- Correct colors in Birdie King 3 -- just needed a new dump from the Guru

- Fixed incorrect ROM name
- Switched color decoding to use the resnet code
This commit is contained in:
Zsolt Vasvari 2008-01-31 06:39:35 +00:00
parent 043af3f608
commit 2595e5758a
2 changed files with 18 additions and 8 deletions

View File

@ -856,7 +856,7 @@ ROM_START( bking3 )
ROM_LOAD( "a24-07.8f", 0x3000, 0x1000, CRC(75a74d2d) SHA1(d433e8fcf3819b845936e7e107fef414f72bfc16) )
ROM_LOAD( "a24-08.7f", 0x4000, 0x1000, CRC(9fe07cf9) SHA1(23fdae48e519a171bf4adeeadf2fdfedfd56f4ea) )
ROM_LOAD( "a24-09.5f", 0x5000, 0x1000, CRC(51545ced) SHA1(4addad527c6fd675506bf584ec8670a23767787c) )
ROM_LOAD( "a24-01.4f", 0x6000, 0x1000, CRC(a86b3e62) SHA1(f97a13e31e622b5ac55c23458c65a49c2998196a) ) //another one: a24-10.4f
ROM_LOAD( "a24-10.4f", 0x6000, 0x1000, CRC(a86b3e62) SHA1(f97a13e31e622b5ac55c23458c65a49c2998196a) )
ROM_LOAD( "a24-11.2f", 0x7000, 0x1000, CRC(b39db430) SHA1(4f48a34f3aaa1e998a4a5656bc3f399d9e6633c4) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound ROMs */
@ -888,7 +888,7 @@ ROM_START( bking3 )
ROM_LOAD( "82s123.2c", 0x0000, 0x0020, CRC(4cb5bd32) SHA1(8851bae033ba67516d5ff6888e5daef10c2116ee) ) /* collision detection */
ROM_REGION( 0x0200, REGION_PROMS, 0 )
ROM_LOAD( "a24_03.2d", 0x0000, 0x0200, CRC(61b7a9ff) SHA1(4302de0c0dad2b871ad4719ad934beaee05a0c40) ) /* palette */
ROM_LOAD( "a24_03.2d", 0x0000, 0x0200, CRC(599a6cbe) SHA1(eed8592aaba7b2b6d06f26a2b8720a288f9ad90f) ) /* palette */
ROM_REGION( 0x1000, REGION_USER2, 0 )
ROM_LOAD( "a24-21.25", 0x0000, 0x1000, CRC(3106fcac) SHA1(08454adfb58e5df84140d86ed52fa4ef684df9f1) ) /* extra rom on the same SUB PCB where is the mcu */
@ -896,4 +896,4 @@ ROM_END
GAME( 1982, bking, 0, bking, bking, 0, ROT270, "Taito Corporation", "Birdie King", 0 )
GAME( 1983, bking2, 0, bking, bking2, 0, ROT90, "Taito Corporation", "Birdie King 2", 0 )
GAME( 1984, bking3, 0, bking3, bking2, 0, ROT90, "Taito Corporation", "Birdie King 3", GAME_WRONG_COLORS )
GAME( 1984, bking3, 0, bking3, bking2, 0, ROT90, "Taito Corporation", "Birdie King 3", 0 )

View File

@ -7,6 +7,8 @@
***************************************************************************/
#include "driver.h"
#include "video/resnet.h"
extern UINT8* bking_playfield_ram;
@ -54,11 +56,20 @@ static tilemap* bg_tilemap;
PALETTE_INIT( bking )
{
static const int resistances_rg[3] = { 220, 390, 820 };
static const int resistances_b [2] = { 220, 390 };
double rweights[3], gweights[3], bweights[2];
int i;
/* compute the color output resistor weights */
compute_resistor_weights(0, 255, -1.0,
3, &resistances_rg[0], rweights, 0, 0,
3, &resistances_rg[0], gweights, 0, 0,
2, &resistances_b[0], bweights, 0, 0);
for (i = 0; i < machine->drv->total_colors; i++)
{
UINT8 pen;
UINT16 pen;
int bit0, bit1, bit2, r, g, b;
/* color PROM A7-A8 is the palette select */
@ -79,19 +90,18 @@ PALETTE_INIT( bking )
bit0 = (color_prom[pen] >> 0) & 0x01;
bit1 = (color_prom[pen] >> 1) & 0x01;
bit2 = (color_prom[pen] >> 2) & 0x01;
r = 0x92 * bit0 + 0x46 * bit1 + 0x27 * bit2;
r = combine_3_weights(rweights, bit0, bit1, bit2);
/* green component */
bit0 = (color_prom[pen] >> 3) & 0x01;
bit1 = (color_prom[pen] >> 4) & 0x01;
bit2 = (color_prom[pen] >> 5) & 0x01;
g = 0x92 * bit0 + 0x46 * bit1 + 0x27 * bit2;
g = combine_3_weights(gweights, bit0, bit1, bit2);
/* blue component */
bit0 = (color_prom[pen] >> 6) & 0x01;
bit1 = (color_prom[pen] >> 7) & 0x01;
bit2 = 0;
b = 0x92 * bit0 + 0x46 * bit1 + 0x27 * bit2;
b = combine_2_weights(gweights, bit0, bit1);
palette_set_color(machine, i, MAKE_RGB(r, g, b));
}