Improvements to goldstar.c

- Full inputs & DIP switches from the scratch for schery97, schery97a, and skill98.
- Changed the sets description to match the program version.
- Cleaned-up the game driver zone for better organization purposes.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Skill Cherry '97 (ver. sc3.52) [Roberto Fresca, Olivier Galibert, David Haywood]
Skill Cherry '97 (ver. sc3.52c4) [Roberto Fresca, Olivier Galibert, David Haywood]
Skill '98 [Roberto Fresca, Olivier Galibert, David Haywood]
This commit is contained in:
Roberto Fresca 2009-02-13 04:24:17 +00:00
parent 22908d0f03
commit 279694666f

View File

@ -3,6 +3,7 @@
Golden Star
Cherry Master
Lucky 8 Lines
Some Amcoe games
Golden Star and Cherry Master seem to be almost the same thing, running on
different hardware. There are also various bootlegs / hacks, it isn't clear
@ -2627,7 +2628,178 @@ static INPUT_PORTS_START( kkojnoli )
PORT_DIPNAME( 0x80, 0x00, "W-UP Type" ) PORT_DIPLOCATION("DSW1:8")
PORT_DIPSETTING( 0x80, "Reels (automatic)" )
PORT_DIPSETTING( 0x00, "Flowers (Big/Small)" )
INPUT_PORTS_END
static INPUT_PORTS_START( schery97 )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Stop All / Big")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("Stop 1 / D-UP")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("Stop 3 / Take / Select Card")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("Play (Bet)")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("Stop 2 / Small / Info")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_CODE(KEYCODE_N) PORT_NAME("Start")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) PORT_NAME("Note In") /* Note In */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In") /* Key In */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Key Out / Attendant")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Settings")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Stats")
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x03, "Game Level (Difficulty)" ) PORT_DIPLOCATION("DSW1:1,2,3") /* OK */
PORT_DIPSETTING( 0x07, "Level 1" )
PORT_DIPSETTING( 0x06, "Level 2" )
PORT_DIPSETTING( 0x05, "Level 3" )
PORT_DIPSETTING( 0x04, "Level 4" )
PORT_DIPSETTING( 0x03, "Level 5" )
PORT_DIPSETTING( 0x02, "Level 6" )
PORT_DIPSETTING( 0x01, "Level 7" )
PORT_DIPSETTING( 0x00, "Level 8" )
PORT_DIPNAME( 0x38, 0x38, "Maximum Play" ) PORT_DIPLOCATION("DSW1:4,5,6") /* OK */
PORT_DIPSETTING( 0x00, "8" )
PORT_DIPSETTING( 0x08, "10" )
PORT_DIPSETTING( 0x10, "24" )
PORT_DIPSETTING( 0x18, "32" )
PORT_DIPSETTING( 0x20, "40" )
PORT_DIPSETTING( 0x28, "48" )
PORT_DIPSETTING( 0x30, "64" )
PORT_DIPSETTING( 0x38, "80" )
PORT_DIPNAME( 0xc0, 0x80, "Minimum Play for Bonus" ) PORT_DIPLOCATION("DSW1:7,8") /* OK */
PORT_DIPSETTING( 0x00, "8" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x80, "16" )
PORT_DIPSETTING( 0xc0, "24" )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Double-Up Game" ) PORT_DIPLOCATION("DSW2:1") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "Skill Spinning" ) PORT_DIPLOCATION("DSW2:2") /* OK (listed as Non-Stop spinning in the manual) */
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
PORT_DIPNAME( 0x1c, 0x10, "Coin In" ) PORT_DIPLOCATION("DSW2:3,4,5") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x10, "1 Coin/10 Credits" )
