3417)
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* 'warpwarpr' : "(c) 1981 ROCK-OLA MFG.CORP." (text stored at 0x33ff to 0x3417)
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* 'warpwar2' : "(c) 1981 ROCK-OLA MFG.CO." (text stored at 0x33ff to 0x3415)
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* 'warpwarp2' : "(c) 1981 ROCK-OLA MFG.CO." (text stored at 0x33ff to 0x3415)
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Note that the checksum at 0x37ff (used for checking ROM at 0x3000 to 0x37ff)
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Note that the checksum at 0x37ff (used for checking ROM at 0x3000 to 0x37ff)
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is different of course.
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is different of course.
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- warpwarr doesn't have an explicit Namco copyright notice, but in the default
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- warpwarpr doesn't have an explicit Namco copyright notice, but in the default
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high score table the names are NNN AAA MMM CCC OOO. warpwarp doesn't have an
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high score table the names are NNN AAA MMM CCC OOO. warpwarp doesn't have an
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high score table at all.
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high score table at all.
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@ -686,7 +686,7 @@ static INPUT_PORTS_START( warpwarp )
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INPUT_PORTS_END
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INPUT_PORTS_END
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/* has High Score Initials dip switch instead of rack test */
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/* has High Score Initials dip switch instead of rack test */
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static INPUT_PORTS_START( warpwarr )
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static INPUT_PORTS_START( warpwarpr )
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PORT_INCLUDE( warpwarp )
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PORT_INCLUDE( warpwarp )
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PORT_MODIFY("DSW1")
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PORT_MODIFY("DSW1")
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@ -1003,5 +1003,5 @@ GAMEL(1980, sos, 0, navarone, sos, sos, ROT90, "Namco", "S
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GAME( 1979, bombbee, 0, bombbee, bombbee, bombbee, ROT90, "Namco", "Bomb Bee", 0 )
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GAME( 1979, bombbee, 0, bombbee, bombbee, bombbee, ROT90, "Namco", "Bomb Bee", 0 )
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GAME( 1979, cutieq, 0, bombbee, cutieq, bombbee, ROT90, "Namco", "Cutie Q", 0 )
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GAME( 1979, cutieq, 0, bombbee, cutieq, bombbee, ROT90, "Namco", "Cutie Q", 0 )
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GAME( 1981, warpwarp, 0, warpwarp, warpwarp, warpwarp, ROT90, "Namco", "Warp & Warp", 0 )
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GAME( 1981, warpwarp, 0, warpwarp, warpwarp, warpwarp, ROT90, "Namco", "Warp & Warp", 0 )
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GAME( 1981, warpwarpr, warpwarp, warpwarp, warpwarr, warpwarp, ROT90, "Namco (Rock-Ola license)", "Warp Warp (Rock-Ola set 1)", 0 )
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GAME( 1981, warpwarpr, warpwarp, warpwarp, warpwarpr,warpwarp, ROT90, "Namco (Rock-Ola license)", "Warp Warp (Rock-Ola set 1)", 0 )
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GAME( 1981, warpwarpr2, warpwarp, warpwarp, warpwarr, warpwarp, ROT90, "Namco (Rock-Ola license)", "Warp Warp (Rock-Ola set 2)", 0 )
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GAME( 1981, warpwarpr2, warpwarp, warpwarp, warpwarpr,warpwarp, ROT90, "Namco (Rock-Ola license)", "Warp Warp (Rock-Ola set 2)", 0 )
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