diff --git a/src/osd/windows/d3dhlsl.c b/src/osd/windows/d3dhlsl.c index 9753758c7cc..1247cc51880 100644 --- a/src/osd/windows/d3dhlsl.c +++ b/src/osd/windows/d3dhlsl.c @@ -85,7 +85,8 @@ static hlsl_options g_hlsl_presets[4] = { { // 25% Shadow mask, 50% Scanlines, 3% Pincushion, 0 defocus, No Tint, 0.9 Exponent, 5% Floor, 25% Phosphor Return, 120% Saturation - 0.25f, 320, 240, 0.09375f, 0.109375f, + true, + 0.25f, { "aperture.png" }, 320, 240, 0.09375f, 0.109375f, 0.03f, 0.03f, 0.5f, 1.0f, 0.5f, 1.0f, 0.0f, 0.0f, { 0.0f, 0.0f, 0.0f, 0.0f }, @@ -102,9 +103,11 @@ static hlsl_options g_hlsl_presets[4] = { 0.05f,0.05f,0.05f}, { 0.25f,0.25f,0.25f}, 1.2f, + false, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0 }, { // 25% Shadow mask, 0% Scanlines, 3% Pincushion, 0 defocus, No Tint, 0.9 Exponent, 5% Floor, 25% Phosphor Return, 120% Saturation - 0.25f, 320, 240, 0.09375f, 0.109375f, + true, + 0.25f, { "aperture.png" }, 320, 240, 0.09375f, 0.109375f, 0.03f, 0.03f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.0f, { 0.0f, 0.0f, 0.0f, 0.0f }, @@ -121,9 +124,11 @@ static hlsl_options g_hlsl_presets[4] = { 0.05f,0.05f,0.05f}, { 0.25f,0.25f,0.25f}, 1.2f, + false, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0 }, { // 25% Shadow mask, 0% Scanlines, 0% Pincushion, 0 defocus, No Tint, 0.9 Exponent, 5% Floor, 25% Phosphor Return, 120% Saturation - 0.25f, 320, 240, 0.09375f, 0.109375f, + true, + 0.25f, { "aperture.png" }, 320, 240, 0.09375f, 0.109375f, 0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.0f, { 0.0f, 0.0f, 0.0f, 0.0f }, @@ -140,9 +145,11 @@ static hlsl_options g_hlsl_presets[4] = { 0.05f,0.05f,0.05f}, { 0.25f,0.25f,0.25f}, 1.2f, + false, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0 }, { // 25% Shadow mask, 100% Scanlines, 15% Pincushion, 3 defocus, 24-degree Tint Out, 1.5 Exponent, 5% Floor, 70% Phosphor Return, 80% Saturation, Bad Convergence - 0.25f, 320, 240, 0.09375f, 0.109375f, + true, + 0.25f, { "aperture.png" }, 320, 240, 0.09375f, 0.109375f, 0.15f, 0.15f, 1.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, { 3.0f, 3.0f, 3.0f, 3.0f }, @@ -159,6 +166,7 @@ static hlsl_options g_hlsl_presets[4] = { 0.05f,0.05f,0.05f}, { 0.7f, 0.7f, 0.7f}, 0.8f, + false, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0 }, }; @@ -171,7 +179,7 @@ static slider_state *g_slider_list; //============================================================ static void get_vector(const char *data, int count, float *out, int report_error); -static file_error open_next(d3d_info *d3d, emu_file &file, const char *extension, int idx); +static file_error open_next(d3d_info *d3d, emu_file &file, const char *templ, const char *extension, int idx); @@ -182,15 +190,15 @@ static file_error open_next(d3d_info *d3d, emu_file &file, const char *extension hlsl_info::hlsl_info() { master_enable = false; - yiq_enable = false; prescale_size_x = 1; prescale_size_y = 1; + prescale_force_x = 0; + prescale_force_y = 0; preset = -1; shadow_bitmap = NULL; shadow_texture = NULL; registered_targets = 0; options = NULL; - } @@ -383,7 +391,7 @@ void hlsl_info::render_snapshot(d3d_surface *surface) int idx = cy * 2 + cx; emu_file file(window->machine().options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); - file_error filerr = open_next(d3d, file, "png", idx); + file_error filerr = open_next(d3d, file, NULL, "png", idx); if (filerr != FILERR_NONE) return; @@ -553,7 +561,7 @@ void hlsl_info::begin_avi_recording(const char *name) } else { - filerr = open_next(d3d, tempfile, "avi", 0); + filerr = open_next(d3d, tempfile, NULL, "avi", 0); } // compute the frame time @@ -592,7 +600,7 @@ void hlsl_info::set_texture(d3d_texture_info *texture) d3d_info *d3d = (d3d_info *)window->drawdata; (*d3dintf->effect.set_texture)(effect, "Diffuse", (texture == NULL) ? d3d->default_texture->d3dfinaltex : texture->d3dfinaltex); - if (yiq_enable) + if (options->yiq_enable) (*d3dintf->effect.set_texture)(yiq_encode_effect, "Diffuse", (texture == NULL) ? d3d->default_texture->d3dfinaltex : texture->d3dfinaltex); else (*d3dintf->effect.set_texture)(color_effect, "Diffuse", (texture == NULL) ? d3d->default_texture->d3dfinaltex : texture->d3dfinaltex); @@ -613,11 +621,9 @@ void hlsl_info::init(d3d *d3dintf, win_window_info *window) this->window = window; master_enable = downcast(window->machine().options()).d3d_hlsl_enable(); - yiq_enable = downcast(window->machine().options()).screen_yiq_enable(); prescale_size_x = 1; prescale_size_y = 1; preset = downcast(window->machine().options()).d3d_hlsl_preset(); - printf("%d\n", preset); snap_width = downcast(window->machine().options()).d3d_snap_width(); snap_height = downcast(window->machine().options()).d3d_snap_height(); @@ -647,12 +653,12 @@ void hlsl_info::init_fsfx_quad(void *vertbuf) fsfx_vertices[1].y = 0.0f; fsfx_vertices[2].x = 0.0f; fsfx_vertices[2].y = d3d->height; - fsfx_vertices[3].x = d3d->width;// - 1.5f; - fsfx_vertices[3].y = 0.0f;// - 1.5f; - fsfx_vertices[4].x = 0.0f;// - 1.5f; - fsfx_vertices[4].y = d3d->height;// - 1.5f; - fsfx_vertices[5].x = d3d->width;// - 1.5f; - fsfx_vertices[5].y = d3d->height;// - 1.5f; + fsfx_vertices[3].x = d3d->width + 1.5f; + fsfx_vertices[3].y = 0.0f - 1.5f; + fsfx_vertices[4].x = 0.0f + 1.5f; + fsfx_vertices[4].y = d3d->height - 1.5f; + fsfx_vertices[5].x = d3d->width + 1.5f; + fsfx_vertices[5].y = d3d->height - 1.5f; fsfx_vertices[0].u0 = 0.0f; fsfx_vertices[0].v0 = 0.0f; @@ -660,12 +666,12 @@ void hlsl_info::init_fsfx_quad(void *vertbuf) fsfx_vertices[1].v0 = 0.0f; fsfx_vertices[2].u0 = 0.0f; fsfx_vertices[2].v0 = 1.0f; - fsfx_vertices[3].u0 = 1.0f;// + 0.5f / d3d->width; - fsfx_vertices[3].v0 = 0.0f;// + 0.5f / d3d->height; - fsfx_vertices[4].u0 = 0.0f;// + 0.5f / d3d->width; - fsfx_vertices[4].v0 = 1.0f;// + 0.5f / d3d->height; - fsfx_vertices[5].u0 = 1.0f;// + 0.5f / d3d->width; - fsfx_vertices[5].v0 = 1.0f;// + 0.5f / d3d->height; + fsfx_vertices[3].u0 = 1.0f + 1.5f / d3d->width; + fsfx_vertices[3].v0 = 0.0f - 1.5f / d3d->height; + fsfx_vertices[4].u0 = 0.0f + 1.5f / d3d->width; + fsfx_vertices[4].v0 = 1.0f - 1.5f / d3d->height; + fsfx_vertices[5].u0 = 1.0f + 1.5f / d3d->width; + fsfx_vertices[5].v0 = 1.0f - 1.5f / d3d->height; // set the color, Z parameters to standard values for (int i = 0; i < 6; i++) @@ -706,10 +712,183 @@ int hlsl_info::create_resources() windows_options &winoptions = downcast(window->machine().options()); + options = (hlsl_options*)global_alloc_clear(hlsl_options); + + options->params_dirty = true; + + emu_file ini_file(downcast(window->machine().options()).screen_post_fx_dir(), OPEN_FLAG_READ | OPEN_FLAG_CREATE_PATHS); + file_error filerr = open_next((d3d_info*)window->drawdata, ini_file, downcast(window->machine().options()).hlsl_ini_name(), "ini", 0); + + external_ini = false; + if (filerr == FILERR_NONE) + { + ini_file.seek(0, SEEK_END); + if (ini_file.tell() >= 1000) + { + external_ini = true; + ini_file.seek(0, SEEK_SET); + + int en = 0; + char buf[1024]; + ini_file.gets(buf, 1024); + sscanf(buf, "hlsl_enable %d\n", &en); + master_enable = en == 1; + + ini_file.gets(buf, 1024); + sscanf(buf, "hlsl_prescale_x %d\n", &prescale_force_x); + + ini_file.gets(buf, 1024); + sscanf(buf, "hlsl_prescale_y %d\n", &prescale_force_y); + + ini_file.gets(buf, 1024); + sscanf(buf, "hlsl_preset %d\n", &preset); + + ini_file.gets(buf, 1024); + sscanf(buf, "hlsl_snap_width %d\n", &snap_width); + + ini_file.gets(buf, 1024); + sscanf(buf, "hlsl_snap_height %d\n", &snap_height); + + ini_file.gets(buf, 1024); + sscanf(buf, "shadow_mask_alpha %f\n", &options->shadow_mask_alpha); + + ini_file.gets(buf, 1024); + sscanf(buf, "shadow_mask_texture %s\n", options->shadow_mask_texture); + + ini_file.gets(buf, 1024); + sscanf(buf, "shadow_mask_x_count %d\n", &options->shadow_mask_count_x); + + ini_file.gets(buf, 1024); + sscanf(buf, "shadow_mask_y_count %d\n", &options->shadow_mask_count_y); + + ini_file.gets(buf, 1024); + sscanf(buf, "shadow_mask_usize %f\n", &options->shadow_mask_u_size); + + ini_file.gets(buf, 1024); + sscanf(buf, "shadow_mask_vsize %f\n", &options->shadow_mask_v_size); + + ini_file.gets(buf, 1024); + sscanf(buf, "curvature %f\n", &options->curvature); + + ini_file.gets(buf, 1024); + sscanf(buf, "pincushion %f\n", &options->pincushion); + + ini_file.gets(buf, 1024); + sscanf(buf, "scanline_alpha %f\n", &options->scanline_alpha); + + ini_file.gets(buf, 1024); + sscanf(buf, "scanline_size %f\n", &options->scanline_scale); + + ini_file.gets(buf, 1024); + sscanf(buf, "scanline_height %f\n", &options->scanline_height); + + ini_file.gets(buf, 1024); + sscanf(buf, "scanline_bright_scale %f\n", &options->scanline_bright_scale); + + ini_file.gets(buf, 1024); + sscanf(buf, "scanline_bright_offset %f\n", &options->scanline_bright_offset); + + ini_file.gets(buf, 1024); + sscanf(buf, "scanline_jitter %f\n", &options->scanline_offset); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "defocus %f %f\n", &options->defocus[0], &options->defocus[1]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "converge_x %f %f %f\n", &options->converge_x[0], &options->converge_x[1], &options->converge_x[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "converge_y %f %f %f\n", &options->converge_y[0], &options->converge_y[1], &options->converge_y[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "radial_converge_x %f %f %f\n", &options->radial_converge_x[0], &options->radial_converge_x[1], &options->radial_converge_x[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "radial_converge_y %f %f %f\n", &options->radial_converge_y[0], &options->radial_converge_y[1], &options->radial_converge_y[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "red_ratio %f %f %f\n", &options->red_ratio[0], &options->red_ratio[1], &options->red_ratio[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "grn_ratio %f %f %f\n", &options->grn_ratio[0], &options->grn_ratio[1], &options->grn_ratio[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "blu_ratio %f %f %f\n", &options->blu_ratio[0], &options->blu_ratio[1], &options->blu_ratio[2]); + + ini_file.gets(buf, 1024); + sscanf(buf, "saturation %f\n", &options->saturation); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "offset %f %f %f\n", &options->offset[0], &options->offset[1], &options->offset[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "scale %f %f %f\n", &options->scale[0], &options->scale[1], &options->scale[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "power %f %f %f\n", &options->power[0], &options->power[1], &options->power[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "floor %f %f %f\n", &options->floor[0], &options->floor[1], &options->floor[2]); + + ini_file.gets(buf, 1024); + for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; + sscanf(buf, "phosphor_life %f %f %f\n", &options->phosphor[0], &options->phosphor[1], &options->phosphor[2]); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_enable %d\n", &en); + options->yiq_enable = en == 1; + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_cc %f\n", &options->yiq_cc); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_a %f\n", &options->yiq_a); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_b %f\n", &options->yiq_b); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_o %f\n", &options->yiq_o); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_p %f\n", &options->yiq_p); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_n %f\n", &options->yiq_n); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_y %f\n", &options->yiq_y); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_i %f\n", &options->yiq_i); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_q %f\n", &options->yiq_q); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_scan_time %f\n", &options->yiq_scan_time); + + ini_file.gets(buf, 1024); + sscanf(buf, "yiq_phase_count %d\n", &options->yiq_phase_count); + } + } + // experimental: load a PNG to use for vector rendering; it is treated // as a brightness map emu_file file(window->machine().options().art_path(), OPEN_FLAG_READ); - shadow_bitmap = render_load_png(file, NULL, winoptions.screen_shadow_mask_texture(), NULL, NULL); + shadow_bitmap = render_load_png(file, NULL, options->shadow_mask_texture, NULL, NULL); // experimental: if we have a shadow bitmap, create a texture for it if (shadow_bitmap != NULL) @@ -728,43 +907,58 @@ int hlsl_info::create_resources() shadow_texture = texture_create(d3d, &texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32)); } - options = (hlsl_options*)global_alloc_clear(hlsl_options); - - if(preset == -1) + if(!external_ini) { - options->shadow_mask_alpha = winoptions.screen_shadow_mask_alpha(); - options->shadow_mask_count_x = winoptions.screen_shadow_mask_count_x(); - options->shadow_mask_count_y = winoptions.screen_shadow_mask_count_y(); - options->shadow_mask_u_size = winoptions.screen_shadow_mask_u_size(); - options->shadow_mask_v_size = winoptions.screen_shadow_mask_v_size(); - options->curvature = winoptions.screen_curvature(); - options->pincushion = winoptions.screen_pincushion(); - options->scanline_alpha = winoptions.screen_scanline_amount(); - options->scanline_scale = winoptions.screen_scanline_scale(); - options->scanline_height = winoptions.screen_scanline_height(); - options->scanline_bright_scale = winoptions.screen_scanline_bright_scale(); - options->scanline_bright_offset = winoptions.screen_scanline_bright_offset(); - options->scanline_offset = winoptions.screen_scanline_offset(); - get_vector(winoptions.screen_defocus(), 