mirror of
https://github.com/holub/mame
synced 2025-06-30 16:00:01 +03:00
Update to latest bgfx and fix for latest mingw releases (nw)
This commit is contained in:
parent
33387befdb
commit
26214cc6ec
2
3rdparty/bgfx/3rdparty/stb/stb_image.c
vendored
2
3rdparty/bgfx/3rdparty/stb/stb_image.c
vendored
@ -3254,7 +3254,7 @@ static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int
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unsigned char *tga_data;
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unsigned char *tga_palette = NULL;
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int i, j;
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unsigned char raw_data[4];
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unsigned char raw_data[4] = {};
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int RLE_count = 0;
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int RLE_repeating = 0;
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int read_next_pixel = 1;
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18
3rdparty/bgfx/examples/common/nanovg/nanovg.cpp
vendored
18
3rdparty/bgfx/examples/common/nanovg/nanovg.cpp
vendored
@ -412,7 +412,7 @@ NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u)
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{
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cint.rgba[i] = c0.rgba[i] * oneminu + c1.rgba[i] * u;
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}
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return cint;
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}
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@ -934,7 +934,7 @@ void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h)
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}
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// Transform the current scissor rect into current transform space.
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// If there is difference in rotation, this will be approximation.
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// If there is difference in rotation, this will be approximation.
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memcpy(pxform, state->scissor.xform, sizeof(float)*6);
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ex = state->scissor.extent[0];
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ey = state->scissor.extent[1];
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@ -1194,7 +1194,7 @@ static void nvg__tesselateBezier(NVGcontext* ctx,
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{
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float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
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float dx,dy,d2,d3;
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if (level > 10) return;
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x12 = (x1+x2)*0.5f;
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@ -1226,8 +1226,8 @@ static void nvg__tesselateBezier(NVGcontext* ctx,
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x1234 = (x123+x234)*0.5f;
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y1234 = (y123+y234)*0.5f;
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nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
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nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
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nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
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nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
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}
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static void nvg__flattenPaths(NVGcontext* ctx)
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@ -1625,7 +1625,7 @@ static void nvg__calculateJoins(NVGcontext* ctx, float w, int lineJoin, float mi
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static int nvg__expandStroke(NVGcontext* ctx, float w, int lineCap, int lineJoin, float miterLimit)
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{
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{
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NVGpathCache* cache = ctx->cache;
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NVGvertex* verts;
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NVGvertex* dst;
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@ -1889,7 +1889,7 @@ void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y)
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{
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float x0 = ctx->commandx;
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float y0 = ctx->commandy;
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float vals[] = { NVG_BEZIERTO,
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float vals[] = { NVG_BEZIERTO,
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x0 + 2.0f/3.0f*(cx - x0), y0 + 2.0f/3.0f*(cy - y0),
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x + 2.0f/3.0f*(cx - x), y + 2.0f/3.0f*(cy - y),
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x, y };
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@ -1971,7 +1971,7 @@ void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, in
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float px = 0, py = 0, ptanx = 0, ptany = 0;
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float vals[3 + 5*7 + 100];
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int i, ndivs, nvals;
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int move = ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO;
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int move = ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO;
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// Clamp angles
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da = a1 - a0;
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@ -2364,7 +2364,7 @@ float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char*
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}
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}
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// TODO: add back-end bit to do this just once per frame.
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// TODO: add back-end bit to do this just once per frame.