PORT_DIPSETTING( 0x14, "1 Coin/20 Credits" )
PORT_DIPSETTING( 0x18, "1 Coin/25 Credits" )
PORT_DIPSETTING( 0x1c, "1 Coin/100 Credits" )
PORT_DIPNAME( 0x60, 0x00, "Note In" ) PORT_DIPLOCATION("DSW2:6,7") /* OK */
PORT_DIPSETTING( 0x00, "100" )
PORT_DIPSETTING( 0x20, "200" )
PORT_DIPSETTING( 0x40, "500" )
PORT_DIPSETTING( 0x60, "1000" )
PORT_DIPNAME( 0x80, 0x00, "WARNING: Always Off" ) PORT_DIPLOCATION("DSW2:8") /* Listed that way in the manual */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x03, 0x02, "Minimum Play to Start" ) PORT_DIPLOCATION("DSW3:1,2") /* OK */
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x01, "8" )
PORT_DIPSETTING( 0x02, "10" ) /* 16 in the manual */
PORT_DIPSETTING( 0x03, "16" ) /* 24 in the manual */
PORT_DIPNAME( 0x0c, 0x08, "Max Coin In & Note In Point" ) PORT_DIPLOCATION("DSW3:3,4") /* OK */
PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPSETTING( 0x04, "5000" )
PORT_DIPSETTING( 0x08, "10000" )
PORT_DIPSETTING( 0x0c, "90000" )
PORT_DIPNAME( 0xf0, 0xd0, "Clear / Ticket Unit" ) PORT_DIPLOCATION("DSW3:5,6,7,8") /* OK */
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x30, "10" )
PORT_DIPSETTING( 0x40, "15" )
PORT_DIPSETTING( 0x50, "20" )
PORT_DIPSETTING( 0x60, "25" )
PORT_DIPSETTING( 0x70, "30" )
PORT_DIPSETTING( 0x80, "40" )
PORT_DIPSETTING( 0x90, "50" )
PORT_DIPSETTING( 0xa0, "60" )
PORT_DIPSETTING( 0xb0, "75" )
PORT_DIPSETTING( 0xc0, "80" )
PORT_DIPSETTING( 0xd0, "100" )
PORT_DIPSETTING( 0xe0, "200" )
PORT_DIPSETTING( 0xf0, "500" )
PORT_START("DSW4")
PORT_DIPNAME( 0x01, 0x01, "Check Account" ) PORT_DIPLOCATION("DSW4:1") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x00, "Show In Confirm Screen" ) PORT_DIPLOCATION("DSW4:2") /* OK */
PORT_DIPSETTING( 0x00, "Level of Difficulty" ) /* percentage in the manual */
PORT_DIPSETTING( 0x02, "Percentage" ) /* level of difficulty in the manual */
PORT_DIPNAME( 0x04, 0x00, "Initial Bonus Settings After Reset" ) PORT_DIPLOCATION("DSW4:3") /* OK (need a reset after change) */
PORT_DIPSETTING( 0x00, "Type 1" )
PORT_DIPSETTING( 0x04, "Type 2" )
PORT_DIPNAME( 0x08, 0x08, "Bonus Accumulation" ) PORT_DIPLOCATION("DSW4:4") /* OK (need a reset after change) */
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x10, "Auto Ticket Dispense" ) PORT_DIPLOCATION("DSW4:5") /* OK (need a reset after change) */
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_DIPNAME( 0xe0, 0xe0, "Ticket Dispense Mode" ) PORT_DIPLOCATION("DSW4:6,7,8") /* OK */
PORT_DIPSETTING( 0xe0, "Continuous" )
PORT_DIPSETTING( 0xc0, "Max 1 Ticket Per Game" )
PORT_DIPSETTING( 0xa0, "Max 2 Ticket Per Game" )
PORT_DIPSETTING( 0x80, "Max 3 Ticket Per Game" )
PORT_DIPSETTING( 0x60, "Max 4 Ticket Per Game" )
PORT_DIPSETTING( 0x40, "Max 5 Ticket Per Game" )
PORT_DIPSETTING( 0x20, "Max 8 Ticket Per Game" )
PORT_DIPSETTING( 0x00, "Max 10 Ticket Per Game" )
PORT_START("DSW5")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSW5:1") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
/* the following ones work with version 3.51 onward */
PORT_DIPNAME( 0x02, 0x00, "Limit Score of Each Game to Max 10x Bet or $5.00" ) PORT_DIPLOCATION("DSW5:2") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10)
PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10)