2, options->defocus, TRUE); - get_vector(winoptions.screen_converge_x(), 3, options->converge_x, TRUE); - get_vector(winoptions.screen_converge_y(), 3, options->converge_y, TRUE); - get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, TRUE); - get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, TRUE); - get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, TRUE); - get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, TRUE); - get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, TRUE); - get_vector(winoptions.screen_offset(), 3, options->offset, TRUE); - get_vector(winoptions.screen_scale(), 3, options->scale, TRUE); - get_vector(winoptions.screen_power(), 3, options->power, TRUE); - get_vector(winoptions.screen_floor(), 3, options->floor, TRUE); - get_vector(winoptions.screen_phosphor(), 3, options->phosphor, TRUE); - options->saturation = winoptions.screen_saturation(); - } - else - { - options = &g_hlsl_presets[preset]; - } + prescale_force_x = winoptions.d3d_hlsl_prescale_x(); + prescale_force_y = winoptions.d3d_hlsl_prescale_y(); + if(preset == -1) + { + options->shadow_mask_alpha = winoptions.screen_shadow_mask_alpha(); + options->shadow_mask_count_x = winoptions.screen_shadow_mask_count_x(); + options->shadow_mask_count_y = winoptions.screen_shadow_mask_count_y(); + options->shadow_mask_u_size = winoptions.screen_shadow_mask_u_size(); + options->shadow_mask_v_size = winoptions.screen_shadow_mask_v_size(); + options->curvature = winoptions.screen_curvature(); + options->pincushion = winoptions.screen_pincushion(); + options->scanline_alpha = winoptions.screen_scanline_amount(); + options->scanline_scale = winoptions.screen_scanline_scale(); + options->scanline_height = winoptions.screen_scanline_height(); + options->scanline_bright_scale = winoptions.screen_scanline_bright_scale(); + options->scanline_bright_offset = winoptions.screen_scanline_bright_offset(); + options->scanline_offset = winoptions.screen_scanline_offset(); + get_vector(winoptions.screen_defocus(), 2, options->defocus, TRUE); + get_vector(winoptions.screen_converge_x(), 3, options->converge_x, TRUE); + get_vector(winoptions.screen_converge_y(), 3, options->converge_y, TRUE); + get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, TRUE); + get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, TRUE); + get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, TRUE); + get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, TRUE); + get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, TRUE); + get_vector(winoptions.screen_offset(), 3, options->offset, TRUE); + get_vector(winoptions.screen_scale(), 3, options->scale, TRUE); + get_vector(winoptions.screen_power(), 3, options->power, TRUE); + get_vector(winoptions.screen_floor(), 3, options->floor, TRUE); + get_vector(winoptions.screen_phosphor(), 3, options->phosphor, TRUE); + options->saturation = winoptions.screen_saturation(); + } + else + { + options = &g_hlsl_presets[preset]; + } + options->yiq_enable = winoptions.screen_yiq_enable(); + options->yiq_cc = winoptions.screen_yiq_cc(); + options->yiq_a = winoptions.screen_yiq_a(); + options->yiq_b = winoptions.screen_yiq_b(); + options->yiq_o = winoptions.screen_yiq_o(); + options->yiq_p = winoptions.screen_yiq_p(); + options->yiq_n = winoptions.screen_yiq_n(); + options->yiq_y = winoptions.screen_yiq_y(); + options->yiq_i = winoptions.screen_yiq_i(); + options->yiq_q = winoptions.screen_yiq_q(); + options->yiq_scan_time = winoptions.screen_yiq_scan_time(); + options->yiq_phase_count = winoptions.screen_yiq_phase_count(); + } g_slider_list = init_slider_list(); const char *fx_dir = downcast(window->machine().options()).screen_post_fx_dir(); @@ -967,33 +1161,36 @@ void hlsl_info::init_effect_info(d3d_poly_info *poly) // just post-processing. curr_effect = post_effect; - (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); - (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); - (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); - (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); - (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); - (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); - (*d3dintf->effect.set_vector)(curr_effect, "Floor", 3, options->floor); - (*d3dintf->effect.set_float)(curr_effect, "SnapX", snap_width); - (*d3dintf->effect.set_float)(curr_effect, "SnapY", snap_height); - (*d3dintf->effect.set_float)(curr_effect, "PincushionAmount", options->pincushion); - (*d3dintf->effect.set_float)(curr_effect, "CurvatureAmount", options->curvature); - (*d3dintf->effect.set_float)(curr_effect, "UseShadow", shadow_texture == NULL ? 0.0f : 1.0f); - (*d3dintf->effect.set_texture)(curr_effect, "Shadow", shadow_texture == NULL ? NULL : shadow_texture->d3dfinaltex); - (*d3dintf->effect.set_float)(curr_effect, "ShadowBrightness", options->shadow_mask_alpha); - (*d3dintf->effect.set_float)(curr_effect, "ShadowMaskSizeX", (float)options->shadow_mask_count_x); - (*d3dintf->effect.set_float)(curr_effect, "ShadowMaskSizeY", (float)options->shadow_mask_count_y); - (*d3dintf->effect.set_float)(curr_effect, "ShadowU", options->shadow_mask_u_size); - (*d3dintf->effect.set_float)(curr_effect, "ShadowV", options->shadow_mask_v_size); - (*d3dintf->effect.set_float)(curr_effect, "ShadowWidth", shadow_texture == NULL ? 1.0f : (float)shadow_texture->rawwidth); - (*d3dintf->effect.set_float)(curr_effect, "ShadowHeight", shadow_texture == NULL ? 1.0f : (float)shadow_texture->rawheight); - (*d3dintf->effect.set_float)(curr_effect, "ScanlineAmount", options->scanline_alpha); - (*d3dintf->effect.set_float)(curr_effect, "ScanlineScale", options->scanline_scale); - (*d3dintf->effect.set_float)(curr_effect, "ScanlineHeight", options->scanline_height); - (*d3dintf->effect.set_float)(curr_effect, "ScanlineBrightScale", options->scanline_bright_scale); - (*d3dintf->effect.set_float)(curr_effect, "ScanlineBrightOffset", options->scanline_bright_offset); - (*d3dintf->effect.set_float)(curr_effect, "ScanlineOffset", (poly->texture->cur_frame == 0) ? 0.0f : options->scanline_offset); - (*d3dintf->effect.set_vector)(curr_effect, "Power", 3, options->power); + if(options->params_dirty) + { + (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); + (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); + (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); + (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); + (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); + (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); + (*d3dintf->effect.set_vector)(curr_effect, "Floor", 3, options->floor); + (*d3dintf->effect.set_float)(curr_effect, "SnapX", snap_width); + (*d3dintf->effect.set_float)(curr_effect, "SnapY", snap_height); + (*d3dintf->effect.set_float)(curr_effect, "PincushionAmount", options->pincushion); + (*d3dintf->effect.set_float)(curr_effect, "CurvatureAmount", options->curvature); + (*d3dintf->effect.set_float)(curr_effect, "UseShadow", shadow_texture == NULL ? 