removed a bunch of now redundant variables. nw.

This commit is contained in:
Fabio Priuli 2013-03-04 14:22:32 +00:00
parent 2b67ea023b
commit 2391fb9d68
3 changed files with 21 additions and 63 deletions

View File

@ -635,14 +635,6 @@ public:
UINT8 m_oldjoy1_latch;
/* input-related */
UINT8 m_joy1l;
UINT8 m_joy1h;
UINT8 m_joy2l;
UINT8 m_joy2h;
UINT8 m_joy3l;
UINT8 m_joy3h;
UINT8 m_joy4l;
UINT8 m_joy4h;
UINT16 m_data1[2];
UINT16 m_data2[2];
UINT8 m_read_idx[2];

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@ -527,45 +527,16 @@ READ8_HANDLER( snes_r_io )
case RDIO: /* Programmable I/O port - echos back what's written to WRIO */
return SNES_CPU_REG_STATE(WRIO);
case JOY1L: /* Joypad 1 status register (low) */
if(state->m_is_nss && state->m_input_disabled)
return 0;
return state->m_joy1l;
case JOY1H: /* Joypad 1 status register (high) */
if(state->m_is_nss && state->m_input_disabled)
return 0;
return state->m_joy1h;
case JOY2L: /* Joypad 2 status register (low) */
if(state->m_is_nss && state->m_input_disabled)
return 0;
return state->m_joy2l;
case JOY2H: /* Joypad 2 status register (high) */
if(state->m_is_nss && state->m_input_disabled)
return 0;
return state->m_joy2h;
case JOY3L: /* Joypad 3 status register (low) */
if(state->m_is_nss && state->m_input_disabled)
return 0;
return state->m_joy3l;
case JOY3H: /* Joypad 3 status register (high) */
if(state->m_is_nss && state->m_input_disabled)
return 0;
return state->m_joy3h;
case JOY4L: /* Joypad 4 status register (low) */
if(state->m_is_nss && state->m_input_disabled)
return 0;
return state->m_joy4l;
case JOY4H: /* Joypad 4 status register (high) */
if(state->m_is_nss && state->m_input_disabled)
return 0;
return state->m_joy4h;
return SNES_CPU_REG_STATE(offset);
case 0x4100: /* NSS Dip-Switches */
{
@ -1499,14 +1470,14 @@ static void nss_io_read( running_machine &machine )
// this actually works like reading the first 16bits from oldjoy1/2 in reverse order
if (SNES_CPU_REG_STATE(NMITIMEN) & 1)
{
state->m_joy1l = (state->m_data1[0] & 0x00ff) >> 0;
state->m_joy1h = (state->m_data1[0] & 0xff00) >> 8;
state->m_joy2l = (state->m_data1[1] & 0x00ff) >> 0;
state->m_joy2h = (state->m_data1[1] & 0xff00) >> 8;
state->m_joy3l = (state->m_data2[0] & 0x00ff) >> 0;
state->m_joy3h = (state->m_data2[0] & 0xff00) >> 8;
state->m_joy4l = (state->m_data2[1] & 0x00ff) >> 0;
state->m_joy4h = (state->m_data2[1] & 0xff00) >> 8;
SNES_CPU_REG_STATE(JOY1L) = (state->m_data1[0] & 0x00ff) >> 0;
SNES_CPU_REG_STATE(JOY1H) = (state->m_data1[0] & 0xff00) >> 8;
SNES_CPU_REG_STATE(JOY2L) = (state->m_data1[1] & 0x00ff) >> 0;
SNES_CPU_REG_STATE(JOY2H) = (state->m_data1[1] & 0xff00) >> 8;
SNES_CPU_REG_STATE(JOY3L) = (state->m_data2[0] & 0x00ff) >> 0;
SNES_CPU_REG_STATE(JOY3H) = (state->m_data2[0] & 0xff00) >> 8;
SNES_CPU_REG_STATE(JOY4L) = (state->m_data2[1] & 0x00ff) >> 0;
SNES_CPU_REG_STATE(JOY4H) = (state->m_data2[1] & 0xff00) >> 8;
// make sure read_idx starts returning all 1s because the auto-read reads it :-)
state->m_read_idx[0] = 16;
@ -1591,7 +1562,10 @@ static void snes_init_ram( running_machine &machine )
}
/* Inititialize registers/variables */
state->m_joy1l = state->m_joy1h = state->m_joy2l = state->m_joy2h = state->m_joy3l = state->m_joy3h = 0;
SNES_CPU_REG_STATE(JOY1L) = SNES_CPU_REG_STATE(JOY1H) = 0;
SNES_CPU_REG_STATE(JOY2L) = SNES_CPU_REG_STATE(JOY2H) = 0;
SNES_CPU_REG_STATE(JOY3L) = SNES_CPU_REG_STATE(JOY3H) = 0;
SNES_CPU_REG_STATE(JOY4L) = SNES_CPU_REG_STATE(JOY4H) = 0;
state->m_data1[0] = state->m_data2[0] = state->m_data1[1] = state->m_data2[1] = 0;
state->m_io_read = nss_io_read;
@ -1742,14 +1716,6 @@ MACHINE_START( snes )
state->save_item(NAME(state->m_htime));
state->save_item(NAME(state->m_vtime));
state->save_item(NAME(state->m_hdmaen));
state->save_item(NAME(state->m_joy1l));
state->save_item(NAME(state->m_joy1h));
state->save_item(NAME(state->m_joy2l));
state->save_item(NAME(state->m_joy2h));
state->save_item(NAME(state->m_joy3l));
state->save_item(NAME(state->m_joy3h));
state->save_item(NAME(state->m_joy4l));
state->save_item(NAME(state->m_joy4h));
state->save_item(NAME(state->m_data1));
state->save_item(NAME(state->m_data2));
state->save_item(NAME(state->m_read_idx));