PORT_DIPSETTING( 0x00, DEF_STR( Unused ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00)
PORT_DIPSETTING( 0x02, DEF_STR( Unused ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00)
PORT_DIPNAME( 0x04, 0x00, "Play Remaining Score when No Credit" ) PORT_DIPLOCATION("DSW5:3") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10)
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10)
PORT_DIPSETTING( 0x00, DEF_STR( Unused ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00)
PORT_DIPSETTING( 0x04, DEF_STR( Unused ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00)
PORT_DIPNAME( 0x08, 0x00, "Reset Remaining Score to Zero" ) PORT_DIPLOCATION("DSW5:4") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10)
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10)
PORT_DIPSETTING( 0x00, DEF_STR( Unused ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00)
PORT_DIPSETTING( 0x08, DEF_STR( Unused ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00)
PORT_DIPNAME( 0x10, 0x00, "Ticket Dispense from Score" ) PORT_DIPLOCATION("DSW5:5") /* OK */
PORT_DIPSETTING( 0x00, "Use TDDD" ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10)
PORT_DIPSETTING( 0x10, "Use Interface" ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x10)
PORT_DIPSETTING( 0x00, DEF_STR( Unused ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00)
PORT_DIPSETTING( 0x10, DEF_STR( Unused ) ) PORT_CONDITION("DSW4",0x10,PORTCOND_EQUALS,0x00)
PORT_DIPNAME( 0x20, 0x00, "Reel Speed (ver 2.3)" ) PORT_DIPLOCATION("DSW5:6") /* OK (turn the machine off/on after change) */
PORT_DIPSETTING( 0x00, "Slow" )
PORT_DIPSETTING( 0x20, "Fast" )
PORT_DIPNAME( 0x40, 0x00, "Talking (ver 2.1)" ) PORT_DIPLOCATION("DSW5:7") /* OK (turn the machine off/on after change) */
PORT_DIPSETTING( 0x00, "Very Little" )
PORT_DIPSETTING( 0x40, "Full" )
PORT_DIPNAME( 0x80, 0x00, "Count Game to Issue Ticket" ) PORT_DIPLOCATION("DSW5:8") /* OK (turn the machine off/on after change) */
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
INPUT_PORTS_END
@ -6079,79 +6251,77 @@ static DRIVER_INIT( match133 )
* Game Drivers *
**********************************************
YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
GAME( 199?, goldstar, 0, goldstar, goldstar, goldstar, ROT0, "IGS", "Golden Star", 0 )
GAME( 199?, goldstbl, goldstar, goldstbl, goldstar, 0, ROT0, "IGS", "Golden Star (Blue version)", 0 )
GAME( 199?, moonlght, goldstar, moonlght, goldstar, 0, ROT0, "bootleg", "Moon Light (bootleg of Golden Star)", 0 )
GAME( 199?, chrygld, 0, chrygld, chrygld, chrygld, ROT0, "bootleg", "Cherry Gold I", 0 )
GAME( 199?, chry10, 0, chrygld, chry10, chry10, ROT0, "bootleg", "Cherry 10 (bootleg with PIC16F84)", 0 )
YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
GAME( 199?, goldstar, 0, goldstar, goldstar, goldstar, ROT0, "IGS", "Golden Star", 0 )
GAME( 199?, goldstbl, goldstar, goldstbl, goldstar, 0, ROT0, "IGS", "Golden Star (Blue version)", 0 )
GAME( 199?, moonlght, goldstar, moonlght, goldstar, 0, ROT0, "bootleg", "Moon Light (bootleg of Golden Star)", 0 )
GAME( 199?, chrygld, 0, chrygld, chrygld, chrygld, ROT0, "bootleg", "Cherry Gold I", 0 )
GAME( 199?, chry10, 0, chrygld, chry10, chry10, ROT0, "bootleg", "Cherry 10 (bootleg with PIC16F84)", 0 )
// are these really dyna, or bootlegs?