0.0f : 1.0f); + (*d3dintf->effect.set_texture)(curr_effect, "Shadow", shadow_texture == NULL ? NULL : shadow_texture->d3dfinaltex); + (*d3dintf->effect.set_float)(curr_effect, "ShadowBrightness", options->shadow_mask_alpha); + (*d3dintf->effect.set_float)(curr_effect, "ShadowMaskSizeX", (float)options->shadow_mask_count_x); + (*d3dintf->effect.set_float)(curr_effect, "ShadowMaskSizeY", (float)options->shadow_mask_count_y); + (*d3dintf->effect.set_float)(curr_effect, "ShadowU", options->shadow_mask_u_size); + (*d3dintf->effect.set_float)(curr_effect, "ShadowV", options->shadow_mask_v_size); + (*d3dintf->effect.set_float)(curr_effect, "ShadowWidth", shadow_texture == NULL ? 1.0f : (float)shadow_texture->rawwidth); + (*d3dintf->effect.set_float)(curr_effect, "ShadowHeight", shadow_texture == NULL ? 1.0f : (float)shadow_texture->rawheight); + (*d3dintf->effect.set_float)(curr_effect, "ScanlineAmount", options->scanline_alpha); + (*d3dintf->effect.set_float)(curr_effect, "ScanlineScale", options->scanline_scale); + (*d3dintf->effect.set_float)(curr_effect, "ScanlineHeight", options->scanline_height); + (*d3dintf->effect.set_float)(curr_effect, "ScanlineBrightScale", options->scanline_bright_scale); + (*d3dintf->effect.set_float)(curr_effect, "ScanlineBrightOffset", options->scanline_bright_offset); + (*d3dintf->effect.set_float)(curr_effect, "ScanlineOffset", (poly->texture->cur_frame == 0) ? 0.0f : options->scanline_offset); + (*d3dintf->effect.set_vector)(curr_effect, "Power", 3, options->power); + } } else { @@ -1016,8 +1213,6 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) UINT num_passes = 0; d3d_info *d3d = (d3d_info *)window->drawdata; - windows_options &winoptions = downcast(window->machine().options()); - if(PRIMFLAG_GET_SCREENTEX(d3d->last_texture_flags) && poly->texture != NULL) { screen_encountered[poly->texture->target_index] = true; @@ -1025,26 +1220,29 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) target_use_count[poly->texture->target_index] = 60; - if(yiq_enable) + if(options->yiq_enable) { /* Convert our signal into YIQ */ curr_effect = yiq_encode_effect; - (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); - (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); - (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); - (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); - (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); - (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); - (*d3dintf->effect.set_float)(curr_effect, "CCValue", winoptions.screen_yiq_cc()); - (*d3dintf->effect.set_float)(curr_effect, "AValue", winoptions.screen_yiq_a()); - (*d3dintf->effect.set_float)(curr_effect, "BValue", (poly->texture->cur_frame == 2) ? 0.0f : ((float)poly->texture->cur_frame * winoptions.screen_yiq_b())); - (*d3dintf->effect.set_float)(curr_effect, "PValue", winoptions.screen_yiq_p()); - (*d3dintf->effect.set_float)(curr_effect, "NotchHalfWidth", winoptions.screen_yiq_n()); - (*d3dintf->effect.set_float)(curr_effect, "YFreqResponse", winoptions.screen_yiq_y()); - (*d3dintf->effect.set_float)(curr_effect, "IFreqResponse", winoptions.screen_yiq_i()); - (*d3dintf->effect.set_float)(curr_effect, "QFreqResponse", winoptions.screen_yiq_q()); - (*d3dintf->effect.set_float)(curr_effect, "ScanTime", winoptions.screen_yiq_scan_time()); + if(options->params_dirty) + { + (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); + (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); + (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); + (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); + (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); + (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); + (*d3dintf->effect.set_float)(curr_effect, "CCValue", options->yiq_cc); + (*d3dintf->effect.set_float)(curr_effect, "AValue", options->yiq_a); + (*d3dintf->effect.set_float)(curr_effect, "BValue", (poly->texture->cur_frame == 2) ? 0.0f : ((float)poly->texture->cur_frame * options->yiq_b)); + (*d3dintf->effect.set_float)(curr_effect, "PValue", options->yiq_p); + (*d3dintf->effect.set_float)(curr_effect, "NotchHalfWidth", options->yiq_n); + (*d3dintf->effect.set_float)(curr_effect, "YFreqResponse", options->yiq_y); + (*d3dintf->effect.set_float)(curr_effect, "IFreqResponse", options->yiq_i); + (*d3dintf->effect.set_float)(curr_effect, "QFreqResponse", options->yiq_q); + (*d3dintf->effect.set_float)(curr_effect, "ScanTime", options->yiq_scan_time); + } HRESULT result = (*d3dintf->device.set_render_target)(d3d->device, 0, target4[poly->texture->target_index]); @@ -1070,22 +1268,25 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) (*d3dintf->effect.set_texture)(curr_effect, "Composite", texture4[poly->texture->target_index]); (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", poly->texture->d3dfinaltex); - (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); - (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); - (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); - (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); - (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); - (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); - (*d3dintf->effect.set_float)(curr_effect, "CCValue", winoptions.screen_yiq_cc()); - (*d3dintf->effect.set_float)(curr_effect, "AValue", winoptions.screen_yiq_a()); - (*d3dintf->effect.set_float)(curr_effect, "BValue", (poly->texture->cur_frame == 2) ? 0.0f : ((float)poly->texture->cur_frame * winoptions.screen_yiq_b())); - (*d3dintf->effect.set_float)(curr_effect, "OValue", winoptions.screen_yiq_o()); - (*d3dintf->effect.set_float)(curr_effect, "PValue", winoptions.screen_yiq_p()); - (*d3dintf->effect.set_float)(curr_effect, "NotchHalfWidth", winoptions.screen_yiq_n()); - (*d3dintf->effect.set_float)(curr_effect, "YFreqResponse", winoptions.screen_yiq_y()); - (*d3dintf->effect.set_float)(curr_effect, "IFreqResponse", winoptions.screen_yiq_i()); - (*d3dintf->effect.set_float)(curr_effect, "QFreqResponse", winoptions.screen_yiq_q()); - (*d3dintf->effect.set_float)(curr_effect, "ScanTime", winoptions.screen_yiq_scan_time()); + if(options->params_dirty) + { + (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); + (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); + (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); + (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); + (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); + (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); + (*d3dintf->effect.set_float)(curr_effect, "CCValue", options->yiq_cc); + (*d3dintf->effect.set_float)(curr_effect, "AValue", options->yiq_a); + (*d3dintf->effect.set_float)(curr_effect, "BValue", (poly->texture->cur_frame == 2) ? 