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cps1.cpp: specified recently added sf2en set is a conversion from another game (nw)
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@ -6651,7 +6651,7 @@ ROM_START( sf2em )
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ROM_LOAD( "c632.ic1", 0x0000, 0x0117, CRC(0fbd9270) SHA1(d7e737b20c44d41e29ca94be56114b31934dde81) )
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ROM_LOAD( "c632.ic1", 0x0000, 0x0117, CRC(0fbd9270) SHA1(d7e737b20c44d41e29ca94be56114b31934dde81) )
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ROM_END
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ROM_END
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/* B-Board 89625B-1 */
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/* B-Board 89625B-1, converted, doesn't have original Capcom labels */
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ROM_START( sf2en )
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ROM_START( sf2en )
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ROM_REGION( CODE_SIZE, "maincpu", 0 ) /* 68000 code, all 27c010 */
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ROM_REGION( CODE_SIZE, "maincpu", 0 ) /* 68000 code, all 27c010 */
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ROM_LOAD16_BYTE( "epr-b-05.12f", 0x00000, 0x20000, CRC(bc02c14c) SHA1(83198317c3838d9a031f78c866fe690d185647f6) )
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ROM_LOAD16_BYTE( "epr-b-05.12f", 0x00000, 0x20000, CRC(bc02c14c) SHA1(83198317c3838d9a031f78c866fe690d185647f6) )
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@ -13209,7 +13209,7 @@ GAME( 1991, sf2eb, sf2, cps1_10MHz, sf2, cps_state, init_cps1,
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GAME( 1991, sf2ed, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (World 910318)", MACHINE_SUPPORTS_SAVE ) // "ETC"
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GAME( 1991, sf2ed, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (World 910318)", MACHINE_SUPPORTS_SAVE ) // "ETC"
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GAME( 1991, sf2ee, sf2, cps1_10MHz, sf2, cps_state, init_sf2ee, ROT0, "Capcom", "Street Fighter II: The World Warrior (World 910228)", MACHINE_SUPPORTS_SAVE ) // "ETC"
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GAME( 1991, sf2ee, sf2, cps1_10MHz, sf2, cps_state, init_sf2ee, ROT0, "Capcom", "Street Fighter II: The World Warrior (World 910228)", MACHINE_SUPPORTS_SAVE ) // "ETC"
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GAME( 1991, sf2em, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (World 910129)", MACHINE_SUPPORTS_SAVE ) // "ETC"
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GAME( 1991, sf2em, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (World 910129)", MACHINE_SUPPORTS_SAVE ) // "ETC"
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GAME( 1991, sf2en, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (World 910204)", MACHINE_SUPPORTS_SAVE ) // "ETC"
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GAME( 1991, sf2en, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (World 910204, conversion)", MACHINE_SUPPORTS_SAVE ) // "ETC"
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GAME( 1991, sf2ua, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (USA 910206)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, sf2ua, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (USA 910206)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, sf2ub, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (USA 910214)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, sf2ub, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (USA 910214)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, sf2uc, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (USA 910306)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, sf2uc, sf2, cps1_10MHz, sf2, cps_state, init_cps1, ROT0, "Capcom", "Street Fighter II: The World Warrior (USA 910306)", MACHINE_SUPPORTS_SAVE )
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