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https://github.com/holub/mame
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Fix PowerPC OS X compile (nw)
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46d7bc5fd8
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@ -249,12 +249,11 @@ VIDEO_START( bigfight )
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/********************************************************************/
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/********************************************************************/
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template<class _BitmapClass>
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template<class _BitmapClass>
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INLINE void roundupt_drawgfxzoomrotate(
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INLINE void roundupt_drawgfxzoomrotate(tatsumi_state *state,
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_BitmapClass &dest_bmp, const rectangle &clip, const gfx_element *gfx,
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_BitmapClass &dest_bmp, const rectangle &clip, const gfx_element *gfx,
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UINT32 code,UINT32 color,int flipx,int flipy,UINT32 ssx,UINT32 ssy,
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UINT32 code,UINT32 color,int flipx,int flipy,UINT32 ssx,UINT32 ssy,
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int scalex, int scaley, int rotate, int write_priority_only )
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int scalex, int scaley, int rotate, int write_priority_only )
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{
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{
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tatsumi_state *state = gfx->machine().driver_data<tatsumi_state>();
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rectangle myclip;
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rectangle myclip;
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if (!scalex || !scaley) return;
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if (!scalex || !scaley) return;
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@ -642,13 +641,13 @@ static void draw_sprites(running_machine &machine, _BitmapClass &bitmap, const r
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for (w = 0; w < x_width; w++) {
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for (w = 0; w < x_width; w++) {
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if (rotate)
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if (rotate)
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roundupt_drawgfxzoomrotate(
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roundupt_drawgfxzoomrotate(state,
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state->m_temp_bitmap,cliprect,machine.gfx[0],
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state->m_temp_bitmap,cliprect,machine.gfx[0],
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base,
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base,
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color,flip_x,flip_y,x_pos,render_y,
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color,flip_x,flip_y,x_pos,render_y,
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scale,scale,0,write_priority_only);
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scale,scale,0,write_priority_only);
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else
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else
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roundupt_drawgfxzoomrotate(
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roundupt_drawgfxzoomrotate(state,
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bitmap,cliprect,machine.gfx[0],
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bitmap,cliprect,machine.gfx[0],
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base,
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base,
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color,flip_x,flip_y,x_pos,render_y,
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color,flip_x,flip_y,x_pos,render_y,
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