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nvg__flushTextTexture(ctx);
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nvg__renderText(ctx, verts, nverts);
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15
3rdparty/bgfx/makefile
vendored
15
3rdparty/bgfx/makefile
vendored
@ -217,12 +217,14 @@ OS=darwin
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BUILD_PROJECT_DIR=gmake-osx
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BUILD_OUTPUT_DIR=osx64_clang
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BUILD_TOOLS_CONFIG=release64
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BUILD_TOOLS_SUFFIX=Release
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EXE=
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else
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OS=linux
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BUILD_PROJECT_DIR=gmake-linux
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BUILD_OUTPUT_DIR=linux64_gcc
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BUILD_TOOLS_CONFIG=release64
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BUILD_TOOLS_SUFFIX=Release
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EXE=
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endif
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else
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@ -230,19 +232,16 @@ OS=windows
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BUILD_PROJECT_DIR=gmake-mingw-gcc
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BUILD_OUTPUT_DIR=win32_mingw-gcc
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BUILD_TOOLS_CONFIG=release32
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BUILD_TOOLS_SUFFIX=Release
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EXE=.exe
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endif
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.build/$(BUILD_OUTPUT_DIR)/bin/shadercRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
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tools/bin/$(OS)/shaderc$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
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$(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) -f shaderc.make config=$(BUILD_TOOLS_CONFIG)
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$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) $(@)
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tools/bin/$(OS)/shaderc$(EXE): .build/$(BUILD_OUTPUT_DIR)/bin/shadercRelease$(EXE)
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$(SILENT) cp $(<) $(@)
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.build/$(BUILD_OUTPUT_DIR)/bin/geometrycRelease$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
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tools/bin/$(OS)/geometryc$(EXE): .build/projects/$(BUILD_PROJECT_DIR)
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$(SILENT) make -C .build/projects/$(BUILD_PROJECT_DIR) -f geometryc.make config=$(BUILD_TOOLS_CONFIG)
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tools/bin/$(OS)/geometryc$(EXE): .build/$(BUILD_OUTPUT_DIR)/bin/geometrycRelease$(EXE)
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$(SILENT) cp $(<) $(@)
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$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) $(@)
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tools: tools/bin/$(OS)/shaderc$(EXE) tools/bin/$(OS)/geometryc$(EXE)
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29
3rdparty/bgfx/src/renderer_d3d11.cpp
vendored
29
3rdparty/bgfx/src/renderer_d3d11.cpp
vendored
@ -543,20 +543,23 @@ namespace bgfx { namespace d3d11
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g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
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++g_caps.numGPUs;
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if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
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&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
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&& ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
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if (NULL == m_adapter)
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{
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m_adapter = adapter;
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m_adapter->AddRef();
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m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
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}
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if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
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&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
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&& ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
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{
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m_adapter = adapter;
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m_adapter->AddRef();
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m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
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}
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
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&& 0 != strstr(description, "PerfHUD") )
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{
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m_adapter = adapter;
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m_driverType = D3D_DRIVER_TYPE_REFERENCE;
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
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&& 0 != strstr(description, "PerfHUD") )
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{
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m_adapter = adapter;
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m_driverType = D3D_DRIVER_TYPE_REFERENCE;
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}
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}
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}
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@ -696,6 +699,7 @@ namespace bgfx { namespace d3d11
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m_numWindows = 1;
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#if !defined(__MINGW32__)
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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ID3D11InfoQueue* infoQueue;
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@ -727,6 +731,7 @@ namespace bgfx { namespace d3d11
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setGraphicsDebuggerPresent(true);
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}
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}
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#endif // __MINGW__
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UniformHandle handle = BGFX_INVALID_HANDLE;
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for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
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52
