mirror of
https://github.com/holub/mame
synced 2025-05-17 19:24:59 +03:00
removed a bunch of now redundant variables. nw.
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2b67ea023b
commit
2391fb9d68
@ -635,14 +635,6 @@ public:
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UINT8 m_oldjoy1_latch;
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/* input-related */
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UINT8 m_joy1l;
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UINT8 m_joy1h;
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UINT8 m_joy2l;
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UINT8 m_joy2h;
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UINT8 m_joy3l;
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UINT8 m_joy3h;
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UINT8 m_joy4l;
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UINT8 m_joy4h;
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UINT16 m_data1[2];
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UINT16 m_data2[2];
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UINT8 m_read_idx[2];
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@ -527,45 +527,16 @@ READ8_HANDLER( snes_r_io )
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case RDIO: /* Programmable I/O port - echos back what's written to WRIO */
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return SNES_CPU_REG_STATE(WRIO);
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case JOY1L: /* Joypad 1 status register (low) */
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if(state->m_is_nss && state->m_input_disabled)
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return 0;
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return state->m_joy1l;
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case JOY1H: /* Joypad 1 status register (high) */
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if(state->m_is_nss && state->m_input_disabled)
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return 0;
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return state->m_joy1h;
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case JOY2L: /* Joypad 2 status register (low) */
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if(state->m_is_nss && state->m_input_disabled)
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return 0;
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return state->m_joy2l;
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case JOY2H: /* Joypad 2 status register (high) */
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if(state->m_is_nss && state->m_input_disabled)
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return 0;
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return state->m_joy2h;
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case JOY3L: /* Joypad 3 status register (low) */
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if(state->m_is_nss && state->m_input_disabled)
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return 0;
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return state->m_joy3l;
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case JOY3H: /* Joypad 3 status register (high) */
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if(state->m_is_nss && state->m_input_disabled)
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return 0;
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return state->m_joy3h;
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case JOY4L: /* Joypad 4 status register (low) */
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if(state->m_is_nss && state->m_input_disabled)
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return 0;
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return state->m_joy4l;
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case JOY4H: /* Joypad 4 status register (high) */
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if(state->m_is_nss && state->m_input_disabled)
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return 0;
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return state->m_joy4h;
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return SNES_CPU_REG_STATE(offset);
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case 0x4100: /* NSS Dip-Switches */
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{
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@ -1499,14 +1470,14 @@ static void nss_io_read( running_machine &machine )
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// this actually works like reading the first 16bits from oldjoy1/2 in reverse order
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if (SNES_CPU_REG_STATE(NMITIMEN) & 1)
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{
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state->m_joy1l = (state->m_data1[0] & 0x00ff) >> 0;
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state->m_joy1h = (state->m_data1[0] & 0xff00) >> 8;
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state->m_joy2l = (state->m_data1[1] & 0x00ff) >> 0;
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state->m_joy2h = (state->m_data1[1] & 0xff00) >> 8;
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state->m_joy3l = (state->m_data2[0] & 0x00ff) >> 0;
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state->m_joy3h = (state->m_data2[0] & 0xff00) >> 8;
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state->m_joy4l = (state->m_data2[1] & 0x00ff) >> 0;
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state->m_joy4h = (state->m_data2[1] & 0xff00) >> 8;
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SNES_CPU_REG_STATE(JOY1L) = (state->m_data1[0] & 0x00ff) >> 0;
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SNES_CPU_REG_STATE(JOY1H) = (state->m_data1[0] & 0xff00) >> 8;
