removed a remark

This commit is contained in:
Roberto Zandona 2011-09-25 17:59:41 +00:00
parent 7b808f3465
commit 274f3311e6

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@ -108,8 +108,6 @@ Known issues :
- Half transparent color (50% alpha blending) is not emulated.
- Sprite priority switch of Butasan is shown in test mode. What will be
happened when set it ? JFF is not implemented this mistery switch too.
- In Butasan, text layer will corrupt completely when you take a special
item.
- Data proms of Butasan does exist. But I don't know what is used for.
- Though clock speed of Argus is actually 4 MHz, major sprite problems
are broken out in the middle of slowdown. So, it is set 5 MHz now.