3rdparty/bgfx/src/renderer_d3d11.h
vendored
52
3rdparty/bgfx/src/renderer_d3d11.h
vendored
@ -49,26 +49,48 @@ BX_PRAGMA_DIAGNOSTIC_POP()
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# define D3D_FEATURE_LEVEL_11_1 D3D_FEATURE_LEVEL(0xb100)
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#endif // D3D_FEATURE_LEVEL_11_1
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#if defined(__MINGW32__)
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// MinGW Linux/Wine missing defines...
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#ifndef D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
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# define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 8
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#endif // D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
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# ifndef D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
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# define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 8
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# endif // D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
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#ifndef D3D11_PS_CS_UAV_REGISTER_COUNT
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# define D3D11_PS_CS_UAV_REGISTER_COUNT 8
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#endif // D3D11_PS_CS_UAV_REGISTER_COUNT
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# ifndef D3D11_PS_CS_UAV_REGISTER_COUNT
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# define D3D11_PS_CS_UAV_REGISTER_COUNT 8
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# endif // D3D11_PS_CS_UAV_REGISTER_COUNT
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#ifndef D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
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# define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 8
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#endif
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# ifndef D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
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# define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 8
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# endif
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#ifndef D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
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# define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 8
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#endif // D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
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# ifndef D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
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# define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 8
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# endif // D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
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#ifndef D3D11_APPEND_ALIGNED_ELEMENT
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# define D3D11_APPEND_ALIGNED_ELEMENT UINT32_MAX
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#endif // D3D11_APPEND_ALIGNED_ELEMENT
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# ifndef D3D11_APPEND_ALIGNED_ELEMENT
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# define D3D11_APPEND_ALIGNED_ELEMENT UINT32_MAX
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# endif // D3D11_APPEND_ALIGNED_ELEMENT
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# ifndef D3D11_REQ_MAXANISOTROPY
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# define D3D11_REQ_MAXANISOTROPY 16
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# endif // D3D11_REQ_MAXANISOTROPY
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# ifndef D3D11_FEATURE_DATA_FORMAT_SUPPORT
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typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
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{
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DXGI_FORMAT InFormat;
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UINT OutFormatSupport;
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} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
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# endif // D3D11_FEATURE_DATA_FORMAT_SUPPORT
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# ifndef D3D11_FEATURE_DATA_FORMAT_SUPPORT2
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typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
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{
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DXGI_FORMAT InFormat;
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UINT OutFormatSupport2;
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} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
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# endif // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
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#endif // __MINGW32__
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namespace bgfx { namespace d3d11
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{
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26
3rdparty/bgfx/src/renderer_d3d9.cpp
vendored
26
3rdparty/bgfx/src/renderer_d3d9.cpp
vendored
@ -365,7 +365,7 @@ namespace bgfx { namespace d3d9
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D3DADAPTER_IDENTIFIER9 desc;
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HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &desc);
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if (SUCCEEDED(hr) )
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{
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{
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BX_TRACE("Adapter #%d", ii);
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BX_TRACE("\tDriver: %s", desc.Driver);
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BX_TRACE("\tDescription: %s", desc.Description);
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@ -380,20 +380,22 @@ namespace bgfx { namespace d3d9
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g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
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g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
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|
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if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
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&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
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&& ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
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if (D3DADAPTER_DEFAULT == m_adapter)
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{
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m_adapter = ii;
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}
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||||
if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
