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https://github.com/holub/mame
synced 2025-04-23 17:00:53 +03:00
- Correct colors in Birdie King 3 -- just needed a new dump from the Guru
- Fixed incorrect ROM name - Switched color decoding to use the resnet code
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@ -856,7 +856,7 @@ ROM_START( bking3 )
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ROM_LOAD( "a24-07.8f", 0x3000, 0x1000, CRC(75a74d2d) SHA1(d433e8fcf3819b845936e7e107fef414f72bfc16) )
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ROM_LOAD( "a24-08.7f", 0x4000, 0x1000, CRC(9fe07cf9) SHA1(23fdae48e519a171bf4adeeadf2fdfedfd56f4ea) )
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ROM_LOAD( "a24-09.5f", 0x5000, 0x1000, CRC(51545ced) SHA1(4addad527c6fd675506bf584ec8670a23767787c) )
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ROM_LOAD( "a24-01.4f", 0x6000, 0x1000, CRC(a86b3e62) SHA1(f97a13e31e622b5ac55c23458c65a49c2998196a) ) //another one: a24-10.4f
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ROM_LOAD( "a24-10.4f", 0x6000, 0x1000, CRC(a86b3e62) SHA1(f97a13e31e622b5ac55c23458c65a49c2998196a) )
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ROM_LOAD( "a24-11.2f", 0x7000, 0x1000, CRC(b39db430) SHA1(4f48a34f3aaa1e998a4a5656bc3f399d9e6633c4) )
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ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound ROMs */
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@ -888,7 +888,7 @@ ROM_START( bking3 )
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ROM_LOAD( "82s123.2c", 0x0000, 0x0020, CRC(4cb5bd32) SHA1(8851bae033ba67516d5ff6888e5daef10c2116ee) ) /* collision detection */
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ROM_REGION( 0x0200, REGION_PROMS, 0 )
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ROM_LOAD( "a24_03.2d", 0x0000, 0x0200, CRC(61b7a9ff) SHA1(4302de0c0dad2b871ad4719ad934beaee05a0c40) ) /* palette */
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ROM_LOAD( "a24_03.2d", 0x0000, 0x0200, CRC(599a6cbe) SHA1(eed8592aaba7b2b6d06f26a2b8720a288f9ad90f) ) /* palette */
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ROM_REGION( 0x1000, REGION_USER2, 0 )
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ROM_LOAD( "a24-21.25", 0x0000, 0x1000, CRC(3106fcac) SHA1(08454adfb58e5df84140d86ed52fa4ef684df9f1) ) /* extra rom on the same SUB PCB where is the mcu */
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@ -896,4 +896,4 @@ ROM_END
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GAME( 1982, bking, 0, bking, bking, 0, ROT270, "Taito Corporation", "Birdie King", 0 )
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GAME( 1983, bking2, 0, bking, bking2, 0, ROT90, "Taito Corporation", "Birdie King 2", 0 )
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GAME( 1984, bking3, 0, bking3, bking2, 0, ROT90, "Taito Corporation", "Birdie King 3", GAME_WRONG_COLORS )
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GAME( 1984, bking3, 0, bking3, bking2, 0, ROT90, "Taito Corporation", "Birdie King 3", 0 )
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@ -7,6 +7,8 @@
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***************************************************************************/
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#include "driver.h"
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#include "video/resnet.h"
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extern UINT8* bking_playfield_ram;
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@ -54,11 +56,20 @@ static tilemap* bg_tilemap;
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PALETTE_INIT( bking )
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{
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static const int resistances_rg[3] = { 220, 390, 820 };
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static const int resistances_b [2] = { 220, 390 };
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double rweights[3], gweights[3], bweights[2];
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int i;
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/* compute the color output resistor weights */
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compute_resistor_weights(0, 255, -1.0,
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3, &resistances_rg[0], rweights, 0, 0,
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3, &resistances_rg[0], gweights, 0, 0,
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2, &resistances_b[0], bweights, 0, 0);
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for (i = 0; i < machine->drv->total_colors; i++)
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{
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UINT8 pen;
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UINT16 pen;
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int bit0, bit1, bit2, r, g, b;
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/* color PROM A7-A8 is the palette select */
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@ -79,19 +90,18 @@ PALETTE_INIT( bking )
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bit0 = (color_prom[pen] >> 0) & 0x01;
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bit1 = (color_prom[pen] >> 1) & 0x01;
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bit2 = (color_prom[pen] >> 2) & 0x01;
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r = 0x92 * bit0 + 0x46 * bit1 + 0x27 * bit2;
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r = combine_3_weights(rweights, bit0, bit1, bit2);
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/* green component */
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bit0 = (color_prom[pen] >> 3) & 0x01;
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bit1 = (color_prom[pen] >> 4) & 0x01;
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bit2 = (color_prom[pen] >> 5) & 0x01;
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g = 0x92 * bit0 + 0x46 * bit1 + 0x27 * bit2;
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g = combine_3_weights(gweights, bit0, bit1, bit2);
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/* blue component */
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bit0 = (color_prom[pen] >> 6) & 0x01;
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bit1 = (color_prom[pen] >> 7) & 0x01;
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bit2 = 0;
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b = 0x92 * bit0 + 0x46 * bit1 + 0x27 * bit2;
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b = combine_2_weights(gweights, bit0, bit1);
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palette_set_color(machine, i, MAKE_RGB(r, g, b));
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}
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