0.0f : ((float)poly->texture->cur_frame * options->yiq_b)); + (*d3dintf->effect.set_float)(curr_effect, "OValue", options->yiq_o); + (*d3dintf->effect.set_float)(curr_effect, "PValue", options->yiq_p); + (*d3dintf->effect.set_float)(curr_effect, "NotchHalfWidth", options->yiq_n); + (*d3dintf->effect.set_float)(curr_effect, "YFreqResponse", options->yiq_y); + (*d3dintf->effect.set_float)(curr_effect, "IFreqResponse", options->yiq_i); + (*d3dintf->effect.set_float)(curr_effect, "QFreqResponse", options->yiq_q); + (*d3dintf->effect.set_float)(curr_effect, "ScanTime", options->yiq_scan_time); + } result = (*d3dintf->device.set_render_target)(d3d->device, 0, target3[poly->texture->target_index]); @@ -1114,19 +1315,22 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) curr_effect = color_effect; /* Render the initial color-convolution pass */ - (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); - (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); - (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", yiq_enable ? 1.0f : (1.0f / (poly->texture->ustop - poly->texture->ustart))); - (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", yiq_enable ? 1.0f : (1.0f / (poly->texture->vstop - poly->texture->vstart))); - (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); - (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); - (*d3dintf->effect.set_float)(curr_effect, "YIQEnable", yiq_enable ? 1.0f : 0.0f); - (*d3dintf->effect.set_vector)(curr_effect, "RedRatios", 3, options->red_ratio); - (*d3dintf->effect.set_vector)(curr_effect, "GrnRatios", 3, options->grn_ratio); - (*d3dintf->effect.set_vector)(curr_effect, "BluRatios", 3, options->blu_ratio); - (*d3dintf->effect.set_vector)(curr_effect, "Offset", 3, options->offset); - (*d3dintf->effect.set_vector)(curr_effect, "Scale", 3, options->scale); - (*d3dintf->effect.set_float)(curr_effect, "Saturation", options->saturation); + if(options->params_dirty) + { + (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); + (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); + (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", options->yiq_enable ? 1.0f : (1.0f / (poly->texture->ustop - poly->texture->ustart))); + (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", options->yiq_enable ? 1.0f : (1.0f / (poly->texture->vstop - poly->texture->vstart))); + (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); + (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); + (*d3dintf->effect.set_float)(curr_effect, "YIQEnable", options->yiq_enable ? 1.0f : 0.0f); + (*d3dintf->effect.set_vector)(curr_effect, "RedRatios", 3, options->red_ratio); + (*d3dintf->effect.set_vector)(curr_effect, "GrnRatios", 3, options->grn_ratio); + (*d3dintf->effect.set_vector)(curr_effect, "BluRatios", 3, options->blu_ratio); + (*d3dintf->effect.set_vector)(curr_effect, "Offset", 3, options->offset); + (*d3dintf->effect.set_vector)(curr_effect, "Scale", 3, options->scale); + (*d3dintf->effect.set_float)(curr_effect, "Saturation", options->saturation); + } HRESULT result = (*d3dintf->device.set_render_target)(d3d->device, 0, smalltarget0[poly->texture->target_index]); @@ -1151,12 +1355,15 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) curr_effect = prescale_effect; (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", smalltexture0[poly->texture->target_index]); - (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); - (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); - (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); - (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); - (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); - (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); + if(options->params_dirty) + { + (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); + (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); + (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); + (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); + (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); + (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); + } (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); @@ -1181,16 +1388,19 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) curr_effect = deconverge_effect; (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", prescaletexture0[poly->texture->target_index]); - (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); - (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); - (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); - (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); - (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); - (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); - (*d3dintf->effect.set_vector)(curr_effect, "ConvergeX", 3, options->converge_x); - (*d3dintf->effect.set_vector)(curr_effect, "ConvergeY", 3, options->converge_y); - (*d3dintf->effect.set_vector)(curr_effect, "RadialConvergeX", 3, options->radial_converge_x); - (*d3dintf->effect.set_vector)(curr_effect, "RadialConvergeY", 3, options->radial_converge_y); + if(options->params_dirty) + { + (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); + (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); + (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); + (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); + (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / (poly->texture->ustop - poly->texture->ustart)); + (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / (poly->texture->vstop - poly->texture->vstart)); + (*d3dintf->effect.set_vector)(curr_effect, "ConvergeX", 3, options->converge_x); + (*d3dintf->effect.set_vector)(curr_effect, "ConvergeY", 3, options->converge_y); + (*d3dintf->effect.set_vector)(curr_effect, "RadialConvergeX", 3, options->radial_converge_x); + (*d3dintf->effect.set_vector)(curr_effect, "RadialConvergeY", 3, options->radial_converge_y); + } (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); @@ -1282,11 +1492,14 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) // input texture. curr_effect = phosphor_effect; - (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); - (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); - (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); - (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); - (*d3dintf->effect.set_vector)(curr_effect, "Phosphor", 