View File

@ -591,14 +591,14 @@ static void snes_input_read( running_machine &machine )
// this actually works like reading the first 16bits from oldjoy1/2 in reverse order
if (SNES_CPU_REG_STATE(NMITIMEN) & 1)
{
state->m_joy1l = (state->m_data1[0] & 0x00ff) >> 0;
state->m_joy1h = (state->m_data1[0] & 0xff00) >> 8;
state->m_joy2l = (state->m_data1[1] & 0x00ff) >> 0;
state->m_joy2h = (state->m_data1[1] & 0xff00) >> 8;
state->m_joy3l = (state->m_data2[0] & 0x00ff) >> 0;
state->m_joy3h = (state->m_data2[0] & 0xff00) >> 8;
state->m_joy4l = (state->m_data2[1] & 0x00ff) >> 0;
state->m_joy4h = (state->m_data2[1] & 0xff00) >> 8;
SNES_CPU_REG_STATE(JOY1L) = (state->m_data1[0] & 0x00ff) >> 0;
SNES_CPU_REG_STATE(JOY1H) = (state->m_data1[0] & 0xff00) >> 8;
SNES_CPU_REG_STATE(JOY2L) = (state->m_data1[1] & 0x00ff) >> 0;
SNES_CPU_REG_STATE(JOY2H) = (state->m_data1[1] & 0xff00) >> 8;
SNES_CPU_REG_STATE(JOY3L) = (state->m_data2[0] & 0x00ff) >> 0;
SNES_CPU_REG_STATE(JOY3H) = (state->m_data2[0] & 0xff00) >> 8;
SNES_CPU_REG_STATE(JOY4L) = (state->m_data2[1] & 0x00ff) >> 0;
SNES_CPU_REG_STATE(JOY4H) = (state->m_data2[1] & 0xff00) >> 8;
// make sure read_idx starts returning all 1s because the auto-read reads it :-)
state->m_read_idx[0] = 16;