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ui/selgame.cpp, ui/selsoft.cpp: Clear up std::vector asserts triggered when menu items is empty. (#10085)
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@ -442,7 +442,7 @@ void menu_select_game::populate(float &customtop, float &custombottom)
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item_append(_("System Settings"), 0, (void *)(uintptr_t)CONF_MACHINE);
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skip_main_items = 3;
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if (m_prev_selected && !have_prev_selected)
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if (m_prev_selected && !have_prev_selected && item_count() > 0)
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m_prev_selected = item(0).ref();
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}
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else
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@ -397,7 +397,7 @@ menu_select_software::~menu_select_software()
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void menu_select_software::handle(event const *ev)
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{
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if (m_prev_selected == nullptr)
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if (m_prev_selected == nullptr && item_count() > 0)
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m_prev_selected = item(0).ref();
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// FIXME: everything above here used run before events were processed
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