GAME( 199?, ncb3, 0, ncb3, ncb3, 0, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, set 1)", 0 )
GAME( 199?, cb3a, ncb3, ncb3, cb3a, 0, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, set 2)", 0 )
GAME( 199?, cb3, ncb3, ncb3, ncb3, cb3, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, encrypted)", 0 )
GAME( 199?, ncb3, 0, ncb3, ncb3, 0, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, set 1)", 0 )
GAME( 199?, cb3a, ncb3, ncb3, cb3a, 0, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, set 2)", 0 )
GAME( 199?, cb3, ncb3, ncb3, ncb3, cb3, ROT0, "Dyna", "Cherry Bonus III (ver.1.40, encrypted)", 0 )
// cherry master hardware has a rather different mem map, but is basically the same
GAME( 198?, cmv801, 0, cm, cmv801, cm, ROT0, "Corsica", "Cherry Master (Corsica, ver.8.01)", 0 ) /* says ED-96 where the manufacturer is on some games.. */
GAME( 198?, cmv801, 0, cm, cmv801, cm, ROT0, "Corsica", "Cherry Master (Corsica, ver.8.01)", 0 ) /* says ED-96 where the manufacturer is on some games.. */
GAME( 1992, cmv4, 0, cm, cmv4, cmv4, ROT0, "Dyna", "Cherry Master (ver.4, set 1)", 0 )
GAME( 1992, cmv4a, cmv4, cm, cmv4, cmv4, ROT0, "Dyna", "Cherry Master (ver.4, set 2)", GAME_NOT_WORKING ) /* stealth game? */
GAME( 1991, cmaster, 0, cm, cmaster, 0, ROT0, "Dyna", "Cherry Master I (ver.1.01, set 1)", 0 )
GAME( 1991, cmasterb, cmaster, cm, cmasterb, cmv4, ROT0, "Dyna", "Cherry Master I (ver.1.01, set 2)", 0 )
GAME( 1991, cmasterc, cmaster, cm, cmasterc, cmv4, ROT0, "Dyna", "Cherry Master I (ver.1.01, set 3)", GAME_IMPERFECT_GRAPHICS )
GAME( 1991, cmast91, 0, cmast91, cmast91, cmast91, ROT0, "Dyna", "Cherry Master '91 (ver.1.30)", 0 )
GAME( 1992, cmv4, 0, cm, cmv4, cmv4, ROT0, "Dyna", "Cherry Master (ver.4, set 1)", 0 )
GAME( 1992, cmv4a, cmv4, cm, cmv4, cmv4, ROT0, "Dyna", "Cherry Master (ver.4, set 2)", GAME_NOT_WORKING ) /* stealth game? */
GAME( 1991, cmaster, 0, cm, cmaster, 0, ROT0, "Dyna", "Cherry Master I (ver.1.01, set 1)", 0 )
GAME( 1991, cmasterb, cmaster, cm, cmasterb, cmv4, ROT0, "Dyna", "Cherry Master I (ver.1.01, set 2)", 0 )
GAME( 1991, cmasterc, cmaster, cm, cmasterc, cmv4, ROT0, "Dyna", "Cherry Master I (ver.1.01, set 3)", GAME_IMPERFECT_GRAPHICS )
GAME( 1991, cmast91, 0, cmast91, cmast91, cmast91, ROT0, "Dyna", "Cherry Master '91 (ver.1.30)", 0 )
GAME( 1989, lucky8, 0, lucky8, lucky8, 0, ROT0, "Wing Co.Ltd / GEI", "New Lucky 8 Lines (set 1)", 0 )
GAME( 1989, lucky8a, lucky8, lucky8, lucky8a, lucky8a, ROT0, "Wing Co.Ltd / GEI", "New Lucky 8 Lines (set 2)", 0 )
GAME( 198?, ladylinr, 0, ladylinr, ladylinr, 0, ROT0, "TAB Austria", "Lady Liner", 0 )
GAME( 198?, kkojnoli, 0, kkojnoli, kkojnoli, 0, ROT0, "south korean hack", "Kkoj Noli (Kill the Bees)", GAME_IMPERFECT_COLORS )
GAME( 1989, lucky8, 0, lucky8, lucky8, 0, ROT0, "Wing Co.Ltd / GEI", "New Lucky 8 Lines (set 1)", 0 )
GAME( 1989, lucky8a, lucky8, lucky8, lucky8a, lucky8a, ROT0, "Wing Co.Ltd / GEI", "New Lucky 8 Lines (set 2)", 0 )
GAME( 198?, ladylinr, 0, ladylinr, ladylinr, 0, ROT0, "TAB Austria", "Lady Liner", 0 )
GAME( 198?, kkojnoli, 0, kkojnoli, kkojnoli, 0, ROT0, "south korean hack", "Kkoj Noli (Kill the Bees)", GAME_IMPERFECT_COLORS )
