diff --git a/src/mame/drivers/vicdual.c b/src/mame/drivers/vicdual.c index 06b6be14b5a..5746a5ef155 100644 --- a/src/mame/drivers/vicdual.c +++ b/src/mame/drivers/vicdual.c @@ -3444,7 +3444,7 @@ ROM_END GAMEL(1977, depthch, 0, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge", GAME_IMPERFECT_SOUND, layout_depthch ) GAMEL(1977, depthcho, depthch, depthch, depthch, 0, ROT0, "Gremlin", "Depthcharge (older)", GAME_IMPERFECT_SOUND, layout_depthch ) -GAME( 1977, subhunt, depthch, depthch, depthch, 0, ROT0, "Gremlin (Taito license)", "Sub Hunter", GAME_IMPERFECT_SOUND ) +GAMEL(1977, subhunt, depthch, depthch, depthch, 0, ROT0, "Gremlin (Taito license)", "Sub Hunter", GAME_IMPERFECT_SOUND, layout_depthch ) GAME( 1977, safari, 0, safari, safari, 0, ROT0, "Gremlin", "Safari (set 1)", GAME_NO_SOUND ) GAME( 1977, safaria, safari, safari, safari, 0, ROT0, "Gremlin", "Safari (set 2, bootleg?)", GAME_NO_SOUND ) // on a bootleg board, but seems a different code revision too GAME( 1978, frogs, 0, frogs, frogs, 0, ROT0, "Gremlin", "Frogs", GAME_IMPERFECT_SOUND ) diff --git a/src/mame/layout/depthch.lay b/src/mame/layout/depthch.lay index 64e29b52856..6169b2cdecc 100644 --- a/src/mame/layout/depthch.lay +++ b/src/mame/layout/depthch.lay @@ -1,17 +1,19 @@ - + - + + + - +