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namcos21.cpp: added preliminary Gear Box input for Driver's Eyes [Angelo Salese]
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@ -2630,13 +2630,38 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( winrungp )
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PORT_INCLUDE(winrun)
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PORT_MODIFY("DSW")
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PORT_DIPNAME( 0x20, 0x00, "PCM ROM")
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PORT_DIPSETTING( 0x20, "2M" )
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PORT_DIPSETTING( 0x00, "4M" )
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INPUT_PORTS_END
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// TODO: emulate neutral state + clutch (apparently done mechanically)
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static const ioport_value gearbox_table[] = { 0x0f, 0x0a, 0x09, 0x0e, 0x0d, 0x06, 0x05 };
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static INPUT_PORTS_START( driveyes )
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PORT_INCLUDE(winrungp)
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PORT_MODIFY("PORTB")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Clutch Pedal")
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PORT_BIT( 0x37, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("DIAL0")
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//PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, namcos21_state,driveyes_gearbox_r, nullptr)
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PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL_V ) PORT_POSITIONS(7) PORT_REMAP_TABLE(gearbox_table) PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CENTERDELTA(0) PORT_PLAYER(1) PORT_NAME("GearBox")
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("PORTH") /* 63B05Z0 - PORT H */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Red Button")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Green Button")
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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// the default inc/dec analog keys have been chosen to map 'tank' style inputs found on Assault.
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// this makes the game easier to use with the keyboard, providing a familiar left/right stick mapping
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// ports are limited to 10/ef because otherwise, even when calibrated, the game will act as if the
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@ -2710,7 +2735,7 @@ INPUT_PORTS_END
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GAME( 1988, winrun, 0, winrun, winrun, namcos21_state, winrun, ROT0, "Namco", "Winning Run", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1989, winrungp, 0, winrun, winrungp, namcos21_state, winrun, ROT0, "Namco", "Winning Run Suzuka Grand Prix (Japan)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, winrun91, 0, winrun, winrungp, namcos21_state, winrun, ROT0, "Namco", "Winning Run '91 (Japan)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, driveyes, 0, driveyes, winrungp, namcos21_state, driveyes, ROT0, "Namco", "Driver's Eyes (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, driveyes, 0, driveyes, driveyes, namcos21_state, driveyes, ROT0, "Namco", "Driver's Eyes (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, solvalou, 0, namcos21, s21default, namcos21_state, solvalou, ROT0, "Namco", "Solvalou (Japan)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, starblad, 0, namcos21, s21default, namcos21_state, starblad, ROT0, "Namco", "Starblade (World)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, starbladj, starblad, namcos21, s21default, namcos21_state, starblad, ROT0, "Namco", "Starblade (Japan)", MACHINE_IMPERFECT_GRAPHICS )
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