GAME( 198?, mtonic, 0, ncb3, cmv801, 0, ROT0, "Tonic", "Magical Tonic?", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 198?, mtonic, 0, ncb3, cmv801, 0, ROT0, "Tonic", "Magical Tonic?", GAME_WRONG_COLORS | GAME_NOT_WORKING )
/* --- Amcoe games --- */
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1997, schery97, 0, cm, schery97, schery97, ROT0, "Amcoe", "Skill Cherry '97 (ver. sc3.52)", 0 ) /* running in CB hardware */
GAME( 1997, schery97a, schery97, cm, schery97, schery97a, ROT0, "Amcoe", "Skill Cherry '97 (ver. sc3.52c4)", 0 ) /* running in C4 hardware */
GAME( 1998, skill98, 0, cm, schery97, skill98, ROT0, "Amcoe", "Skill '98 (ver. s98-1.33)", 0 )
GAME( 1998, match98, 0, cm, cmv4, match133, ROT0, "Amcoe", "Match '98", GAME_NOT_WORKING )
GAME( 1998, skill98, 0, cm, cmv4, skill98, ROT0, "Amcoe", "Skill '98", GAME_NOT_WORKING )
GAME( 1998, match98, 0, cm, cmv4, match133, ROT0, "Amcoe", "Match '98", GAME_NOT_WORKING )
GAME( 1996, nfb96, 0, cm, cmv4, fb36xc1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 1)", GAME_NOT_WORKING )
GAME( 1996, nfb96a, nfb96, cm, cmv4, fb36xc1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 2)", GAME_NOT_WORKING )
GAME( 1996, nfb96b, nfb96, cm, cmv4, fbse354, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 3)", GAME_NOT_WORKING )
GAME( 1996, nfb96c, nfb96, cm, cmv4, fbse362, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 4)", GAME_NOT_WORKING )
GAME( 1996, nfb96txt, nfb96, cm, cmv4, tc132axt, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 5, Texas XT)", GAME_NOT_WORKING )
GAME( 1997, schery97, 0, cm, cmv4, schery97, ROT0, "Amcoe", "Skill Cherry '97 (set 1)", GAME_NOT_WORKING )
GAME( 1997, schery97a,schery97, cm, cmv4, schery97a,ROT0, "Amcoe", "Skill Cherry '97 (set 2)", GAME_NOT_WORKING )
GAME( 1996, roypok96, 0, cm, cmv4, rp35, ROT0, "Amcoe", "Royal Poker '96 (set 1)", GAME_NOT_WORKING )
GAME( 1996, roypok96a, roypok96, cm, cmv4, rp36, ROT0, "Amcoe", "Royal Poker '96 (set 2)", GAME_NOT_WORKING )
GAME( 1996, roypok96b, roypok96, cm, cmv4, rp36c3, ROT0, "Amcoe", "Royal Poker '96 (set 3)", GAME_NOT_WORKING )
GAME( 1997, pokonl97, 0, cm, cmv4, po33, ROT0, "Amcoe", "Poker Only '97", GAME_NOT_WORKING )
GAME( 1996, nfb96, 0, cm, cmv4, fb36xc1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 1)", GAME_NOT_WORKING )
GAME( 1996, nfb96a, nfb96, cm, cmv4, fb36xc1, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 2)", GAME_NOT_WORKING )
GAME( 1996, nfb96b, nfb96, cm, cmv4, fbse354, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 3)", GAME_NOT_WORKING )
GAME( 1996, nfb96c, nfb96, cm, cmv4, fbse362, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 4)", GAME_NOT_WORKING )
GAME( 1996, nfb96txt, nfb96, cm, cmv4, tc132axt, ROT0, "Amcoe", "New Fruit Bonus '96 Special Edition (set 5, Texas XT)", GAME_NOT_WORKING )
GAME( 1996, nc96, nfb96, cm, cmv4, fb36xc1, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 1)", GAME_NOT_WORKING )
GAME( 1996, nc96a, nfb96, cm, cmv4, fb36xc1, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 2)", GAME_NOT_WORKING )
GAME( 1996, nc96b, nfb96, cm, cmv4, fbse354, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 3)", GAME_NOT_WORKING )
GAME( 1996, nc96c, nfb96, cm, cmv4, fbse362, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 4)", GAME_NOT_WORKING )