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&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
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||||
&& ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
|
||||
{
|
||||
m_adapter = ii;
|
||||
}
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||||
|
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#if BGFX_CONFIG_DEBUG_PERFHUD
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if (0 != strstr(desc.Description, "PerfHUD") )
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{
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m_adapter = ii;
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m_deviceType = D3DDEVTYPE_REF;
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
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&& 0 != strstr(desc.Description, "PerfHUD"))
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{
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m_adapter = ii;
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||||
m_deviceType = D3DDEVTYPE_REF;
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||||
}
|
||||
}
|
||||
#endif // BGFX_CONFIG_DEBUG_PERFHUD
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||||
}
|
||||
}
|
||||
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|
20
3rdparty/bgfx/src/renderer_gl.cpp
vendored
20
3rdparty/bgfx/src/renderer_gl.cpp
vendored
@ -516,6 +516,26 @@ namespace bgfx { namespace gl
|
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bool m_initialize;
|
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};
|
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|
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// Extension registry
|
||||
//
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// ANGLE:
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// https://github.com/google/angle/tree/master/extensions
|
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//
|
||||
// CHROMIUM:
|
||||
// https://chromium.googlesource.com/chromium/src.git/+/refs/heads/git-svn/gpu/GLES2/extensions/CHROMIUM
|
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//
|
||||
// EGL:
|
||||
// https://www.khronos.org/registry/egl/extensions/
|
||||
//
|
||||
// GL:
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||||
// https://www.opengl.org/registry/
|
||||
//
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||||
// GLES:
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||||
// https://www.khronos.org/registry/gles/extensions/
|
||||
//
|
||||
// WEBGL:
|
||||
// https://www.khronos.org/registry/webgl/extensions/
|
||||
//
|
||||
static Extension s_extension[] =
|
||||
{
|
||||
{ "AMD_conservative_depth", false, true },
|
||||
|
13
3rdparty/bgfx/tools/shaderc/shaderc_dx11.cpp
vendored
13
3rdparty/bgfx/tools/shaderc/shaderc_dx11.cpp
vendored
@ -8,6 +8,13 @@
|
||||
#if SHADERC_CONFIG_DIRECT3D11
|
||||
|
||||
#include <d3dcompiler.h>
|
||||
#include <d3d11shader.h>
|
||||
|
||||
#ifndef D3D_SVF_USED
|
||||
# define D3D_SVF_USED 2
|
||||
#endif // D3D_SVF_USED
|
||||
|
||||
static const GUID GUID_ID3D11ShaderReflection = { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } };
|
||||
|
||||
struct RemapInputSemantic
|
||||
{
|
||||
@ -202,7 +209,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
|
||||
ID3D11ShaderReflection* reflect = NULL;
|
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hr = D3DReflect(code->GetBufferPointer()
|
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, code->GetBufferSize()
|
||||
, IID_ID3D11ShaderReflection
|
||||
, GUID_ID3D11ShaderReflection
|
||||
, (void**)&reflect
|
||||
);
|
||||
if (FAILED(hr) )
|
||||
@ -370,7 +377,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
|
||||
ID3DBlob* stripped;
|
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hr = D3DStripShader(code->GetBufferPointer()
|
||||
, code->GetBufferSize()
|
||||
, D3DCOMPILER_STRIP_REFLECTION_DATA
|
||||
, D3DCOMPILER_STRIP_REFLECTION_DATA
|
||||
| D3DCOMPILER_STRIP_TEST_BLOBS
|
||||
, &stripped
|
||||
);
|
||||
@ -437,4 +444,4 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // SHADERC_CONFIG_DIRECT3D11
|
||||
#endif // SHADERC_CONFIG_DIRECT3D11
|
||||
|
30
3rdparty/bx/scripts/toolchain.lua
vendored
30
3rdparty/bx/scripts/toolchain.lua
vendored
@ -19,6 +19,7 @@ function toolchain(_buildDir, _libDir)
|
||||
{ "asmjs", "Emscripten/asm.js" },
|
||||
{ "freebsd", "FreeBSD" },
|
||||
{ "linux-gcc", "Linux (GCC compiler)" },
|
||||
{ "linux-gcc-5", "Linux (GCC-5 compiler)" },
|
||||
{ "linux-clang", "Linux (Clang compiler)" },
|
||||
{ "ios-arm", "iOS - ARM" },
|
||||
{ "ios-simulator", "iOS - Simulator" },
|
||||
@ -164,6 +165,12 @@ function toolchain(_buildDir, _libDir)
|
||||
elseif "linux-gcc" == _OPTIONS["gcc"] then
|
||||
location (path.join(_buildDir, "projects", _ACTION .. "-linux"))
|
||||
|
||||
elseif "linux-gcc-5" == _OPTIONS["gcc"] then
|
||||
premake.gcc.cc = "gcc-5"
|
||||
premake.gcc.cxx = "g++-5"
|
||||
premake.gcc.ar = "ar"
|
||||
location (path.join(_buildDir, "projects", _ACTION .. "-linux"))
|
||||
|
||||
elseif "linux-clang" == _OPTIONS["gcc"] then
|
||||
premake.gcc.cc = "clang"
|
||||
premake.gcc.cxx = "clang++"
|
||||
@ -465,13 +472,26 @@ function toolchain(_buildDir, _libDir)
|
||||
}
|
||||
buildoptions { "-m64" }
|
||||
|
||||
configuration { "linux-gcc and not linux-clang" }
|
||||
configuration { "linux-clang" }
|
||||
|
||||
configuration { "linux-gcc-5" }
|
||||
buildoptions {
|
||||
-- "-fno-omit-frame-pointer",
|
||||
-- "-fsanitize=address",
|
||||
-- "-fsanitize=undefined",
|
||||
-- "-fsanitize=float-divide-by-zero",
|
||||
-- "-fsanitize=float-cast-overflow",
|
||||
}
|
||||
links {
|
||||
-- "asan",
|
||||
-- "ubsan",
|
||||
}
|
||||
|
||||
configuration { "linux-g*" }
|
||||
buildoptions {
|
||||
"-mfpmath=sse", -- force SSE to get 32-bit and 64-bit builds deterministic.
|
||||
}
|
||||
|
||||
configuration { "linux-clang" }
|
||||
|
||||
configuration { "linux-*" }
|
||||
buildoptions {
|
||||
"-msse2",
|
||||
@ -489,7 +509,7 @@ function toolchain(_buildDir, _libDir)
|
||||
"-Wl,--gc-sections",
|
||||
}
|
||||
|
||||
configuration { "linux-gcc", "x32" }
|
||||
configuration { "linux-g*", "x32" }
|
||||
targetdir (path.join(_buildDir, "linux32_gcc/bin"))
|
||||
objdir (path.join(_buildDir, "linux32_gcc/obj"))
|
||||
libdirs { path.join(_libDir, "lib/linux32_gcc") }
|
||||
@ -497,7 +517,7 @@ function toolchain(_buildDir, _libDir)
|
||||
"-m32",
|
||||
}
|
||||
|
||||
configuration { "linux-gcc", "x64" }
|
||||
configuration { "linux-g*", "x64" }
|
||||
targetdir (path.join(_buildDir, "linux64_gcc/bin"))
|
||||
objdir (path.join(_buildDir, "linux64_gcc/obj"))
|
||||
libdirs { path.join(_libDir, "lib/linux64_gcc") }
|
||||
|
@ -449,13 +449,13 @@ project "bgfx"
|
||||
MAME_DIR .. "3rdparty/bgfx/3rdparty",
|
||||
MAME_DIR .. "3rdparty/bx/include",
|
||||
MAME_DIR .. "3rdparty/bgfx/3rdparty/khronos",
|
||||
MAME_DIR .. "3rdparty/dxsdk/Include",
|
||||
}
|
||||
|
||||
includeosd()
|
||||
|
||||
configuration { "vs*" }
|
||||
includedirs {
|
||||
MAME_DIR .. "3rdparty/dxsdk/Include",
|
||||
MAME_DIR .. "3rdparty/bx/include/compat/msvc",
|
||||
}
|
||||
configuration { "mingw*" }
|
||||
|
Loading…
Reference in New Issue
Block a user