3, options->phosphor); + if(options->params_dirty) + { + (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->width); + (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->height); + (*d3dintf->effect.set_float)(curr_effect, "RawWidth", (float)poly->texture->rawwidth); + (*d3dintf->effect.set_float)(curr_effect, "RawHeight", (float)poly->texture->rawheight); + (*d3dintf->effect.set_vector)(curr_effect, "Phosphor", 3, options->phosphor); + } (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", focus_enable ? texture1[poly->texture->target_index] : texture2[poly->texture->target_index]); (*d3dintf->effect.set_texture)(curr_effect, "LastPass", last_texture[poly->texture->target_index]); @@ -1314,8 +1527,11 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) (*d3dintf->effect.set_float)(curr_effect, "FixedAlpha", 1.0f); - (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", focus_enable ? texture1[poly->texture->target_index] : texture2[poly->texture->target_index]); - (*d3dintf->effect.set_texture)(curr_effect, "LastPass", focus_enable ? texture1[poly->texture->target_index] : texture2[poly->texture->target_index]); + if(options->params_dirty) + { + (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", focus_enable ? texture1[poly->texture->target_index] : texture2[poly->texture->target_index]); + (*d3dintf->effect.set_texture)(curr_effect, "LastPass", focus_enable ? texture1[poly->texture->target_index] : texture2[poly->texture->target_index]); + } result = (*d3dintf->device.set_render_target)(d3d->device, 0, last_target[poly->texture->target_index]); if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 5\n", (int)result); @@ -1365,8 +1581,6 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", texture0[poly->texture->target_index]); - (*d3dintf->effect.set_float)(curr_effect, "SnapX", snap_width); - (*d3dintf->effect.set_float)(curr_effect, "SnapY", snap_height); result = (*d3dintf->device.set_render_target)(d3d->device, 0, snap_target); if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); @@ -1408,7 +1622,9 @@ void hlsl_info::render_quad(d3d_poly_info *poly, int vertnum) (*d3dintf->effect.end)(curr_effect); poly->texture->cur_frame++; - poly->texture->cur_frame %= winoptions.screen_yiq_phase_count(); + poly->texture->cur_frame %= options->yiq_phase_count; + + options->params_dirty = false; } else { @@ -1598,13 +1814,19 @@ int hlsl_info::register_prescaled_texture(d3d_texture_info *texture, int scwidth int idx = registered_targets; // Find the nearest prescale factor that is over our screen size - int hlsl_prescale_x = 1; - while(scwidth * hlsl_prescale_x < d3d->width) hlsl_prescale_x++; - prescale_size_x = hlsl_prescale_x; + int hlsl_prescale_x = prescale_force_x ? prescale_force_x : 1; + if(!prescale_force_x) + { + while(scwidth * hlsl_prescale_x < d3d->width) hlsl_prescale_x++; + prescale_size_x = hlsl_prescale_x; + } - int hlsl_prescale_y = 1; - while(scheight * hlsl_prescale_y < d3d->height) hlsl_prescale_y++; - prescale_size_y = hlsl_prescale_y; + int hlsl_prescale_y = prescale_force_y ? prescale_force_y : 1; + if(!prescale_force_y) + { + while(scheight * hlsl_prescale_y < d3d->height) hlsl_prescale_y++; + prescale_size_y = hlsl_prescale_y; + } HRESULT result = (*d3dintf->device.create_texture)(d3d->device, scwidth * hlsl_prescale_x, scheight * hlsl_prescale_y, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture0[idx]); if (result != D3D_OK) @@ -1669,13 +1891,19 @@ int hlsl_info::register_texture(d3d_texture_info *texture) int idx = registered_targets; // Find the nearest prescale factor that is over our screen size - int hlsl_prescale_x = 1; - while(texture->rawwidth * hlsl_prescale_x < d3d->width) hlsl_prescale_x++; - prescale_size_x = hlsl_prescale_x; + int hlsl_prescale_x = prescale_force_x ? prescale_force_x : 1; + if(!prescale_force_x) + { + while(texture->rawwidth * hlsl_prescale_x < d3d->width) hlsl_prescale_x++; + prescale_size_x = hlsl_prescale_x; + } - int hlsl_prescale_y = 1; - while(texture->rawheight * hlsl_prescale_y < d3d->height) hlsl_prescale_y++; - prescale_size_y = hlsl_prescale_y; + int hlsl_prescale_y = prescale_force_y ? prescale_force_y : 1; + if(!prescale_force_y) + { + while(texture->rawheight * hlsl_prescale_y < d3d->height) hlsl_prescale_y++; + prescale_size_y = hlsl_prescale_y; + } HRESULT result = (*d3dintf->device.create_texture)(d3d->device, texture->rawwidth * hlsl_prescale_x, texture->rawheight * hlsl_prescale_y, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture0[idx]); if (result != D3D_OK) @@ -1735,6 +1963,59 @@ void hlsl_info::delete_resources() if (!master_enable || !d3dintf->post_fx_available) return; + emu_file file(downcast(window->machine().options()).screen_post_fx_dir(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); + file_error filerr = open_next((d3d_info*)window->drawdata, file, downcast(window->machine().options()).hlsl_ini_name(), "ini", 0); + + if (filerr != FILERR_NONE) + return; + + file.printf("hlsl_enable %d\n", master_enable ? 1 : 0); + file.printf("hlsl_prescale_x %d\n", prescale_force_x); + file.printf("hlsl_prescale_y %d\n", prescale_force_y); + file.printf("hlsl_preset %d\n", preset); + file.printf("hlsl_snap_width %d\n", snap_width); + file.printf("hlsl_snap_height %d\n", snap_height); + file.printf("shadow_mask_alpha %f\n", options->shadow_mask_alpha); + file.printf("shadow_mask_texture %s\n", options->shadow_mask_texture); + file.printf("shadow_mask_x_count %d\n", options->shadow_mask_count_x); + file.printf("shadow_mask_y_count %d\n", options->shadow_mask_count_y); + file.printf("shadow_mask_usize %f\n", options->shadow_mask_u_size); + file.printf("shadow_mask_vsize %f\n", options->shadow_mask_v_size); + file.printf("curvature %f\n", options->curvature); + file.printf("pincushion %f\n", options->pincushion); + file.printf("scanline_alpha %f\n", options->scanline_alpha); + file.printf("scanline_size %f\n", options->scanline_scale); + file.printf("scanline_height %f\n", options->scanline_height); + file.printf("scanline_bright_scale %f\n", options->scanline_bright_scale); + file.printf("scanline_bright_offset %f\n", options->scanline_bright_offset); + file.printf("scanline_jitter %f\n", options->scanline_offset); + file.printf("defocus %f,%f\n", options->defocus[0], options->defocus[1]); + file.printf("converge_x %f,%f,%f\n", options->converge_x[0], options->converge_x[1], options->converge_x[2]); + file.printf("converge_y %f,%f,%f\n", options->converge_y[0], options->converge_y[1], options->converge_y[2]); + file.printf("radial_converge_x %f,%f,%f\n", options->radial_converge_x[0], options->radial_converge_x[1], options->radial_converge_x[2]); + file.printf("radial_converge_y %f,%f,%f\n", options->radial_converge_y[0], options->radial_converge_y[1], options->radial_converge_y[2]); + file.printf("red_ratio %f,%f,%f\n", options->red_ratio[0], options->red_ratio[1], options->red_ratio[2]); + file.printf("grn_ratio %f,%f,%f\n", options->grn_ratio[0], options->grn_ratio[1], options->grn_ratio[2]); + file.printf("blu_ratio %f,%f,%f\n", options->blu_ratio[0], options->blu_ratio[1], options->blu_ratio[2]); + file.printf("saturation %f\n", options->saturation); + file.printf("offset %f,%f,%f\n", options->offset[0], options->offset[1], options->offset[2]); + file.printf("scale %f,%f,%f\n", options->scale[0], options->scale[1], options->scale[2]); + file.printf("power %f,%f,%f\n", options->power[0], options->power[1], options->power[2]); + file.printf("floor %f,%f,%f\n", options->floor[0], options->floor[1], options->floor[2]); + file.printf("phosphor_life %f,%f,%f\n", options->phosphor[0], options->phosphor[1], options->phosphor[2]); + file.printf("yiq_enable %d\n", options->yiq_enable ? 