diff --git a/src/mame/drivers/gotya.cpp b/src/mame/drivers/gotya.cpp index 188bd6397ba..7ea8b30d746 100644 --- a/src/mame/drivers/gotya.cpp +++ b/src/mame/drivers/gotya.cpp @@ -33,6 +33,29 @@ TODO: Emulated sound so despite the fact that 'gotya' might look like its a bootleg of thehand, its more likely just a prototype / alternate version, its hard to tell + + ---- +According to Andrew Welburn: + +'The Hand' is the original game, GAT licensed it for US manufacture. +It wasn't a runaway seller, they didn't make many, but they had to +change certain aspect of the game to 'localise' it and re-badge it as +their own. There are at least 3-4 scans of manuals online, if it was +proto, a full manual would be rare, and then having several independent +people find and scan the manual would be super rare. + +The hand labelling of ROMs is entirely normal for small-run games. The +wire patching is on the underside and is minor tracking changes, common +on small-runs of PCBs. + +The games themselves show the most obvious changes. The classic layout +at the top of the screen for 'The hand' with the 'hi-score' is replaced +with 'Got-Ya' in text, a fairly minor hack. The Copyright symbol is +still there in Got-Ya but with the company name scrubbed out. + +All in all, Got-Ya should NOT be marked as a prototype in MAME, its a +US territory license hack of another game 'The Hand'. Nothing about it +says prototype, and the original base game is 'The Hand'. ****************************************************************************/ #include "emu.h" @@ -281,4 +304,4 @@ ROM_START( gotya ) ROM_END GAME( 1981, thehand, 0, gotya, gotya, gotya_state, 0, ROT270, "T.I.C.", "The Hand", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, gotya, thehand, gotya, gotya, gotya_state, 0, ROT270, "Game-A-Tron", "Got-Ya (12/24/1981, prototype?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, gotya, thehand, gotya, gotya, gotya_state, 0, ROT270, "Game-A-Tron", "Got-Ya (12/24/1981)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )