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toprollr: fix textlayer color problem
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@ -157,7 +157,6 @@ TODO:
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- COINB DSW is missing
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- few issues in cocktail mode
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- wrong colors (fg text layer) - game sometimes ("round" text , lives) updates only even columns of cell attribs...
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-------------------------------------------------------------------
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@ -291,13 +290,6 @@ void cclimber_state::toprollr_rombank_w(int state)
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}
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}
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MACHINE_RESET_MEMBER(cclimber_state,cclimber)
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{
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/* Disable interrupts, River Patrol / Silver Land needs this otherwise returns bad RAM on POST */
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m_nmi_mask = 0;
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m_toprollr_rombank = 0;
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}
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void cclimber_state::nmi_mask_w(int state)
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{
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@ -443,7 +435,7 @@ void cclimber_state::toprollr_map(address_map &map)
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map(0x9800, 0x987f).ram(); /* unused ? */
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map(0x9880, 0x995f).ram().share("spriteram");
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map(0x99dc, 0x99df).ram().share("bigspritectrl");
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map(0x9c00, 0x9fff).ram().share("colorram");
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map(0x9c00, 0x9fff).ram().w(FUNC(cclimber_state::cclimber_colorram_w)).share("colorram");
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map(0xa000, 0xa007).w(m_mainlatch, FUNC(ls259_device::write_d0));
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map(0xa000, 0xa000).portr("P1");
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map(0xa800, 0xa800).portr("P2").w("cclimber_audio", FUNC(cclimber_audio_device::sample_rate_w));
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@ -108,7 +108,6 @@ private:
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void vblank_irq(int state);
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void bagmanf_vblank_irq(int state);
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[[maybe_unused]] DECLARE_MACHINE_RESET(cclimber);
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DECLARE_VIDEO_START(cclimber);
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void cclimber_palette(palette_device &palette) const;
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DECLARE_VIDEO_START(swimmer);
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@ -391,8 +391,8 @@ TILE_GET_INFO_MEMBER(cclimber_state::toprollr_get_pf_tile_info)
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{
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int code, attr, color;
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attr = tile_index & 0x10 ? m_colorram[tile_index & ~0x20] : m_colorram[tile_index];
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code = ((attr & 0x30) << 4) | m_videoram[tile_index];
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attr = m_colorram[tile_index];
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code = ((attr & 0x10) << 5) | ((attr & 0x20) << 3) | m_videoram[tile_index];
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color = attr & 0x0f;
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tileinfo.set(0, code, color, 0);
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