1 : 0); + file.printf("yiq_cc %f\n", options->yiq_cc); + file.printf("yiq_a %f\n", options->yiq_a); + file.printf("yiq_b %f\n", options->yiq_b); + file.printf("yiq_o %f\n", options->yiq_o); + file.printf("yiq_p %f\n", options->yiq_p); + file.printf("yiq_n %f\n", options->yiq_n); + file.printf("yiq_y %f\n", options->yiq_y); + file.printf("yiq_i %f\n", options->yiq_i); + file.printf("yiq_q %f\n", options->yiq_q); + file.printf("yiq_scan_time %f\n", options->yiq_scan_time); + file.printf("yiq_phase_count %d\n", options->yiq_phase_count); + if (effect != NULL) { (*d3dintf->effect.release)(effect); @@ -1988,6 +2269,7 @@ static INT32 slider_shadow_mask_x_count(running_machine &machine, void *arg, ast hlsl_options *options = (hlsl_options*)arg; if (newval != SLIDER_NOCHANGE) options->shadow_mask_count_x = newval; if (string != NULL) string->printf("%d", options->shadow_mask_count_x); + options->params_dirty = true; return options->shadow_mask_count_x; } @@ -1996,261 +2278,313 @@ static INT32 slider_shadow_mask_y_count(running_machine &machine, void *arg, ast hlsl_options *options = (hlsl_options*)arg; if (newval != SLIDER_NOCHANGE) options->shadow_mask_count_y = newval; if (string != NULL) string->printf("%d", options->shadow_mask_count_y); + options->params_dirty = true; return options->shadow_mask_count_y; } static INT32 slider_shadow_mask_usize(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->shadow_mask_u_size), 1.0f / 32.0f, "%2.5f", string, newval); } static INT32 slider_shadow_mask_vsize(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->shadow_mask_v_size), 1.0f / 32.0f, "%2.5f", string, newval); } static INT32 slider_curvature(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->curvature), 0.01f, "%2.2f", string, newval); } static INT32 slider_pincushion(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->pincushion), 0.01f, "%2.2f", string, newval); } static INT32 slider_scanline_alpha(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scanline_alpha), 0.01f, "%2.2f", string, newval); } static INT32 slider_scanline_scale(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scanline_scale), 0.05f, "%2.2f", string, newval); } static INT32 slider_scanline_height(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scanline_height), 0.05f, "%2.2f", string, newval); } static INT32 slider_scanline_bright_scale(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scanline_bright_scale), 0.05f, "%2.2f", string, newval); } static INT32 slider_scanline_bright_offset(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scanline_bright_offset), 0.05f, "%2.2f", string, newval); } static INT32 slider_scanline_offset(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scanline_offset), 0.05f, "%2.2f", string, newval); } static INT32 slider_defocus_x(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->defocus[0]), 0.5f, "%2.1f", string, newval); } static INT32 slider_defocus_y(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->defocus[1]), 0.5f, "%2.1f", string, newval); } static INT32 slider_post_defocus_x(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->defocus[2]), 0.5f, "%2.1f", string, newval); } static INT32 slider_post_defocus_y(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->defocus[3]), 0.5f, "%2.1f", string, newval); } static INT32 slider_red_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->converge_x[0]), 0.1f, "%3.1f", string, newval); } static INT32 slider_red_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->converge_y[0]), 0.1f, "%3.1f", string, newval); } static INT32 slider_green_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->converge_x[1]), 0.1f, "%3.1f", string, newval); } static INT32 slider_green_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->converge_y[1]), 0.1f, "%3.1f", string, newval); } static INT32 slider_blue_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->converge_x[2]), 0.1f, "%3.1f", string, newval); } static INT32 slider_blue_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->converge_y[2]), 0.1f, "%3.1f", string, newval); } static INT32 slider_red_radial_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->radial_converge_x[0]), 0.1f, "%3.1f", string, newval); } static INT32 slider_red_radial_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->radial_converge_y[0]), 0.1f, "%3.1f", string, newval); } static INT32 slider_green_radial_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->radial_converge_x[1]), 0.1f, "%3.1f", string, newval); } static INT32 slider_green_radial_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->radial_converge_y[1]), 0.1f, "%3.1f", string, newval); } static INT32 slider_blue_radial_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->radial_converge_x[2]), 0.1f, "%3.1f", string, newval); } static INT32 slider_blue_radial_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->radial_converge_y[2]), 0.1f, "%3.1f", string, newval); } static INT32 slider_red_from_r(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->red_ratio[0]), 0.005f, "%2.3f", string, newval); } static INT32 slider_red_from_g(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->red_ratio[1]), 0.005f, "%2.3f", string, newval); } static INT32 slider_red_from_b(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->red_ratio[2]), 0.005f, "%2.3f", string, newval); } static INT32 slider_green_from_r(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->grn_ratio[0]), 0.005f, "%2.3f", string, newval); } static INT32 slider_green_from_g(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->grn_ratio[1]), 0.005f, "%2.3f", string, newval); } static INT32 slider_green_from_b(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->grn_ratio[2]), 0.005f, "%2.3f", string, newval); } static INT32 slider_blue_from_r(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->blu_ratio[0]), 0.005f, "%2.3f", string, newval); } static INT32 