GAME( 2000, nc96txt, nfb96, cm, cmv4, tc132axt, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 5, Texas XT)", GAME_NOT_WORKING )
GAME( 1996, roypok96, 0, cm, cmv4, rp35, ROT0, "Amcoe", "Royal Poker '96 (set 1)", GAME_NOT_WORKING )
GAME( 1996, roypok96a,roypok96, cm, cmv4, rp36, ROT0, "Amcoe", "Royal Poker '96 (set 2)", GAME_NOT_WORKING )
GAME( 1996, roypok96b,roypok96, cm, cmv4, rp36c3, ROT0, "Amcoe", "Royal Poker '96 (set 3)", GAME_NOT_WORKING )
GAME( 1997, pokonl97, 0, cm, cmv4, po33, ROT0, "Amcoe", "Poker Only '97", GAME_NOT_WORKING )
GAME( 1996, nc96, nfb96, cm, cmv4, fb36xc1, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 1)", GAME_NOT_WORKING )
GAME( 1996, nc96a, nfb96, cm, cmv4, fb36xc1, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 2)", GAME_NOT_WORKING )
GAME( 1996, nc96b, nfb96, cm, cmv4, fbse354, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 3)", GAME_NOT_WORKING )
GAME( 1996, nc96c, nfb96, cm, cmv4, fbse362, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 4)", GAME_NOT_WORKING )
GAME( 2000, nc96txt,nfb96, cm, cmv4, tc132axt, ROT0, "Amcoe", "New Cherry '96 Special Edition (set 5, Texas XT)", GAME_NOT_WORKING )
// these all appear to be graphic hacks of 'New Fruit Bonus '96', they can run with the same program rom
// some sets are messy and appear to have mismatched graphic roms, they needed to be sorted out properly
GAME( 1996, nfb96se, nfb96, cm, cmv4, 0, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg, set 1)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 1996, nfb96sea, nfb96, cm, cmv4, nfb96sea, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg, set 2)", GAME_WRONG_COLORS | GAME_NOT_WORKING ) // encrypted program
GAME( 1996, nfb96seb, nfb96, cm, cmv4, 0, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg, set 3)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 2002, carb2002, nfb96, cm, cmv4, 0, ROT0, "bootleg", "Carriage Bonus 2002 (bootleg)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 2003, carb2003, nfb96, cm, cmv4, 0, ROT0, "bootleg", "Carriage Bonus 2003 (bootleg)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
/* these all appear to be graphic hacks of 'New Fruit Bonus '96', they can run with the same program rom
some sets are messy and appear to have mismatched graphic roms, they needed to be sorted out properly
*/
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1996, nfb96se, nfb96, cm, cmv4, 0, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg, set 1)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 1996, nfb96sea, nfb96, cm, cmv4, nfb96sea, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg, set 2)", GAME_WRONG_COLORS | GAME_NOT_WORKING ) // encrypted program
GAME( 1996, nfb96seb, nfb96, cm, cmv4, 0, ROT0, "bootleg", "New Fruit Bonus '96 Special Edition (bootleg, set 3)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 2002, carb2002, nfb96, cm, cmv4, 0, ROT0, "bootleg", "Carriage Bonus 2002 (bootleg)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
GAME( 2003, carb2003, nfb96, cm, cmv4, 0, ROT0, "bootleg", "Carriage Bonus 2003 (bootleg)", GAME_WRONG_COLORS | GAME_NOT_WORKING )
/* possible stealth sets:
- cmaster
- cmv4
- cmv4a ---> see the 1fxx zone. put a bp in 1f9f to see the loop.
- cm2v841
- cm2841a
- cmast91
*/