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removed a remark
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@ -108,8 +108,6 @@ Known issues :
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- Half transparent color (50% alpha blending) is not emulated.
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- Sprite priority switch of Butasan is shown in test mode. What will be
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happened when set it ? JFF is not implemented this mistery switch too.
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- In Butasan, text layer will corrupt completely when you take a special
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item.
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- Data proms of Butasan does exist. But I don't know what is used for.
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- Though clock speed of Argus is actually 4 MHz, major sprite problems
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are broken out in the middle of slowdown. So, it is set 5 MHz now.
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