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SNES_CPU_REG_STATE(JOY2L) = (state->m_data1[1] & 0x00ff) >> 0;
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SNES_CPU_REG_STATE(JOY2H) = (state->m_data1[1] & 0xff00) >> 8;
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SNES_CPU_REG_STATE(JOY3L) = (state->m_data2[0] & 0x00ff) >> 0;
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SNES_CPU_REG_STATE(JOY3H) = (state->m_data2[0] & 0xff00) >> 8;
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SNES_CPU_REG_STATE(JOY4L) = (state->m_data2[1] & 0x00ff) >> 0;
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SNES_CPU_REG_STATE(JOY4H) = (state->m_data2[1] & 0xff00) >> 8;
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// make sure read_idx starts returning all 1s because the auto-read reads it :-)
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state->m_read_idx[0] = 16;
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@ -1591,7 +1562,10 @@ static void snes_init_ram( running_machine &machine )
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}
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/* Inititialize registers/variables */
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state->m_joy1l = state->m_joy1h = state->m_joy2l = state->m_joy2h = state->m_joy3l = state->m_joy3h = 0;
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SNES_CPU_REG_STATE(JOY1L) = SNES_CPU_REG_STATE(JOY1H) = 0;
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SNES_CPU_REG_STATE(JOY2L) = SNES_CPU_REG_STATE(JOY2H) = 0;
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SNES_CPU_REG_STATE(JOY3L) = SNES_CPU_REG_STATE(JOY3H) = 0;
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SNES_CPU_REG_STATE(JOY4L) = SNES_CPU_REG_STATE(JOY4H) = 0;
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state->m_data1[0] = state->m_data2[0] = state->m_data1[1] = state->m_data2[1] = 0;
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state->m_io_read = nss_io_read;
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@ -1742,14 +1716,6 @@ MACHINE_START( snes )
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state->save_item(NAME(state->m_htime));
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state->save_item(NAME(state->m_vtime));
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state->save_item(NAME(state->m_hdmaen));
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state->save_item(NAME(state->m_joy1l));
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state->save_item(NAME(state->m_joy1h));
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state->save_item(NAME(state->m_joy2l));
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state->save_item(NAME(state->m_joy2h));
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state->save_item(NAME(state->m_joy3l));
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state->save_item(NAME(state->m_joy3h));
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state->save_item(NAME(state->m_joy4l));
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state->save_item(NAME(state->m_joy4h));
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state->save_item(NAME(state->m_data1));
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state->save_item(NAME(state->m_data2));
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state->save_item(NAME(state->m_read_idx));
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@ -591,14 +591,14 @@ static void snes_input_read( running_machine &machine )
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// this actually works like reading the first 16bits from oldjoy1/2 in reverse order
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if (SNES_CPU_REG_STATE(NMITIMEN) & 1)
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{
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state->m_joy1l = (state->m_data1[0] & 0x00ff) >> 0;
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state->m_joy1h = (state->m_data1[0] & 0xff00) >> 8;
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state->m_joy2l = (state->m_data1[1] & 0x00ff) >> 0;
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state->m_joy2h = (state->m_data1[1] & 0xff00) >> 8;
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state->m_joy3l = (state->m_data2[0] & 0x00ff) >> 0;
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state->m_joy3h = (state->m_data2[0] & 0xff00) >> 8;
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state->m_joy4l = (state->m_data2[1] & 0x00ff) >> 0;
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state->m_joy4h = (state->m_data2[1] & 0xff00) >> 8;
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SNES_CPU_REG_STATE(JOY1L) = (state->m_data1[0] & 0x00ff) >> 0;
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SNES_CPU_REG_STATE(JOY1H) = (state->m_data1[0] & 0xff00) >> 8;
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SNES_CPU_REG_STATE(JOY2L) = (state->m_data1[1] & 0x00ff) >> 0;
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SNES_CPU_REG_STATE(JOY2H) = (state->m_data1[1] & 0xff00) >> 8;
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SNES_CPU_REG_STATE(JOY3L) = (state->m_data2[0] & 0x00ff) >> 0;
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SNES_CPU_REG_STATE(JOY3H) = (state->m_data2[0] & 0xff00) >> 8;
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SNES_CPU_REG_STATE(JOY4L) = (state->m_data2[1] & 0x00ff) >> 0;
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SNES_CPU_REG_STATE(JOY4H) = (state->m_data2[1] & 0xff00) >> 8;
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// make sure read_idx starts returning all 1s because the auto-read reads it :-)
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state->m_read_idx[0] = 16;
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