slider_blue_from_g(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->blu_ratio[1]), 0.005f, "%2.3f", string, newval); } static INT32 slider_blue_from_b(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->blu_ratio[2]), 0.005f, "%2.3f", string, newval); } static INT32 slider_red_offset(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->offset[0]), 0.01f, "%2.2f", string, newval); } static INT32 slider_green_offset(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->offset[1]), 0.01f, "%2.2f", string, newval); } static INT32 slider_blue_offset(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->offset[2]), 0.01f, "%2.2f", string, newval); } static INT32 slider_red_scale(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scale[0]), 0.01f, "%2.2f", string, newval); } static INT32 slider_green_scale(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scale[1]), 0.01f, "%2.2f", string, newval); } static INT32 slider_blue_scale(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->scale[2]), 0.01f, "%2.2f", string, newval); } static INT32 slider_red_power(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->power[0]), 0.05f, "%2.2f", string, newval); } static INT32 slider_green_power(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->power[1]), 0.05f, "%2.2f", string, newval); } static INT32 slider_blue_power(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->power[2]), 0.05f, "%2.2f", string, newval); } static INT32 slider_red_floor(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->floor[0]), 0.01f, "%2.2f", string, newval); } static INT32 slider_green_floor(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->floor[1]), 0.01f, "%2.2f", string, newval); } static INT32 slider_blue_floor(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->floor[2]), 0.01f, "%2.2f", string, newval); } static INT32 slider_red_phosphor_life(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->phosphor[0]), 0.01f, "%2.2f", string, newval); } static INT32 slider_green_phosphor_life(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->phosphor[1]), 0.01f, "%2.2f", string, newval); } static INT32 slider_blue_phosphor_life(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->phosphor[2]), 0.01f, "%2.2f", string, newval); } static INT32 slider_saturation(running_machine &machine, void *arg, astring *string, INT32 newval) { + ((hlsl_options*)arg)->params_dirty = true; return slider_set(&(((hlsl_options*)arg)->saturation), 0.01f, "%2.2f", string, newval); } @@ -2346,12 +2680,12 @@ void *windows_osd_interface::get_slider_list() // scheme //------------------------------------------------- -static file_error open_next(d3d_info *d3d, emu_file &file, const char *extension, int idx) +static file_error open_next(d3d_info *d3d, emu_file &file, const char *templ, const char *extension, int idx) { UINT32 origflags = file.openflags(); // handle defaults - const char *snapname = d3d->window->machine().options().snap_name(); + const char *snapname = templ ? templ : d3d->window->machine().options().snap_name(); if (snapname == NULL || snapname[0] == 0) snapname = "%g/%i"; diff --git a/src/osd/windows/d3dhlsl.h b/src/osd/windows/d3dhlsl.h index daaa075b190..00f133566b1 100644 --- a/src/osd/windows/d3dhlsl.h +++ b/src/osd/windows/d3dhlsl.h @@ -55,7 +55,9 @@ typedef struct _hlsl_options hlsl_options; struct _hlsl_options { + bool params_dirty; float shadow_mask_alpha; + char shadow_mask_texture[1024]; int shadow_mask_count_x; int shadow_mask_count_y; float shadow_mask_u_size; @@ -82,6 +84,18 @@ struct _hlsl_options float floor[3]; float phosphor[3]; float saturation; + bool yiq_enable; + float yiq_cc; + float yiq_a; + float yiq_b; + float yiq_o; + float yiq_p; + float yiq_n; + float yiq_y; + float yiq_i; + float yiq_q; + float yiq_scan_time; + int yiq_phase_count; }; class hlsl_info @@ -132,7 +146,9 @@ private: win_window_info * window; // D3D window info bool master_enable; // overall enable flag - bool yiq_enable; // YIQ-convolution flag + bool external_ini; // external ini flag + int prescale_force_x; // prescale force x + int prescale_force_y; // prescale force y int prescale_size_x; // prescale size x int prescale_size_y; // prescale size y int preset; // preset, if relevant diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c index 525f620b9ec..3790295b403 100644 --- a/src/osd/windows/winmain.c +++ b/src/osd/windows/winmain.c @@ -329,8 +329,10 @@ const options_entry windows_options::s_option_entries[] = // post-processing options { NULL, NULL, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" }, { WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enable HLSL post-processing (PS3.0 required)" }, + { WINOPTION_HLSL_INI_NAME, "%g", OPTION_STRING, "HLSL INI file path" }, { WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" }, - { WINOPTION_HLSL_PRESCALE_SIZE, "3", OPTION_INTEGER, "HLSL scaling pre-pass factor (usually 2 or 3)" }, + { WINOPTION_HLSL_PRESCALE_X, "0", OPTION_INTEGER, "HLSL pre-scale override factor for X (0 for auto)" }, + { WINOPTION_HLSL_PRESCALE_Y, "0", OPTION_INTEGER, "HLSL pre-scale override factor for Y (0 for auto)" }, { WINOPTION_HLSL_PRESET";(-1-3)", "-1", OPTION_INTEGER, "HLSL preset to use (0-3)" }, { WINOPTION_HLSL_WRITE, NULL, OPTION_STRING, "enable HLSL AVI writing (huge disk bandwidth suggested)" }, { WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" }, diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h index 7ae57d53add..6f352933093 100644 --- a/src/osd/windows/winmain.h +++ b/src/osd/windows/winmain.h @@ -81,7 +81,9 @@ // core post-processing options #define WINOPTION_HLSL_ENABLE "hlsl_enable" #define WINOPTION_HLSLPATH "hlslpath" -#define WINOPTION_HLSL_PRESCALE_SIZE "hlsl_prescale_size" +#define WINOPTION_HLSL_INI_NAME "hlslini" +#define WINOPTION_HLSL_PRESCALE_X "hlsl_prescale_x" +#define WINOPTION_HLSL_PRESCALE_Y "hlsl_prescale_y" #define WINOPTION_HLSL_PRESET "hlsl_preset" #define WINOPTION_HLSL_WRITE "hlsl_write" #define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width" @@ -191,9 +193,11 @@ public: // core post-processing options const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); } + const char *hlsl_ini_name() const { return value(WINOPTION_HLSL_INI_NAME); } bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); } const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); } - int d3d_hlsl_prescale_size() const { return int_value(WINOPTION_HLSL_PRESCALE_SIZE); } + int d3d_hlsl_prescale_x() const { return int_value(WINOPTION_HLSL_PRESCALE_X); } + int d3d_hlsl_prescale_y() const { return int_value(WINOPTION_HLSL_PRESCALE_Y); } int d3d_hlsl_preset() const { return int_value(WINOPTION_HLSL_PRESET); } int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); } int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }