mirror of
https://github.com/holub/mame
synced 2025-04-24 09:20:02 +03:00
Corrected Hana no Momoko gumi dip switches
Corrected Mahjong 4p Simasyo dip switches Corrected year & company for Mahjong Housoukyoku Honbanchuu Corrected dip switches for Hyper Reaction 2 [system11]
This commit is contained in:
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b63d86dae0
commit
23e4dcf630
@ -562,7 +562,7 @@ CUSTOM_INPUT_MEMBER( nbmj8891_state::nb1413m3_outcoin_flag_r )
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static INPUT_PORTS_START( hanamomo )
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PORT_START("DSWA")
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
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PORT_DIPSETTING( 0x07, "1 (Easy)" )
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PORT_DIPSETTING( 0x06, "2" )
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PORT_DIPSETTING( 0x05, "3" )
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@ -571,47 +571,24 @@ static INPUT_PORTS_START( hanamomo )
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PORT_DIPSETTING( 0x02, "6" )
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PORT_DIPSETTING( 0x01, "7" )
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PORT_DIPSETTING( 0x00, "8 (Hard)" )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:4")
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x00, "Game Sounds" )
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PORT_DIPNAME( 0x20, 0x00, "Game Sounds" ) PORT_DIPLOCATION("DSWA:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWA:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Character Display Test" )
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PORT_DIPNAME( 0x80, 0x80, "Character Display Test" ) PORT_DIPLOCATION("DSWA:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSWB")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("SYSTEM")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, nbmj8891_state, nb1413m3_busyflag_r, nullptr) // DRAW BUSY
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@ -330,35 +330,35 @@ static INPUT_PORTS_START( niyanpai )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSWA")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2")
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PORT_DIPSETTING( 0x03, "1" )
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PORT_DIPSETTING( 0x02, "2" )
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PORT_DIPSETTING( 0x01, "3" )
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PORT_DIPSETTING( 0x00, "4" )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:3,4")
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x00, "Game Sounds" )
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PORT_DIPNAME( 0x20, 0x00, "Game Sounds" ) PORT_DIPLOCATION("DSWA:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSWA:8")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
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PORT_START("DSWB")
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PORT_DIPNAME( 0x01, 0x00, "Nudity" )
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PORT_DIPNAME( 0x01, 0x00, "Nudity" ) PORT_DIPLOCATION("DSWB:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_BIT( 0x7e, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" )
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PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWB:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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@ -457,50 +457,50 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( musobana ) // I don't have manual for this game.
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PORT_START("DSWA")
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PORT_DIPNAME( 0x03, 0x03, "Game Out" )
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PORT_DIPNAME( 0x03, 0x03, "Game Out" ) PORT_DIPLOCATION("DSWA:1,2")
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PORT_DIPSETTING( 0x03, "90% (Easy)" )
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PORT_DIPSETTING( 0x02, "80%" )
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PORT_DIPSETTING( 0x01, "70%" )
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PORT_DIPSETTING( 0x00, "60% (Hard)" )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:3,4")
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
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PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" )
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PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" ) PORT_DIPLOCATION("DSWA:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" )
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PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" ) PORT_DIPLOCATION("DSWA:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x00, "Game Type" )
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PORT_DIPNAME( 0x80, 0x00, "Game Type" ) PORT_DIPLOCATION("DSWA:8")
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PORT_DIPSETTING( 0x80, "Medal Type" )
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PORT_DIPSETTING( 0x00, "Credit Type" )
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PORT_START("DSWB")
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PORT_DIPNAME( 0x03, 0x03, "Bet Min" )
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PORT_DIPNAME( 0x03, 0x03, "Bet Min" ) PORT_DIPLOCATION("DSWB:1,2")
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PORT_DIPSETTING( 0x03, "1" )
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PORT_DIPSETTING( 0x02, "2" )
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PORT_DIPSETTING( 0x01, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x0c, 0x00, "Bet Max" )
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PORT_DIPNAME( 0x0c, 0x00, "Bet Max" ) PORT_DIPLOCATION("DSWB:3,4")
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PORT_DIPSETTING( 0x0c, "1" )
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PORT_DIPSETTING( 0x08, "5" )
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PORT_DIPSETTING( 0x04, "10" )
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PORT_DIPSETTING( 0x00, "20" )
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PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" )
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PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" ) PORT_DIPLOCATION("DSWB:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "Score Pool" )
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PORT_DIPNAME( 0x20, 0x20, "Score Pool" ) PORT_DIPLOCATION("DSWB:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" )
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PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" ) PORT_DIPLOCATION("DSWB:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "DIPSW 2-8" )
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PORT_DIPNAME( 0x80, 0x80, "DIPSW 2-8" ) PORT_DIPLOCATION("DSWB:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -517,56 +517,38 @@ static INPUT_PORTS_START( musobana ) // I don't have manual for this game.
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PORT_INCLUDE( nbmjctrl_16 )
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INPUT_PORTS_END
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static INPUT_PORTS_START( 4psimasy ) // I don't have manual for this game.
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static INPUT_PORTS_START( 4psimasy )
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PORT_START("DSWA")
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PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x00, "Game Sounds" )
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:1,2,3")
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PORT_DIPSETTING( 0x07, DEF_STR( Easiest ) )
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PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x05, DEF_STR( Medium_Easy ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x03, DEF_STR( Medium_Hard ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Very_Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x08, 0x00, "Game Sounds" ) PORT_DIPLOCATION("DSWA:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:7,8")
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
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PORT_START("DSWB")
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PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "Option Test" )
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PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPNAME( 0x40, 0x40, "Option Test" ) PORT_DIPLOCATION("DSWB:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" )
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PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWB:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -585,54 +567,54 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( mhhonban ) // I don't have manual for this game.
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PORT_START("DSWA")
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PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" )
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PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" ) PORT_DIPLOCATION("DSWA:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" )
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PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" ) PORT_DIPLOCATION("DSWA:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" )
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PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" ) PORT_DIPLOCATION("DSWA:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:4")
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
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PORT_DIPNAME( 0x10, 0x00, "DIPSW 1-5" )
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PORT_DIPNAME( 0x10, 0x00, "DIPSW 1-5" ) PORT_DIPLOCATION("DSWA:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" ) PORT_DIPLOCATION("DSWA:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" ) PORT_DIPLOCATION("DSWA:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSWB")
|
||||
PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" ) PORT_DIPLOCATION("DSWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" )
|
||||
PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" ) PORT_DIPLOCATION("DSWB:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" ) PORT_DIPLOCATION("DSWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" ) PORT_DIPLOCATION("DSWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" ) PORT_DIPLOCATION("DSWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" ) PORT_DIPLOCATION("DSWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" ) PORT_DIPLOCATION("DSWB:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Option Test" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Option Test" ) PORT_DIPLOCATION("DSWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
@ -651,54 +633,54 @@ INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( zokumahj ) // I don't have manual for this game.
|
||||
PORT_START("DSWA")
|
||||
PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" ) PORT_DIPLOCATION("DSWA:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" )
|
||||
PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" ) PORT_DIPLOCATION("DSWA:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" ) PORT_DIPLOCATION("DSWA:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" ) PORT_DIPLOCATION("DSWA:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" ) PORT_DIPLOCATION("DSWA:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-8" ) PORT_DIPLOCATION("DSWA:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
PORT_START("DSWB")
|
||||
PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" ) PORT_DIPLOCATION("DSWB:1")
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" )
|
||||
PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" ) PORT_DIPLOCATION("DSWB:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" ) PORT_DIPLOCATION("DSWB:3")
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" )
|
||||
PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" ) PORT_DIPLOCATION("DSWB:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" )
|
||||
PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" ) PORT_DIPLOCATION("DSWB:5")
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" )
|
||||
PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" ) PORT_DIPLOCATION("DSWB:6")
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" ) PORT_DIPLOCATION("DSWB:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Option Test" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Option Test" ) PORT_DIPLOCATION("DSWB:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
@ -898,5 +880,5 @@ ROM_END
|
||||
GAME( 1996, niyanpai, 0, niyanpai, niyanpai, niyanpai_state, niyanpai, ROT0, "Nichibutsu", "Niyanpai (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1995, musobana, 0, musobana, musobana, niyanpai_state, niyanpai, ROT0, "Nichibutsu / Yubis", "Musoubana (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1994, 4psimasy, 0, musobana, 4psimasy, niyanpai_state, niyanpai, ROT0, "Sphinx / AV Japan", "Mahjong 4P Simasyo (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 199?, mhhonban, 0, mhhonban, mhhonban, niyanpai_state, niyanpai, ROT0, "Nichibutsu?", "Mahjong Housoukyoku Honbanchuu (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1994, mhhonban, 0, mhhonban, mhhonban, niyanpai_state, niyanpai, ROT0, "Nichibutsu", "Mahjong Housoukyoku Honbanchuu (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 199?, zokumahj, mhhonban, zokumahj, zokumahj, niyanpai_state, niyanpai, ROT0, "Nichibutsu?", "Zoku Mahjong Housoukyoku (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -1478,12 +1478,12 @@ static INPUT_PORTS_START( hypreac2 )
|
||||
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Controls ) ) PORT_DIPLOCATION( "DSWB:5" )
|
||||
PORT_DIPSETTING( 0x0010, "Keyboard" )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Joystick ) )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, "Communication 1" ) PORT_DIPLOCATION( "DSWB:6" )
|
||||
PORT_DIPNAME( 0x0020, 0x0020, "Communication" ) PORT_DIPLOCATION( "DSWB:6" )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, "Communication 2" ) PORT_DIPLOCATION( "DSWB:7" )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0040, 0x0040, "Communication Mode" ) PORT_DIPLOCATION( "DSWB:7" )
|
||||
PORT_DIPSETTING( 0x0040, "SLAVE" )
|
||||
PORT_DIPSETTING( 0x0000, "MASTER" )
|
||||
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "DSWB:8" )
|
||||
|
||||
PORT_START("KEY0") // IN5 - $500000(0)
|
||||
|
@ -28894,7 +28894,7 @@ nitedrvr // 006321 1976/10 [6502]
|
||||
|
||||
@source:niyanpai.cpp
|
||||
4psimasy // (c) 1994
|
||||
mhhonban // (c) 199?
|
||||
mhhonban // (c) 1994
|
||||
musobana // (c) 1995
|
||||
niyanpai // (c) 1996
|
||||
zokumahj // (c) 199?
|
||||
|
Loading…
Reference in New Issue
Block a user